
Key Required VerifiedUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local function setupAnimations(character)
local humanoid = character:WaitForChild("Humanoid")
-- Disable Animate if present
local animate = character:FindFirstChild("Animate")
if animate then
animate.Disabled = true
end
-- Load custom animations
local idleAnim = Instance.new("Animation")
idleAnim.AnimationId = "rbxassetid://18885903667"
local moveAnim = Instance.new("Animation")
moveAnim.AnimationId = "rbxassetid://18885906143"
local idleTrack = humanoid:LoadAnimation(idleAnim)
local moveTrack = humanoid:LoadAnimation(moveAnim)
idleTrack.Priority = Enum.AnimationPriority.Action -- Higher than Core
moveTrack.Priority = Enum.AnimationPriority.Movement
idleTrack:Play()
RunService.Heartbeat:Connect(function()
local speed = humanoid.MoveDirection.Magnitude
-- Force-stop other idle animations
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
if track.Animation.AnimationId ~= idleAnim.AnimationId
and track.Animation.AnimationId ~= moveAnim.AnimationId then
if track.Priority == Enum.AnimationPriority.Core
or track.Name == "idle"
or track.Animation.AnimationId:lower():find("idle") then
track:Stop()
end
end
end
if speed > 0.01 then
if not moveTrack.IsPlaying then
idleTrack:Stop()
moveTrack:Play()
end
else
if not idleTrack.IsPlaying then
moveTrack:Stop()
idleTrack:Play()
end
end
end)
end
-- Support for current and future character loads
if player.Character then
setupAnimations(player.Character)
end
player.CharacterAdded:Connect(setupAnimations)



Is there a way to get all of them? Idk how to use any of decompiles (it gives me an error whenever i try to download Wave, for example). So, i'd want to get all of them (not only his walking and idle animations, but his abilities too)
not sure about the abilities, as i did get the ids from an older forsaken script (Forsaken Tweaks And Tricks 1.1) so uh, yeah.
does it work in all games?
Can i make it loadstring for delta in github
Does it work in delta?