
Key Required

-- Hard Spelling Bee GUI Game
local hardWords = {
"lianfairpwllgwyngyllhoherychwyrndrobwllllantsiliogogogoch", "bread", "duck", "acquiesce","chargoggagoggmanchauggauggagoggchaubunagungamaugg", "mnemonic", "synecdoche", "chiaroscurist", "floccinaucinihilipilification",
"antidisestablishmentarianism", "otorhinolaryngologist", "xylophonist", "quizzaciously", "sesquipedalian", "pseudopseudohypoparathyroidism", "patioliryagominitylisipanittiopalemicanisioparitmanistlogiaphobianit",
"zeugma", "phosphorescent", "juxtaposition", "dichotomy", "onomatopoeia", "psilicaniopatinevlisinity", "pneumoltraultramicroscopssilionivolcanoconiosis", "hippopotomonstroesquipedeliophobia"
}
local gui = Instance.new("ScreenGui")
gui.Name = "HardSpellingBeeGui"
gui.ResetOnSpawn = false
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 400, 0, 250)
frame.Position = UDim2.new(0.5, -200, 0.5, -125)
frame.BackgroundColor3 = Color3.fromRGB(245, 245, 255)
frame.BorderSizePixel = 2
frame.Parent = gui
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 40)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Text = "Hard Spelling Bee"
title.Font = Enum.Font.SourceSansBold
title.TextSize = 32
title.TextColor3 = Color3.fromRGB(60, 60, 120)
title.Parent = frame
local prompt = Instance.new("TextLabel")
prompt.Size = UDim2.new(1, -20, 0, 30)
prompt.Position = UDim2.new(0, 10, 0, 50)
prompt.BackgroundTransparency = 1
prompt.Text = "Spell this word:"
prompt.Font = Enum.Font.SourceSans
prompt.TextSize = 22
prompt.TextColor3 = Color3.fromRGB(40, 40, 80)
prompt.TextXAlignment = Enum.TextXAlignment.Left
prompt.Parent = frame
local wordLabel = Instance.new("TextLabel")
wordLabel.Size = UDim2.new(1, -20, 0, 30)
wordLabel.Position = UDim2.new(0, 10, 0, 80)
wordLabel.BackgroundTransparency = 1
wordLabel.Text = ""
wordLabel.Font = Enum.Font.SourceSansItalic
wordLabel.TextSize = 24
wordLabel.TextColor3 = Color3.fromRGB(80, 0, 0)
wordLabel.TextXAlignment = Enum.TextXAlignment.Left
wordLabel.Parent = frame
local inputBox = Instance.new("TextBox")
inputBox.Size = UDim2.new(1, -20, 0, 36)
inputBox.Position = UDim2.new(0, 10, 0, 120)
inputBox.PlaceholderText = "Type your spelling here"
inputBox.Font = Enum.Font.SourceSans
inputBox.TextSize = 22
inputBox.Text = ""
inputBox.TextColor3 = Color3.fromRGB(0, 0, 0)
inputBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
inputBox.ClearTextOnFocus = false
inputBox.Parent = frame
local submitBtn = Instance.new("TextButton")
submitBtn.Size = UDim2.new(0, 120, 0, 36)
submitBtn.Position = UDim2.new(0.5, -60, 0, 170)
submitBtn.Text = "Submit"
submitBtn.Font = Enum.Font.SourceSansBold
submitBtn.TextSize = 22
submitBtn.BackgroundColor3 = Color3.fromRGB(120, 180, 255)
submitBtn.TextColor3 = Color3.fromRGB(0, 0, 0)
submitBtn.Parent = frame
local feedback = Instance.new("TextLabel")
feedback.Size = UDim2.new(1, -20, 0, 28)
feedback.Position = UDim2.new(0, 10, 0, 210)
feedback.BackgroundTransparency = 1
feedback.Text = ""
feedback.Font = Enum.Font.SourceSansItalic
feedback.TextSize = 20
feedback.TextColor3 = Color3.fromRGB(0, 120, 0)
feedback.Parent = frame
local scoreLabel = Instance.new("TextLabel")
scoreLabel.Size = UDim2.new(0, 120, 0, 28)
scoreLabel.Position = UDim2.new(1, -130, 0, 10)
scoreLabel.BackgroundTransparency = 1
scoreLabel.Text = "Score: 0"
scoreLabel.Font = Enum.Font.SourceSansBold
scoreLabel.TextSize = 20
scoreLabel.TextColor3 = Color3.fromRGB(0, 80, 0)
scoreLabel.TextXAlignment = Enum.TextXAlignment.Right
scoreLabel.ZIndex = 2
scoreLabel.Parent = frame
-- Add the X close button in the top-right corner of the GUI, above the score
local closeButton = Instance.new("TextButton")
closeButton.Name = "CloseButton"
closeButton.Text = "X"
closeButton.Size = UDim2.new(0, 32, 0, 32)
closeButton.Position = UDim2.new(1, -40, 0, 0) -- Top-right corner, no overlap with score
closeButton.BackgroundColor3 = Color3.fromRGB(220, 60, 60)
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.Font = Enum.Font.SourceSansBold
closeButton.TextSize = 24
closeButton.BorderSizePixel = 0
closeButton.AutoButtonColor = true
closeButton.ZIndex = 3 -- Ensure it's above the score label
closeButton.Parent = frame
closeButton.MouseButton1Click:Connect(function()
gui.Enabled = false -- Hide the GUI
-- Alternatively, use gui:Destroy() if you want to remove it completely
end)
gui.Parent = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
local currentWordIndex = 1
local score = 0
-- WPM tracking variables
local startTime = 0
local endTime = 0
local function shuffleWords(words)
for i = #words, 2, -1 do
local j = math.random(1, i)
words[i], words[j] = words[j], words[i]
end
end
shuffleWords(hardWords)
local function setNextWord()
-- Handle case where there are 0 words
if #hardWords == 0 then
wordLabel.Text = ""
prompt.Text = "Game Over!"
feedback.Text = "No words to spell.\nFinal Score: 0\nWPM: 0"
submitBtn.Visible = false
inputBox.Visible = false
return
end
if currentWordIndex > #hardWords then
wordLabel.Text = ""
prompt.Text = "Game Over!"
endTime = os.clock()
local elapsedSeconds = endTime - startTime
local elapsedMinutes = elapsedSeconds / 60
local wordsDone = #hardWords
local wpm = 0
if elapsedMinutes > 0 then
wpm = math.floor(wordsDone / elapsedMinutes + 0.5)
end
feedback.Text = "Final Score: " .. tostring(score) .. "/" .. tostring(#hardWords) .. "\nWPM: " .. tostring(wpm)
submitBtn.Visible = false
inputBox.Visible = false
return
end
wordLabel.Text = hardWords[currentWordIndex]
prompt.Text = "Spell this word:"
inputBox.Text = ""
feedback.Text = ""
-- Start timer on first word
if currentWordIndex == 1 then
startTime = os.clock()
end
end
submitBtn.MouseButton1Click:Connect(function()
-- If there are no words, do nothing
if #hardWords == 0 then
return
end
local answer = inputBox.Text
local correct = hardWords[currentWordIndex]
local elapsedSeconds = os.clock() - startTime
local elapsedMinutes = elapsedSeconds / 60
local wordsTyped = currentWordIndex -- words attempted so far
local wpm = 0
if elapsedMinutes > 0 then
wpm = math.floor(wordsTyped / elapsedMinutes + 0.5)
end
if string.lower(answer) == string.lower(correct) then
feedback.Text = "Correct!\nWPM: " .. tostring(wpm)
feedback.TextColor3 = Color3.fromRGB(0, 120, 0)
score = score + 1
scoreLabel.Text = "Score: " .. tostring(score)
else
feedback.Text = "Incorrect! The correct spelling was: " .. correct .. "\nWPM: " .. tostring(wpm)
feedback.TextColor3 = Color3.fromRGB(180, 0, 0)
end
currentWordIndex = currentWordIndex + 1
task.wait(1.2)
setNextWord()
end)
setNextWord()
lol
@Newscripter1 I am I_AmDavidBaszucki
@Automated_Account is I_AmDavidBaszucki
Lol
is this just AI made?
AI will leave comments in the script that look like this
hard speeling bee