
Key Required

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/azure", true))()
local AimbotTab = Library:CreateTab("Aimbot", "Настройки для аимбота")
local ESPTab = Library:CreateTab("ESP", "Настройки для ESP")
local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/linemaster2/esp-library/main/library.lua"))()
ESP.Enabled = true
ESP.ShowBox = true
ESP.BoxType = "Corner Box Esp"
ESP.ShowName = true
ESP.ShowHealth = true
ESP.ShowTracer = true
ESP.ShowDistance = true
local aimEnabled = false
local camera = game:GetService("Workspace").CurrentCamera
local aimConnection
local fovRadius = 100
local fovCircle = Drawing.new("Circle")
fovCircle.Thickness = 1
fovCircle.Filled = false
fovCircle.Color = Color3.fromRGB(255, 0, 0)
fovCircle.Visible = true
local function updateFovCircle()
local viewportSize = camera.ViewportSize
fovCircle.Position = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2)
fovCircle.Radius = fovRadius
end
local excludedPlayers = {
["ghoulsssrrank7"] = true,
["mksdns"] = true,
["sasiska09876543211"] = true,
["adol1grizrel12345"] = true,
["ilovewartycoonbyrust"] = true,
["ponosik32121"] = true,
["giontdk2"] = true,
}
local function quickAim(player)
local character = player.Character
if character and character:FindFirstChild("Head") then
local head = character.Head
camera.CFrame = CFrame.new(camera.CFrame.Position, head.Position)
end
end
local function toggleQuickAIM()
aimEnabled = not aimEnabled
if aimEnabled then
print("Быстрый AIM включен")
aimConnection = game:GetService("RunService").RenderStepped:Connect(function()
local closestPlayer = nil
local closestDistance = math.huge
local players = game.Players:GetPlayers()
local viewportCenter = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
for _, player in ipairs(players) do
if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
if not excludedPlayers[player.Name] then
local headPos, visible = camera:WorldToViewportPoint(player.Character.Head.Position)
if visible then
local headScreenPos = Vector2.new(headPos.X, headPos.Y)
local dist = (headScreenPos - viewportCenter).Magnitude
if dist <= fovRadius and dist < closestDistance then
closestDistance = dist
closestPlayer = player
end
end
end
end
end
if closestPlayer then
quickAim(closestPlayer)
end
end)
else
print("Быстрый AIM выключен")
if aimConnection then
aimConnection:Disconnect()
end
end
end
AimbotTab:CreateSlider("FOV Radius", 50, 300, fovRadius, true, function(value)
fovRadius = value
fovCircle.Radius = fovRadius
end)
AimbotTab:CreateButton("Toggle Quick AIM", function()
toggleQuickAIM()
end)
ESPTab:CreateButton("Toggle ESP", function()
ESP.Enabled = not ESP.Enabled
end)
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.LeftAlt and not gameProcessed then
toggleQuickAIM()
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
updateFovCircle()
end)No comments yet for this script.



