
Keyless

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Shared = ReplicatedStorage:WaitForChild("Shared")
local Weapons = Shared:WaitForChild("Weapons")
local RecoilConfigModule = Weapons:WaitForChild("RecoilConfig")
local RecoilConfig = require(RecoilConfigModule)
local LocalPlayer = Players.LocalPlayer
local function removeRecoilAndSpread(configTable)
if not configTable then return end
if configTable.Punch then
configTable.Punch.VelocityDegPerSec = 0
configTable.Punch.MagnitudeVariance = 0
configTable.Punch.AngleVarianceDeg = 0
configTable.Punch.AimPunchScale = 0
configTable.Punch.ViewRecoilTracking = 0
configTable.Punch.ViewPunchExtraFrac = 0
configTable.Punch.ViewPunchDecay = 9999
end
if configTable.Inaccuracy then
configTable.Inaccuracy.SpreadDeg = 0
configTable.Inaccuracy.StandDeg = 0
configTable.Inaccuracy.CrouchDeg = 0
configTable.Inaccuracy.FireDeg = 0
configTable.Inaccuracy.MoveDeg = 0
configTable.Inaccuracy.JumpDeg = 0
configTable.Inaccuracy.JumpInitialDeg = 0
configTable.Inaccuracy.JumpApexDeg = 0
configTable.Inaccuracy.MaxInaccuracyDeg = 0
if configTable.Inaccuracy.Movement then
configTable.Inaccuracy.Movement.SlideAddDeg = 0
end
end
end
removeRecoilAndSpread(RecoilConfig)
if RecoilConfig.Configs then
for weaponName, configList in pairs(RecoilConfig.Configs) do
if configList.Primary then removeRecoilAndSpread(configList.Primary) end
if configList.Secondary then removeRecoilAndSpread(configList.Secondary) end
removeRecoilAndSpread(configList)
end
end
local originalGet = RecoilConfig.Get
RecoilConfig.Get = function(self, weaponName, fireMode)
local currentConfig = originalGet(self, weaponName, fireMode)
removeRecoilAndSpread(currentConfig)
return currentConfig
end
LocalPlayer:SetAttribute("StrafeStyleId", "Autohop")
LocalPlayer:SetAttribute("AutoJump", true)
task.spawn(function()
local SharedFolder = ReplicatedStorage:WaitForChild("Shared", 10)
if SharedFolder then
local MovementV2 = SharedFolder:WaitForChild("MovementV2", 10)
if MovementV2 then
local StrafeStyleConfig = MovementV2:FindFirstChild("StrafeStyleConfig")
if StrafeStyleConfig then
local success, config = pcall(require, StrafeStyleConfig)
if success and type(config) == "table" then
for _, style in pairs(config) do
if type(style) == "table" then
style.AutoJump = true
style.AutoBhop = true
end
end
end
end
local MovementConfig = MovementV2:FindFirstChild("MovementConfig")
if MovementConfig then
local success, moveConfig = pcall(require, MovementConfig)
if success and type(moveConfig) == "table" then
moveConfig.AutoJump = true
end
end
end
end
end)
RunService.RenderStepped:Connect(function()
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
local char = LocalPlayer.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum and hum:GetState() ~= Enum.HumanoidStateType.Freefall then
hum.Jump = true
end
end
end
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