Key Required
Free Badge Giver
Lua Script•69 lines (1925 chars)
local function sendNotification(answer)
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCore("SendNotification", {
Title = "Stage Answer";
Text = "The answer is: " .. answer;
Duration = 5;
})
end
local function getAnswerForStage(stage)
local door = workspace.Doors:FindFirstChild(tostring(stage))
if door then
local answersFolder = door:FindFirstChild("Answers")
if answersFolder then
for _, answer in pairs(answersFolder:GetChildren()) do
return answer.Name
end
end
end
return nil
end
local function checkAndFireTouchTransmitters()
local badges = {
"Fishy Badge",
"WinnerBadge",
"Badge Giver (open me)",
"WaitBadge",
"ChargeUpBadge",
"Winner",
"4-0Badge"
}
for _, badgeName in ipairs(badges) do
local badge = workspace:FindFirstChild(badgeName)
if badge and badge:FindFirstChild("TouchInterest") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, badge, 0)
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, badge, 1)
return true
end
end
return false
end
local function monitorStage()
local player = game:GetService("Players").LocalPlayer
local leaderstats = player:WaitForChild("leaderstats")
local stage = leaderstats:WaitForChild("Stage")
local currentStage = stage.Value
local answer = getAnswerForStage(currentStage)
if answer then
sendNotification(answer)
end
checkAndFireTouchTransmitters()
stage.Changed:Connect(function(newStage)
currentStage = newStage
answer = getAnswerForStage(currentStage)
if answer then
sendNotification(answer)
end
checkAndFireTouchTransmitters()
end)
end
monitorStage()Features & Information
The game needs for you to teleport to the next portal i forgot to add that, so just noclip or teleport to portal for the next world so you get more badges. The script also got a *legit* mode that sends a notification what is the answer

👍 Thanks