Audio logger boombox
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Audio logger boombox

Free Client Script Executor *BACK*Automated_AccountAutomated_Account 954 views 83 executesUpdated Dec 19, 2025
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Lua Script•21 lines (977 chars)
local bindfunc = Instance.new("BindableFunction", workspace)
bindfunc.Name = "LogAudio"
bindfunc.OnInvoke = function(player,shouldplayaudio)
    for i, v in pairs(game.Players:GetPlayers()) do
        if v.Name:lower():sub(1,#player) == player:lower() then
            for _, c in pairs(v.Character:GetDescendants()) do
                if c:IsA("Sound") and c.Playing and c:FindFirstAncestorOfClass("Tool") then
                    print(v.Name.."'s Audio: "..c.SoundId:sub(33,#c.SoundId))
                    if shouldplayaudio then
                        local plr = game.Players.LocalPlayer
                        local char = plr.Character
                        local hum = char.Humanoid
                        hum:UnequipTools()
                        hum:EquipTool(plr.Backpack.BoomBox)
                        char.BoomBox.Remote:FireServer(tonumber(c.SoundId:sub(33,#c.SoundId)))
                    end
                end
            end
        end
    end
end

Features & Information

Logs audio on boombox games. HOW TO USE👇👇👇👇👇👇👇👇👇👇👇👇👇👇👇 workspace.LogAudio:Invoke("PlayerName", ShouldPlayAudio? : boolean) Examples: workspace.LogAudio:Invoke("bob", true) workspace.LogAudio:Invoke("bob", false)
#Audio#Boombox#Logger#Audio logger#FE

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