
Keyless

local replicated_storage = game:GetService("ReplicatedStorage")
local local_player = game:GetService("Players").LocalPlayer
local badges = require(replicated_storage:FindFirstChild("Badger"))
if not badges then
local_player:Kick("Couldnt retrive badges!")
end
for v in next, badges.Badges do
replicated_storage:WaitForChild("BadgeGot"):FireServer(v)
task.wait(.5)
end
w
Is it possible to make this refreshed to new game update?
It's visual right?
Amazing script