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Cool Script Aimbot Chance
Lua Script•119 lines (4534 chars)
local RunService = game:GetService("RunService")
local Stats = game:GetService("Stats")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Configuration
local predictionIntensity = 1.2
local isAiming = false
local lockedTarget = nil
-- Function to find target
local function getClosestPlayer()
local closest = nil
local shortestDist = math.huge
local mousePos = UserInputService:GetMouseLocation()
for _, p in pairs(Players:GetPlayers()) do
if p ~= player and p.Character and p.Character:FindFirstChild("Head") and p.Character:FindFirstChild("Humanoid") then
if p.Character.Humanoid.Health > 0 then
local pos, onScreen = camera:WorldToViewportPoint(p.Character.Head.Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - mousePos).Magnitude
if dist < shortestDist then
closest = p
shortestDist = dist
end
end
end
end
end
return closest
end
local function getPing()
local success, ping = pcall(function()
return Stats.Network.ServerStatsItem["Data Ping"]:GetValue() / 1000
end)
return success and ping or 0.05
end
-- UI and Input Setup
local function InitializeAimlock()
local screenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
screenGui.Name = "AimLockGui"
local toggleButton = Instance.new("TextButton", screenGui)
toggleButton.Size = UDim2.new(0, 150, 0, 50)
toggleButton.Position = UDim2.new(0.5, -75, 0.8, 0)
toggleButton.Text = "Aimlock: OFF"
toggleButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
local function toggleAim()
if not isAiming then
lockedTarget = getClosestPlayer()
if lockedTarget then
isAiming = true
toggleButton.Text = "Aimlock: ON (" .. lockedTarget.Name .. ")"
toggleButton.BackgroundColor3 = Color3.fromRGB(0, 180, 0)
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.AutoRotate = false
end
end
else
isAiming = false
lockedTarget = nil
toggleButton.Text = "Aimlock: OFF"
toggleButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.AutoRotate = true
end
end
end
toggleButton.MouseButton1Click:Connect(toggleAim)
-- Using a unique name for input to prevent multiple connections
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.UserInputType == Enum.UserInputType.MouseButton2 then
toggleAim()
end
end)
end
-- Main Loop (Kept outside to avoid re-binding issues)
RunService:BindToRenderStep("HardLock", Enum.RenderPriority.Camera.Value + 1, function()
if isAiming and lockedTarget and lockedTarget.Character then
local tHead = lockedTarget.Character:FindFirstChild("Head")
local tRoot = lockedTarget.Character:FindFirstChild("HumanoidRootPart")
local tHum = lockedTarget.Character:FindFirstChild("Humanoid")
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
-- Check if target is still valid/alive
if tHead and tRoot and tHum and tHum.Health > 0 and root then
local ping = getPing()
local predictedPos = tHead.Position + (tRoot.Velocity * ping * predictionIntensity)
camera.CFrame = CFrame.lookAt(camera.CFrame.Position, predictedPos)
-- Rotate Character
local flatLookPos = Vector3.new(predictedPos.X, root.Position.Y, predictedPos.Z)
root.CFrame = CFrame.lookAt(root.Position, flatLookPos)
else
-- Target died or player died, reset state
isAiming = false
lockedTarget = nil
end
end
end)
-- Initial Run
InitializeAimlock()
-- Note: We don't need CharacterAdded for the UI because ScreenGui.ResetOnSpawn is true by defaultFeatures & Information
Just aimbot with button "re execute if button disappeared"

Supports third person but camera still gonna will go away from your character "This will lock on your closest target so don't worry"
Yo man can u fix the thing that when you die the aim lock disappear?
@Whatabout this will broke script since this supports third person sorry