
Key Required
Kill All Open Source
Lua Script•81 lines (3476 chars)
local replicated_storage = game:GetService("ReplicatedStorage");
local workspace = game:GetService("Workspace");
local players = game:GetService("Players");
local local_player = players.LocalPlayer;
local camera = workspace.CurrentCamera;
local events = replicated_storage.Events;
getgenv().we_ud = not getgenv().we_ud;
if (getgenv().we_ud) then
repeat
events.Chat:FireServer("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n Chat is broken due to an unknown bug, sorry!");
local tool = camera:FindFirstChild("Arms") and camera.Arms:FindFirstChildWhichIsA("Model");
if (tool) then
for _, player in (players:GetPlayers()) do
if (player == local_player) then
continue;
end
if (player.Team == local_player.Team) then
continue;
end
local character = player.Character;
if (not character) or (character:GetAttribute("SpawnProtection")) then
continue;
end
local humanoid = character:FindFirstChild("Humanoid");
local head = character:FindFirstChild("Head");
if (not head) or (not humanoid) or (humanoid.Health <= 0) then
continue;
end
events.Shoot:FireServer(
{
{
"BulletHit",
{
{
HitPlr = player;
HitPart = head;
Extras = {
Equipment = false,
HitNorm = Vector3.new(Vector3.zero);
Melee = true;
Origin = head.Position
};
Damage = humanoid.Health;
Type = "Equipment";
Melee = false;
Aiming = {
true;
true
};
NumberCol = 0;
StartPos = head.Position;
HitPos = head.Position;
HitHuman = humanoid;
AblazeChance = 0;
Killed = true;
PlayerPos = head.Position;
DidWallb = true;
DidRico = true;
ClientHRPPos = head.Position;
Weapon = tool.Name;
}
};
{
Aiming = true;
QuickAimed = true;
Equipped = "Melee";
Pos = head.Position;
}
}
}
);
end
end
task.wait();
until (not getgenv().we_ud);
endFeatures & Information
made by @kylosilly

W
hey catboy do you do script requests? I could pay you?