
Keyless

--[[
Copy and paste the entire script into your executor to use it
Version 1.0.0
]]
-- Instances
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local TextBox = Instance.new("TextBox")
-- Properties
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Name = "CommandGui"
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.BorderColor3 = Color3.new(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.282912523, 0, 0.393454015, 0)
Frame.Size = UDim2.new(0, 430, 0, 108)
UICorner.Parent = Frame
UICorner.CornerRadius = UDim.new(1, 0)
TextBox.Parent = Frame
TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox.BackgroundTransparency = 1
TextBox.BorderColor3 = Color3.new(0, 0, 0)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.0604651161, 0, 0.115789473, 0)
TextBox.Size = UDim2.new(0, 373, 0, 73)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderColor3 = Color3.new(1, 1, 1)
TextBox.PlaceholderText = "Enter a command here.."
TextBox.Text = ""
TextBox.TextColor3 = Color3.new(1, 1, 1)
TextBox.TextScaled = true
TextBox.TextSize = 14
TextBox.TextWrapped = true
-- Command System Variables
local commandPrefix = "!" -- Default prefix
local commands = {}
local player = game.Players.LocalPlayer
-- Resources GUI Variables
local resourcesGui
-- Fullbright Variables
local fullbrightEnabled = false
local originalLightingSettings = {}
-- RemoveGEFs Variables
local removeGEFsEnabled = false
-- Command System Functions
function executeCommand(input)
local args = {}
for word in input:gmatch("%S+") do
table.insert(args, word)
end
if #args == 0 then return end
local command = args[1]:lower()
table.remove(args, 1)
if commands[command] then
commands[command](args)
else
-- Check if command has prefix
if command:sub(1, 1) == commandPrefix then
local actualCommand = command:sub(2):lower()
if commands[actualCommand] then
commands[actualCommand](args)
else
showNotification("Unknown command: " .. actualCommand)
end
else
showNotification("Unknown command. Use '" .. commandPrefix .. "help' for commands list.")
end
end
end
function showNotification(message)
local notification = Instance.new("TextLabel")
notification.Size = UDim2.new(0, 300, 0, 50)
notification.Position = UDim2.new(0.5, -150, 0.1, 0)
notification.BackgroundColor3 = Color3.new(0, 0, 0)
notification.BackgroundTransparency = 0.3
notification.TextColor3 = Color3.new(1, 1, 1)
notification.Text = message
notification.Font = Enum.Font.SourceSans
notification.TextSize = 18
notification.TextWrapped = true
notification.Parent = ScreenGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = notification
-- Animate fade out
spawn(function()
wait(3)
for i = 1, 10 do
notification.BackgroundTransparency = notification.BackgroundTransparency + 0.1
wait(0.1)
end
notification:Destroy()
end)
end
-- Command: Set Prefix
commands["prefix"] = function(args)
if #args < 1 then
showNotification("Current prefix: " .. commandPrefix)
return
end
local newPrefix = args[1]
if #newPrefix > 1 then
showNotification("Prefix must be a single character!")
return
end
commandPrefix = newPrefix
showNotification("Prefix set to: " .. commandPrefix)
end
-- Command: Resources
commands["resources"] = function(args)
createResourcesGUI()
end
-- Command: Fullbright
commands["fullbright"] = function(args)
local Lighting = game:GetService("Lighting")
if not fullbrightEnabled then
-- Save original settings
originalLightingSettings = {
Ambient = Lighting.Ambient,
Brightness = Lighting.Brightness,
GlobalShadows = Lighting.GlobalShadows,
OutdoorAmbient = Lighting.OutdoorAmbient
}
-- Set fullbright settings
Lighting.Ambient = Color3.new(1, 1, 1)
Lighting.Brightness = 2
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
fullbrightEnabled = true
showNotification("Fullbright ENABLED - World is now bright!")
else
-- Restore original settings
Lighting.Ambient = originalLightingSettings.Ambient
Lighting.Brightness = originalLightingSettings.Brightness
Lighting.GlobalShadows = originalLightingSettings.GlobalShadows
Lighting.OutdoorAmbient = originalLightingSettings.OutdoorAmbient
fullbrightEnabled = false
showNotification("Fullbright DISABLED - Back to normal lighting")
end
end
-- Command: RemoveGEFs
commands["removegef"] = function(args)
removeGEFsEnabled = not removeGEFsEnabled
if removeGEFsEnabled then
showNotification("RemoveGEFs ENABLED - Deleting GEFs folder contents...")
-- Start loop to delete GEFs
spawn(function()
while removeGEFsEnabled do
local gefsFolder = workspace:FindFirstChild("GEFs")
if gefsFolder then
for _, child in ipairs(gefsFolder:GetChildren()) do
if child:IsA("Part") or child:IsA("MeshPart") or child:IsA("Model") then
child:Destroy()
end
end
end
wait(0.1) -- Check every 0.1 seconds
end
end)
else
showNotification("RemoveGEFs DISABLED - Stopped deleting GEFs")
end
end
-- Command: Goto
commands["goto"] = function(args)
if #args < 1 then
showNotification("Usage: " .. commandPrefix .. "goto [username]")
return
end
local targetName = args[1]:lower()
local players = game:GetService("Players"):GetPlayers()
local foundPlayers = {}
-- Search for players by username
for _, plr in ipairs(players) do
local username = plr.Name:lower()
if username == targetName or username:find(targetName) then
table.insert(foundPlayers, plr)
end
end
if #foundPlayers == 0 then
showNotification("No player found with name: " .. targetName)
return
end
if #foundPlayers > 1 then
showNotification("Multiple players found: " .. #foundPlayers .. ". Using first match.")
end
local targetPlayer = foundPlayers[1]
local character = targetPlayer.Character
if not character then
showNotification(targetPlayer.Name .. " has no character!")
return
end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then
showNotification(targetPlayer.Name .. " has no HumanoidRootPart!")
return
end
-- Teleport to player
local localCharacter = player.Character
if not localCharacter then
showNotification("You have no character!")
return
end
local localRootPart = localCharacter:FindFirstChild("HumanoidRootPart")
if not localRootPart then
showNotification("You have no HumanoidRootPart!")
return
end
localRootPart.CFrame = humanoidRootPart.CFrame
showNotification("Teleported to " .. targetPlayer.Name)
end
-- Command: Help - FIXED TO SHOW ALL COMMANDS
commands["help"] = function(args)
local helpText = "Available Commands:\n"
helpText = helpText .. commandPrefix .. "prefix [char] - Set command prefix\n"
helpText = helpText .. commandPrefix .. "resources - Show resources picker\n"
helpText = helpText .. commandPrefix .. "fullbright - Toggle bright lighting\n"
helpText = helpText .. commandPrefix .. "removegef - Toggle deleting GEFs folder\n"
helpText = helpText .. commandPrefix .. "goto [player] - Teleport to player\n"
helpText = helpText .. commandPrefix .. "help - Show this message"
showNotification(helpText)
end
-- FIXED: Resources GUI Functions for MeshParts
function createResourcesGUI()
-- Destroy existing GUI if it exists
if resourcesGui then
resourcesGui:Destroy()
resourcesGui = nil
end
-- Get pickups folder
local pickupsFolder = workspace:FindFirstChild("Pickups")
if not pickupsFolder then
showNotification("ERROR: No 'Pickups' folder found in workspace!")
return
end
-- Count objects by name (checking both Parts and MeshParts)
local resourceCounts = {}
local allObjects = {}
-- Get ALL objects recursively from Pickups folder
for _, obj in ipairs(pickupsFolder:GetDescendants()) do
if obj:IsA("Part") or obj:IsA("MeshPart") then
local partName = obj.Name
resourceCounts[partName] = (resourceCounts[partName] or 0) + 1
table.insert(allObjects, obj)
end
end
-- Check if we found any objects
if next(resourceCounts) == nil then
showNotification("ERROR: No Parts or MeshParts found in Pickups folder!")
return
end
-- Create Resources GUI
resourcesGui = Instance.new("ScreenGui")
resourcesGui.Name = "ResourcesGUI"
resourcesGui.Parent = player.PlayerGui
resourcesGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 500)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = resourcesGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = mainFrame
-- Title Bar (for dragging)
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 50)
titleBar.Position = UDim2.new(0, 0, 0, 0)
titleBar.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
titleBar.BorderSizePixel = 0
titleBar.Parent = mainFrame
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 8)
titleCorner.Parent = titleBar
-- Title Text
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 1, 0)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.TextColor3 = Color3.new(1, 1, 1)
title.Text = "What resources do you need? (Drag Me)"
title.Font = Enum.Font.SourceSansBold
title.TextSize = 20
title.TextWrapped = true
title.Parent = titleBar
-- Close Button
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 30, 0, 30)
closeButton.Position = UDim2.new(1, -35, 0, 10)
closeButton.BackgroundColor3 = Color3.new(1, 0.3, 0.3)
closeButton.TextColor3 = Color3.new(1, 1, 1)
closeButton.Text = "X"
closeButton.Font = Enum.Font.SourceSansBold
closeButton.TextSize = 16
closeButton.Parent = mainFrame
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 4)
closeCorner.Parent = closeButton
-- Resources Count Label
local countLabel = Instance.new("TextLabel")
countLabel.Size = UDim2.new(1, -20, 0, 30)
countLabel.Position = UDim2.new(0, 10, 0, 55)
countLabel.BackgroundTransparency = 1
countLabel.TextColor3 = Color3.new(1, 1, 1)
countLabel.Text = "Found " .. #allObjects .. " objects in " .. getTableSize(resourceCounts) .. " resource types"
countLabel.Font = Enum.Font.SourceSans
countLabel.TextSize = 14
countLabel.Parent = mainFrame
-- Scrolling Frame for Resources
local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Size = UDim2.new(1, -20, 1, -100)
scrollFrame.Position = UDim2.new(0, 10, 0, 90)
scrollFrame.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
scrollFrame.BorderSizePixel = 0
scrollFrame.ScrollBarThickness = 8
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
scrollFrame.Parent = mainFrame
local scrollCorner = Instance.new("UICorner")
scrollCorner.CornerRadius = UDim.new(0, 6)
scrollCorner.Parent = scrollFrame
local uiListLayout = Instance.new("UIListLayout")
uiListLayout.Padding = UDim.new(0, 5)
uiListLayout.Parent = scrollFrame
-- DEBUG: Show what we found
print("=== OBJECTS FOUND IN PICKUPS ===")
for name, count in pairs(resourceCounts) do
print(name .. " : x" .. count)
end
print("Total objects: " .. #allObjects)
print("=================================")
-- Create buttons for each resource type
local buttonHeight = 40
for resourceName, count in pairs(resourceCounts) do
local button = Instance.new("TextButton")
button.Size = UDim2.new(1, -10, 0, buttonHeight)
button.BackgroundColor3 = Color3.new(0.3, 0.5, 0.8)
button.TextColor3 = Color3.new(1, 1, 1)
button.Text = resourceName .. " (x" .. count .. ")"
button.Font = Enum.Font.SourceSansBold
button.TextSize = 16
button.Parent = scrollFrame
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 6)
buttonCorner.Parent = button
-- Click event
button.MouseButton1Click:Connect(function()
showNotification("Starting collection of " .. resourceName .. "...")
collectResource(resourceName)
if resourcesGui then
resourcesGui:Destroy()
resourcesGui = nil
end
end)
end
-- Update scroll frame canvas size after buttons are added
spawn(function()
wait(0.1)
local totalHeight = 0
for _, child in ipairs(scrollFrame:GetChildren()) do
if child:IsA("TextButton") then
totalHeight = totalHeight + buttonHeight + 5
end
end
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, totalHeight)
end)
-- Close button functionality
closeButton.MouseButton1Click:Connect(function()
resourcesGui:Destroy()
resourcesGui = nil
end)
-- Make Resources GUI Draggable
makeDraggable(titleBar, mainFrame)
showNotification("Resources GUI loaded with " .. getTableSize(resourceCounts) .. " resource types!")
end
-- Helper function to get table size
function getTableSize(t)
local count = 0
for _ in pairs(t) do
count = count + 1
end
return count
end
-- FIXED: Resource Collection Function
function collectResource(resourceName)
local character = player.Character
if not character then
showNotification("ERROR: No character found!")
return
end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then
showNotification("ERROR: No HumanoidRootPart found!")
return
end
-- Save original position
local originalCFrame = humanoidRootPart.CFrame
showNotification("Collecting " .. resourceName .. "...")
local pickupsFolder = workspace:FindFirstChild("Pickups")
if not pickupsFolder then
showNotification("ERROR: Pickups folder not found!")
return
end
-- Find ALL objects with the specified resource name (both Parts and MeshParts)
local resourceObjects = {}
for _, obj in ipairs(pickupsFolder:GetDescendants()) do
if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name == resourceName then
table.insert(resourceObjects, obj)
end
end
if #resourceObjects == 0 then
showNotification("ERROR: No " .. resourceName .. " objects found!")
return
end
showNotification("Found " .. #resourceObjects .. " " .. resourceName .. " objects. Starting collection...")
-- Function to find and activate proximity prompt
local function activateProximityPrompt(obj)
-- Look for proximity prompt
local prompt = obj:FindFirstChildOfClass("ProximityPrompt")
if not prompt then
-- Check all children for proximity prompt
for _, child in ipairs(obj:GetChildren()) do
if child:IsA("ProximityPrompt") then
prompt = child
break
end
end
end
if prompt then
-- Teleport to the object
humanoidRootPart.CFrame = CFrame.new(obj.Position + Vector3.new(0, 5, 0))
-- Wait for teleport
wait(0.5)
-- Activate the proximity prompt
fireproximityprompt(prompt)
-- Wait for prompt to process
wait(1)
return true
else
return false
end
end
-- Collect all resources of this type
local activatedCount = 0
for i, obj in ipairs(resourceObjects) do
if obj and obj.Parent then
showNotification("Collecting " .. resourceName .. " " .. i .. "/" .. #resourceObjects)
if activateProximityPrompt(obj) then
activatedCount = activatedCount + 1
end
wait(0.3) -- Small delay between collections
end
end
-- Return to original position
humanoidRootPart.CFrame = originalCFrame
showNotification("✓ Finished! Activated " .. activatedCount .. "/" .. #resourceObjects .. " " .. resourceName .. " objects")
end
-- Function to make any GUI draggable
function makeDraggable(dragFrame, targetFrame)
local UserInputService = game:GetService("UserInputService")
local dragging = false
local dragInput, mousePos, framePos
dragFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
mousePos = input.Position
framePos = targetFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
dragFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - mousePos
targetFrame.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y)
end
end)
end
-- TextBox Input Handling
TextBox.FocusLost:Connect(function(enterPressed)
if enterPressed then
local text = TextBox.Text
TextBox.Text = ""
if text and text ~= "" then
executeCommand(text)
end
end
end)
-- Drag Script for main command frame
local function UDOFBOD_fake_script()
local script = Instance.new('LocalScript', Frame)
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(UDOFBOD_fake_script)()
-- Welcome message
wait(1)
showNotification("Command system loaded! Use '" .. commandPrefix .. "help' for commands.")



whos gonna tell bro
@sakedvoid tell me what i know there is more scripts for gef
@anonymoouzz buddy js asked chatgpt for admin commands that are literally useless cuz we have inf yield
@sakedvoid i did internal research into the game itself using dex. also this isnt universal admin this is only for the game itself theres a big difference between infinite yield and this
@anonymoouzz let me guess ur a mobile user
@sakedvoid no im a pc user
@sakedvoid are u dumb
what is this