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esp
Lua Script•70 lines (2638 chars)
local folderName = "GEFs"
local folder = workspace:FindFirstChild(folderName, true) or workspace:WaitForChild(folderName, 10)
local player = game.Players.LocalPlayer
local function applyESP(monster)
if not (monster:IsA("Model") or monster:IsA("BasePart")) then return end
if monster:FindFirstChild("GEF_ESP_UI") then return end
-- 1. Create the Highlight
local highlight = Instance.new("Highlight")
highlight.Name = "GEF_Highlight"
highlight.FillColor = Color3.fromRGB(0, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = monster
-- 2. Create the BillboardGui
local billboard = Instance.new("BillboardGui")
billboard.Name = "GEF_ESP_UI"
billboard.Size = UDim2.new(0, 150, 0, 50)
billboard.StudsOffset = Vector3.new(0, 4, 0)
billboard.AlwaysOnTop = true
local label = Instance.new("TextLabel")
label.Parent = billboard
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.fromRGB(0, 255, 0)
label.TextStrokeTransparency = 0
label.TextScaled = true
label.Font = Enum.Font.RobotoMono
label.Text = "GEF"
billboard.Parent = monster
-- 3. Live Tracker (Distance + Color Shifting)
task.spawn(function()
while monster and monster.Parent do
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local monsterPart = (monster:IsA("Model") and monster.PrimaryPart) or monster:FindFirstChildWhichIsA("BasePart")
if monsterPart then
local dist = math.floor((character.HumanoidRootPart.Position - monsterPart.Position).Magnitude)
label.Text = string.format("GEF\n[%d Studs]", dist)
local statusColor
if dist < 30 then
statusColor = Color3.fromRGB(255, 0, 0) -- Red
elseif dist < 70 then
statusColor = Color3.fromRGB(255, 255, 0) -- Yellow
else
statusColor = Color3.fromRGB(0, 255, 0) -- Green
end
label.TextColor3 = statusColor
highlight.FillColor = statusColor
end
end
task.wait(0.1)
end
end)
end
if folder then
for _, child in pairs(folder:GetChildren()) do
applyESP(child)
end
folder.ChildAdded:Connect(applyESP)
endFeatures & Information
Esp all gefs (green safe distance yellow near distance red very near distance)
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