![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://cdn.kocakz.me/images/e504c71fa02f6af2fd2c60f10f68873bd0f27b9de310639fc51d740f46e3c289.webp)
Key Required VerifiedUniversal

-- SETTINGS VARIABLES
local hitboxEnabled = true -- Set to 'true' to enable hitbox expansion, 'false' to disable
local hitboxSize = Vector3.new(10, 10, 10) -- Set hitbox size (adjust as needed)
local espEnabled = true -- Set to 'true' to enable ESP, 'false' to disable
local espColor = Color3.fromRGB(255, 0, 0) -- Set ESP color (RGB values)
-- Get the folder containing the zombies
local zombieFolder = workspace:WaitForChild("Zombies")
-- Function to create ESP (highlight) for a given zombie model
local function createESP(zombie)
if espEnabled and zombie:IsA("Model") then
-- Check if the zombie already has a highlight, if not, create one
if not zombie:FindFirstChildOfClass("Highlight") then
local highlight = Instance.new("Highlight")
highlight.Adornee = zombie -- Attach to the zombie model
highlight.FillColor = espColor
highlight.FillTransparency = 0.5 -- Adjust visibility
highlight.OutlineTransparency = 0.1 -- Set outline transparency
highlight.Parent = zombie -- Make it visible by parenting it
end
end
end
-- Function to expand the hitbox for a given zombie
local function expandHitbox(zombie)
local hrp = zombie:FindFirstChild("HumanoidRootPart")
if hrp and hitboxEnabled then
hrp.Size = hitboxSize -- Increase hitbox size based on the variable
hrp.Transparency = 0.5 -- Set transparency to visualize the hitbox
hrp.CanCollide = false -- Ensure it doesn't collide with the player
end
end
-- Function to handle applying both hitbox and ESP to a zombie
local function applyHitboxAndESP(zombie)
if zombie:FindFirstChild("HumanoidRootPart") then
-- Apply hitbox expansion
expandHitbox(zombie)
-- Apply ESP to the whole zombie model
createESP(zombie)
end
end
-- Initial iteration through all zombies in the Zombies folder
for _, zombie in pairs(zombieFolder:GetChildren()) do
applyHitboxAndESP(zombie)
end
-- Initial iteration through all m_Zombie instances in workspace.Camera
for _, zombie in pairs(workspace.Camera:GetChildren()) do
if zombie.Name == "m_Zombie" then
applyHitboxAndESP(zombie)
end
end
-- Handle newly spawned zombies in both the Zombies folder and workspace.Camera
zombieFolder.ChildAdded:Connect(function(zombie)
applyHitboxAndESP(zombie)
end)
workspace.Camera.ChildAdded:Connect(function(zombie)
if zombie.Name == "m_Zombie" then
applyHitboxAndESP(zombie)
end
end)
-- Continuous loop to ensure all zombies have ESP and hitboxes updated (for newly spawned or missed ones)
while true do
wait(1) -- Repeat every 1 second to apply to new zombies
-- Apply to all zombies in the Zombies folder
for _, zombie in pairs(zombieFolder:GetChildren()) do
applyHitboxAndESP(zombie)
end
-- Apply to all m_Zombie instances in workspace.Camera
for _, zombie in pairs(workspace.Camera:GetChildren()) do
if zombie.Name == "m_Zombie" then
applyHitboxAndESP(zombie)
end
end
end![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://cdn.kocakz.me/images/e504c71fa02f6af2fd2c60f10f68873bd0f27b9de310639fc51d740f46e3c289.webp)



does that work?
test for youself
works , but dont use both at the same time , you wont know the zombie difference
piece of * doesnt work doesnt detects zombies * innit