
KeylessUniversal

--[[ https://discord.gg/fWBngW2r5H ]]
--optimization and variables
local game = game
local players = game:GetService("Players")
local player = players.LocalPlayer
local UIS = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local cg = cloneref(game:GetService("CoreGui"))
local camera = workspace.CurrentCamera
local instance = Instance.new
local udim2 = UDim2.new
local vector2 = Vector2.new
local vector3 = Vector3.new
local color3 = Color3.new
local cframe = CFrame.new
local enum = Enum.KeyCode
local silentaim = false
local silentkeybindtoggle = false
local silentkeybind = false
local noforcefields = false
local weapons = {}
for _,v in pairs(game:GetService("ReplicatedStorage").Weapons:GetChildren()) do
table.insert(weapons,v.Name)
end
local camos = {}
for _,v in pairs(game:GetService("ReplicatedStorage").Camos:GetChildren()) do
table.insert(camos,v.Name)
end
local primary
local secondary
local primarycamo
local secondarycamo
---
--- functions
local s=player.PlayerScripts.Vortex.Modifiers.Steadiness
local m=player.PlayerScripts.Vortex.Modifiers.Mobility
local function r()
if s and s.Value>0 then s.Value=0 end
if m and m.Value>0 then m.Value=0 end
end
if s then s.Changed:Connect(r) end
if m then m.Changed:Connect(r) end
r()
local function visible(origin, direction, target, ignore)
local params = RaycastParams.new()
local filterList = {game.Players.LocalPlayer.Character, target}
if ignore then
for _, v in ipairs(ignore) do
table.insert(filterList, v)
end
end
params.FilterDescendantsInstances = filterList
return (not workspace:Raycast(origin, direction, params))
end
local closestPlayer = nil
local team = nil
local function getClosestPlayer()
team = player:GetAttribute("Team")
local closest, distance = nil, math.huge
for _, character in ipairs(workspace:GetChildren()) do
local humanoid = character:FindFirstChild("Humanoid")
if character and humanoid and humanoid.Health > 0 then
local player = players:FindFirstChild(character.Name)
if player and player:GetAttribute("Team") ~= team then
local head = character:FindFirstChild("Head")
if head then
local w2s, onscreen = camera:WorldToViewportPoint(head.Position)
if onscreen then
local dist = (vector2(w2s.X, w2s.Y) - vector2(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)).Magnitude
if dist < distance then
-- Check if the player is visible before targeting them
local origin = camera.CFrame.Position
local direction = head.Position - origin
if visible(origin, direction, character, nil) then
closest = character
distance = dist
end
end
end
end
end
end
end
return closest
end
rs.RenderStepped:Connect(function()
closestPlayer = getClosestPlayer()
end)
local oldIndex
oldIndex = hookmetamethod(game, "__index", function(self, index)
local func = debug.getinfo(3, "n")
if func and func.name then
if func.name == "Fire" and index == "CFrame" and closestPlayer then
local head = closestPlayer:FindFirstChild("Head")
if head then
-- Check visibility
local origin = camera.CFrame.Position
local direction = head.Position - origin
if visible(origin, direction, closestPlayer, nil) and silentaim then
if silentkeybindtoggle then
if silentkeybind then
return cframe(head.Position)
end
else
return cframe(head.Position)
end
end
end
end
end
return oldIndex(self, index)
end)
rs.RenderStepped:Connect(function()
for _,v in pairs(game:GetService("Workspace").Env:GetChildren()) do
if string.find(v.Name, "Forcefield") and noforcefields then
if v.FullSphere.Color ~= Color3.fromRGB(0, 102, 255) then
v:Destroy()
end
end
end
end)
---
--- ui
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
OrionLib:MakeNotification({
Name = "GunFight Arena",
Content = "",
Image = "rbxassetid://4483345998",
Time = 5
})
local Window = OrionLib:MakeWindow({Name = "Gunfight arena", HidePremium = false, SaveConfig = false, ConfigFolder = "gunfight arena"})
local aimtab = Window:MakeTab({
Name = "Aim",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local weapontab = Window:MakeTab({
Name = "weapons",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local aimsection = aimtab:AddSection({
Name = "SilentAim"
})
aimsection:AddToggle({
Name = "Silent Aim",
Default = false,
Callback = function(Value)
silentaim = Value
end
})
aimsection:AddToggle({
Name = "SilentAim keybind toggle",
Default = false,
Callback = function(Value)
silentkeybindtoggle = Value
end
})
aimsection:AddBind({
Name = "silent aim keybind",
Default = enum.E,
Hold = false,
Callback = function()
if silentkeybindtoggle then
if silentkeybind then
silentkeybind = false
else
silentkeybind = true
end
end
end
})
local miscsection = aimtab:AddSection({
Name = "Misc"
})
miscsection:AddToggle({
Name = "no enemy forcefields",
Default = false,
Callback = function(Value)
noforcefields = Value
end
})
local primarySection = weapontab:AddSection({
Name = "primary weapon changer"
})
local primaryDropdown = primarySection:AddDropdown({
Name = "gun selector",
Default = weapons[1],
Options = weapons,
Callback = function(Value)
primary = Value
end,
})
local primarybutton = primarySection:AddButton({
Name = "equip gun",
Callback = function()
player:SetAttribute("Primary",primary)
end,
})
local primarySection2 = weapontab:AddSection({
Name = "primary weapon camo changer"
})
local primaryDropdown2 = primarySection2:AddDropdown({
Name = "camo selector",
Default = camos[1],
Options = camos,
Callback = function(Value)
primarycamo = Value
end,
})
local primarybutton2 = primarySection2:AddButton({
Name = "equip camo",
Callback = function()
player:SetAttribute("PrimaryCamo",primarycamo)
end,
})
local secondarySection = weapontab:AddSection({
Name = "Secondary weapon changer"
})
local secondarydropdown = secondarySection:AddDropdown({
Name = "gun selector",
Default = weapons[1],
Options = weapons,
Callback = function(Value)
secondary = Value
end,
})
local secondarybutton = secondarySection:AddButton({
Name = "equip gun",
Callback = function()
player:SetAttribute("Secondary",secondary)
end,
})
local secondarySection2 = weapontab:AddSection({
Name = "Secondary weapon camo changer"
})
local secondarydropdown2 = secondarySection2:AddDropdown({
Name = "camo selector",
Default = camos[1],
Options = camos,
Callback = function(Value)
secondarycamo = Value
end,
})
local secondarybutton2 = secondarySection2:AddButton({
Name = "equip camo",
Callback = function()
player:SetAttribute("SecondaryCamo",secondarycamo)
end,
})
local SettingsTab = Window:MakeTab({
Name = "Settings",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local SettingsSection = SettingsTab:AddSection({
Name = "Settings"
})
SettingsSection:AddButton({
Name = "Destroy UI",
Callback = function()
OrionLib:Destroy()
end
})
OrionLib:Init()
---



+1Million aura
doesnt run with solara
@hmmmmmmmmmmm get better executor then
what is the most op:est weapon to change to tho?
idk, but create a search button
doesnt even execute for me
it doesn't exist anymore
Brooo,it's patched😭😭