![Kill all - Tank silent aim - Fly - Tank Fly [KEYLESS]](https://cdn.kocakz.me/images/no-script.webp)
Key Required

local function findAndModifyRPG7()
local targetPath = "Players.LocalPlayer.Backpack.RPG-7.ACS_Settings"
local targetTable = game:GetService("Players").LocalPlayer:WaitForChild("Backpack"):WaitForChild("RPG-7"):WaitForChild("ACS_Settings")
local function modifyTable(table)
if table then
-- Infinite ammo
rawset(table, "Ammo", 9e9)
rawset(table, "StoredAmmo", 9e9)
rawset(table, "MaxStoredAmmo", 9e9)
-- Increase damage
rawset(table, "MinDamage", 999)
rawset(table, "HeadDamage", { 999, 999 })
rawset(table, "TorsoDamage", { 999, 999 })
rawset(table, "LimbDamage", { 999, 999 })
-- Explosion properties
rawset(table, "Explosion.Radius", 999)
rawset(table, "Explosion.Damage", 999)
-- Rapid fire
rawset(table, "ShootRate", 1500)
-- Remove spread
rawset(table, "MinSpread", 0)
rawset(table, "MaxSpread", 0)
-- Remove recoil
rawset(table, "MinRecoilPower", 0)
rawset(table, "MaxRecoilPower", 0)
rawset(table, "RecoilPowerStepAmount", 0)
rawset(table, "camRecoil.camRecoilUp", { 0, 0 })
rawset(table, "camRecoil.camRecoilTilt", { 0, 0 })
rawset(table, "camRecoil.camRecoilLeft", { 0, 0 })
rawset(table, "camRecoil.camRecoilRight", { 0, 0 })
rawset(table, "gunRecoil.gunRecoilUp", { 0, 0 })
rawset(table, "gunRecoil.gunRecoilTilt", { 0, 0 })
rawset(table, "gunRecoil.gunRecoilLeft", { 0, 0 })
rawset(table, "gunRecoil.gunRecoilRight", { 0, 0 })
print("RPG-7 modified to be overpowered")
else
print("RPG-7 table not found")
end
end
for index, value in pairs(getgc(true)) do
if type(value) == "table" and rawget(value, "gunName") == "RPG-7" then
modifyTable(value)
return
end
end
print("No table found with the specified structure")
end
findAndModifyRPG7()![Kill all - Tank silent aim - Fly - Tank Fly [KEYLESS]](https://cdn.kocakz.me/images/no-script.webp)



how to get rpg?
bruh u have it by default