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Noli void rush controller
Lua Script•412 lines (10883 chars)
-- noli void rush control
-- made by enadla2
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local voidrushcontrol = false
local chamsEnabled = false
local Humanoid
local HumanoidRootPart
-- =========================================================
-- COLORS
-- =========================================================
local DARK_PURPLE = Color3.fromRGB(70, 20, 120)
local VIOLET = Color3.fromRGB(138, 43, 226)
-- =========================================================
-- GUI
-- =========================================================
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "NoliVoidRushControl"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui
-- Main frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 150, 0, 105)
mainFrame.Position = UDim2.new(0, 10, 0, 10)
mainFrame.BackgroundColor3 = DARK_PURPLE
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
local frameCorner = Instance.new("UICorner")
frameCorner.CornerRadius = UDim.new(0, 8)
frameCorner.Parent = mainFrame
-- =========================================================
-- TITLE / DRAG AREA
-- =========================================================
local titleBar = Instance.new("TextButton")
titleBar.Name = "TitleBar"
titleBar.Size = UDim2.new(1, 0, 0, 24)
titleBar.Position = UDim2.new(0, 0, 0, 0)
titleBar.BackgroundTransparency = 1
titleBar.Text = "made by enadla2"
titleBar.TextColor3 = Color3.fromRGB(220, 190, 255)
titleBar.Font = Enum.Font.SourceSansBold
titleBar.TextSize = 14
titleBar.AutoButtonColor = false
titleBar.Parent = mainFrame
-- =========================================================
-- VOID RUSH BUTTON
-- =========================================================
local toggleButton = Instance.new("TextButton")
toggleButton.Name = "VoidRush"
toggleButton.Size = UDim2.new(1, -10, 0, 32)
toggleButton.Position = UDim2.new(0, 5, 0, 27)
toggleButton.BackgroundColor3 = DARK_PURPLE
toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleButton.Font = Enum.Font.SourceSansBold
toggleButton.TextSize = 16
toggleButton.Text = "Void Rush: OFF"
toggleButton.Parent = mainFrame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 6)
toggleCorner.Parent = toggleButton
-- =========================================================
-- CHAMS BUTTON
-- =========================================================
local chamsButton = Instance.new("TextButton")
chamsButton.Name = "Chams"
chamsButton.Size = UDim2.new(1, -10, 0, 32)
chamsButton.Position = UDim2.new(0, 5, 0, 66)
chamsButton.BackgroundColor3 = DARK_PURPLE
chamsButton.TextColor3 = Color3.fromRGB(255, 255, 255)
chamsButton.Font = Enum.Font.SourceSansBold
chamsButton.TextSize = 16
chamsButton.Text = "Chams: OFF"
chamsButton.Parent = mainFrame
local chamsCorner = Instance.new("UICorner")
chamsCorner.CornerRadius = UDim.new(0, 6)
chamsCorner.Parent = chamsButton
-- =========================================================
-- HIDE BUTTON
-- =========================================================
local hideButton = Instance.new("TextButton")
hideButton.Name = "HideButton"
hideButton.Size = UDim2.new(0, 28, 0, 28)
hideButton.Position = UDim2.new(0, 165, 0, 10)
hideButton.BackgroundColor3 = DARK_PURPLE
hideButton.TextColor3 = Color3.fromRGB(255, 255, 255)
hideButton.Font = Enum.Font.SourceSansBold
hideButton.TextSize = 18
hideButton.Text = "×"
hideButton.Parent = screenGui
local hideCorner = Instance.new("UICorner")
hideCorner.CornerRadius = UDim.new(1, 0)
hideCorner.Parent = hideButton
local guiHidden = false
hideButton.MouseButton1Click:Connect(function()
guiHidden = not guiHidden
mainFrame.Visible = not guiHidden
hideButton.Text = guiHidden and "+" or "×"
end)
-- =========================================================
-- RELIABLE DRAGGING
-- =========================================================
local dragging = false
local dragStart
local startPosition
local function beginDrag(input)
dragging = true
dragStart = input.Position
startPosition = mainFrame.Position
end
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
beginDrag(input)
end
end)
UserInputService.InputChanged:Connect(function(input)
if not dragging then
return
end
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
hideButton.Position = UDim2.new(
mainFrame.Position.X.Scale,
mainFrame.Position.X.Offset + 155,
mainFrame.Position.Y.Scale,
mainFrame.Position.Y.Offset + 4
)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
-- =========================================================
-- CHARACTER
-- =========================================================
local function setupCharacter(character)
Humanoid = character:WaitForChild("Humanoid")
HumanoidRootPart = character:WaitForChild("HumanoidRootPart")
end
if LocalPlayer.Character then
setupCharacter(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(function(character)
setupCharacter(character)
end)
-- =========================================================
-- VOID RUSH TOGGLE
-- =========================================================
toggleButton.MouseButton1Click:Connect(function()
voidrushcontrol = not voidrushcontrol
if voidrushcontrol then
toggleButton.Text = "Void Rush: ON"
toggleButton.BackgroundColor3 = VIOLET
else
toggleButton.Text = "Void Rush: OFF"
toggleButton.BackgroundColor3 = DARK_PURPLE
end
end)
-- =========================================================
-- CHAMS
-- =========================================================
local function removeCham(player)
local character = player.Character
if character then
local highlight = character:FindFirstChild("NoliChams")
if highlight then
highlight:Destroy()
end
end
end
local function createCham(player, character)
-- Don't highlight yourself
if player == LocalPlayer then
return
end
if not chamsEnabled then
return
end
-- Remove an existing one first
local oldHighlight = character:FindFirstChild("NoliChams")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.Name = "NoliChams"
highlight.Adornee = character
highlight.FillColor = DARK_PURPLE
highlight.OutlineColor = VIOLET
highlight.FillTransparency = 0.45
highlight.OutlineTransparency = 0
-- Visible through walls
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
-- Parent directly to the character
highlight.Parent = character
end
local function setupPlayerChams(player)
if player == LocalPlayer then
return
end
-- Handle current character
if player.Character then
createCham(player, player.Character)
end
-- IMPORTANT:
-- Re-create the chams every time the player respawns
player.CharacterAdded:Connect(function(character)
if chamsEnabled then
task.wait(0.1)
createCham(player, character)
end
end)
end
-- Set up existing players
for _, player in ipairs(Players:GetPlayers()) do
setupPlayerChams(player)
end
-- Set up players who join later
Players.PlayerAdded:Connect(function(player)
setupPlayerChams(player)
end)
-- Chams toggle
chamsButton.MouseButton1Click:Connect(function()
chamsEnabled = not chamsEnabled
if chamsEnabled then
chamsButton.Text = "Chams: ON"
chamsButton.BackgroundColor3 = VIOLET
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
createCham(player, player.Character)
end
end
else
chamsButton.Text = "Chams: OFF"
chamsButton.BackgroundColor3 = DARK_PURPLE
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
removeCham(player)
end
end
end
end)
-- =========================================================
-- VOID RUSH OVERRIDE
-- =========================================================
local ORIGINAL_DASH_SPEED = 60
local isOverrideActive = false
local connection
local function startOverride()
if isOverrideActive then
return
end
if not Humanoid or not HumanoidRootPart then
return
end
isOverrideActive = true
connection = RunService.RenderStepped:Connect(function()
if not Humanoid
or not HumanoidRootPart
or Humanoid.Health <= 0 then
return
end
Humanoid.WalkSpeed = ORIGINAL_DASH_SPEED
Humanoid.AutoRotate = false
local direction = HumanoidRootPart.CFrame.LookVector
local horizontal = Vector3.new(
direction.X,
0,
direction.Z
)
if horizontal.Magnitude > 0 then
Humanoid:Move(horizontal.Unit)
end
end)
end
local function stopOverride()
if not isOverrideActive then
return
end
isOverrideActive = false
if connection then
connection:Disconnect()
connection = nil
end
if Humanoid then
Humanoid.WalkSpeed = 16
Humanoid.AutoRotate = true
Humanoid:Move(Vector3.new(0, 0, 0))
end
end
-- =========================================================
-- VOID RUSH STATE
-- =========================================================
RunService.RenderStepped:Connect(function()
if not voidrushcontrol then
stopOverride()
return
end
if not Humanoid then
return
end
local character = Humanoid.Parent
if not character then
return
end
local voidRushState = character:GetAttribute("VoidRushState")
if voidRushState == "Dashing" then
startOverride()
else
stopOverride()
end
end)Features & Information
Control noli void rush better also added ESP

Ai but thx it's still good
And also
Pls add inf stamina
doesnt work