
Keyless

--used ai fully made by neosnapp :)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "neosnapp hub",
LoadingTitle = "loading(plssupportme)",
LoadingSubtitle = "by neosnapp",
ConfigurationSaving = {Enabled = true, FolderName = "SquidGameUltra"}
})
local MainTab = Window:CreateTab("Main & Movement", 4483362458)
local ItemTab = Window:CreateTab("Item Giver", 4483362458)
local player = game.Players.LocalPlayer
local mapRemote = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("mapManagerRemote")
-- --- LOOP SETTINGS (0.1s) ---
local walkSpeedValue = 16
local jumpPowerValue = 50
task.spawn(function()
while task.wait(0.1) do
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = walkSpeedValue
player.Character.Humanoid.UseJumpPower = true
player.Character.Humanoid.JumpPower = jumpPowerValue
end
end
end)
-- --- ITEM GIVER TAB ---
ItemTab:CreateSection("Free Items")
local freeItems = {
["Gold Carpet (Free)"] = "Gold Carpet",
["Claw Slap"] = "Claw Slap"
}
for label, itemName in pairs(freeItems) do
ItemTab:CreateButton({
Name = label,
Callback = function()
mapRemote:FireServer("claimTool", itemName)
Rayfield:Notify({Title = "Success", Content = itemName .. " claimed!", Duration = 2})
end
})
end
ItemTab:CreateSection("Paid Items")
local paidItems = {
{Name = "Hyper Laser Gun", Price = "15k", ID = "Hyper Laser Gun"},
{Name = "Back In Time", Price = "5k", ID = "Back In Time"},
{Name = "Slime Slap", Price = "20k", ID = "Slime Slap"},
{Name = "Invisibility Cloak", Price = "15k", ID = "Invisibility Cloak"},
{Name = "Rainbow Carpet", Price = "25k", ID = "Rainbow Carpet"},
{Name = "Purple Slap", Price = "15k", ID = "Purple Slap"},
{Name = "Body Swap Potion", Price = "10k", ID = "Body Swap Potion"},
{Name = "Gravity Coil", Price = "10k", ID = "Gravity Coil"},
{Name = "Speed Coil", Price = "10k", ID = "Speed Coil"}
}
for _, item in pairs(paidItems) do
local confirmed = false
ItemTab:CreateButton({
Name = item.Name .. " (" .. item.Price .. ")",
Callback = function()
if not confirmed then
confirmed = true
Rayfield:Notify({
Title = "Confirm Purchase",
Content = "Are you sure to buy " .. item.Name .. "? Click again.",
Duration = 4
})
task.delay(5, function() confirmed = false end)
else
mapRemote:FireServer("claimTool", item.ID)
confirmed = false
Rayfield:Notify({Title = "Purchased", Content = item.Name .. " request sent!", Duration = 2})
end
end
})
end
-- --- MAIN & MOVEMENT TAB ---
MainTab:CreateSection("Teleports")
MainTab:CreateButton({
Name = "Win TP",
Callback = function()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(1, 76, 156)
Rayfield:Notify({Title = "Success", Content = "Teleported to Win!", Duration = 2})
end
end,
})
MainTab:CreateSection("Economy")
local lastClaimTime = 0
local cooldownDuration = 90
local coinGivers = {"1.5kCoinsGiver", "2kCoinsGiver", "2.5kCoinsGiver", "8kCoinsGiver"}
MainTab:CreateButton({
Name = "Auto Cash Farm (All Coins)",
Callback = function()
local currentTime = tick()
if currentTime - lastClaimTime >= cooldownDuration then
for _, coin in pairs(coinGivers) do
mapRemote:FireServer("claimCoins", coin)
task.wait(0.1)
end
lastClaimTime = currentTime
Rayfield:Notify({Title = "Success", Content = "All coins claimed!", Duration = 3})
else
local remaining = math.ceil(cooldownDuration - (currentTime - lastClaimTime))
Rayfield:Notify({
Title = "Wait!",
Content = "You have **" .. tostring(remaining) .. "** seconds to take the coin!",
Duration = 3
})
end
end,
})
MainTab:CreateSection("Movement (Auto-Loop)")
MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {16, 300},
Increment = 1,
CurrentValue = 16,
Callback = function(Value) walkSpeedValue = Value end,
})
MainTab:CreateSlider({
Name = "JumpPower",
Range = {50, 500},
Increment = 1,
CurrentValue = 50,
Callback = function(Value) jumpPowerValue = Value end,
})
Rayfield:LoadConfiguration()No comments yet for this script.