
Key RequiredUniversal

-------------------made by FCODER--------------
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local localPlayer = Players.LocalPlayer
local camera = Workspace.CurrentCamera
local AIM_KEY = Enum.KeyCode.B -- Key to toggle auto-aim
local AIMBOT_KEY = Enum.KeyCode.N -- Key to toggle aimbot mode
local AIM_RANGE = 100 -- Max distance to search for a target
local AIM_SPEED = 0.25 -- Speed at which the camera moves to the target (smooth for new players)
local aiming = false
local aimbotMode = false
local aimingConnection = nil
local lockedTarget = nil
local aimbotTarget = nil
-- Function to check if a player is in the camera's field of view
local function isPlayerInView(player)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local headPosition = player.Character.Head.Position
local directionToTarget = (headPosition - camera.CFrame.Position).Unit
local cameraDirection = camera.CFrame.LookVector
local angle = math.acos(cameraDirection:Dot(directionToTarget))
-- Check if the target is within a 45-degree cone in front of the camera
return angle < math.rad(45)
end
return false
end
-- Function to check if a player is alive
local function isPlayerAlive(player)
return player.Character and player.Character:FindFirstChildOfClass("Humanoid") and player.Character.Humanoid.Health > 0
end
-- Function to find the closest target that is not on the same team, not dead, and in view
local function findClosestTarget()
local closestTarget = nil
local closestDistance = AIM_RANGE
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Team ~= localPlayer.Team and isPlayerAlive(player) and isPlayerInView(player) then
local targetPosition = player.Character.HumanoidRootPart.Position
local distance = (targetPosition - localPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
closestTarget = player.Character.HumanoidRootPart
end
end
end
return closestTarget
end
-- Function to find the closest target's head that is not on the same team, not dead, and in view
local function findClosestHead()
local closestHead = nil
local closestDistance = AIM_RANGE
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Team ~= localPlayer.Team and isPlayerAlive(player) and isPlayerInView(player) then
local headPosition = player.Character.Head.Position
local distance = (headPosition - localPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
closestHead = player.Character.Head
end
end
end
return closestHead
end
-- Function to smoothly aim at the target
local function aimAtTarget(target)
if target then
local targetPosition = target.Position
local aimDirection = (targetPosition - camera.CFrame.Position).Unit
-- Smoothly move the camera towards the target
local newCameraCFrame = CFrame.new(camera.CFrame.Position, camera.CFrame.Position + aimDirection)
camera.CFrame = camera.CFrame:Lerp(newCameraCFrame, AIM_SPEED)
end
end
-- Function to continuously update the target
local function updateTarget()
if aiming then
local newTarget = findClosestTarget()
if newTarget then
lockedTarget = newTarget
end
elseif aimbotMode then
local newHead = findClosestHead()
if newHead then
aimbotTarget = newHead
end
end
end
-- Toggle auto-aim on or off
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == AIM_KEY and not gameProcessed then
aiming = not aiming
if aiming then
updateTarget()
aimingConnection = RunService.RenderStepped:Connect(function()
if lockedTarget and isPlayerAlive(lockedTarget.Parent) then
aimAtTarget(lockedTarget)
else
updateTarget()
end
end)
else
if aimingConnection then
aimingConnection:Disconnect()
aimingConnection = nil
lockedTarget = nil
end
end
end
-- Toggle aimbot mode on or off
if input.KeyCode == AIMBOT_KEY and not gameProcessed then
aimbotMode = not aimbotMode
if aimbotMode then
updateTarget()
aimingConnection = RunService.RenderStepped:Connect(function()
if aimbotTarget and isPlayerAlive(aimbotTarget.Parent) then
aimAtTarget(aimbotTarget)
else
updateTarget()
end
end)
else
if aimingConnection then
aimingConnection:Disconnect()
aimingConnection = nil
aimbotTarget = nil
end
end
end
end)



yes script is made by me and its works on every games that are fps
there will be bugs with this one i will update it so yeah
doesnt work
not working
script is down because it made by "devhub" not him as he says failed * skidder!
@UselessScripter i made this script do you have proof? cuz i do
https://pastebin.com/npv5mEyQ
@Vazy everyone here thinks u have ed or issues
@FCoder are u dumb this source code is lit a copy of devhub source u just changed the credits :skull:
@UselessScripter no wonder why your useless
@Vazy bro is using my user againest me dumb child 10yo max fr
@UselessScripter bro says you
@UselessScripter well im not dumb thats true but did i ask??
“i make scripts using ai ” xd que descripcion mas good
Doesn't work in Xeno