gun fight arena change gun OPEN SRC DONT SKID
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gun fight arena change gun OPEN SRC DONT SKID

Gunfight Arenaking_okrking_okr 2.7K views 1.1K executesUpdated Jan 13, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•220 lines (5868 chars)
-- pls no skid
-- made by king_okr 

if game:GetService('CoreGui'):FindFirstChild('KingScript') then
    game:GetService('CoreGui').KingScript:Destroy()
end


local repo = "https://raw.githubusercontent.com/deividcomsono/Obsidian/main/"
local Library = loadstring(game:HttpGet(repo .. "Library.lua"))()
local ThemeManager = loadstring(game:HttpGet(repo .. "addons/ThemeManager.lua"))()
local SaveManager = loadstring(game:HttpGet(repo .. "addons/SaveManager.lua"))()

local Options = Library.Options
local Toggles = Library.Toggles


local Window = Library:CreateWindow({
    Title = "Gunfight Arena",
    Footer = "MADE BY KING_OKR",
    ShowCustomCursor = true,
})


local Tabs = {
    Guns = Window:AddTab("Weapons", "gun"),
    Camos = Window:AddTab("Camos", "paintbrush"),
    Settings = Window:AddTab("Settings", "settings"),
}


local Weapons = {}
for _, weapon in pairs(game:GetService('ReplicatedStorage').Weapons:GetChildren()) do
    table.insert(Weapons, weapon.Name)
end
table.sort(Weapons)


local Camos = {}
for _, camo in pairs(game:GetService('ReplicatedStorage').Camos:GetChildren()) do
    table.insert(Camos, camo.Name)
end
table.sort(Camos)


local SelectedWeapon = Weapons[1] or "::Select Weapons::"
local SelectedCamo = Camos[1] or "::Select Camos::"


local WeaponsGroupBox = Tabs.Guns:AddLeftGroupbox("Weapons", "gun")


WeaponsGroupBox:AddDropdown("WeaponsDropdown", {
    Values = Weapons,
    Default = 1,
    Text = "Weapons List",
    Tooltip = "Select a weapon to equip",
    
    Callback = function(Value)
        SelectedWeapon = Value
        print("Selected weapon:", SelectedWeapon)
    end,
})


WeaponsGroupBox:AddButton({
    Text = "Equip as Primary",
    Func = function()
        if SelectedWeapon and SelectedWeapon ~= "::Select Weapons::" then
            game:GetService('Players').LocalPlayer:SetAttribute('Primary', SelectedWeapon)
            Library:Notify({
                Title = "Weapon Equipped",
                Description = "Primary weapon set to: " .. SelectedWeapon,
                Time = 3,
            })
        else
            Library:Notify({
                Title = "Error",
                Description = "Please select a weapon first!",
                Time = 3,
            })
        end
    end,
    Tooltip = "Equip the selected weapon as primary",
})

WeaponsGroupBox:AddButton({
    Text = "Equip as Secondary",
    Func = function()
        if SelectedWeapon and SelectedWeapon ~= "::Select Weapons::" then
            game:GetService('Players').LocalPlayer:SetAttribute('Secondary', SelectedWeapon)
            Library:Notify({
                Title = "Weapon Equipped",
                Description = "Secondary weapon set to: " .. SelectedWeapon,
                Time = 3,
            })
        else
            Library:Notify({
                Title = "Error",
                Description = "Please select a weapon first!",
                Time = 3,
            })
        end
    end,
    Tooltip = "Equip the selected weapon as secondary",
})


local CamosGroupBox = Tabs.Camos:AddLeftGroupbox("Camos", "paintbrush")


CamosGroupBox:AddDropdown("CamosDropdown", {
    Values = Camos,
    Default = 1,
    Text = "Camos List",
    Tooltip = "Select a camo to equip",
    
    Callback = function(Value)
        SelectedCamo = Value
        print("Selected camo:", SelectedCamo)
    end,
})


CamosGroupBox:AddButton({
    Text = "Apply to Primary",
    Func = function()
        if SelectedCamo and SelectedCamo ~= "::Select Camos::" then
            game:GetService('Players').LocalPlayer:SetAttribute('PrimaryCamo', SelectedCamo)
            Library:Notify({
                Title = "Camo Applied",
                Description = "Primary camo set to: " .. SelectedCamo,
                Time = 3,
            })
        else
            Library:Notify({
                Title = "Error",
                Description = "Please select a camo first!",
                Time = 3,
            })
        end
    end,
    Tooltip = "Apply the selected camo to primary weapon",
})

CamosGroupBox:AddButton({
    Text = "Apply to Secondary",
    Func = function()
        if SelectedCamo and SelectedCamo ~= "::Select Camos::" then
            game:GetService('Players').LocalPlayer:SetAttribute('SecondaryCamo', SelectedCamo)
            Library:Notify({
                Title = "Camo Applied",
                Description = "Secondary camo set to: " .. SelectedCamo,
                Time = 3,
            })
        else
            Library:Notify({
                Title = "Error",
                Description = "Please select a camo first!",
                Time = 3,
            })
        end
    end,
    Tooltip = "Apply the selected camo to secondary weapon",
})


local MenuGroup = Tabs.Settings:AddLeftGroupbox("Menu Settings", "settings")

MenuGroup:AddToggle("ShowCustomCursor", {
    Text = "Custom Cursor",
    Default = true,
    Callback = function(Value)
        Library.ShowCustomCursor = Value
    end,
})

MenuGroup:AddDropdown("NotificationSide", {
    Values = { "Left", "Right" },
    Default = "Right",
    Text = "Notification Side",
    Callback = function(Value)
        Library:SetNotifySide(Value)
    end,
})

MenuGroup:AddDivider()

MenuGroup:AddLabel("Menu Keybind")
    :AddKeyPicker("MenuKeybind", { 
        Default = "RightShift", 
        NoUI = true, 
        Text = "Menu keybind" 
    })

MenuGroup:AddButton("Unload Script", function()
    Library:Unload()
end)


Tabs.Guns:AddRightGroupbox("Credits"):AddLabel("King made this add king_okr if you need help :D", true)



ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()


SaveManager:BuildConfigSection(Tabs.Settings)
ThemeManager:ApplyToTab(Tabs.Settings)


Library.ToggleKeybind = Options.MenuKeybind


SaveManager:LoadAutoloadConfig()


Library:Init()

Features & Information

legit can change your camo and gun both your first and other gun in gun fight arena fully open src legit dont skid not sure if it works on lower end executors please check im not checking but works on high end executors like volt and seliware and maybe velocity
#open src

Community Comments (4)

a0lexa0lexJan 13, 2026

soooo good

Replying to @a0lex
king_okrking_okrJan 13, 2026

@a0lex thanks bud

ElkousElkousJan 13, 2026

i executed what now

Replying to @Elkous
a0lexa0lexJan 14, 2026

@Elkous Are you dumb...

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