Keyless

Key Required
FNP AutoPlayer
Lua Script•420 lines (13005 chars)
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local rs = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
function setupKeyMap()
end
function updateToggles()
end
local RunService = game:GetService("RunService")
function fastWait(frames)
frames = frames or 1
for i = 1, frames do
RunService.RenderStepped:Wait()
end
end
local keyCount = 4
local keyMap = {}
local recent = {}
local autoPlayEnabled = false
local targetNotes = "BFNotes" -- Can be "BFNotes" or "DadNotes"
local configGui = Instance.new("ScreenGui")
configGui.Name = "AutoPlayConfig"
configGui.Parent = game:GetService("CoreGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 280, 0, 310)
mainFrame.Position = UDim2.new(0.1, 0, 0.1, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = configGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = mainFrame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Text = "FNP Autoplayer"
title.TextScaled = true
title.Font = Enum.Font.GothamBold
title.Parent = mainFrame
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 8)
titleCorner.Parent = title
local keyLabel = Instance.new("TextLabel")
keyLabel.Size = UDim2.new(1, -20, 0, 20)
keyLabel.Position = UDim2.new(0, 10, 0, 45)
keyLabel.BackgroundTransparency = 1
keyLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
keyLabel.Text = "Number of Keys: " .. keyCount
keyLabel.Font = Enum.Font.Gotham
keyLabel.TextScaled = true
keyLabel.TextXAlignment = Enum.TextXAlignment.Left
keyLabel.Parent = mainFrame
local keyToggleFrame = Instance.new("Frame")
keyToggleFrame.Size = UDim2.new(1, -20, 0, 35)
keyToggleFrame.Position = UDim2.new(0, 10, 0, 70)
keyToggleFrame.BackgroundTransparency = 1
keyToggleFrame.Parent = mainFrame
local keyToggles = {}
for i = 4, 9 do
local toggle = Instance.new("TextButton")
toggle.Size = UDim2.new(0, 30, 1, 0)
toggle.Position = UDim2.new(0, (i-4)*35, 0, 0)
toggle.BackgroundColor3 = i == keyCount and Color3.fromRGB(0, 120, 215) or Color3.fromRGB(80, 80, 80)
toggle.TextColor3 = Color3.fromRGB(255, 255, 255)
toggle.Text = tostring(i)
toggle.TextScaled = true
toggle.Font = Enum.Font.GothamBold
toggle.Parent = keyToggleFrame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 6)
toggleCorner.Parent = toggle
toggle.MouseButton1Click:Connect(function()
keyCount = i
setupKeyMap(keyCount)
updateToggles()
end)
table.insert(keyToggles, toggle)
end
local notesLabel = Instance.new("TextLabel")
notesLabel.Size = UDim2.new(1, -20, 0, 20)
notesLabel.Position = UDim2.new(0, 10, 0, 115)
notesLabel.BackgroundTransparency = 1
notesLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
notesLabel.Text = "Target: "
notesLabel.TextScaled = true
notesLabel.Font = Enum.Font.Gotham
notesLabel.TextXAlignment = Enum.TextXAlignment.Left
notesLabel.Parent = mainFrame
local notesToggleFrame = Instance.new("Frame")
notesToggleFrame.Size = UDim2.new(1, -20, 0, 35)
notesToggleFrame.Position = UDim2.new(0, 10, 0, 140)
notesToggleFrame.BackgroundTransparency = 1
notesToggleFrame.Parent = mainFrame
local bfToggle = Instance.new("TextButton")
bfToggle.Size = UDim2.new(0.45, 0, 1, 0)
bfToggle.Position = UDim2.new(0.55, 0, 0, 0)
bfToggle.BackgroundColor3 = targetNotes == "BFNotes" and Color3.fromRGB(0, 120, 215) or Color3.fromRGB(80, 80, 80)
bfToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
bfToggle.Text = "Right Side"
bfToggle.TextScaled = true
bfToggle.Font = Enum.Font.Gotham
bfToggle.Parent = notesToggleFrame
local bfCorner = Instance.new("UICorner")
bfCorner.CornerRadius = UDim.new(0, 6)
bfCorner.Parent = bfToggle
local dadToggle = Instance.new("TextButton")
dadToggle.Size = UDim2.new(0.45, 0, 1, 0)
dadToggle.Position = UDim2.new(0, 0, 0, 0)
dadToggle.BackgroundColor3 = targetNotes == "DadNotes" and Color3.fromRGB(0, 120, 215) or Color3.fromRGB(80, 80, 80)
dadToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
dadToggle.Text = "Left Side"
dadToggle.TextScaled = true
dadToggle.Font = Enum.Font.Gotham
dadToggle.Parent = notesToggleFrame
local dadCorner = Instance.new("UICorner")
dadCorner.CornerRadius = UDim.new(0, 6)
dadCorner.Parent = dadToggle
local accuracy = 99
local maxDelay = 0.1 -- 100ms
local accLabel = Instance.new("TextLabel")
accLabel.Size = UDim2.new(0.5, -5, 0, 25)
accLabel.Position = UDim2.new(0, 10, 0, 185)
accLabel.BackgroundTransparency = 1
accLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
accLabel.Text = "Accuracy:"
accLabel.TextScaled = true
accLabel.Font = Enum.Font.Gotham
accLabel.TextXAlignment = Enum.TextXAlignment.Left
accLabel.Parent = mainFrame
local accBox = Instance.new("TextBox")
accBox.Size = UDim2.new(0.4, 0, 0, 25)
accBox.Position = UDim2.new(0.55, 0, 0, 185)
accBox.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
accBox.TextColor3 = Color3.fromRGB(255, 255, 255)
accBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
accBox.PlaceholderText = "0-100"
accBox.Text = tostring(accuracy)
accBox.TextScaled = true
accBox.Font = Enum.Font.Gotham
accBox.Parent = mainFrame
local accCorner = Instance.new("UICorner")
accCorner.CornerRadius = UDim.new(0, 6)
accCorner.Parent = accBox
local autoPlayToggle = Instance.new("TextButton")
autoPlayToggle.Size = UDim2.new(1, -20, 0, 45)
autoPlayToggle.Position = UDim2.new(0, 10, 0, 220)
autoPlayToggle.BackgroundColor3 = autoPlayEnabled and Color3.fromRGB(50, 200, 50) or Color3.fromRGB(200, 50, 50)
autoPlayToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
autoPlayToggle.TextScaled = true
autoPlayToggle.Text = autoPlayEnabled and "AUTO PLAY: ON" or "AUTO PLAY: OFF"
autoPlayToggle.Font = Enum.Font.GothamBold
autoPlayToggle.Parent = mainFrame
local autoCorner = Instance.new("UICorner")
autoCorner.CornerRadius = UDim.new(0, 8)
autoCorner.Parent = autoPlayToggle
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(1, -20, 0, 20)
statusLabel.Position = UDim2.new(0, 10, 0, 275)
statusLabel.BackgroundTransparency = 1
statusLabel.TextScaled = true
statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
statusLabel.Text = "Press F8 to toggle UI"
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
statusLabel.Parent = mainFrame
function updateToggles()
keyLabel.Text = "Number of Keys: " .. keyCount
for i, toggle in ipairs(keyToggles) do
local num = i + 3
toggle.BackgroundColor3 = num == keyCount and Color3.fromRGB(0, 120, 215) or Color3.fromRGB(80, 80, 80)
end
bfToggle.BackgroundColor3 = targetNotes == "BFNotes" and Color3.fromRGB(0, 120, 215) or Color3.fromRGB(80, 80, 80)
dadToggle.BackgroundColor3 = targetNotes == "DadNotes" and Color3.fromRGB(0, 120, 215) or Color3.fromRGB(80, 80, 80)
autoPlayToggle.BackgroundColor3 = autoPlayEnabled and Color3.fromRGB(50, 200, 50) or Color3.fromRGB(200, 50, 50)
autoPlayToggle.Text = autoPlayEnabled and "AUTO PLAY: ON" or "AUTO PLAY: OFF"
end
function setupKeyMap(count)
keyMap = {}
keyCount = count
if count == 4 then -- Left, Down, Up, Right
keyMap = {
["1"] = 0x25, -- Left
["2"] = 0x28, -- Down
["3"] = 0x26, -- Up
["4"] = 0x27, -- Right
}
elseif count == 5 then -- Left, Down, Space, Up, Right
keyMap = {
["1"] = 0x25, -- Left
["2"] = 0x28, -- Down
["3"] = 0x20, -- Space (middle key)
["4"] = 0x26, -- Up
["5"] = 0x27, -- Right
}
elseif count == 6 then -- Left, Down, Up, Right, 7, 8 (using 1,2,3,7,8,9 keys)
keyMap = {
["1"] = 0x31, -- 1
["2"] = 0x32, -- 2
["3"] = 0x33, -- 3
["4"] = 0x38, -- 8
["5"] = 0x39, -- 9
["6"] = 0x30, -- 0
}
elseif count == 7 then -- Left, Down, Up, Right, 7, 8, 9 (with space in the middle)
keyMap = {
["1"] = 0x31, -- 1
["2"] = 0x32, -- 2
["3"] = 0x33, -- 3
["4"] = 0x20, -- Space (middle key)
["5"] = 0x38, -- 8
["6"] = 0x39, -- 9
["7"] = 0x30, -- 0
}
elseif count == 8 then -- 1, 2, 3, 4, 7, 8, 9, 0
keyMap = {
["1"] = 0x31, -- 1
["2"] = 0x32, -- 2
["3"] = 0x33, -- 3
["4"] = 0x34, -- 4
["5"] = 0x37, -- 7
["6"] = 0x38, -- 8
["7"] = 0x39, -- 9
["8"] = 0x30, -- 0
}
elseif count == 9 then -- 1, 2, 3, 4, Space, 7, 8, 9, 0
keyMap = {
["1"] = 0x31, -- 1
["2"] = 0x32, -- 2
["3"] = 0x33, -- 3
["4"] = 0x34, -- 4
["5"] = 0x20, -- Space (middle key)
["6"] = 0x37, -- 7
["7"] = 0x38, -- 8
["8"] = 0x39, -- 9
["9"] = 0x30, -- 0
}
else
warn("Invalid key count. Defaulting to 4 keys.")
setupKeyMap(4)
end
print("AutoPlay configured for " .. count .. " keys")
updateToggles()
end
local function inR(note, rcp)
local np = note.AbsolutePosition + note.AbsoluteSize / 2
local rp = rcp.AbsolutePosition + rcp.AbsoluteSize / 2
return (np - rp).Magnitude < (rcp.AbsoluteSize.X / 3)
end
accBox.FocusLost:Connect(function(enterPressed)
local val = tonumber(accBox.Text)
if val and val >= 0 and val <= 100 then
accuracy = val
print("Accuracy set to:", accuracy)
else
accBox.Text = tostring(accuracy) -- reset to current valid value
end
end)
local function loop()
if not autoPlayEnabled then return end
local gui = lp.PlayerGui:FindFirstChild("GameUI")
if not gui then return end
local realGameUI = gui:FindFirstChild("realGameUI")
if not realGameUI then return end
local notes = realGameUI:FindFirstChild("Notes")
if not notes then return end
local target = notes:FindFirstChild(targetNotes)
if not target then return end
for _, note in ipairs(target:GetChildren()) do
if note:IsA("GuiObject") then
local lowerName = string.lower(note.Name)
if string.find(lowerName, "hurt")
or string.find(lowerName, "poison")
or string.find(lowerName, "kill")
or string.find(lowerName, "potion") then
note:Destroy() -- permanently delete
end
end
end
local rcps = {}
for _, c in ipairs(target:GetChildren()) do
if keyMap[c.Name] and c:IsA("GuiObject") and c.AbsoluteSize.X > 0 then
table.insert(rcps, c)
end
end
for _, n in ipairs(target:GetChildren()) do
if not keyMap[n.Name] and n:IsA("GuiObject") and n.Visible then
for _, r in ipairs(rcps) do
if inR(n, r) and not recent[n] then
local vk = keyMap[r.Name]
if vk then
local rand = math.random(1,100)
local delayTime = 0
if rand > accuracy then
delayTime = math.random() * maxDelay
end
task.delay(delayTime, function()
keypress(vk)
fastWait(5)
keyrelease(vk)
end)
end
recent[n] = tick()
n.Visible = false
end
end
end
end
local now = tick()
for n, tm in pairs(recent) do
if now - tm > 0.5 then
recent[n] = nil
end
end
end
bfToggle.MouseButton1Click:Connect(function()
targetNotes = "BFNotes"
updateToggles()
end)
dadToggle.MouseButton1Click:Connect(function()
targetNotes = "DadNotes"
updateToggles()
end)
autoPlayToggle.MouseButton1Click:Connect(function()
autoPlayEnabled = not autoPlayEnabled
updateToggles()
if autoPlayEnabled then
print("AutoPlay enabled!")
else
print("AutoPlay disabled!")
end
end)
UIS.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.F8 then
configGui.Enabled = not configGui.Enabled
end
end)
setupKeyMap(4)
rs.Heartbeat:Connect(loop)
print("AutoPlay using configured keys loaded! Press F8 to open settings.")Features & Information
So yeah, autoplayer for Friday night partying.
Since i saw there's not a single working one
Features?
Autoplay for multiple notes i think also
it delete dangerous note like hurt or kill notes
And..
I think the accuracy we're not accurate.
For fe silly car or emotes don't worry
im still updating it
Just a little update and i think
maybe I'll add custom animation car for fe silly car

not working
man my notifications is full of your script 💔
İt works very good
Doesn't work
it really doesn't work tried different Exe on my Chrome I Update Exe every Month
It works
@Gaze_ it works but U should improve it
Lazy
@Gaze_ come on Man this game is peak
@Verygoodusername Just improve it yourself or whatever, everyone did that. im just lazy. if you're too, hey we're on same team
Do I need a certain executor for this to work
straight up doesnt work
Its not working, could u update it?
@Vesta This is FNP not mmm
@anonymoususer oh
I'm pretty sure you have to replace the function with virtual input manager as keypress and keyrelease no longer really work with some exploiting utilitys
good working,i think is best fnp autoplayer now.but accuracy need better modded
no working now💀all executor no work
does not work at all
Not working anymore :(
doesnt work at all