
KeylessUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local game = game
local players = game:GetService("Players")
local player = players.LocalPlayer
local UIS = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local cg = cloneref(game:GetService("CoreGui"))
local camera = workspace.CurrentCamera
local instance = Instance.new
local udim2 = UDim2.new
local vector2 = Vector2.new
local vector3 = Vector3.new
local color3 = Color3.new
local cframe = CFrame.new
local enum = Enum.KeyCode
local silentaim = false
local silentkeybindtoggle = false
local silentkeybind = false
local noforcefields = false
local weapons = {}
for _,v in pairs(game:GetService("ReplicatedStorage").Weapons:GetChildren()) do
table.insert(weapons,v.Name)
end
local camos = {}
for _,v in pairs(game:GetService("ReplicatedStorage").Camos:GetChildren()) do
table.insert(camos,v.Name)
end
local primary
local secondary
local primarycamo
local secondarycamo
local s=player.PlayerScripts.Vortex.Modifiers.Steadiness
local m=player.PlayerScripts.Vortex.Modifiers.Mobility
local function r()
if s and s.Value>0 then s.Value=0 end
if m and m.Value>0 then m.Value=0 end
end
if s then s.Changed:Connect(r) end
if m then m.Changed:Connect(r) end
r()
local function visible(origin, direction, target, ignore)
local params = RaycastParams.new()
local filterList = {game.Players.LocalPlayer.Character, target}
if ignore then
for _, v in ipairs(ignore) do
table.insert(filterList, v)
end
end
params.FilterDescendantsInstances = filterList
return (not workspace:Raycast(origin, direction, params))
end
local closestPlayer = nil
local team = nil
local function getClosestPlayer()
team = player:GetAttribute("Team")
local closest, distance = nil, math.huge
for _, character in ipairs(workspace:GetChildren()) do
local humanoid = character:FindFirstChild("Humanoid")
if character and humanoid and humanoid.Health > 0 then
local player = players:FindFirstChild(character.Name)
if player and player:GetAttribute("Team") ~= team then
local head = character:FindFirstChild("Head")
if head then
local w2s, onscreen = camera:WorldToViewportPoint(head.Position)
if onscreen then
local dist = (vector2(w2s.X, w2s.Y) - vector2(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)).Magnitude
if dist < distance then
local origin = camera.CFrame.Position
local direction = head.Position - origin
if visible(origin, direction, character, nil) then
closest = character
distance = dist
end
end
end
end
end
end
end
return closest
end
rs.RenderStepped:Connect(function()
closestPlayer = getClosestPlayer()
end)
local oldIndex
oldIndex = hookmetamethod(game, "__index", function(self, index)
local func = debug.getinfo(3, "n")
if func and func.name then
if func.name == "Fire" and index == "CFrame" and closestPlayer then
local head = closestPlayer:FindFirstChild("Head")
if head then
local origin = camera.CFrame.Position
local direction = head.Position - origin
if visible(origin, direction, closestPlayer, nil) and silentaim then
if silentkeybindtoggle then
if silentkeybind then
return cframe(head.Position)
end
else
return cframe(head.Position)
end
end
end
end
end
return oldIndex(self, index)
end)
rs.RenderStepped:Connect(function()
for _,v in pairs(game:GetService("Workspace").Env:GetChildren()) do
if string.find(v.Name, "Forcefield") and noforcefields then
if v.FullSphere.Color ~= Color3.fromRGB(0, 102, 255) then
v:Destroy()
end
end
end
end)
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/jensonhirst/Orion/main/source')))()
OrionLib:MakeNotification({
Name = "Gunfight Arena",
Content = "Script made by neutral on ScriptBlox. Code updated and fixed by theystem.",
Image = "rbxassetid://4483345998",
Time = 3
})
local Window = OrionLib:MakeWindow({Name = "Gunfight Arena", HidePremium = false, SaveConfig = false, ConfigFolder = "Gunfight Arena Configuration Saving"})
local aimtab = Window:MakeTab({
Name = "Aim",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local weapontab = Window:MakeTab({
Name = "Weapons",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local aimsection = aimtab:AddSection({
Name = "Silent Aim"
})
aimsection:AddToggle({
Name = "Silent Aim",
Default = false,
Callback = function(Value)
silentaim = Value
end
})
aimsection:AddToggle({
Name = "Silent Aim Keybind Toggle",
Default = false,
Callback = function(Value)
silentkeybindtoggle = Value
end
})
aimsection:AddBind({
Name = "Silent Aim Keybind",
Default = enum.E,
Hold = false,
Callback = function()
if silentkeybindtoggle then
if silentkeybind then
silentkeybind = false
else
silentkeybind = true
end
end
end
})
local miscsection = aimtab:AddSection({
Name = "Misc"
})
miscsection:AddToggle({
Name = "No Enemy Forcefields",
Default = false,
Callback = function(Value)
noforcefields = Value
end
})
local primarySection = weapontab:AddSection({
Name = "Primary Weapon Changer"
})
local primaryDropdown = primarySection:AddDropdown({
Name = "Gun Selector",
Default = weapons[1],
Options = weapons,
Callback = function(Value)
primary = Value
end,
})
local primarybutton = primarySection:AddButton({
Name = "Equip Gun",
Callback = function()
player:SetAttribute("Primary",primary)
end,
})
local primarySection2 = weapontab:AddSection({
Name = "Primary Weapon Camo Changer"
})
local primaryDropdown2 = primarySection2:AddDropdown({
Name = "Camo Selector",
Default = camos[1],
Options = camos,
Callback = function(Value)
primarycamo = Value
end,
})
local primarybutton2 = primarySection2:AddButton({
Name = "Equip Camo",
Callback = function()
player:SetAttribute("PrimaryCamo",primarycamo)
end,
})
local secondarySection = weapontab:AddSection({
Name = "Secondary Weapon Changer"
})
local secondarydropdown = secondarySection:AddDropdown({
Name = "Gun Selector",
Default = weapons[1],
Options = weapons,
Callback = function(Value)
secondary = Value
end,
})
local secondarybutton = secondarySection:AddButton({
Name = "Equip Gun",
Callback = function()
player:SetAttribute("Secondary",secondary)
end,
})
local secondarySection2 = weapontab:AddSection({
Name = "Secondary Weapon Camo Changer"
})
local secondarydropdown2 = secondarySection2:AddDropdown({
Name = "Camo Selector",
Default = camos[1],
Options = camos,
Callback = function(Value)
secondarycamo = Value
end,
})
local secondarybutton2 = secondarySection2:AddButton({
Name = "Equip Camo",
Callback = function()
player:SetAttribute("SecondaryCamo",secondarycamo)
end,
})
local SettingsTab = Window:MakeTab({
Name = "Settings",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local SettingsSection = SettingsTab:AddSection({
Name = "Settings"
})
SettingsSection:AddButton({
Name = "Destroy UI",
Callback = function()
OrionLib:Destroy()
end
})
OrionLib:Init()--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local game = game
local players = game:GetService("Players")
local player = players.LocalPlayer
local UIS = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local cg = cloneref(game:GetService("CoreGui"))
local camera = workspace.CurrentCamera
local instance = Instance.new
local udim2 = UDim2.new
local vector2 = Vector2.new
local vector3 = Vector3.new
local color3 = Color3.new
local cframe = CFrame.new
local enum = Enum.KeyCode
local silentaim = false
local silentkeybindtoggle = false
local silentkeybind = false
local noforcefields = false
local weapons = {}
for _,v in pairs(game:GetService("ReplicatedStorage").Weapons:GetChildren()) do
table.insert(weapons,v.Name)
end
local camos = {}
for _,v in pairs(game:GetService("ReplicatedStorage").Camos:GetChildren()) do
table.insert(camos,v.Name)
end
local primary
local secondary
local primarycamo
local secondarycamo
local s=player.PlayerScripts.Vortex.Modifiers.Steadiness
local m=player.PlayerScripts.Vortex.Modifiers.Mobility
local function r()
if s and s.Value>0 then s.Value=0 end
if m and m.Value>0 then m.Value=0 end
end
if s then s.Changed:Connect(r) end
if m then m.Changed:Connect(r) end
r()
local function visible(origin, direction, target, ignore)
local params = RaycastParams.new()
local filterList = {game.Players.LocalPlayer.Character, target}
if ignore then
for _, v in ipairs(ignore) do
table.insert(filterList, v)
end
end
params.FilterDescendantsInstances = filterList
return (not workspace:Raycast(origin, direction, params))
end
local closestPlayer = nil
local team = nil
local function getClosestPlayer()
team = player:GetAttribute("Team")
local closest, distance = nil, math.huge
for _, character in ipairs(workspace:GetChildren()) do
local humanoid = character:FindFirstChild("Humanoid")
if character and humanoid and humanoid.Health > 0 then
local player = players:FindFirstChild(character.Name)
if player and player:GetAttribute("Team") ~= team then
local head = character:FindFirstChild("Head")
if head then
local w2s, onscreen = camera:WorldToViewportPoint(head.Position)
if onscreen then
local dist = (vector2(w2s.X, w2s.Y) - vector2(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)).Magnitude
if dist < distance then
local origin = camera.CFrame.Position
local direction = head.Position - origin
if visible(origin, direction, character, nil) then
closest = character
distance = dist
end
end
end
end
end
end
end
return closest
end
rs.RenderStepped:Connect(function()
closestPlayer = getClosestPlayer()
end)
local oldIndex
oldIndex = hookmetamethod(game, "__index", function(self, index)
local func = debug.getinfo(3, "n")
if func and func.name then
if func.name == "Fire" and index == "CFrame" and closestPlayer then
local head = closestPlayer:FindFirstChild("Head")
if head then
local origin = camera.CFrame.Position
local direction = head.Position - origin
if visible(origin, direction, closestPlayer, nil) and silentaim then
if silentkeybindtoggle then
if silentkeybind then
return cframe(head.Position)
end
else
return cframe(head.Position)
end
end
end
end
end
return oldIndex(self, index)
end)
rs.RenderStepped:Connect(function()
for _,v in pairs(game:GetService("Workspace").Env:GetChildren()) do
if string.find(v.Name, "Forcefield") and noforcefields then
if v.FullSphere.Color ~= Color3.fromRGB(0, 102, 255) then
v:Destroy()
end
end
end
end)
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/jensonhirst/Orion/main/source')))()
OrionLib:MakeNotification({
Name = "Gunfight Arena",
Content = "Script made by neutral on ScriptBlox. Code updated and fixed by theystem.",
Image = "rbxassetid://4483345998",
Time = 3
})
local Window = OrionLib:MakeWindow({Name = "Gunfight Arena", HidePremium = false, SaveConfig = false, ConfigFolder = "Gunfight Arena Configuration Saving"})
local aimtab = Window:MakeTab({
Name = "Aim",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local weapontab = Window:MakeTab({
Name = "Weapons",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local aimsection = aimtab:AddSection({
Name = "Silent Aim"
})
aimsection:AddToggle({
Name = "Silent Aim",
Default = false,
Callback = function(Value)
silentaim = Value
end
})
aimsection:AddToggle({
Name = "Silent Aim Keybind Toggle",
Default = false,
Callback = function(Value)
silentkeybindtoggle = Value
end
})
aimsection:AddBind({
Name = "Silent Aim Keybind",
Default = enum.E,
Hold = false,
Callback = function()
if silentkeybindtoggle then
if silentkeybind then
silentkeybind = false
else
silentkeybind = true
end
end
end
})
local miscsection = aimtab:AddSection({
Name = "Misc"
})
miscsection:AddToggle({
Name = "No Enemy Forcefields",
Default = false,
Callback = function(Value)
noforcefields = Value
end
})
local primarySection = weapontab:AddSection({
Name = "Primary Weapon Changer"
})
local primaryDropdown = primarySection:AddDropdown({
Name = "Gun Selector",
Default = weapons[1],
Options = weapons,
Callback = function(Value)
primary = Value
end,
})
local primarybutton = primarySection:AddButton({
Name = "Equip Gun",
Callback = function()
player:SetAttribute("Primary",primary)
end,
})
local primarySection2 = weapontab:AddSection({
Name = "Primary Weapon Camo Changer"
})
local primaryDropdown2 = primarySection2:AddDropdown({
Name = "Camo Selector",
Default = camos[1],
Options = camos,
Callback = function(Value)
primarycamo = Value
end,
})
local primarybutton2 = primarySection2:AddButton({
Name = "Equip Camo",
Callback = function()
player:SetAttribute("PrimaryCamo",primarycamo)
end,
})
local secondarySection = weapontab:AddSection({
Name = "Secondary Weapon Changer"
})
local secondarydropdown = secondarySection:AddDropdown({
Name = "Gun Selector",
Default = weapons[1],
Options = weapons,
Callback = function(Value)
secondary = Value
end,
})
local secondarybutton = secondarySection:AddButton({
Name = "Equip Gun",
Callback = function()
player:SetAttribute("Secondary",secondary)
end,
})
local secondarySection2 = weapontab:AddSection({
Name = "Secondary Weapon Camo Changer"
})
local secondarydropdown2 = secondarySection2:AddDropdown({
Name = "Camo Selector",
Default = camos[1],
Options = camos,
Callback = function(Value)
secondarycamo = Value
end,
})
local secondarybutton2 = secondarySection2:AddButton({
Name = "Equip Camo",
Callback = function()
player:SetAttribute("SecondaryCamo",secondarycamo)
end,
})
local SettingsTab = Window:MakeTab({
Name = "Settings",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local SettingsSection = SettingsTab:AddSection({
Name = "Settings"
})
SettingsSection:AddButton({
Name = "Destroy UI",
Callback = function()
OrionLib:Destroy()
end
})
OrionLib:Init()



dosent work for me
@shaunrobert02 Probably because of your executor
does this support xeno?
Yup
@Ferid these skids....
IT JUST CRASHES MY *ING GAME
doesnt work on delta (= script sucks like *)
@nickdonna8 It's works on my delta??
@exserdashdev i am not a skid i just wanted to know if it works for xeno since i just wanted to check it out
yes it works only in delta only and you have to search for it in their cloud.