
Key RequiredUniversal

--optimization and variables
local game = game
local players = game:GetService("Players")
local player = players.LocalPlayer
local rs = game:GetService("RunService")
local camera = workspace.CurrentCamera
local vector2 = Vector2.new
local enum = Enum.KeyCode
local silentaim = false
local silentkeybindtoggle = false
local silentkeybind = false
local noforcefields = false
local weapons = {}
for _,v in pairs(game:GetService("ReplicatedStorage").Weapons:GetChildren()) do
table.insert(weapons,v.Name)
end
local camos = {}
for _,v in pairs(game:GetService("ReplicatedStorage").Camos:GetChildren()) do
table.insert(camos,v.Name)
end
local primary
local secondary
local primarycamo
local secondarycamo
---
--- functions
local s=player.PlayerScripts.Vortex.Modifiers.Steadiness
local m=player.PlayerScripts.Vortex.Modifiers.Mobility
local function r()
if s and s.Value>0 then s.Value=0 end
if m and m.Value>0 then m.Value=0 end
end
if s then s.Changed:Connect(r) end
if m then m.Changed:Connect(r) end
r()
local function visible(origin, direction, target, ignore)
local params = RaycastParams.new()
local filterList = {game.Players.LocalPlayer.Character, target}
if ignore then
for _, v in ipairs(ignore) do
table.insert(filterList, v)
end
end
params.FilterDescendantsInstances = filterList
return (not workspace:Raycast(origin, direction, params))
end
local closestPlayer = nil
local team = nil
local function getClosestPlayer()
team = player:GetAttribute("Team")
local closest, distance = nil, math.huge
for _, character in ipairs(workspace:GetChildren()) do
local humanoid = character:FindFirstChild("Humanoid")
if character and humanoid and humanoid.Health > 0 then
local player = players:FindFirstChild(character.Name)
if player and player:GetAttribute("Team") ~= team then
local head = character:FindFirstChild("Head")
if head then
local w2s, onscreen = camera:WorldToViewportPoint(head.Position)
if onscreen then
local dist = (vector2(w2s.X, w2s.Y) - vector2(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)).Magnitude
if dist < distance then
local origin = camera.CFrame.Position
local direction = head.Position - origin
if visible(origin, direction, character, nil) then
closest = character
distance = dist
end
end
end
end
end
end
end
return closest
end
rs.RenderStepped:Connect(function()
closestPlayer = getClosestPlayer()
end)
local events = {
["ShootEvent"] = function(arg)
return (typeof(arg) == "Instance" and arg.Name and (string.find(arg.Name, players.LocalPlayer.Name)))
end,
}
local old_namecall
old_namecall = hookmetamethod(game, "__namecall", function(self, caller, message, ...)
local method = getnamecallmethod()
if (method == "Fire" and self.Name == "Sync") then
for event, identify in events do
if (event == "ShootEvent" and identify(message)) and closestPlayer then
local ammo, cframe, id, weapon, projectile = ...
local head = closestPlayer:FindFirstChild("Head")
if head and silentaim then
if silentkeybindtoggle then
if silentkeybind then
cframe = closestPlayer.Head.CFrame.Position
end
else
cframe = closestPlayer.Head.CFrame.Position
end
return old_namecall(self, caller, message, ammo, cframe, id, weapon, projectile, ...)
end
end
end
end
return old_namecall(self, caller, message, ...)
end)
-- local oldIndex
-- oldIndex = hookmetamethod(game, "__index", function(self, index)
-- local func = debug.getinfo(3, "n")
-- if func and func.name then
-- if func.name == "Fire" and index == "CFrame" and closestPlayer then
-- local head = closestPlayer:FindFirstChild("Head")
-- if head then
-- if silentaim then
-- if silentkeybindtoggle then
-- if silentkeybind then
-- return cframe(head.Position)
-- end
-- else
-- return cframe(head.Position)
-- end
-- end
-- end
-- end
-- end
-- return oldIndex(self, index)
-- end)
rs.RenderStepped:Connect(function()
if noforcefields then
for _,v in pairs(game:GetService("Workspace").Env:GetChildren()) do
if string.find(v.Name, "Forcefield") then
if v.FullSphere.Color ~= Color3.fromRGB(0, 102, 255) then
v:Destroy()
end
end
end
end
end)
---
--- ui
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/jensonhirst/Orion/main/source')))()
OrionLib:MakeNotification({
Name = "GunFight Arena",
Content = "",
Image = "rbxassetid://4483345998",
Time = 5
})
local Window = OrionLib:MakeWindow({Name = "Gunfight arena", HidePremium = false, SaveConfig = false, ConfigFolder = "gunfight arena"})
local aimtab = Window:MakeTab({
Name = "Aim",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local weapontab = Window:MakeTab({
Name = "weapons",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local aimsection = aimtab:AddSection({
Name = "SilentAim"
})
aimsection:AddToggle({
Name = "Silent Aim (credit to dementia)",
Default = false,
Callback = function(Value)
silentaim = Value
end
})
aimsection:AddToggle({
Name = "SilentAim keybind toggle",
Default = false,
Callback = function(Value)
silentkeybindtoggle = Value
end
})
aimsection:AddBind({
Name = "silent aim keybind",
Default = enum.E,
Hold = false,
Callback = function()
if silentkeybindtoggle then
silentkeybind = not silentkeybind
end
end
})
local miscsection = aimtab:AddSection({
Name = "Misc"
})
miscsection:AddToggle({
Name = "no enemy forcefields",
Default = false,
Callback = function(Value)
noforcefields = Value
end
})
local primarySection = weapontab:AddSection({
Name = "primary weapon changer"
})
local primaryDropdown = primarySection:AddDropdown({
Name = "gun selector",
Default = weapons[1],
Options = weapons,
Callback = function(Value)
primary = Value
end,
})
local primarybutton = primarySection:AddButton({
Name = "equip gun",
Callback = function()
player:SetAttribute("Primary",primary)
end,
})
local primarySection2 = weapontab:AddSection({
Name = "primary weapon camo changer"
})
local primaryDropdown2 = primarySection2:AddDropdown({
Name = "camo selector",
Default = camos[1],
Options = camos,
Callback = function(Value)
primarycamo = Value
end,
})
local primarybutton2 = primarySection2:AddButton({
Name = "equip camo",
Callback = function()
player:SetAttribute("PrimaryCamo",primarycamo)
end,
})
local secondarySection = weapontab:AddSection({
Name = "Secondary weapon changer"
})
local secondarydropdown = secondarySection:AddDropdown({
Name = "gun selector",
Default = weapons[1],
Options = weapons,
Callback = function(Value)
secondary = Value
end,
})
local secondarybutton = secondarySection:AddButton({
Name = "equip gun",
Callback = function()
player:SetAttribute("Secondary",secondary)
end,
})
local secondarySection2 = weapontab:AddSection({
Name = "Secondary weapon camo changer"
})
local secondarydropdown2 = secondarySection2:AddDropdown({
Name = "camo selector",
Default = camos[1],
Options = camos,
Callback = function(Value)
secondarycamo = Value
end,
})
local secondarybutton2 = secondarySection2:AddButton({
Name = "equip camo",
Callback = function()
player:SetAttribute("SecondaryCamo",secondarycamo)
end,
})
local SettingsTab = Window:MakeTab({
Name = "Settings",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local SettingsSection = SettingsTab:AddSection({
Name = "Settings"
})
SettingsSection:AddButton({
Name = "Destroy UI",
Callback = function()
OrionLib:Destroy()
end
})
OrionLib:Init()
---



this sh is op
@SkullX666 keep crying broke boi, get a good executor
ok script is either patched or doesnt work cuz i am using it on swift
after a few bullets shot, guns wont shoot
@neutral whats a good paid executer?
HOW DO YK IF IT WORKS
nice clean script, but with Xeno it's only remove the recoil
Yes, it works, but I want to know which game does it work even more on