
Key Required VerifiedUniversal

local lp = game.Players.LocalPlayer
local char = lp.Character or lp.CharacterAdded:Wait()
local BODY_ID = "81906373347969"
local SPIKE_ID = "130498427585184"
local function Morph()
-- 1. CLEANUP MODERN AVATAR & FACE
for _, v in pairs(char:GetDescendants()) do
if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
v:Destroy()
elseif v:IsA("Decal") and v.Name == "face" then
v.Transparency = 1
elseif v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 1
end
end
-- 2. LOAD BODY MODEL & PURGE RIGHT ARM
local bSuccess, bObjects = pcall(function() return game:GetObjects("rbxassetid://" .. BODY_ID) end)
if bSuccess and bObjects[1] then
local doeRig = bObjects[1]:Clone()
doeRig.Parent = char
-- Delete the model's right arm so it doesn't double-up with the spike
local modelRightArm = doeRig:FindFirstChild("Right Arm")
if modelRightArm then modelRightArm:Destroy() end
if doeRig:FindFirstChild("HumanoidRootPart") then doeRig.HumanoidRootPart:Destroy() end
if doeRig:FindFirstChildOfClass("Humanoid") then doeRig:FindFirstChildOfClass("Humanoid"):Destroy() end
local limbs = {"Head", "Torso", "Left Arm", "Left Leg", "Right Leg"}
for _, part in pairs(doeRig:GetDescendants()) do
if part:IsA("BasePart") and table.find(limbs, part.Name) then
part.CanCollide = false
part.Massless = true
local realLimb = char:FindFirstChild(part.Name)
if realLimb then
local weld = Instance.new("Weld")
weld.Part0 = realLimb
weld.Part1 = part
weld.C0 = CFrame.new(0, 0, 0)
weld.Parent = part
end
end
end
end
-- 3. LOAD SPIKE ACCESSORY (Perfect Alignment)
local sSuccess, sObjects = pcall(function() return game:GetObjects("rbxassetid://" .. SPIKE_ID) end)
if sSuccess and sObjects[1] then
local acc = sObjects[1]
acc.Parent = char
local handle = acc:FindFirstChild("Handle")
if handle then
handle.CanCollide = false
local realRightArm = char:FindFirstChild("Right Arm")
if realRightArm then
local weld = Instance.new("Weld")
weld.Part0 = realRightArm
weld.Part1 = handle
-- Using our perfected offset to keep it out of the head
weld.C0 = CFrame.new(0, -0.2, 0)
weld.Parent = handle
end
end
end
-- 4. PERMANENT FACE ERASE (Fast loop)
task.spawn(function()
while char.Parent do
local h = char:FindFirstChild("Head")
if h then
for _, d in pairs(h:GetChildren()) do
if d:IsA("Decal") then d.Transparency = 1 end
end
end
task.wait(0.1)
end
end)
end
Morph()



FE??