Keyless
Key Required
StellarWAVE Gui
Lua Script•347 lines (12678 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
-- References
local ACS_Engine = ReplicatedStorage:WaitForChild("ACS_Engine", 9e9)
local DamageEvent = ACS_Engine:WaitForChild("Events", 9e9):WaitForChild("Damage", 9e9)
-- Constants
local ORIGIN = Vector3.new(-63.63491439819336, 91.27510070800781, 1086.3289794921875)
local WEAPON_NAME = "" -- Default weapon
local BULLET_ID_PREFIX = "unique_bullet_id_"
-- Template for args
local argsTemplate = {
[1] = {
origin = ORIGIN,
weaponName = WEAPON_NAME,
bulletID = nil, -- Set dynamically
currentPenetrationCount = 3,
shellSpeed = 1500,
localShellName = "RpgShell",
maxPenetrationCount = 3,
registeredParts = {}, -- Set dynamically
penetrationMultiplier = 0.8,
shellType = "Explosive",
shellMaxDist = 7000,
filterDescendants = {},
},
[2] = nil, -- Humanoid
[3] = 12.949637413024902, -- Distance
[4] = 1, -- Additional parameter
[5] = nil, -- Head
[6] = 1 -- Additional parameter
}
-- Function to get target data
local function getTargetData(character)
local humanoid = character:FindFirstChild("Humanoid")
local upperTorso = character:FindFirstChild("UpperTorso")
local head = character:FindFirstChild("Head")
local rightUpperArm = character:FindFirstChild("RightUpperArm")
if humanoid and upperTorso and head then
return humanoid, head, {
[upperTorso] = true,
[head] = true,
[rightUpperArm] = rightUpperArm or nil -- Optional body part
}
end
end
-- Function to handle targeting logic
local function handleTarget(character)
local humanoid, head, registeredParts = getTargetData(character)
if not humanoid then return end -- Skip if invalid character
-- Set dynamic values for args
argsTemplate[1].bulletID = BULLET_ID_PREFIX .. tostring(math.random()) -- Unique bullet ID
argsTemplate[1].registeredParts = registeredParts
argsTemplate[2] = humanoid
argsTemplate[5] = head
argsTemplate[1].filterDescendants = {
Players.LocalPlayer.Character, -- Exclude local player
Workspace.CurrentCamera.Viewmodel -- Exclude viewmodel
}
-- Invoke the damage event
DamageEvent:InvokeServer(unpack(argsTemplate))
end
-- Function to process all players asynchronously
local function processAllPlayersAsync()
-- Process Players Service
local players = Players:GetPlayers()
for i = 1, #players do
local player = players[i]
if player.Character then
task.spawn(function()
handleTarget(player.Character)
end)
end
end
-- Process Players Folder (FPlayers)
local playersFolder = Workspace:FindFirstChild("FPlayers")
if playersFolder then
local playerModels = playersFolder:GetChildren()
for i = 1, #playerModels do
task.spawn(function()
handleTarget(playerModels[i])
end)
end
end
end
-- Function to explode all players at their position
local function explodeAllPlayers()
local baseArgs = {
[1] = Vector3.new(0, 0, 0), -- Placeholder for player's position
[2] = {
["shellName"] = "RpgShell",
["origin"] = Vector3.new(0, 0, 0), -- Placeholder for explosion origin
["weaponName"] = "RPG-7",
["bulletID"] = "Blakneycurse73532812071732099069.311317553374",
["currentPenetrationCount"] = 0,
["shellSpeed"] = 400,
["localShellName"] = "RpgShell",
["maxPenetrationCount"] = 3,
["penetrationMultiplier"] = 0.8,
["shellType"] = "Explosive",
["shellMaxDist"] = 7000,
["filterDescendants"] = {
Players.LocalPlayer.Character,
Workspace.CurrentCamera.Viewmodel
}
}
}
local players = Players:GetPlayers()
for _, player in pairs(players) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local rootPart = player.Character.HumanoidRootPart
local playerPosition = rootPart.Position -- Get the player's position
-- Update args with the player's position for the explosion origin
baseArgs[1] = playerPosition -- Set the explosion origin to the player's position
baseArgs[2].origin = playerPosition -- Update the origin in the second argument as well
-- Fire the ExplosionFX event with the updated args
ACS_Engine.Events.ExplosionFX:FireServer(unpack(baseArgs))
end
end
end
-- Variable to control spam explosion
local isExploding = false
local spamDelay = 0 -- Time delay between each explosion in seconds
local explosionConnection
-- Function to spam explode the specific player
local function explodeSpecificPlayer(username)
-- Find the player by username
local targetPlayer = nil
for _, player in pairs(Players:GetPlayers()) do
if player.Name:lower() == username:lower() then
targetPlayer = player
break
end
end
-- If the player is found
if targetPlayer and targetPlayer.Character then
local character = targetPlayer.Character
local rootPart = character:FindFirstChild("HumanoidRootPart")
-- Ensure we found the HumanoidRootPart
if rootPart then
-- Prepare the base arguments for the explosion event
local baseArgs = {
[1] = rootPart.Position, -- The player's position as the explosion origin
[2] = {
["shellName"] = "RpgShell",
["origin"] = rootPart.Position, -- Use the player's position for the explosion
["weaponName"] = "RPG-7",
["bulletID"] = "Blakneycurse73532812071732099069.311317553374",
["currentPenetrationCount"] = 0,
["shellSpeed"] = 400,
["localShellName"] = "RpgShell",
["maxPenetrationCount"] = 3,
["penetrationMultiplier"] = 0.8,
["shellType"] = "Explosive",
["shellMaxDist"] = 7000,
["filterDescendants"] = {
Players.LocalPlayer.Character,
Workspace.CurrentCamera.Viewmodel
}
}
}
-- Start rendering loop to spam the explosion
if not isExploding then
isExploding = true
explosionConnection = RunService.RenderStepped:Connect(function()
-- Fire the explosion every spamDelay seconds
task.spawn(function()
ACS_Engine.Events.ExplosionFX:FireServer(unpack(baseArgs))
end)
end)
-- Stop the explosion after a certain time
task.delay(5, function()
isExploding = false
if explosionConnection then
explosionConnection:Disconnect()
end
end)
end
print("Explosion spam triggered for " .. targetPlayer.Name)
else
print("Could not find HumanoidRootPart for " .. targetPlayer.Name)
end
else
-- Player not found or no character available
print("Player with username " .. username .. " not found.")
end
end
-- Stop explosion spam
local function stopExploding()
isExploding = false
if explosionConnection then
explosionConnection:Disconnect()
end
print("Stopped explosion spam.")
end
-- GUI Setup
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = Players.LocalPlayer:WaitForChild("PlayerGui")
-- Create a draggable frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 210) -- Adjusted to match button height
frame.Position = UDim2.new(0.5, -125, 0.5, -90) -- Centered better
frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
frame.BorderSizePixel = 0
frame.Parent = screenGui
-- Rounded corners for the frame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 12)
corner.Parent = frame
-- Weapon name input box
local weaponTextBox = Instance.new("TextBox")
weaponTextBox.Size = UDim2.new(1, -20, 0, 30) -- Take up the full width minus some padding
weaponTextBox.Position = UDim2.new(0, 10, 0, 10) -- Add padding from the top
weaponTextBox.PlaceholderText = "Enter Weapon Name"
weaponTextBox.Text = WEAPON_NAME
weaponTextBox.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
weaponTextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
weaponTextBox.Font = Enum.Font.GothamBold
weaponTextBox.TextSize = 14
weaponTextBox.Parent = frame
-- Kill all button
local killAllButton = Instance.new("TextButton")
killAllButton.Size = UDim2.new(1, -20, 0, 30) -- Full width with padding
killAllButton.Position = UDim2.new(0, 10, 0, 50) -- Adjust position below the textbox
killAllButton.Text = "Kill Lobby"
killAllButton.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
killAllButton.TextColor3 = Color3.fromRGB(255, 255, 255)
killAllButton.Font = Enum.Font.GothamBold
killAllButton.TextSize = 14
killAllButton.Parent = frame
-- Explode all button
local explodeAllButton = Instance.new("TextButton")
explodeAllButton.Size = UDim2.new(1, -20, 0, 30) -- Full width with padding
explodeAllButton.Position = UDim2.new(0, 10, 0, 90) -- Adjust position below the kill button
explodeAllButton.Text = "Explode All"
explodeAllButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
explodeAllButton.TextColor3 = Color3.fromRGB(255, 255, 255)
explodeAllButton.Font = Enum.Font.GothamBold
explodeAllButton.TextSize = 14
explodeAllButton.Parent = frame
local usernameTextBox = Instance.new("TextBox")
usernameTextBox.Size = UDim2.new(1, -20, 0, 30)
usernameTextBox.Position = UDim2.new(0, 10, 0, 130)
usernameTextBox.PlaceholderText = "Enter Username to Explode"
usernameTextBox.Text = ""
usernameTextBox.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
usernameTextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
usernameTextBox.Font = Enum.Font.GothamBold
usernameTextBox.TextSize = 14
usernameTextBox.Parent = frame
local explodeButton = Instance.new("TextButton")
explodeButton.Size = UDim2.new(1, -20, 0, 30)
explodeButton.Position = UDim2.new(0, 10, 0, 170)
explodeButton.Text = "Explode Specific Player"
explodeButton.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
explodeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
explodeButton.Font = Enum.Font.GothamBold
explodeButton.TextSize = 14
explodeButton.Parent = frame
explodeButton.MouseButton1Click:Connect(function()
local username = usernameTextBox.Text
if username ~= "" then
explodeSpecificPlayer(username)
end
end)
-- Connect button events
killAllButton.MouseButton1Click:Connect(processAllPlayersAsync)
explodeAllButton.MouseButton1Click:Connect(explodeAllPlayers)
-- Draggable functionality for both mouse and touch
local dragging = false
local dragInput, dragStart, startPos
local function updateDrag(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
local function onInputBegan(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Consumed = true
end
end
local function onInputChanged(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
updateDrag(input)
end
end
local function onInputEnded(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end
-- Connect input events for both mouse and touch
frame.InputBegan:Connect(onInputBegan)
frame.InputChanged:Connect(onInputChanged)
frame.InputEnded:Connect(onInputEnded)
-- Update weapon name when the textbox value changes
weaponTextBox.FocusLost:Connect(function()
WEAPON_NAME = weaponTextBox.Text
argsTemplate[1].weaponName = WEAPON_NAME -- Update the weapon name in the args template
end)Features & Information
Stellar includes:
• Kill all with any specific weapon
• Explode all
• Explode all vehicles
• Spam Explode
• Lag lobby



doesnt work
You need to have an rpg in ur hotbar and then for the kill all u need to type Knife and hold it
Got Insta Banned btw
got instabanned bte dang