
Key Required

-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local TextButton = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local TextLabel_2 = Instance.new("TextLabel")
local Frame_3 = Instance.new("Frame")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local Frame_4 = Instance.new("Frame")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
local TextButton_25 = Instance.new("TextButton")
local TextButton_26 = Instance.new("TextButton")
local TextButton_27 = Instance.new("TextButton")
local TextButton_28 = Instance.new("TextButton")
local TextButton_29 = Instance.new("TextButton")
local TextButton_30 = Instance.new("TextButton")
local TextButton_31 = Instance.new("TextButton")
local TextButton_32 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local Frame_5 = Instance.new("Frame")
local TextLabel_4 = Instance.new("TextLabel")
local TextButton_33 = Instance.new("TextButton")
local TextButton_34 = Instance.new("TextButton")
local TextButton_35 = Instance.new("TextButton")
local TextLabel_5 = Instance.new("TextLabel")
local TextLabel_6 = Instance.new("TextLabel")
local TextButton_36 = Instance.new("TextButton")
local TextButton_37 = Instance.new("TextButton")
local TextButton_38 = Instance.new("TextButton")
local TextButton_39 = Instance.new("TextButton")
local TextButton_40 = Instance.new("TextButton")
local TextButton_41 = Instance.new("TextButton")
local TextButton_42 = Instance.new("TextButton")
local TextButton_43 = Instance.new("TextButton")
local TextButton_44 = Instance.new("TextButton")
local TextButton_45 = Instance.new("TextButton")
local TextButton_46 = Instance.new("TextButton")
local TextButton_47 = Instance.new("TextButton")
local TextButton_48 = Instance.new("TextButton")
local TextButton_49 = Instance.new("TextButton")
local TextButton_50 = Instance.new("TextButton")
local TextButton_51 = Instance.new("TextButton")
local TextButton_52 = Instance.new("TextButton")
local TextButton_53 = Instance.new("TextButton")
local TextButton_54 = Instance.new("TextButton")
local TextButton_55 = Instance.new("TextButton")
local TextLabel_7 = Instance.new("TextLabel")
local TextLabel_8 = Instance.new("TextLabel")
local TextButton_56 = Instance.new("TextButton")
local TextButton_57 = Instance.new("TextButton")
local TextButton_58 = Instance.new("TextButton")
local TextButton_59 = Instance.new("TextButton")
local TextButton_60 = Instance.new("TextButton")
local TextButton_61 = Instance.new("TextButton")
local TextButton_62 = Instance.new("TextButton")
local TextButton_63 = Instance.new("TextButton")
local TextButton_64 = Instance.new("TextButton")
local TextButton_65 = Instance.new("TextButton")
local TextLabel_9 = Instance.new("TextLabel")
local Frame_6 = Instance.new("Frame")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton.BorderSizePixel = 3
TextButton.Position = UDim2.new(0.00874125864, 0, 0.790556908, 0)
TextButton.Size = UDim2.new(0, 73, 0, 84)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "open/close"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000
TextButton.Active = true
TextButton.Draggable = true
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 4)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.104895107, 0, 0.013317191, 0)
Frame.Size = UDim2.new(0, 824, 0, 683)
Frame.Visible = false
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 824, 0, 26)
TextLabel.Font = Enum.Font.Arial
TextLabel.Text = "COIKAX GUI BY TEAM COIKAX"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 24.000
TextLabel.TextWrapped = true
Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0, 0, 0.0380673483, 0)
Frame_2.Size = UDim2.new(0, 824, 0, 4)
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_2.BorderSizePixel = 3
TextLabel_2.Position = UDim2.new(0, 0, 0.043923866, 0)
TextLabel_2.Size = UDim2.new(0, 292, 0, 45)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "Server Destruction"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextSize = 27.000
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(0.178398058, 0, 0.109809645, 0)
Frame_3.Size = UDim2.new(0, -3, 0, 398)
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_2.BorderSizePixel = 3
TextButton_2.Position = UDim2.new(-9.25897403e-09, 0, 0.109737009, 0)
TextButton_2.Size = UDim2.new(0, 144, 0, 40)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Btools"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 14.000
TextButton_2.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";btools")
end)
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_3.BorderSizePixel = 3
TextButton_3.Position = UDim2.new(0.179611653, 0, 0.109737009, 0)
TextButton_3.Size = UDim2.new(0, 144, 0, 40)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Decal spam"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 14.000
TextButton_3.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("81249587601716")
end)
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_4.BorderSizePixel = 3
TextButton_4.Position = UDim2.new(0.179611653, 0, 0.168302163, 0)
TextButton_4.Size = UDim2.new(0, 144, 0, 40)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Set Skybox"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextSize = 14.000
TextButton_4.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(6000,6000,6000))
SetLocked(v,true)
end
end
end
Sky("108333661981754")
end)
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_5.BorderSizePixel = 3
TextButton_5.Position = UDim2.new(0, 0, 0.168302163, 0)
TextButton_5.Size = UDim2.new(0, 144, 0, 40)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "CK logo Spam"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextSize = 14.000
TextButton_5.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("135245182381101")
end)
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_6.BorderSizePixel = 3
TextButton_6.Position = UDim2.new(0.179611653, 0, 0.226867318, 0)
TextButton_6.Size = UDim2.new(0, 144, 0, 40)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "Rotate map"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextSize = 14.000
TextButton_6.MouseButton1Down:Connect(function()
while wait() do
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1)))
end)
end
end
end
randomise()
end
end)
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_7.BorderSizePixel = 3
TextButton_7.Position = UDim2.new(0, 0, 0.226867318, 0)
TextButton_7.Size = UDim2.new(0, 144, 0, 40)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Color Spam"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextSize = 14.000
TextButton_7.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
end)
end
end
end
while wait() do
spawn(function()
randomise()
end)
end
end)
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_8.BorderSizePixel = 3
TextButton_8.Position = UDim2.new(0.179611653, 0, 0.285432458, 0)
TextButton_8.Size = UDim2.new(0, 144, 0, 40)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "Create Baseplate"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextSize = 14.000
TextButton_8.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture"
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://139362484530623",
["StudsPerTileV"] = 10,
["StudsPerTileU"] = 10
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(100,12,100),CFrame.new(hrpx,hrpy-20,hrpz))
Color(v,Color3.fromRGB(121, 125, 127 ))
toptexturecreate(v)
toptextureadd(v)
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_9.BorderSizePixel = 3
TextButton_9.Position = UDim2.new(0, 0, 0.285432458, 0)
TextButton_9.Size = UDim2.new(0, 144, 0, 40)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "Disco"
TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.TextSize = 14.000
TextButton_9.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";time 150 ;disco")
end)
TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_10.BorderSizePixel = 3
TextButton_10.Position = UDim2.new(0.179611653, 0, 0.342533499, 0)
TextButton_10.Size = UDim2.new(0, 144, 0, 40)
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.Text = "Kill all"
TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.TextSize = 14.000
TextButton_10.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_11.BorderSizePixel = 3
TextButton_11.Position = UDim2.new(0, 0, 0.342533499, 0)
TextButton_11.Size = UDim2.new(0, 144, 0, 40)
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.Text = "UnAnchor"
TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.TextSize = 14.000
TextButton_11.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_12.BorderSizePixel = 3
TextButton_12.Position = UDim2.new(0.179611653, 0, 0.401098639, 0)
TextButton_12.Size = UDim2.new(0, 144, 0, 40)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "burn all"
TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.TextSize = 14.000
TextButton_12.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function Fire(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
AddFire(v)
end
end
DestroyPart(player.Character.Head)
end
for i,v in game.Players:GetPlayers() do
spawn(function()
pcall(function()
Fire(v)
end)
end)
end
end)
TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_13.BorderSizePixel = 3
TextButton_13.Position = UDim2.new(0, 0, 0.401098639, 0)
TextButton_13.Size = UDim2.new(0, 144, 0, 40)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "fling all"
TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.TextSize = 14.000
TextButton_13.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";fling all")
end)
TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_14.BorderSizePixel = 3
TextButton_14.Position = UDim2.new(0.179611653, 0, 0.459663808, 0)
TextButton_14.Size = UDim2.new(0, 144, 0, 40)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "Fire map"
TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.TextSize = 14.000
TextButton_14.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end)
TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_15.BorderSizePixel = 3
TextButton_15.Position = UDim2.new(0, 0, 0.459663808, 0)
TextButton_15.Size = UDim2.new(0, 144, 0, 40)
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.Text = "c00lkidd spam"
TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.TextSize = 14.000
TextButton_15.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("88246846739592")
end)
TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_16.BorderSizePixel = 3
TextButton_16.Position = UDim2.new(0.179611653, 0, 0.518228948, 0)
TextButton_16.Size = UDim2.new(0, 144, 0, 40)
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.Text = "Sparkles map"
TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.TextSize = 14.000
TextButton_16.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddSparkles(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Sparkles"
}
}
}
_(args)
end
function SparklesParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddSparkles(v)
end)
end
end
SparklesParts()
end)
TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_17.BorderSizePixel = 3
TextButton_17.Position = UDim2.new(0, 0, 0.518228948, 0)
TextButton_17.Size = UDim2.new(0, 144, 0, 40)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "Disco fog"
TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.TextSize = 14.000
TextButton_17.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";fogend 250 ;disco")
end)
TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_18.BorderSizePixel = 3
TextButton_18.Position = UDim2.new(0, 0, 0.576794088, 0)
TextButton_18.Size = UDim2.new(0, 144, 0, 40)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "void Screen all"
TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.TextSize = 14.000
TextButton_18.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";countdown2 inf")
end)
TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_19.BorderSizePixel = 3
TextButton_19.Position = UDim2.new(0.179611653, 0, 0.576794088, 0)
TextButton_19.Size = UDim2.new(0, 144, 0, 40)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "Hint inf"
TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.TextSize = 14.000
TextButton_19.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";countdown inf")
end)
TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_20.BorderSizePixel = 3
TextButton_20.Position = UDim2.new(0.179611653, 0, 0.635359228, 0)
TextButton_20.Size = UDim2.new(0, 144, 0, 40)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "DESTROYY?!?!1"
TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.TextSize = 14.000
TextButton_20.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";loadmap")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";blur all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";titler all WWWWWWWWWWWWWWW")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";loopwarp all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";logs all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Alert all dffdsserfewrcrehvaecagfe")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar2 all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";ranks all")
end)
TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_21.BorderSizePixel = 3
TextButton_21.Position = UDim2.new(0, 0, 0.635359228, 0)
TextButton_21.Size = UDim2.new(0, 144, 0, 40)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "CK hint"
TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.TextSize = 14.000
TextButton_21.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";ServerHint join Coikax team today!")
end)
Frame_4.Parent = Frame
Frame_4.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(0.358009696, 0, 0.0497803576, 0)
Frame_4.Size = UDim2.new(0, -3, 0, 439)
TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_22.BorderSizePixel = 3
TextButton_22.Position = UDim2.new(0.358009696, 0, 0.168302163, 0)
TextButton_22.Size = UDim2.new(0, 144, 0, 40)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "Prison Life Admin"
TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.TextSize = 14.000
TextButton_22.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Prison-Life-Prizz-admin-19708"))()
end)
TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_23.BorderSizePixel = 3
TextButton_23.Position = UDim2.new(0.358009696, 0, 0.226867318, 0)
TextButton_23.Size = UDim2.new(0, 144, 0, 40)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "Super ring parts v3"
TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.TextSize = 14.000
TextButton_23.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/T7vASS1A"))()
end)
TextButton_24.Parent = Frame
TextButton_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_24.BorderSizePixel = 3
TextButton_24.Position = UDim2.new(0.358009696, 0, 0.285432458, 0)
TextButton_24.Size = UDim2.new(0, 144, 0, 40)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "Command Bar (S)"
TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.TextSize = 14.000
TextButton_24.MouseButton1Down:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
screenGui.ResetOnSpawn = false
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.3, 0, 0.5, 0)
frame.Position = UDim2.new(0.35, 0, 0.25, 0)
frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
frame.BorderColor3 = Color3.fromRGB(0, 255, 0)
frame.Parent = screenGui
frame.Active = true
frame.Draggable = true
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 0.2, 0)
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.Text = "projectcmdbar v1"
textLabel.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
textLabel.BorderColor3 = Color3.fromRGB(0, 255, 0)
textLabel.Parent = frame
-- Button 1
local textBox = Instance.new("TextBox")
textBox.Size = UDim2.new(0.9, 0, 0.4,0, 0)
textBox.Position = UDim2.new(0.05, 0, 0.27, 0)
textBox.TextColor3 = Color3.fromRGB(255, 255, 255)
textBox.Text = ""
textBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
textBox.BorderColor3 = Color3.fromRGB(0, 255, 0)
textBox.Parent = frame
textBox.ClearTextOnFocus = false
-- Bottom Button 1
local bottomButton1 = Instance.new("TextButton")
bottomButton1.Size = UDim2.new(0.45, 0, 0.1, 0)
bottomButton1.Position = UDim2.new(0.05, 0, 0.8, 0)
bottomButton1.TextColor3 = Color3.fromRGB(255, 255, 255)
bottomButton1.Text = "Execute"
bottomButton1.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
bottomButton1.BorderColor3 = Color3.fromRGB(0, 255, 0)
bottomButton1.Parent = frame
-- Bottom Button 2
local bottomButton2 = Instance.new("TextButton")
bottomButton2.Size = UDim2.new(0.45, 0, 0.1, 0)
bottomButton2.Position = UDim2.new(0.5, 0, 0.8, 0)
bottomButton2.TextColor3 = Color3.fromRGB(255, 255, 255)
bottomButton2.Text = "Clear"
bottomButton2.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
bottomButton2.BorderColor3 = Color3.fromRGB(0, 255, 0)
bottomButton2.Parent = frame
-- Funcao para limpar o conteudo do TextBox
local function clr()
textBox.Text = ""
end
-- Funcao para executar o conteudo do TextBox
local function exe()
local args = {
[1] = textBox.Text
}
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(unpack(args))
end
bottomButton2.MouseButton1Down:Connect(clr)
bottomButton1.MouseButton1Down:Connect(exe)
-- // hello
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end)
TextButton_25.Parent = Frame
TextButton_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_25.BorderSizePixel = 3
TextButton_25.Position = UDim2.new(0.358009696, 0, 0.109737009, 0)
TextButton_25.Size = UDim2.new(0, 144, 0, 40)
TextButton_25.Font = Enum.Font.SourceSans
TextButton_25.Text = "Nameless admin"
TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_25.TextSize = 14.000
TextButton_25.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FD2Team/Nameless-Admin-No-Byfron-Kick/main/Source",true))()
end)
TextButton_26.Parent = Frame
TextButton_26.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_26.BorderSizePixel = 3
TextButton_26.Position = UDim2.new(0.537621439, 0, 0.109737009, 0)
TextButton_26.Size = UDim2.new(0, 144, 0, 40)
TextButton_26.Font = Enum.Font.SourceSans
TextButton_26.Text = "Infinity Yield"
TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_26.TextSize = 14.000
TextButton_26.MouseButton1Down:Connect(function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
TextButton_27.Parent = Frame
TextButton_27.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_27.BorderSizePixel = 3
TextButton_27.Position = UDim2.new(0.537621439, 0, 0.168302163, 0)
TextButton_27.Size = UDim2.new(0, 144, 0, 40)
TextButton_27.Font = Enum.Font.SourceSans
TextButton_27.Text = "Comet Admin"
TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_27.TextSize = 14.000
TextButton_27.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Comet-6769"))()
end)
TextButton_28.Parent = Frame
TextButton_28.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_28.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_28.BorderSizePixel = 3
TextButton_28.Position = UDim2.new(0.537621439, 0, 0.226867318, 0)
TextButton_28.Size = UDim2.new(0, 144, 0, 40)
TextButton_28.Font = Enum.Font.SourceSans
TextButton_28.Text = "Anim skybox"
TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_28.TextSize = 14.000
TextButton_28.MouseButton1Down:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/wimpo-guy/THE-PROJECT/refs/heads/main/f3x%20gui",true))()
end)
TextButton_29.Parent = Frame
TextButton_29.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_29.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_29.BorderSizePixel = 3
TextButton_29.Position = UDim2.new(0.537621439, 0, 0.285432458, 0)
TextButton_29.Size = UDim2.new(0, 144, 0, 40)
TextButton_29.Font = Enum.Font.SourceSans
TextButton_29.Text = "Command Bar (A)"
TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_29.TextSize = 14.000
TextButton_29.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar2")
end)
TextButton_30.Parent = Frame
TextButton_30.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_30.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_30.BorderSizePixel = 3
TextButton_30.Position = UDim2.new(0.537621439, 0, 0.342533499, 0)
TextButton_30.Size = UDim2.new(0, 144, 0, 40)
TextButton_30.Font = Enum.Font.SourceSans
TextButton_30.Text = "blue2spooky gui 1"
TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_30.TextSize = 14.000
TextButton_30.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/4v4HrSU6"))()
end)
TextButton_31.Parent = Frame
TextButton_31.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_31.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_31.BorderSizePixel = 3
TextButton_31.Position = UDim2.new(0.358009636, 0, 0.408419281, 0)
TextButton_31.Size = UDim2.new(0, 290, 0, 40)
TextButton_31.Font = Enum.Font.SourceSans
TextButton_31.Text = "Blue2Spooky gui 2"
TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_31.TextSize = 14.000
TextButton_31.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/FeHTbHdx"))()
end)
TextButton_32.Parent = Frame
TextButton_32.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_32.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_32.BorderSizePixel = 3
TextButton_32.Position = UDim2.new(0.358009696, 0, 0.342533499, 0)
TextButton_32.Size = UDim2.new(0, 144, 0, 40)
TextButton_32.Font = Enum.Font.SourceSans
TextButton_32.Text = "c00lgui by Hyperion"
TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_32.TextSize = 14.000
TextButton_32.MouseButton1Down:Connect(function()
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local TextButton = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local TextLabel_2 = Instance.new("TextLabel")
local Frame_3 = Instance.new("Frame")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local Frame_4 = Instance.new("Frame")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
local TextButton_25 = Instance.new("TextButton")
local TextButton_26 = Instance.new("TextButton")
local TextButton_27 = Instance.new("TextButton")
local TextButton_28 = Instance.new("TextButton")
local TextButton_29 = Instance.new("TextButton")
local TextButton_30 = Instance.new("TextButton")
local TextButton_31 = Instance.new("TextButton")
local TextButton_32 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local Frame_5 = Instance.new("Frame")
local TextLabel_4 = Instance.new("TextLabel")
local TextButton_33 = Instance.new("TextButton")
local TextButton_34 = Instance.new("TextButton")
local TextButton_35 = Instance.new("TextButton")
local TextLabel_5 = Instance.new("TextLabel")
local TextLabel_6 = Instance.new("TextLabel")
local TextButton_36 = Instance.new("TextButton")
local TextButton_37 = Instance.new("TextButton")
local TextButton_38 = Instance.new("TextButton")
local TextButton_39 = Instance.new("TextButton")
local TextButton_40 = Instance.new("TextButton")
local TextButton_41 = Instance.new("TextButton")
local TextButton_42 = Instance.new("TextButton")
local TextButton_43 = Instance.new("TextButton")
local TextButton_44 = Instance.new("TextButton")
local TextButton_45 = Instance.new("TextButton")
local TextButton_46 = Instance.new("TextButton")
local TextButton_47 = Instance.new("TextButton")
local TextButton_48 = Instance.new("TextButton")
local TextButton_49 = Instance.new("TextButton")
local TextButton_50 = Instance.new("TextButton")
local TextButton_51 = Instance.new("TextButton")
local TextButton_52 = Instance.new("TextButton")
local TextButton_53 = Instance.new("TextButton")
local TextButton_54 = Instance.new("TextButton")
local TextButton_55 = Instance.new("TextButton")
local TextLabel_7 = Instance.new("TextLabel")
local TextLabel_8 = Instance.new("TextLabel")
local TextButton_56 = Instance.new("TextButton")
local TextButton_57 = Instance.new("TextButton")
local TextButton_58 = Instance.new("TextButton")
local TextButton_59 = Instance.new("TextButton")
local TextButton_60 = Instance.new("TextButton")
local TextButton_61 = Instance.new("TextButton")
local TextButton_62 = Instance.new("TextButton")
local TextButton_63 = Instance.new("TextButton")
local TextButton_64 = Instance.new("TextButton")
local TextButton_65 = Instance.new("TextButton")
local TextLabel_9 = Instance.new("TextLabel")
local Frame_6 = Instance.new("Frame")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton.BorderSizePixel = 3
TextButton.Position = UDim2.new(0.00874125864, 0, 0.790556908, 0)
TextButton.Size = UDim2.new(0, 73, 0, 84)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "open/close"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000
TextButton.Active = true
TextButton.Draggable = true
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 4)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.104895107, 0, 0.013317191, 0)
Frame.Size = UDim2.new(0, 824, 0, 683)
Frame.Visible = false
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 824, 0, 26)
TextLabel.Font = Enum.Font.Arial
TextLabel.Text = "c00lgui by team c00lkidd revival"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 24.000
TextLabel.TextWrapped = true
Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0, 0, 0.0380673483, 0)
Frame_2.Size = UDim2.new(0, 824, 0, 4)
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_2.BorderSizePixel = 3
TextLabel_2.Position = UDim2.new(0, 0, 0.043923866, 0)
TextLabel_2.Size = UDim2.new(0, 292, 0, 45)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "Server Destruction"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextSize = 27.000
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(0.178398058, 0, 0.109809645, 0)
Frame_3.Size = UDim2.new(0, -3, 0, 398)
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_2.BorderSizePixel = 3
TextButton_2.Position = UDim2.new(-9.25897403e-09, 0, 0.109737009, 0)
TextButton_2.Size = UDim2.new(0, 144, 0, 40)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Btools"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 14.000
TextButton_2.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";btools")
end)
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_3.BorderSizePixel = 3
TextButton_3.Position = UDim2.new(0.179611653, 0, 0.109737009, 0)
TextButton_3.Size = UDim2.new(0, 144, 0, 40)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Decal spam"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 14.000
TextButton_3.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("81249587601716")
end)
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_4.BorderSizePixel = 3
TextButton_4.Position = UDim2.new(0.179611653, 0, 0.168302163, 0)
TextButton_4.Size = UDim2.new(0, 144, 0, 40)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Set Skybox"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextSize = 14.000
TextButton_4.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(6000,6000,6000))
SetLocked(v,true)
end
end
end
Sky("108333661981754")
end)
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_5.BorderSizePixel = 3
TextButton_5.Position = UDim2.new(0, 0, 0.168302163, 0)
TextButton_5.Size = UDim2.new(0, 144, 0, 40)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "CK logo Spam"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextSize = 14.000
TextButton_5.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("135245182381101")
end)
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_6.BorderSizePixel = 3
TextButton_6.Position = UDim2.new(0.179611653, 0, 0.226867318, 0)
TextButton_6.Size = UDim2.new(0, 144, 0, 40)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "Rotate map"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextSize = 14.000
TextButton_6.MouseButton1Down:Connect(function()
while wait() do
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1)))
end)
end
end
end
randomise()
end
end)
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_7.BorderSizePixel = 3
TextButton_7.Position = UDim2.new(0, 0, 0.226867318, 0)
TextButton_7.Size = UDim2.new(0, 144, 0, 40)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Color Spam"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextSize = 14.000
TextButton_7.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
end)
end
end
end
while wait() do
spawn(function()
randomise()
end)
end
end)
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_8.BorderSizePixel = 3
TextButton_8.Position = UDim2.new(0.179611653, 0, 0.285432458, 0)
TextButton_8.Size = UDim2.new(0, 144, 0, 40)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "Create Baseplate"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextSize = 14.000
TextButton_8.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture"
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://139362484530623",
["StudsPerTileV"] = 10,
["StudsPerTileU"] = 10
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(100,12,100),CFrame.new(hrpx,hrpy-20,hrpz))
Color(v,Color3.fromRGB(121, 125, 127 ))
toptexturecreate(v)
toptextureadd(v)
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_9.BorderSizePixel = 3
TextButton_9.Position = UDim2.new(0, 0, 0.285432458, 0)
TextButton_9.Size = UDim2.new(0, 144, 0, 40)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "Disco"
TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.TextSize = 14.000
TextButton_9.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";time 150 ;disco")
end)
TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_10.BorderSizePixel = 3
TextButton_10.Position = UDim2.new(0.179611653, 0, 0.342533499, 0)
TextButton_10.Size = UDim2.new(0, 144, 0, 40)
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.Text = "Kill all"
TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.TextSize = 14.000
TextButton_10.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_11.BorderSizePixel = 3
TextButton_11.Position = UDim2.new(0, 0, 0.342533499, 0)
TextButton_11.Size = UDim2.new(0, 144, 0, 40)
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.Text = "UnAnchor"
TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.TextSize = 14.000
TextButton_11.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_12.BorderSizePixel = 3
TextButton_12.Position = UDim2.new(0.179611653, 0, 0.401098639, 0)
TextButton_12.Size = UDim2.new(0, 144, 0, 40)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "burn all"
TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.TextSize = 14.000
TextButton_12.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function Fire(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
AddFire(v)
end
end
DestroyPart(player.Character.Head)
end
for i,v in game.Players:GetPlayers() do
spawn(function()
pcall(function()
Fire(v)
end)
end)
end
end)
TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_13.BorderSizePixel = 3
TextButton_13.Position = UDim2.new(0, 0, 0.401098639, 0)
TextButton_13.Size = UDim2.new(0, 144, 0, 40)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "fling all"
TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.TextSize = 14.000
TextButton_13.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";fling all")
end)
TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_14.BorderSizePixel = 3
TextButton_14.Position = UDim2.new(0.179611653, 0, 0.459663808, 0)
TextButton_14.Size = UDim2.new(0, 144, 0, 40)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "Fire map"
TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.TextSize = 14.000
TextButton_14.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end)
TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_15.BorderSizePixel = 3
TextButton_15.Position = UDim2.new(0, 0, 0.459663808, 0)
TextButton_15.Size = UDim2.new(0, 144, 0, 40)
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.Text = "c00lkidd spam"
TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.TextSize = 14.000
TextButton_15.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("88246846739592")
end)
TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_16.BorderSizePixel = 3
TextButton_16.Position = UDim2.new(0.179611653, 0, 0.518228948, 0)
TextButton_16.Size = UDim2.new(0, 144, 0, 40)
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.Text = "Sparkles map"
TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.TextSize = 14.000
TextButton_16.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddSparkles(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Sparkles"
}
}
}
_(args)
end
function SparklesParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddSparkles(v)
end)
end
end
SparklesParts()
end)
TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_17.BorderSizePixel = 3
TextButton_17.Position = UDim2.new(0, 0, 0.518228948, 0)
TextButton_17.Size = UDim2.new(0, 144, 0, 40)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "Disco fog"
TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.TextSize = 14.000
TextButton_17.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";fogend 250 ;disco")
end)
TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_18.BorderSizePixel = 3
TextButton_18.Position = UDim2.new(0, 0, 0.576794088, 0)
TextButton_18.Size = UDim2.new(0, 144, 0, 40)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "void Screen all"
TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.TextSize = 14.000
TextButton_18.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";countdown2 inf")
end)
TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_19.BorderSizePixel = 3
TextButton_19.Position = UDim2.new(0.179611653, 0, 0.576794088, 0)
TextButton_19.Size = UDim2.new(0, 144, 0, 40)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "Hint inf"
TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.TextSize = 14.000
TextButton_19.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";countdown inf")
end)
TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_20.BorderSizePixel = 3
TextButton_20.Position = UDim2.new(0.179611653, 0, 0.635359228, 0)
TextButton_20.Size = UDim2.new(0, 144, 0, 40)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "DESTROYY?!?!1"
TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.TextSize = 14.000
TextButton_20.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";loadmap")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";blur all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";titler all WWWWWWWWWWWWWWW")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";loopwarp all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";logs all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Alert all dffdsserfewrcrehvaecagfe")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar2 all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar all")
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";ranks all")
end)
TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_21.BorderSizePixel = 3
TextButton_21.Position = UDim2.new(0, 0, 0.635359228, 0)
TextButton_21.Size = UDim2.new(0, 144, 0, 40)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "CK hint"
TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.TextSize = 14.000
TextButton_21.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";ServerHint join c00lkidd team today!")
end)
Frame_4.Parent = Frame
Frame_4.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(0.358009696, 0, 0.0497803576, 0)
Frame_4.Size = UDim2.new(0, -3, 0, 439)
TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_22.BorderSizePixel = 3
TextButton_22.Position = UDim2.new(0.358009696, 0, 0.168302163, 0)
TextButton_22.Size = UDim2.new(0, 144, 0, 40)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "Prison Life Admin"
TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.TextSize = 14.000
TextButton_22.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Prison-Life-Prizz-admin-19708"))()
end)
TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_23.BorderSizePixel = 3
TextButton_23.Position = UDim2.new(0.358009696, 0, 0.226867318, 0)
TextButton_23.Size = UDim2.new(0, 144, 0, 40)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "Super ring parts v3"
TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.TextSize = 14.000
TextButton_23.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/T7vASS1A"))()
end)
TextButton_24.Parent = Frame
TextButton_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_24.BorderSizePixel = 3
TextButton_24.Position = UDim2.new(0.358009696, 0, 0.285432458, 0)
TextButton_24.Size = UDim2.new(0, 144, 0, 40)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "Command Bar (S)"
TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.TextSize = 14.000
TextButton_24.MouseButton1Down:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
screenGui.ResetOnSpawn = false
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.3, 0, 0.5, 0)
frame.Position = UDim2.new(0.35, 0, 0.25, 0)
frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
frame.BorderColor3 = Color3.fromRGB(0, 255, 0)
frame.Parent = screenGui
frame.Active = true
frame.Draggable = true
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 0.2, 0)
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.Text = "projectcmdbar v1"
textLabel.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
textLabel.BorderColor3 = Color3.fromRGB(0, 255, 0)
textLabel.Parent = frame
-- Button 1
local textBox = Instance.new("TextBox")
textBox.Size = UDim2.new(0.9, 0, 0.4,0, 0)
textBox.Position = UDim2.new(0.05, 0, 0.27, 0)
textBox.TextColor3 = Color3.fromRGB(255, 255, 255)
textBox.Text = ""
textBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
textBox.BorderColor3 = Color3.fromRGB(0, 255, 0)
textBox.Parent = frame
textBox.ClearTextOnFocus = false
-- Bottom Button 1
local bottomButton1 = Instance.new("TextButton")
bottomButton1.Size = UDim2.new(0.45, 0, 0.1, 0)
bottomButton1.Position = UDim2.new(0.05, 0, 0.8, 0)
bottomButton1.TextColor3 = Color3.fromRGB(255, 255, 255)
bottomButton1.Text = "Execute"
bottomButton1.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
bottomButton1.BorderColor3 = Color3.fromRGB(0, 255, 0)
bottomButton1.Parent = frame
-- Bottom Button 2
local bottomButton2 = Instance.new("TextButton")
bottomButton2.Size = UDim2.new(0.45, 0, 0.1, 0)
bottomButton2.Position = UDim2.new(0.5, 0, 0.8, 0)
bottomButton2.TextColor3 = Color3.fromRGB(255, 255, 255)
bottomButton2.Text = "Clear"
bottomButton2.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
bottomButton2.BorderColor3 = Color3.fromRGB(0, 255, 0)
bottomButton2.Parent = frame
-- Funcao para limpar o conteudo do TextBox
local function clr()
textBox.Text = ""
end
-- Funcao para executar o conteudo do TextBox
local function exe()
local args = {
[1] = textBox.Text
}
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(unpack(args))
end
bottomButton2.MouseButton1Down:Connect(clr)
bottomButton1.MouseButton1Down:Connect(exe)
-- // hello
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end)
TextButton_25.Parent = Frame
TextButton_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_25.BorderSizePixel = 3
TextButton_25.Position = UDim2.new(0.358009696, 0, 0.109737009, 0)
TextButton_25.Size = UDim2.new(0, 144, 0, 40)
TextButton_25.Font = Enum.Font.SourceSans
TextButton_25.Text = "Nameless admin"
TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_25.TextSize = 14.000
TextButton_25.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FD2Team/Nameless-Admin-No-Byfron-Kick/main/Source",true))()
end)
TextButton_26.Parent = Frame
TextButton_26.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_26.BorderSizePixel = 3
TextButton_26.Position = UDim2.new(0.537621439, 0, 0.109737009, 0)
TextButton_26.Size = UDim2.new(0, 144, 0, 40)
TextButton_26.Font = Enum.Font.SourceSans
TextButton_26.Text = "Infinity Yield"
TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_26.TextSize = 14.000
TextButton_26.MouseButton1Down:Connect(function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
TextButton_27.Parent = Frame
TextButton_27.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_27.BorderSizePixel = 3
TextButton_27.Position = UDim2.new(0.537621439, 0, 0.168302163, 0)
TextButton_27.Size = UDim2.new(0, 144, 0, 40)
TextButton_27.Font = Enum.Font.SourceSans
TextButton_27.Text = "Comet Admin"
TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_27.TextSize = 14.000
TextButton_27.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Comet-6769"))()
end)
TextButton_28.Parent = Frame
TextButton_28.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_28.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_28.BorderSizePixel = 3
TextButton_28.Position = UDim2.new(0.537621439, 0, 0.226867318, 0)
TextButton_28.Size = UDim2.new(0, 144, 0, 40)
TextButton_28.Font = Enum.Font.SourceSans
TextButton_28.Text = "Anim skybox"
TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_28.TextSize = 14.000
TextButton_28.MouseButton1Down:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/wimpo-guy/THE-PROJECT/refs/heads/main/f3x%20gui",true))()
end)
TextButton_29.Parent = Frame
TextButton_29.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_29.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_29.BorderSizePixel = 3
TextButton_29.Position = UDim2.new(0.537621439, 0, 0.285432458, 0)
TextButton_29.Size = UDim2.new(0, 144, 0, 40)
TextButton_29.Font = Enum.Font.SourceSans
TextButton_29.Text = "Command Bar (A)"
TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_29.TextSize = 14.000
TextButton_29.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar2")
end)
TextButton_30.Parent = Frame
TextButton_30.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_30.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_30.BorderSizePixel = 3
TextButton_30.Position = UDim2.new(0.537621439, 0, 0.342533499, 0)
TextButton_30.Size = UDim2.new(0, 144, 0, 40)
TextButton_30.Font = Enum.Font.SourceSans
TextButton_30.Text = "blue2spooky gui 1"
TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_30.TextSize = 14.000
TextButton_30.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/4v4HrSU6"))()
end)
TextButton_31.Parent = Frame
TextButton_31.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_31.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_31.BorderSizePixel = 3
TextButton_31.Position = UDim2.new(0.358009636, 0, 0.408419281, 0)
TextButton_31.Size = UDim2.new(0, 290, 0, 40)
TextButton_31.Font = Enum.Font.SourceSans
TextButton_31.Text = "Blue2Spooky gui 2"
TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_31.TextSize = 14.000
TextButton_31.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/FeHTbHdx"))()
end)
TextButton_32.Parent = Frame
TextButton_32.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_32.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_32.BorderSizePixel = 3
TextButton_32.Position = UDim2.new(0.358009696, 0, 0.342533499, 0)
TextButton_32.Size = UDim2.new(0, 144, 0, 40)
TextButton_32.Font = Enum.Font.SourceSans
TextButton_32.Text = "c00lgui by Hyperion"
TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_32.TextSize = 14.000
TextButton_32.MouseButton1Down:Connect(function()
loadstring(game:GetObjects("rbxassetid://16738300563")[1].Source)()
end)
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_3.BorderSizePixel = 3
TextLabel_3.Position = UDim2.new(0.358009696, 0, 0.043923866, 0)
TextLabel_3.Size = UDim2.new(0, 292, 0, 41)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "Script Hub"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextSize = 27.000
Frame_5.Parent = Frame
Frame_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
Frame_5.BorderSizePixel = 3
Frame_5.Position = UDim2.new(0.00728155347, 0, 0.710102499, 0)
Frame_5.Size = UDim2.new(0, 286, 0, 191)
TextLabel_4.Parent = Frame_5
TextLabel_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextLabel_4.BorderSizePixel = 3
TextLabel_4.Size = UDim2.new(0, 286, 0, 36)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "Bypass"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.TextSize = 27.000
TextButton_33.Parent = Frame_5
TextButton_33.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_33.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_33.BorderSizePixel = 3
TextButton_33.Position = UDim2.new(0.0244755242, 0, 0.246073306, 0)
TextButton_33.Size = UDim2.new(0, 272, 0, 37)
TextButton_33.Font = Enum.Font.SourceSans
TextButton_33.Text = "Save Map"
TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_33.TextSize = 14.000
TextButton_33.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";savemap")
end)
TextButton_34.Parent = Frame_5
TextButton_34.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_34.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_34.BorderSizePixel = 3
TextButton_34.Position = UDim2.new(0.0244755242, 0, 0.74345547, 0)
TextButton_34.Size = UDim2.new(0, 272, 0, 42)
TextButton_34.Font = Enum.Font.SourceSans
TextButton_34.Text = "Get Admin"
TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_34.TextSize = 14.000
TextButton_34.MouseButton1Down:Connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.archival.pad.admingiver.CFrame
end)
TextButton_35.Parent = Frame_5
TextButton_35.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_35.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_35.BorderSizePixel = 3
TextButton_35.Position = UDim2.new(0.0244755242, 0, 0.492146611, 0)
TextButton_35.Size = UDim2.new(0, 272, 0, 37)
TextButton_35.Font = Enum.Font.SourceSans
TextButton_35.Text = "Load Map"
TextButton_35.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_35.TextSize = 14.000
TextButton_35.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Loadmap")
end)
TextLabel_5.Parent = Frame_5
TextLabel_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_5.BorderSizePixel = 3
TextLabel_5.Position = UDim2.new(2.02709794, 0, -0.448311538, 0)
TextLabel_5.Size = UDim2.new(0, 238, 0, 41)
TextLabel_5.Font = Enum.Font.SourceSans
TextLabel_5.Text = "Ruine"
TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.TextSize = 27.000
TextLabel_6.Parent = Frame_5
TextLabel_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_6.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_6.BorderSizePixel = 3
TextLabel_6.Position = UDim2.new(2.02933836, 0, 0.682667673, 0)
TextLabel_6.Size = UDim2.new(0, 237, 0, 67)
TextLabel_6.Font = Enum.Font.SourceSans
TextLabel_6.Text = "C00LGUI MADE BY C00LKIDD TEAM & MAT3L0RD/1NG3L"
TextLabel_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 27.000
TextLabel_6.TextWrapped = true
TextButton_36.Parent = Frame
TextButton_36.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_36.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_36.BorderSizePixel = 3
TextButton_36.Position = UDim2.new(0.358009666, 0, 0.897032917, 0)
TextButton_36.Size = UDim2.new(0, 143, 0, 69)
TextButton_36.Font = Enum.Font.SourceSans
TextButton_36.Text = "1x1x1x1"
TextButton_36.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_36.TextSize = 14.000
TextButton_36.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 8680587619 ;volume inf ;pitch 0.9")
end)
TextButton_37.Parent = Frame
TextButton_37.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_37.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_37.BorderSizePixel = 3
TextButton_37.Position = UDim2.new(0.358009607, 0, 0.621196091, 0)
TextButton_37.Size = UDim2.new(0, 143, 0, 63)
TextButton_37.Font = Enum.Font.SourceSans
TextButton_37.Text = "FACE OFF"
TextButton_37.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_37.TextSize = 14.000
TextButton_37.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 7795812961 ;volume inf")
end)
TextButton_38.Parent = Frame
TextButton_38.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_38.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_38.BorderSizePixel = 3
TextButton_38.Position = UDim2.new(0.358009666, 0, 0.713914454, 0)
TextButton_38.Size = UDim2.new(0, 143, 0, 63)
TextButton_38.Font = Enum.Font.SourceSans
TextButton_38.Text = "electro spook 2"
TextButton_38.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_38.TextSize = 14.000
TextButton_38.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 95156028272944 ;volume 2 ;pitch 0.21")
end)
TextButton_39.Parent = Frame
TextButton_39.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_39.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_39.BorderSizePixel = 3
TextButton_39.Position = UDim2.new(0.358009666, 0, 0.806632578, 0)
TextButton_39.Size = UDim2.new(0, 143, 0, 63)
TextButton_39.Font = Enum.Font.SourceSans
TextButton_39.Text = "wonga"
TextButton_39.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_39.TextSize = 14.000
TextButton_39.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 100792696468630 ;volume 1.5 ;pitch 0.15")
end)
TextButton_40.Parent = Frame
TextButton_40.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_40.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_40.BorderSizePixel = 3
TextButton_40.Position = UDim2.new(0.538174093, 0, 0.621196091, 0)
TextButton_40.Size = UDim2.new(0, 143, 0, 63)
TextButton_40.Font = Enum.Font.SourceSans
TextButton_40.Text = "g00byd0lan"
TextButton_40.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_40.TextSize = 14.000
TextButton_40.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 1847661821 ;volume inf")
end)
TextButton_41.Parent = Frame
TextButton_41.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_41.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_41.BorderSizePixel = 3
TextButton_41.Position = UDim2.new(0.538174093, 0, 0.528477907, 0)
TextButton_41.Size = UDim2.new(0, 143, 0, 63)
TextButton_41.Font = Enum.Font.SourceSans
TextButton_41.Text = "BA PO PE"
TextButton_41.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_41.TextSize = 14.000
TextButton_41.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 3653130528 ;volume inf")
end)
TextButton_42.Parent = Frame
TextButton_42.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_42.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_42.BorderSizePixel = 3
TextButton_42.Position = UDim2.new(0.358009666, 0, 0.528477907, 0)
TextButton_42.Size = UDim2.new(0, 143, 0, 63)
TextButton_42.Font = Enum.Font.SourceSans
TextButton_42.Text = "Electr0 sp00k"
TextButton_42.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_42.TextSize = 14.000
TextButton_42.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 104181508980428 ;volume 1.5 ;pitch 0.19")
end)
TextButton_43.Parent = Frame
TextButton_43.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_43.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_43.BorderSizePixel = 3
TextButton_43.Position = UDim2.new(0.538174093, 0, 0.713914454, 0)
TextButton_43.Size = UDim2.new(0, 143, 0, 63)
TextButton_43.Font = Enum.Font.SourceSans
TextButton_43.Text = "JumpStyle"
TextButton_43.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_43.TextSize = 14.000
TextButton_43.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 0.7771")
end)
TextButton_44.Parent = Frame
TextButton_44.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_44.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_44.BorderSizePixel = 3
TextButton_44.Position = UDim2.new(0.538174093, 0, 0.806632578, 0)
TextButton_44.Size = UDim2.new(0, 143, 0, 63)
TextButton_44.Font = Enum.Font.SourceSans
TextButton_44.Text = "Short Phonk"
TextButton_44.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_44.TextSize = 14.000
TextButton_44.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 5356466111 ;volume inf")
end)
TextButton_45.Parent = Frame
TextButton_45.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_45.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_45.BorderSizePixel = 3
TextButton_45.Position = UDim2.new(0.538174093, 0, 0.897032917, 0)
TextButton_45.Size = UDim2.new(0, 143, 0, 69)
TextButton_45.Font = Enum.Font.SourceSans
TextButton_45.Text = "Stop all Songs"
TextButton_45.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_45.TextSize = 14.000
TextButton_45.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unmusic")
end)
TextButton_46.Parent = Frame
TextButton_46.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_46.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_46.BorderSizePixel = 3
TextButton_46.Position = UDim2.new(0.71237874, 0, 0.168297455, 0)
TextButton_46.Size = UDim2.new(0, 115, 0, 39)
TextButton_46.Font = Enum.Font.SourceSans
TextButton_46.Text = "Shine"
TextButton_46.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_46.TextSize = 14.000
TextButton_46.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";shine me")
end)
TextButton_47.Parent = Frame
TextButton_47.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_47.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_47.BorderSizePixel = 3
TextButton_47.Position = UDim2.new(0.71237874, 0, 0.22685793, 0)
TextButton_47.Size = UDim2.new(0, 115, 0, 39)
TextButton_47.Font = Enum.Font.SourceSans
TextButton_47.Text = "Invisible"
TextButton_47.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_47.TextSize = 14.000
TextButton_47.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";invis me")
end)
TextButton_48.Parent = Frame
TextButton_48.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_48.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_48.BorderSizePixel = 3
TextButton_48.Position = UDim2.new(0.71237874, 0, 0.285418451, 0)
TextButton_48.Size = UDim2.new(0, 115, 0, 39)
TextButton_48.Font = Enum.Font.SourceSans
TextButton_48.Text = "Billboard"
TextButton_48.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_48.TextSize = 14.000
TextButton_48.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";titler me c00lkidd")
end)
TextButton_49.Parent = Frame
TextButton_49.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_49.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_49.BorderSizePixel = 3
TextButton_49.Position = UDim2.new(0.858780503, 0, 0.168297455, 0)
TextButton_49.Size = UDim2.new(0, 115, 0, 39)
TextButton_49.Font = Enum.Font.SourceSans
TextButton_49.Text = "Ghost"
TextButton_49.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_49.TextSize = 14.000
TextButton_49.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Ghost me")
end)
TextButton_50.Parent = Frame
TextButton_50.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_50.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_50.BorderSizePixel = 3
TextButton_50.Position = UDim2.new(0.858780503, 0, 0.109736986, 0)
TextButton_50.Size = UDim2.new(0, 115, 0, 39)
TextButton_50.Font = Enum.Font.SourceSans
TextButton_50.Text = "Clone Head"
TextButton_50.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_50.TextSize = 14.000
TextButton_50.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function ClonePart(part)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = workspace
}
_(args)
end
function clonehead(player)
char = player.Character
ClonePart(char.Head)
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
pcall(function()
clonehead(v)
end)
--end)
end
end)
TextButton_51.Parent = Frame
TextButton_51.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_51.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_51.BorderSizePixel = 3
TextButton_51.Position = UDim2.new(0.71237874, 0, 0.109736986, 0)
TextButton_51.Size = UDim2.new(0, 115, 0, 39)
TextButton_51.Font = Enum.Font.SourceSans
TextButton_51.Text = "Set WalkSpeed"
TextButton_51.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_51.TextSize = 14.000
TextButton_51.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";speed me 76")
end)
TextButton_52.Parent = Frame
TextButton_52.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_52.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_52.BorderSizePixel = 3
TextButton_52.Position = UDim2.new(0.858780503, 0, 0.22685793, 0)
TextButton_52.Size = UDim2.new(0, 115, 0, 39)
TextButton_52.Font = Enum.Font.SourceSans
TextButton_52.Text = "fly"
TextButton_52.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_52.TextSize = 14.000
TextButton_52.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";noclip")
end)
TextButton_53.Parent = Frame
TextButton_53.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_53.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_53.BorderSizePixel = 3
TextButton_53.Position = UDim2.new(0.858780503, 0, 0.285418451, 0)
TextButton_53.Size = UDim2.new(0, 115, 0, 39)
TextButton_53.Font = Enum.Font.SourceSans
TextButton_53.Text = "Name"
TextButton_53.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_53.TextSize = 14.000
TextButton_53.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Name me c00lkidd")
end)
TextButton_54.Parent = Frame
TextButton_54.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_54.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_54.BorderSizePixel = 3
TextButton_54.Position = UDim2.new(0.858780503, 0, 0.342514902, 0)
TextButton_54.Size = UDim2.new(0, 115, 0, 39)
TextButton_54.Font = Enum.Font.SourceSans
TextButton_54.Text = "Punish All"
TextButton_54.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_54.TextSize = 14.000
TextButton_54.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";punish all")
end)
TextButton_55.Parent = Frame
TextButton_55.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_55.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_55.BorderSizePixel = 3
TextButton_55.Position = UDim2.new(0.71237874, 0, 0.342514902, 0)
TextButton_55.Size = UDim2.new(0, 115, 0, 39)
TextButton_55.Font = Enum.Font.SourceSans
TextButton_55.Text = "God Mode"
TextButton_55.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_55.TextSize = 14.000
TextButton_55.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";god")
end)
TextLabel_7.Parent = Frame
TextLabel_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_7.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_7.BorderSizePixel = 3
TextLabel_7.Position = UDim2.new(0.712276578, 0, 0.043923866, 0)
TextLabel_7.Size = UDim2.new(0, 237, 0, 41)
TextLabel_7.Font = Enum.Font.SourceSans
TextLabel_7.Text = "Local Player"
TextLabel_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_7.TextSize = 27.000
TextLabel_8.Parent = Frame
TextLabel_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_8.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_8.BorderSizePixel = 3
TextLabel_8.Position = UDim2.new(0.712276578, 0, 0.407027811, 0)
TextLabel_8.Size = UDim2.new(0, 237, 0, 40)
TextLabel_8.Font = Enum.Font.SourceSans
TextLabel_8.Text = "Rain"
TextLabel_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_8.TextSize = 27.000
TextButton_56.Parent = Frame
TextButton_56.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_56.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_56.BorderSizePixel = 3
TextButton_56.Position = UDim2.new(0.713592291, 0, 0.466984451, 0)
TextButton_56.Size = UDim2.new(0, 115, 0, 39)
TextButton_56.Font = Enum.Font.SourceSans
TextButton_56.Text = "Duck Rain"
TextButton_56.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_56.TextSize = 14.000
TextButton_56.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-300,300)
randint2 = math.random(-300,300)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(30,30,30))
SetMesh(v,"10749878672")
SetTexture(v, "10749878886")
SetCollision(v,true)
else
end
end
end)
end
end)
TextButton_57.Parent = Frame
TextButton_57.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_57.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_57.BorderSizePixel = 3
TextButton_57.Position = UDim2.new(0.71359241, 0, 0.52846849, 0)
TextButton_57.Size = UDim2.new(0, 235, 0, 39)
TextButton_57.Font = Enum.Font.SourceSans
TextButton_57.Text = "Toad Rain"
TextButton_57.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_57.TextSize = 14.000
TextButton_57.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(8,8,8))
SetMesh(v,"5038530279")
SetTexture(v, "5038530309")
SetCollision(v,false)
else
end
end
end)
end
end)
TextButton_58.Parent = Frame
TextButton_58.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_58.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_58.BorderSizePixel = 3
TextButton_58.Position = UDim2.new(0.858780503, 0, 0.466984451, 0)
TextButton_58.Size = UDim2.new(0, 115, 0, 39)
TextButton_58.Font = Enum.Font.SourceSans
TextButton_58.Text = "Giant Duck Rain"
TextButton_58.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_58.TextSize = 14.000
TextButton_58.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-650,650)
randint2 = math.random(-650,650)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(200,200,200))
SetMesh(v,"10749878672")
SetTexture(v, "10749878886")
SetCollision(v,true)
else
end
end
end)
end
end)
TextButton_59.Parent = Frame
TextButton_59.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_59.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_59.BorderSizePixel = 3
TextButton_59.Position = UDim2.new(0.713592231, 0, 0.858953178, 0)
TextButton_59.Size = UDim2.new(0, 236, 0, 29)
TextButton_59.Font = Enum.Font.SourceSans
TextButton_59.Text = "Create Team"
TextButton_59.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_59.TextSize = 14.000
TextButton_59.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";CreateTeam red Team COIKAX")
end)
TextButton_60.Parent = Frame
TextButton_60.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_60.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_60.BorderSizePixel = 3
TextButton_60.Position = UDim2.new(0.859476626, 0, 0.787350297, 0)
TextButton_60.Size = UDim2.new(0, 115, 0, 48)
TextButton_60.Font = Enum.Font.SourceSans
TextButton_60.Text = "Tubers 93 tp"
TextButton_60.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_60.TextSize = 14.000
TextButton_60.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";place all 18379669222")
end)
TextButton_61.Parent = Frame
TextButton_61.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_61.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_61.BorderSizePixel = 3
TextButton_61.Position = UDim2.new(0.859476626, 0, 0.644144058, 0)
TextButton_61.Size = UDim2.new(0, 115, 0, 48)
TextButton_61.Font = Enum.Font.SourceSans
TextButton_61.Text = "unfly all"
TextButton_61.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_61.TextSize = 14.000
TextButton_61.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unfly all")
end)
TextButton_62.Parent = Frame
TextButton_62.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_62.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_62.BorderSizePixel = 3
TextButton_62.Position = UDim2.new(0.713592231, 0, 0.787350297, 0)
TextButton_62.Size = UDim2.new(0, 115, 0, 48)
TextButton_62.Font = Enum.Font.SourceSans
TextButton_62.Text = "NonAdmin all"
TextButton_62.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_62.TextSize = 14.000
TextButton_62.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";TempRank others NonAdmin")
end)
TextButton_63.Parent = Frame
TextButton_63.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_63.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_63.BorderSizePixel = 3
TextButton_63.Position = UDim2.new(0.713592231, 0, 0.7164675, 0)
TextButton_63.Size = UDim2.new(0, 115, 0, 48)
TextButton_63.Font = Enum.Font.SourceSans
TextButton_63.Text = "unblur"
TextButton_63.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_63.TextSize = 14.000
TextButton_63.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unblur")
end)
TextButton_64.Parent = Frame
TextButton_64.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_64.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_64.BorderSizePixel = 3
TextButton_64.Position = UDim2.new(0.859476626, 0, 0.715747118, 0)
TextButton_64.Size = UDim2.new(0, 115, 0, 48)
TextButton_64.Font = Enum.Font.SourceSans
TextButton_64.Text = "unjail"
TextButton_64.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_64.TextSize = 14.000
TextButton_64.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unjail")
end)
TextButton_65.Parent = Frame
TextButton_65.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_65.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_65.BorderSizePixel = 3
TextButton_65.Position = UDim2.new(0.713592231, 0, 0.644144058, 0)
TextButton_65.Size = UDim2.new(0, 115, 0, 48)
TextButton_65.Font = Enum.Font.SourceSans
TextButton_65.Text = "uncmdbar2 all"
TextButton_65.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_65.TextSize = 14.000
TextButton_65.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";uncmdbar2 others")
end)
TextLabel_9.Parent = Frame
TextLabel_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_9.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_9.BorderSizePixel = 3
TextLabel_9.Position = UDim2.new(0.357907861, 0, 0.462813646, 0)
TextLabel_9.Size = UDim2.new(0, 290, 0, 41)
TextLabel_9.Font = Enum.Font.SourceSans
TextLabel_9.Text = "Music"
TextLabel_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_9.TextSize = 27.000
Frame_6.Parent = Frame
Frame_6.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_6.BorderSizePixel = 0
Frame_6.Position = UDim2.new(0.713592231, 0, 0.144948751, 0)
Frame_6.Size = UDim2.new(0, -3, 0, 398)
-- Scripts:
local function MRVVQ_fake_script() -- ScreenGui.LocalScript
local script = Instance.new('LocalScript', ScreenGui)
local SGui = script.Parent
local Frame = SGui:WaitForChild("Frame")
local Button = SGui:WaitForChild("TextButton")
Button.MouseButton1Up:Connect(function()
Frame.Visible = not Frame.Visible
end)
end
coroutine.wrap(MRVVQ_fake_script)()
end)
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_3.BorderSizePixel = 3
TextLabel_3.Position = UDim2.new(0.358009696, 0, 0.043923866, 0)
TextLabel_3.Size = UDim2.new(0, 292, 0, 41)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "Script Hub"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextSize = 27.000
Frame_5.Parent = Frame
Frame_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
Frame_5.BorderSizePixel = 3
Frame_5.Position = UDim2.new(0.00728155347, 0, 0.710102499, 0)
Frame_5.Size = UDim2.new(0, 286, 0, 191)
TextLabel_4.Parent = Frame_5
TextLabel_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextLabel_4.BorderSizePixel = 3
TextLabel_4.Size = UDim2.new(0, 286, 0, 36)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "Bypass"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.TextSize = 27.000
TextButton_33.Parent = Frame_5
TextButton_33.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_33.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_33.BorderSizePixel = 3
TextButton_33.Position = UDim2.new(0.0244755242, 0, 0.246073306, 0)
TextButton_33.Size = UDim2.new(0, 272, 0, 37)
TextButton_33.Font = Enum.Font.SourceSans
TextButton_33.Text = "Save Map"
TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_33.TextSize = 14.000
TextButton_33.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";savemap")
end)
TextButton_34.Parent = Frame_5
TextButton_34.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_34.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_34.BorderSizePixel = 3
TextButton_34.Position = UDim2.new(0.0244755242, 0, 0.74345547, 0)
TextButton_34.Size = UDim2.new(0, 272, 0, 42)
TextButton_34.Font = Enum.Font.SourceSans
TextButton_34.Text = "Get Admin"
TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_34.TextSize = 14.000
TextButton_34.MouseButton1Down:Connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.archival.pad.admingiver.CFrame
end)
TextButton_35.Parent = Frame_5
TextButton_35.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_35.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_35.BorderSizePixel = 3
TextButton_35.Position = UDim2.new(0.0244755242, 0, 0.492146611, 0)
TextButton_35.Size = UDim2.new(0, 272, 0, 37)
TextButton_35.Font = Enum.Font.SourceSans
TextButton_35.Text = "Load Map"
TextButton_35.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_35.TextSize = 14.000
TextButton_35.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Loadmap")
end)
TextLabel_5.Parent = Frame_5
TextLabel_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_5.BorderSizePixel = 3
TextLabel_5.Position = UDim2.new(2.02709794, 0, -0.448311538, 0)
TextLabel_5.Size = UDim2.new(0, 238, 0, 41)
TextLabel_5.Font = Enum.Font.SourceSans
TextLabel_5.Text = "Ruine"
TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.TextSize = 27.000
TextLabel_6.Parent = Frame_5
TextLabel_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_6.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_6.BorderSizePixel = 3
TextLabel_6.Position = UDim2.new(2.02933836, 0, 0.682667673, 0)
TextLabel_6.Size = UDim2.new(0, 237, 0, 67)
TextLabel_6.Font = Enum.Font.SourceSans
TextLabel_6.Text = "C00LGUI MADE BY COIKAX & MAT3L0RD/1NG3L"
TextLabel_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 27.000
TextLabel_6.TextWrapped = true
TextButton_36.Parent = Frame
TextButton_36.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_36.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_36.BorderSizePixel = 3
TextButton_36.Position = UDim2.new(0.358009666, 0, 0.897032917, 0)
TextButton_36.Size = UDim2.new(0, 143, 0, 69)
TextButton_36.Font = Enum.Font.SourceSans
TextButton_36.Text = "1x1x1x1"
TextButton_36.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_36.TextSize = 14.000
TextButton_36.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 8680587619 ;volume inf ;pitch 0.9")
end)
TextButton_37.Parent = Frame
TextButton_37.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_37.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_37.BorderSizePixel = 3
TextButton_37.Position = UDim2.new(0.358009607, 0, 0.621196091, 0)
TextButton_37.Size = UDim2.new(0, 143, 0, 63)
TextButton_37.Font = Enum.Font.SourceSans
TextButton_37.Text = "FACE OFF"
TextButton_37.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_37.TextSize = 14.000
TextButton_37.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 7795812961 ;volume inf")
end)
TextButton_38.Parent = Frame
TextButton_38.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_38.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_38.BorderSizePixel = 3
TextButton_38.Position = UDim2.new(0.358009666, 0, 0.713914454, 0)
TextButton_38.Size = UDim2.new(0, 143, 0, 63)
TextButton_38.Font = Enum.Font.SourceSans
TextButton_38.Text = "electro spook 2"
TextButton_38.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_38.TextSize = 14.000
TextButton_38.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 95156028272944 ;volume 2 ;pitch 0.21")
end)
TextButton_39.Parent = Frame
TextButton_39.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_39.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_39.BorderSizePixel = 3
TextButton_39.Position = UDim2.new(0.358009666, 0, 0.806632578, 0)
TextButton_39.Size = UDim2.new(0, 143, 0, 63)
TextButton_39.Font = Enum.Font.SourceSans
TextButton_39.Text = "wonga"
TextButton_39.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_39.TextSize = 14.000
TextButton_39.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 100792696468630 ;volume 1.5 ;pitch 0.15")
end)
TextButton_40.Parent = Frame
TextButton_40.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_40.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_40.BorderSizePixel = 3
TextButton_40.Position = UDim2.new(0.538174093, 0, 0.621196091, 0)
TextButton_40.Size = UDim2.new(0, 143, 0, 63)
TextButton_40.Font = Enum.Font.SourceSans
TextButton_40.Text = "g00byd0lan"
TextButton_40.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_40.TextSize = 14.000
TextButton_40.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 1847661821 ;volume inf")
end)
TextButton_41.Parent = Frame
TextButton_41.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_41.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_41.BorderSizePixel = 3
TextButton_41.Position = UDim2.new(0.538174093, 0, 0.528477907, 0)
TextButton_41.Size = UDim2.new(0, 143, 0, 63)
TextButton_41.Font = Enum.Font.SourceSans
TextButton_41.Text = "BA PO PE"
TextButton_41.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_41.TextSize = 14.000
TextButton_41.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 3653130528 ;volume inf")
end)
TextButton_42.Parent = Frame
TextButton_42.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_42.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_42.BorderSizePixel = 3
TextButton_42.Position = UDim2.new(0.358009666, 0, 0.528477907, 0)
TextButton_42.Size = UDim2.new(0, 143, 0, 63)
TextButton_42.Font = Enum.Font.SourceSans
TextButton_42.Text = "Electr0 sp00k"
TextButton_42.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_42.TextSize = 14.000
TextButton_42.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 104181508980428 ;volume 1.5 ;pitch 0.19")
end)
TextButton_43.Parent = Frame
TextButton_43.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_43.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_43.BorderSizePixel = 3
TextButton_43.Position = UDim2.new(0.538174093, 0, 0.713914454, 0)
TextButton_43.Size = UDim2.new(0, 143, 0, 63)
TextButton_43.Font = Enum.Font.SourceSans
TextButton_43.Text = "JumpStyle"
TextButton_43.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_43.TextSize = 14.000
TextButton_43.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 0.7771")
end)
TextButton_44.Parent = Frame
TextButton_44.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_44.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_44.BorderSizePixel = 3
TextButton_44.Position = UDim2.new(0.538174093, 0, 0.806632578, 0)
TextButton_44.Size = UDim2.new(0, 143, 0, 63)
TextButton_44.Font = Enum.Font.SourceSans
TextButton_44.Text = "Short Phonk"
TextButton_44.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_44.TextSize = 14.000
TextButton_44.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 5356466111 ;volume inf")
end)
TextButton_45.Parent = Frame
TextButton_45.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_45.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_45.BorderSizePixel = 3
TextButton_45.Position = UDim2.new(0.538174093, 0, 0.897032917, 0)
TextButton_45.Size = UDim2.new(0, 143, 0, 69)
TextButton_45.Font = Enum.Font.SourceSans
TextButton_45.Text = "Stop all Songs"
TextButton_45.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_45.TextSize = 14.000
TextButton_45.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unmusic")
end)
TextButton_46.Parent = Frame
TextButton_46.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_46.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_46.BorderSizePixel = 3
TextButton_46.Position = UDim2.new(0.71237874, 0, 0.168297455, 0)
TextButton_46.Size = UDim2.new(0, 115, 0, 39)
TextButton_46.Font = Enum.Font.SourceSans
TextButton_46.Text = "r6"
TextButton_46.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_46.TextSize = 14.000
TextButton_46.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";r6 all")
end)
TextButton_47.Parent = Frame
TextButton_47.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_47.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_47.BorderSizePixel = 3
TextButton_47.Position = UDim2.new(0.71237874, 0, 0.22685793, 0)
TextButton_47.Size = UDim2.new(0, 115, 0, 39)
TextButton_47.Font = Enum.Font.SourceSans
TextButton_47.Text = "CHAR ALL COIKAX"
TextButton_47.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_47.TextSize = 14.000
TextButton_47.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";char all COIKAX")
end)
TextButton_48.Parent = Frame
TextButton_48.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_48.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_48.BorderSizePixel = 3
TextButton_48.Position = UDim2.new(0.71237874, 0, 0.285418451, 0)
TextButton_48.Size = UDim2.new(0, 115, 0, 39)
TextButton_48.Font = Enum.Font.SourceSans
TextButton_48.Text = "Billboard"
TextButton_48.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_48.TextSize = 14.000
TextButton_48.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";titleb me COIKAX")
end)
TextButton_49.Parent = Frame
TextButton_49.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_49.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_49.BorderSizePixel = 3
TextButton_49.Position = UDim2.new(0.858780503, 0, 0.168297455, 0)
TextButton_49.Size = UDim2.new(0, 115, 0, 39)
TextButton_49.Font = Enum.Font.SourceSans
TextButton_49.Text = "Ghost"
TextButton_49.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_49.TextSize = 14.000
TextButton_49.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Ghost me")
end)
TextButton_50.Parent = Frame
TextButton_50.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_50.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_50.BorderSizePixel = 3
TextButton_50.Position = UDim2.new(0.858780503, 0, 0.109736986, 0)
TextButton_50.Size = UDim2.new(0, 115, 0, 39)
TextButton_50.Font = Enum.Font.SourceSans
TextButton_50.Text = "Clone Head"
TextButton_50.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_50.TextSize = 14.000
TextButton_50.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function ClonePart(part)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = workspace
}
_(args)
end
function clonehead(player)
char = player.Character
ClonePart(char.Head)
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
pcall(function()
clonehead(v)
end)
--end)
end
end)
TextButton_51.Parent = Frame
TextButton_51.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_51.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_51.BorderSizePixel = 3
TextButton_51.Position = UDim2.new(0.71237874, 0, 0.109736986, 0)
TextButton_51.Size = UDim2.new(0, 115, 0, 39)
TextButton_51.Font = Enum.Font.SourceSans
TextButton_51.Text = "Set WalkSpeed"
TextButton_51.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_51.TextSize = 14.000
TextButton_51.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";speed me 76")
end)
TextButton_52.Parent = Frame
TextButton_52.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_52.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_52.BorderSizePixel = 3
TextButton_52.Position = UDim2.new(0.858780503, 0, 0.22685793, 0)
TextButton_52.Size = UDim2.new(0, 115, 0, 39)
TextButton_52.Font = Enum.Font.SourceSans
TextButton_52.Text = "fly"
TextButton_52.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_52.TextSize = 14.000
TextButton_52.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";noclip")
end)
TextButton_53.Parent = Frame
TextButton_53.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_53.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_53.BorderSizePixel = 3
TextButton_53.Position = UDim2.new(0.858780503, 0, 0.285418451, 0)
TextButton_53.Size = UDim2.new(0, 115, 0, 39)
TextButton_53.Font = Enum.Font.SourceSans
TextButton_53.Text = "Name"
TextButton_53.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_53.TextSize = 14.000
TextButton_53.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Name me COIKAX")
end)
TextButton_54.Parent = Frame
TextButton_54.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_54.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_54.BorderSizePixel = 3
TextButton_54.Position = UDim2.new(0.858780503, 0, 0.342514902, 0)
TextButton_54.Size = UDim2.new(0, 115, 0, 39)
TextButton_54.Font = Enum.Font.SourceSans
TextButton_54.Text = "Punish All"
TextButton_54.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_54.TextSize = 14.000
TextButton_54.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";punish all")
end)
TextButton_55.Parent = Frame
TextButton_55.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_55.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_55.BorderSizePixel = 3
TextButton_55.Position = UDim2.new(0.71237874, 0, 0.342514902, 0)
TextButton_55.Size = UDim2.new(0, 115, 0, 39)
TextButton_55.Font = Enum.Font.SourceSans
TextButton_55.Text = "God Mode"
TextButton_55.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_55.TextSize = 14.000
TextButton_55.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";god")
end)
TextLabel_7.Parent = Frame
TextLabel_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_7.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_7.BorderSizePixel = 3
TextLabel_7.Position = UDim2.new(0.712276578, 0, 0.043923866, 0)
TextLabel_7.Size = UDim2.new(0, 237, 0, 41)
TextLabel_7.Font = Enum.Font.SourceSans
TextLabel_7.Text = "Local Player"
TextLabel_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_7.TextSize = 27.000
TextLabel_8.Parent = Frame
TextLabel_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_8.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_8.BorderSizePixel = 3
TextLabel_8.Position = UDim2.new(0.712276578, 0, 0.407027811, 0)
TextLabel_8.Size = UDim2.new(0, 237, 0, 40)
TextLabel_8.Font = Enum.Font.SourceSans
TextLabel_8.Text = "Rain"
TextLabel_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_8.TextSize = 27.000
TextButton_56.Parent = Frame
TextButton_56.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_56.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_56.BorderSizePixel = 3
TextButton_56.Position = UDim2.new(0.713592291, 0, 0.466984451, 0)
TextButton_56.Size = UDim2.new(0, 115, 0, 39)
TextButton_56.Font = Enum.Font.SourceSans
TextButton_56.Text = "Duck Rain"
TextButton_56.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_56.TextSize = 14.000
TextButton_56.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-300,300)
randint2 = math.random(-300,300)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(30,30,30))
SetMesh(v,"10749878672")
SetTexture(v, "10749878886")
SetCollision(v,true)
else
end
end
end)
end
end)
TextButton_57.Parent = Frame
TextButton_57.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_57.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_57.BorderSizePixel = 3
TextButton_57.Position = UDim2.new(0.71359241, 0, 0.52846849, 0)
TextButton_57.Size = UDim2.new(0, 235, 0, 39)
TextButton_57.Font = Enum.Font.SourceSans
TextButton_57.Text = "Toad Rain"
TextButton_57.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_57.TextSize = 14.000
TextButton_57.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(8,8,8))
SetMesh(v,"5038530279")
SetTexture(v, "5038530309")
SetCollision(v,false)
else
end
end
end)
end
end)
TextButton_58.Parent = Frame
TextButton_58.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_58.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_58.BorderSizePixel = 3
TextButton_58.Position = UDim2.new(0.858780503, 0, 0.466984451, 0)
TextButton_58.Size = UDim2.new(0, 115, 0, 39)
TextButton_58.Font = Enum.Font.SourceSans
TextButton_58.Text = "Giant Duck Rain"
TextButton_58.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_58.TextSize = 14.000
TextButton_58.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-650,650)
randint2 = math.random(-650,650)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(200,200,200))
SetMesh(v,"10749878672")
SetTexture(v, "10749878886")
SetCollision(v,true)
else
end
end
end)
end
end)
TextButton_59.Parent = Frame
TextButton_59.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_59.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_59.BorderSizePixel = 3
TextButton_59.Position = UDim2.new(0.713592231, 0, 0.858953178, 0)
TextButton_59.Size = UDim2.new(0, 236, 0, 29)
TextButton_59.Font = Enum.Font.SourceSans
TextButton_59.Text = "Create Team"
TextButton_59.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_59.TextSize = 14.000
TextButton_59.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";CreateTeam red Team c00lkidd")
end)
TextButton_60.Parent = Frame
TextButton_60.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_60.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_60.BorderSizePixel = 3
TextButton_60.Position = UDim2.new(0.859476626, 0, 0.787350297, 0)
TextButton_60.Size = UDim2.new(0, 115, 0, 48)
TextButton_60.Font = Enum.Font.SourceSans
TextButton_60.Text = "Tubers 93 tp"
TextButton_60.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_60.TextSize = 14.000
TextButton_60.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";place all 18379669222")
end)
TextButton_61.Parent = Frame
TextButton_61.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_61.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_61.BorderSizePixel = 3
TextButton_61.Position = UDim2.new(0.859476626, 0, 0.644144058, 0)
TextButton_61.Size = UDim2.new(0, 115, 0, 48)
TextButton_61.Font = Enum.Font.SourceSans
TextButton_61.Text = "unfly all"
TextButton_61.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_61.TextSize = 14.000
TextButton_61.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unfly all")
end)
TextButton_62.Parent = Frame
TextButton_62.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_62.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_62.BorderSizePixel = 3
TextButton_62.Position = UDim2.new(0.713592231, 0, 0.787350297, 0)
TextButton_62.Size = UDim2.new(0, 115, 0, 48)
TextButton_62.Font = Enum.Font.SourceSans
TextButton_62.Text = "NonAdmin all"
TextButton_62.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_62.TextSize = 14.000
TextButton_62.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";TempRank others NonAdmin")
end)
TextButton_63.Parent = Frame
TextButton_63.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_63.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_63.BorderSizePixel = 3
TextButton_63.Position = UDim2.new(0.713592231, 0, 0.7164675, 0)
TextButton_63.Size = UDim2.new(0, 115, 0, 48)
TextButton_63.Font = Enum.Font.SourceSans
TextButton_63.Text = "unblur"
TextButton_63.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_63.TextSize = 14.000
TextButton_63.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unblur")
end)
TextButton_64.Parent = Frame
TextButton_64.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_64.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_64.BorderSizePixel = 3
TextButton_64.Position = UDim2.new(0.859476626, 0, 0.715747118, 0)
TextButton_64.Size = UDim2.new(0, 115, 0, 48)
TextButton_64.Font = Enum.Font.SourceSans
TextButton_64.Text = "unjail"
TextButton_64.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_64.TextSize = 14.000
TextButton_64.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unjail")
end)
TextButton_65.Parent = Frame
TextButton_65.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_65.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextButton_65.BorderSizePixel = 3
TextButton_65.Position = UDim2.new(0.713592231, 0, 0.644144058, 0)
TextButton_65.Size = UDim2.new(0, 115, 0, 48)
TextButton_65.Font = Enum.Font.SourceSans
TextButton_65.Text = "uncmdbar2 all"
TextButton_65.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_65.TextSize = 14.000
TextButton_65.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";uncmdbar2 others")
end)
TextLabel_9.Parent = Frame
TextLabel_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_9.BorderColor3 = Color3.fromRGB(255, 0, 4)
TextLabel_9.BorderSizePixel = 3
TextLabel_9.Position = UDim2.new(0.357907861, 0, 0.462813646, 0)
TextLabel_9.Size = UDim2.new(0, 290, 0, 41)
TextLabel_9.Font = Enum.Font.SourceSans
TextLabel_9.Text = "Music"
TextLabel_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_9.TextSize = 27.000
Frame_6.Parent = Frame
Frame_6.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Frame_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_6.BorderSizePixel = 0
Frame_6.Position = UDim2.new(0.713592231, 0, 0.144948751, 0)
Frame_6.Size = UDim2.new(0, -3, 0, 398)
-- Scripts:
local function MRVVQ_fake_script() -- ScreenGui.LocalScript
local script = Instance.new('LocalScript', ScreenGui)
local SGui = script.Parent
local Frame = SGui:WaitForChild("Frame")
local Button = SGui:WaitForChild("TextButton")
Button.MouseButton1Up:Connect(function()
Frame.Visible = not Frame.Visible
end)
end
coroutine.wrap(MRVVQ_fake_script)()
SO COOL
I can skid!!!!!!
@Bye_thisacc CAN'T or CAN?