
Key Required VerifiedUniversal

local repo="https://raw.githubusercontent.com/deividcomsono/Obsidian/refs/heads/main/"
local Library=loadstring(game:HttpGet(repo.."Library.lua"))()
local ThemeManager=loadstring(game:HttpGet(repo.."addons/ThemeManager.lua"))()
local SaveManager=loadstring(game:HttpGet(repo.."addons/SaveManager.lua"))()
local Window = Library:CreateWindow({
Title = "c00lSaken",
Footer = "by FoxOfficial",
Center = true,
AutoShow = true,
ToggleKeybind = Enum.KeyCode.RightControl
})
local RoleTab = Window:AddTab({ Name = "Role", Icon = "user" })
local StaminaTab = Window:AddTab({ Name = "Stamina", Icon = "zap" })
local AutoBlockTab = Window:AddTab({ Name = "Autoblock", Icon = "shield" })
local BackstabTab = Window:AddTab({ Name = "AutoBackstab", Icon = "swords" })
local VisualTab = Window:AddTab({ Name = "Visuals", Icon = "eye" })
local AntiTab = Window:AddTab({ Name = "Anti", Icon = "ban" })
local OtherTab = Window:AddTab({ Name = "Other", Icon = "settings" })
local ConfigTab = Window:AddTab({ Name = "Config", Icon = "folder" })
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
ThemeManager:ApplyToTab(ConfigTab)
SaveManager:BuildConfigSection(ConfigTab)
Library.ForceCheckbox=true
local Players=game:GetService("Players")
local ReplicatedStorage=game:GetService("ReplicatedStorage")
local RunService=game:GetService("RunService")
local Lighting=game:GetService("Lighting")
local lp=Players.LocalPlayer
local PlayerGui=lp:WaitForChild("PlayerGui")
local PathfindingService = game:GetService("PathfindingService")
local httpService = game:GetService("HttpService")
local localPlayer = Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local Network = replicatedStorage:WaitForChild("Modules"):WaitForChild("Network")
local gameMap = workspace.Map
local isSurvivor
local isKiller
local killerModel
do
local voidrushcontrol = false
local function setupCharacter(character)
if not character then return end
local Humanoid = character:FindFirstChild("Humanoid")
local HumanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if Humanoid and HumanoidRootPart then
_G.Humanoid = Humanoid
_G.HumanoidRootPart = HumanoidRootPart
end
end
if lp.Character then setupCharacter(lp.Character) end
lp.CharacterAdded:Connect(setupCharacter)
local ORIGINAL_DASH_SPEED = 55
local isOverrideActive = false
local connection
local function startOverride()
if isOverrideActive then return end
isOverrideActive = true
connection = RunService.RenderStepped:Connect(function()
local humanoid = _G.Humanoid
local rootPart = _G.HumanoidRootPart
if not humanoid or not rootPart then return end
humanoid.WalkSpeed = ORIGINAL_DASH_SPEED
humanoid.AutoRotate = false
local direction = rootPart.CFrame.LookVector
local horizontal = Vector3.new(direction.X, 0, direction.Z)
if horizontal.Magnitude > 0 then
humanoid:Move(horizontal.Unit)
end
end)
end
local function stopOverride()
if not isOverrideActive then return end
isOverrideActive = false
local humanoid = _G.Humanoid
if humanoid then
humanoid.WalkSpeed = 18
humanoid.AutoRotate = true
humanoid:Move(Vector3.new(0, 0, 0))
end
if connection then connection:Disconnect() connection = nil end
end
RunService.RenderStepped:Connect(function()
if not voidrushcontrol then return end
local char = _G.Humanoid and _G.Humanoid.Parent
local voidRushState = char and char:GetAttribute("VoidRushState")
if voidRushState == "Dashing" then
startOverride()
else
stopOverride()
end
end)
local NoliGroup = RoleTab:AddLeftGroupbox("Noli")
NoliGroup:AddToggle("VoidrushControl", {
Text = "Voidrush Controllable",
Default = false,
Callback = function(v)
voidrushcontrol = v
end
})
end
do
local player = Players.LocalPlayer
local device = "Mobile"
local function getBehaviorFolder()
return ReplicatedStorage:WaitForChild("Assets")
:WaitForChild("Survivors")
:WaitForChild("Veeronica")
:WaitForChild("Behavior")
end
local function getSprintingButton()
return player.PlayerGui:WaitForChild("MainUI"):WaitForChild("SprintingButton")
end
local behaviorFolder = getBehaviorFolder()
local function safeConnectPropertyChanged(instance, prop, fn)
local ok, signal = pcall(function() return instance:GetPropertyChangedSignal(prop) end)
if ok and signal then return signal:Connect(fn) end
return nil
end
local enabled = false
local activeMonitors = {}
local descendantAddedConn = nil
local function monitorHighlight(h)
if not h or activeMonitors[h] then return end
local connections = {}
local prevState = false
local function cleanup()
for _, conn in ipairs(connections) do
if conn and conn.Connected then conn:Disconnect() end
end
activeMonitors[h] = nil
end
local function adorneeIsPlayerCharacter()
local adornee = h.Adornee
local char = player.Character
if not adornee or not char then return false end
return adornee == char or adornee:IsDescendantOf(char)
end
local function onChanged()
if not enabled then return end
if not h or not h.Parent then cleanup() return end
local currState = adorneeIsPlayerCharacter()
if prevState ~= currState and currState then
if device == "Mobile" then
local ok, btn = pcall(getSprintingButton)
if ok and btn then
for _, v in pairs(getconnections(btn.MouseButton1Down)) do
pcall(v.Fire, v)
end
end
end
end
prevState = currState
end
local c = safeConnectPropertyChanged(h, "Adornee", onChanged)
if c then table.insert(connections, c) end
table.insert(connections, h.AncestryChanged:Connect(function(_, parent)
if not parent then cleanup() else onChanged() end
end))
table.insert(connections, player.CharacterAdded:Connect(onChanged))
table.insert(connections, player.CharacterRemoving:Connect(onChanged))
activeMonitors[h] = cleanup
task.spawn(onChanged)
end
local function startManager()
if descendantAddedConn then return end
for _, desc in ipairs(behaviorFolder:GetDescendants()) do
if desc:IsA("Highlight") then monitorHighlight(desc) end
end
descendantAddedConn = behaviorFolder.DescendantAdded:Connect(function(child)
if child:IsA("Highlight") then monitorHighlight(child) end
end)
end
local function stopManager()
if descendantAddedConn and descendantAddedConn.Connected then
descendantAddedConn:Disconnect()
end
descendantAddedConn = nil
for _, cleanup in pairs(activeMonitors) do pcall(cleanup) end
activeMonitors = {}
end
local function setEnabled(v)
if enabled == v then return end
enabled = v
if enabled then startManager() else stopManager() end
end
local VerronicaGroup = RoleTab:AddRightGroupbox("Verronica")
VerronicaGroup:AddToggle("AutoTrick", {
Text = "Auto Trick",
Default = false,
Callback = function(v)
setEnabled(v)
end
})
end
local autoBlockTriggerSounds = {
["102228729296384"]=true,["140242176732868"]=true,["112809109188560"]=true,["136323728355613"]=true,
["115026634746636"]=true,["84116622032112"]=true,["108907358619313"]=true,["127793641088496"]=true,
["86174610237192"]=true,["95079963655241"]=true,["101199185291628"]=true,["119942598489800"]=true,
["84307400688050"]=true,["113037804008732"]=true,["105200830849301"]=true,["75330693422988"]=true,
["82221759983649"]=true,["81702359653578"]=true,["108610718831698"]=true,["112395455254818"]=true,
["109431876587852"]=true,["109348678063422"]=true,["85853080745515"]=true,["12222216"]=true,
["105840448036441"]=true,["114742322778642"]=true,["119583605486352"]=true,["79980897195554"]=true,
["71805956520207"]=true,["79391273191671"]=true,["89004992452376"]=true,["101553872555606"]=true,
["101698569375359"]=true,["106300477136129"]=true,["116581754553533"]=true,["117231507259853"]=true,
["119089145505438"]=true,["121954639447247"]=true,["125213046326879"]=true,["131406927389838"]=true
}
local AttackAnimations = {
"rbxassetid://131430497821198", "rbxassetid://83829782357897", "rbxassetid://126830014841198",
"rbxassetid://126355327951215", "rbxassetid://121086746534252", "rbxassetid://105458270463374",
"rbxassetid://127172483138092", "rbxassetid://18885919947", "rbxassetid://18885909645",
"rbxassetid://87259391926321", "rbxassetid://106014898528300", "rbxassetid://86545133269813",
"rbxassetid://89448354637442", "rbxassetid://90499469533503", "rbxassetid://116618003477002",
"rbxassetid://106086955212611", "rbxassetid://107640065977686", "rbxassetid://77124578197357",
"rbxassetid://101771617803133", "rbxassetid://134958187822107", "rbxassetid://111313169447787",
"rbxassetid://71685573690338", "rbxassetid://129843313690921", "rbxassetid://97623143664485",
"rbxassetid://136007065400978", "rbxassetid://86096387000557", "rbxassetid://108807732150251",
"rbxassetid://138040001965654", "rbxassetid://73502073176819", "rbxassetid://86709774283672",
"rbxassetid://140703210927645", "rbxassetid://96173857867228", "rbxassetid://121255898612475",
"rbxassetid://98031287364865", "rbxassetid://119462383658044", "rbxassetid://77448521277146",
"rbxassetid://103741352379819", "rbxassetid://131696603025265", "rbxassetid://122503338277352",
"rbxassetid://97648548303678", "rbxassetid://94162446513587", "rbxassetid://84426150435898",
"rbxassetid://93069721274110", "rbxassetid://114620047310688", "rbxassetid://97433060861952",
"rbxassetid://82183356141401", "rbxassetid://100592913030351", "rbxassetid://121293883585738",
"rbxassetid://70447634862911", "rbxassetid://92173139187970", "rbxassetid://106847695270773",
"rbxassetid://125403313786645", "rbxassetid://81639435858902", "rbxassetid://137314737492715",
"rbxassetid://120112897026015", "rbxassetid://82113744478546", "rbxassetid://118298475669935",
"rbxassetid://126681776859538", "rbxassetid://129976080405072", "rbxassetid://109667959938617",
"rbxassetid://74707328554358", "rbxassetid://133336594357903", "rbxassetid://86204001129974",
"rbxassetid://124243639579224", "rbxassetid://70371667919898", "rbxassetid://131543461321709",
"rbxassetid://136323728355613", "rbxassetid://109230267448394", "rbxassetid://122709416391891",
"rbxassetid://121808371053483", "rbxassetid://106538427162796", "rbxassetid://88451353906104"
}
local autoBlockOn = false
local autoBlockAudioOn = false
local detectionRange = 12
local facingCheckEnabled = true
local customFacingDot = -0.3
local blockdelay = 0
local autoPunch = false
local aimPunch = false
local aimPrediction = 4
local backstab = false
local backstabRange = 8
local backstabMode = "Around"
local visualEnabled = false
local showKiller = false
local showSurvivor = false
local showItems = false
local showGen = false
local jumpEnabled = false
local undetectedMode = false
local backdis = 1.8
local LeftAB = AutoBlockTab:AddLeftGroupbox("Auto Block")
local RightAB = AutoBlockTab:AddRightGroupbox("Autopunch")
LeftAB:AddToggle("AutoBlockAnim", {Text = "Auto Block (Animation)", Default = false, Callback = function(v) autoBlockOn = v end})
LeftAB:AddToggle("AutoBlockAudio", {Text = "Auto Block (Audio)", Default = false, Callback = function(v) autoBlockAudioOn = v end})
LeftAB:AddInput("DetectionRange", {Text = "Detection Range", Default = "12", Numeric = true, Callback = function(t) detectionRange = tonumber(t) or detectionRange end})
LeftAB:AddToggle("FacingCheck", {Text = "Enable Facing Check", Default = true, Callback = function(v) facingCheckEnabled = v end})
LeftAB:AddInput("FacingDot", {Text = "Facing Check DOT", Default = "-0.3", Numeric = true, Callback = function(t) customFacingDot = tonumber(t) or customFacingDot end})
LeftAB:AddInput("BlockDelay", {Text = "Block Delay (seconds)", Default = "0", Numeric = true, Callback = function(t) blockdelay = tonumber(t) or blockdelay end})
RightAB:AddToggle("Autopunch", {Text = "Autopunch", Default = false, Callback = function(v) autoPunch = v end})
RightAB:AddToggle("Aimpunch", {Text = "Aimpunch", Default = false, Callback = function(v) aimPunch = v end})
RightAB:AddSlider("Prediction", {Text = "Prediction", Min = 0, Max = 10, Default = 4, Increment = 0.1, Suffix = " studs", Callback = function(v) aimPrediction = v end})
local LeftBS = BackstabTab:AddLeftGroupbox("Auto Backstab")
LeftBS:AddToggle("AutoBackstab", {Text = "AutoBackstab", Default = false, Callback = function(v) backstab = v end})
LeftBS:AddInput("BackstabRange", {Text = "Range", Default = "8", Numeric = true, Callback = function(t) backstabRange = tonumber(t) or backstabRange end})
LeftBS:AddDropdown("BackstabMode", {Text = "Mode", Default = "Around", Values = {"Behind", "Around"}, Callback = function(v) backstabMode = v end})
LeftBS:AddInput("Backdis", {
Text = "Backdis",
Default = "1.8",
Numeric = true,
PlaceholderText = "0.5 - 5",
Callback = function(text)
local num = tonumber(text)
if num and num >= 0.5 and num <= 5 then
backdis = num
else
backdis = 1.8
Library:Notify("Backdis must be between 0.5 and 5!", 3)
end
end
})
local LeftVis = VisualTab:AddLeftGroupbox("ESP Settings")
LeftVis:AddToggle("Highlight", {Text = "Highlight", Default = false, Callback = function(v) visualEnabled = v end})
LeftVis:AddToggle("Killer", {Text = "Killer", Default = false, Callback = function(v) showKiller = v end})
LeftVis:AddToggle("Survivor", {Text = "Survivor", Default = false, Callback = function(v) showSurvivor = v end})
LeftVis:AddToggle("Generator", {Text = "Generator", Default = false, Callback = function(v) showGen = v end})
LeftVis:AddToggle("Items", {Text = "Medkit & BloxyCola", Default = false, Callback = function(v) showItems = v end})
local LeftOther = OtherTab:AddLeftGroupbox("Misc")
LeftOther:AddToggle("Jump", {Text = "Jump", Default = false, Callback = function(v) jumpEnabled = v end})
LeftOther:AddToggle("AutoGen", {Text = "Auto gen", Default = true, Callback = function(v) autoGen = v end})
LeftOther:AddInput("GenSpeed", {
Text = "Gen Speed",
Default = "0.08",
Numeric = true,
PlaceholderText = "0.03 - 0.5",
Callback = function(text)
local num = tonumber(text)
if num and num >= 0.03 and num <= 0.5 then
autoGenSpeed = num
else
autoGenSpeed = 0.08
Library:Notify("Gen Speed must be between 0.05 and 0.5!", 3)
end
end
})
LeftOther:AddToggle("Undetected", {Text = "Undetected Mode", Default = false, Callback = function(v) undetectedMode = v end})
LeftOther:AddToggle("HakariDance", {
Text = "Hakari Dance",
Default = false,
Callback = function(state)
local char = lp.Character or lp.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local rootPart = char:WaitForChild("HumanoidRootPart")
if state then
Library:Notify("Hakari Dance activated!", 5)
humanoid.PlatformStand = true
humanoid.JumpPower = 0
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
bodyVelocity.Velocity = Vector3.zero
bodyVelocity.Parent = rootPart
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://138019937280193"
local animationTrack = humanoid:LoadAnimation(animation)
animationTrack:Play()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://87166578676888"
sound.Parent = rootPart
sound.Volume = 0.5
sound.Looped = true
sound:Play()
local effect = ReplicatedStorage.Assets.Emotes.HakariDance.HakariBeamEffect:Clone()
effect.Name = "PlayerEmoteVFX"
effect.CFrame = char.PrimaryPart.CFrame * CFrame.new(0, -1, -0.3)
effect.WeldConstraint.Part0 = char.PrimaryPart
effect.WeldConstraint.Part1 = effect
effect.Parent = char
effect.CanCollide = false
local args = {"PlayEmote", "Animations", "HakariDance"}
ReplicatedStorage.Modules.Network.RemoteEvent:FireServer(unpack(args))
animationTrack.Stopped:Connect(function()
if not LeftOther.Options.HakariDance.Value then
humanoid.PlatformStand = false
if bodyVelocity and bodyVelocity.Parent then bodyVelocity:Destroy() end
end
end)
else
humanoid.PlatformStand = false
humanoid.JumpPower = 50
local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
if bodyVelocity then bodyVelocity:Destroy() end
local sound = rootPart:FindFirstChildOfClass("Sound")
if sound and sound.SoundId:find("87166578676888") then
sound:Stop()
sound:Destroy()
end
local effect = char:FindFirstChild("PlayerEmoteVFX")
if effect then effect:Destroy() end
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
if track.Animation.AnimationId == "rbxassetid://138019937280193" then
track:Stop()
end
end
end
end
})
_G.showChat = _G.showChat or false
local RightOther = OtherTab:AddRightGroupbox("chat")
RightOther:AddToggle('AlwaysShowChat', {
Text = "Always Show Chat",
Callback = function(state)
if state then
_G.showChat = true
task.spawn(function()
while _G.showChat and task.wait() do
local chatConfig = game:GetService("TextChatService"):FindFirstChildOfClass("ChatWindowConfiguration")
if chatConfig then
chatConfig.Enabled = true
end
end
end)
else
_G.showChat = false
local playingState = lp:GetAttribute("PlayingState") or "Playing"
if playingState ~= "Spectating" then
local chatConfig = game:GetService("TextChatService"):FindFirstChildOfClass("ChatWindowConfiguration")
if chatConfig then
chatConfig.Enabled = false
end
end
end
end
})
local customMaxStamina = 100
local customStaminaGain = 20
local customStaminaLoss = 5
local customSprintSpeed = 28
local infStamina = true
local enableMaxStamina = false
local enableStaminaGain = false
local enableStaminaLoss = false
local enableSprintSpeed = false
local originalMaxStamina = nil
local originalStaminaGain = nil
local originalStaminaLoss = nil
local originalSprintSpeed = nil
local SprintingModule = require(ReplicatedStorage.Systems.Character.Game.Sprinting)
task.spawn(function()
while task.wait(0.1) do
if SprintingModule then
if infStamina then
SprintingModule.Stamina = SprintingModule.MaxStamina
else
if enableMaxStamina then
SprintingModule.MaxStamina = customMaxStamina
elseif originalMaxStamina ~= nil then
SprintingModule.MaxStamina = originalMaxStamina
end
if enableStaminaGain then
SprintingModule.StaminaGain = customStaminaGain
elseif originalStaminaGain ~= nil then
SprintingModule.StaminaGain = originalStaminaGain
end
if enableStaminaLoss then
SprintingModule.StaminaLoss = customStaminaLoss
elseif originalStaminaLoss ~= nil then
SprintingModule.StaminaLoss = originalStaminaLoss
end
if enableSprintSpeed then
SprintingModule.SprintSpeed = customSprintSpeed
elseif originalSprintSpeed ~= nil then
SprintingModule.SprintSpeed = originalSprintSpeed
end
end
end
end
end)
task.spawn(function()
while task.wait(1) do
if SprintingModule then
if originalMaxStamina == nil then originalMaxStamina = SprintingModule.MaxStamina end
if originalStaminaGain == nil then originalStaminaGain = SprintingModule.StaminaGain end
if originalStaminaLoss == nil then originalStaminaLoss = SprintingModule.StaminaLoss end
if originalSprintSpeed == nil then originalSprintSpeed = SprintingModule.SprintSpeed end
end
end
end)
local LeftStamina = StaminaTab:AddLeftGroupbox("Toggles")
local RightStamina = StaminaTab:AddRightGroupbox("Values")
LeftStamina:AddToggle("InfStamina", {
Text = "Infinite Stamina",
Default = true,
Callback = function(v)
infStamina = v
end
})
LeftStamina:AddToggle("EnableMaxStamina", {
Text = "Custom Max Stamina",
Default = false,
Callback = function(v)
enableMaxStamina = v
end
})
LeftStamina:AddToggle("EnableStaminaGain", {
Text = "Custom Stamina Gain",
Default = false,
Callback = function(v)
enableStaminaGain = v
end
})
LeftStamina:AddToggle("EnableStaminaLoss", {
Text = "Custom Stamina Loss",
Default = false,
Callback = function(v)
enableStaminaLoss = v
end
})
LeftStamina:AddToggle("EnableSprintSpeed", {
Text = "Custom Sprint Speed",
Default = false,
Callback = function(v)
enableSprintSpeed = v
end
})
RightStamina:AddInput("MaxStamina", {
Text = "Max Stamina",
Default = "100",
Numeric = true,
Callback = function(v)
customMaxStamina = tonumber(v) or 100
end
})
RightStamina:AddInput("StaminaGain", {
Text = "Stamina Gain",
Default = "20",
Numeric = true,
Callback = function(v)
customStaminaGain = tonumber(v) or 10
end
})
RightStamina:AddInput("StaminaLoss", {
Text = "Stamina Loss",
Default = "5",
Numeric = true,
Callback = function(v)
customStaminaLoss = tonumber(v) or 15
end
})
RightStamina:AddInput("SprintSpeed", {
Text = "Sprint Speed",
Default = "28",
Numeric = true,
Callback = function(v)
customSprintSpeed = tonumber(v) or 25
end
})
local antiStun=false
local antiSlow=false
local antiBlindness=true
local antiSubspace=true
local antiHiddenStats=false
local toggleState=false
local originalValues={}
local AntiGroup=AntiTab:AddLeftGroupbox("Anti")
local anti1xConn
AntiGroup:AddToggle("Anti1x", {
Text = "Anti 1x1x1x1 popups",
Default = true,
Callback = function(state)
_G.no1x = state
if anti1xConn then
anti1xConn:Disconnect()
anti1xConn = nil
end
if not state then return end
local function handlePopup(popup)
task.wait(0.3)
if firesignal and popup and popup:IsA("ImageButton") then
pcall(function()
firesignal(popup.MouseButton1Click)
end)
end
end
local function scan(gui)
if gui.Name ~= "TemporaryUI" then return end
local popup = gui:FindFirstChild("1x1x1x1Popup")
if popup then
handlePopup(popup)
end
gui.ChildAdded:Connect(function(c)
if c.Name == "1x1x1x1Popup" then
handlePopup(c)
end
end)
end
for _,ui in ipairs(lp.PlayerGui:GetChildren()) do
scan(ui)
end
anti1xConn = lp.PlayerGui.ChildAdded:Connect(scan)
end
})
AntiGroup:AddToggle("AntiStun",{
Text="Anti Stun",
Default=false,
Callback=function(v)
antiStun=v
task.spawn(function()
while antiStun and task.wait() do
local char=lp.Character
if char and char:FindFirstChild("SpeedMultipliers") then
local s=char.SpeedMultipliers:FindFirstChild("Stunned")
if s then s.Value=1.2 end
end
end
end)
end})
AntiGroup:AddToggle("AntiSlow",{
Text="Anti Slow",
Default=false,
Callback=function(v)
antiSlow=v
task.spawn(function()
while antiSlow and task.wait() do
local char=lp.Character
if char and char:FindFirstChild("SpeedMultipliers") then
for _,m in ipairs(char.SpeedMultipliers:GetChildren()) do
if m.Value<1 then m.Value=1.2 end
end
end
end
end)
end})
AntiGroup:AddToggle("AntiBlind",{
Text="Anti Blindness",
Default=true,
Callback=function(v)
antiBlindness=v
task.spawn(function()
while antiBlindness and task.wait() do
local b=Lighting:FindFirstChild("BlindnessBlur")
if b then b:Destroy() end
end
end)
end})
AntiGroup:AddToggle("AntiSubspace",{
Text="Anti Subspace",
Default=false,
Callback=function(v)
antiSubspace=v
task.spawn(function()
while antiSubspace and task.wait() do
local a=Lighting:FindFirstChild("SubspaceVFXBlur")
local b=Lighting:FindFirstChild("SubspaceVFXColorCorrection")
if a then a:Destroy() end
if b then b:Destroy() end
end
end)
end})
local paths={"HideKillerWins","HidePlaytime","HideSurvivorWins"}
local function saveOriginals(p)
originalValues[p.UserId]=originalValues[p.UserId] or {}
for _,k in ipairs(paths) do
local v=p.PlayerData.Settings.Privacy:FindFirstChild(k)
if v then originalValues[p.UserId][k]=v.Value end
end
end
local function reveal(p)
for _,k in ipairs(paths) do
local v=p.PlayerData.Settings.Privacy:FindFirstChild(k)
if v then v.Value=false end
end
end
local function restore(p)
if not originalValues[p.UserId] then return end
for k,val in pairs(originalValues[p.UserId]) do
local v=p.PlayerData.Settings.Privacy:FindFirstChild(k)
if v then v.Value=val end
end
end
local function hiddenStatsFunc(on)
for _,p in ipairs(Players:GetPlayers()) do
if on then
saveOriginals(p)
reveal(p)
else
restore(p)
end
end
end
Players.PlayerAdded:Connect(function(p)
if toggleState then
saveOriginals(p)
reveal(p)
end
end)
AntiGroup:AddToggle("AntiHiddenStats",{
Text="Anti Hidden Stats",
Default=false,
Callback=function(v)
toggleState=v
antiHiddenStats=v
hiddenStatsFunc(v)
end})
local KillersFolder = workspace:WaitForChild("Players"):WaitForChild("Killers")
local cachedBlockBtn, cachedCooldown
local function refreshUIRefs()
local main = PlayerGui:FindFirstChild("MainUI")
if main then
local ability = main:FindFirstChild("AbilityContainer")
cachedBlockBtn = ability and ability:FindFirstChild("Block")
cachedCooldown = cachedBlockBtn and cachedBlockBtn:FindFirstChild("CooldownTime")
end
end
refreshUIRefs()
PlayerGui.ChildAdded:Connect(function(child)
if child.Name == "MainUI" then task.delay(0.02, refreshUIRefs) end
end)
lp.CharacterAdded:Connect(function() task.delay(0.5, refreshUIRefs) end)
local function click(btnName)
local ui = PlayerGui:FindFirstChild("MainUI")
local btn = ui and ui:FindFirstChild("AbilityContainer") and ui.AbilityContainer:FindFirstChild(btnName)
if not btn then return end
for _, c in ipairs(getconnections(btn.MouseButton1Click)) do pcall(function() c:Fire() end) end
pcall(function() btn:Activate() end)
end
local function isFacing(myRoot, targetRoot)
if not facingCheckEnabled then return true end
local dir = (myRoot.Position - targetRoot.Position).Unit
local dot = targetRoot.CFrame.LookVector:Dot(dir)
return dot > customFacingDot
end
local soundHooks = {}
local soundBlockedUntil = {}
local lastLocalBlockTime = 0
local AUDIO_LOCAL_COOLDOWN = 0.35
local function extractNumericSoundId(sound)
local sid = sound.SoundId
if type(sid) ~= "string" then sid = tostring(sid) end
return sid:match("rbxassetid://(%d+)") or sid:match("://(%d+)") or sid:match("^(%d+)$")
end
local function hookSound(sound)
if not sound:IsA("Sound") or soundHooks[sound] then return end
local id = extractNumericSoundId(sound)
if not id or not autoBlockTriggerSounds[id] then return end
soundHooks[sound] = true
local function tryBlock()
if not autoBlockAudioOn then return end
if tick() - lastLocalBlockTime < AUDIO_LOCAL_COOLDOWN then return end
if soundBlockedUntil[sound] and tick() < soundBlockedUntil[sound] then return end
local myRoot = lp.Character and lp.Character:FindFirstChild("HumanoidRootPart")
if not myRoot then return end
local parent = sound.Parent
while parent and not parent:FindFirstChild("HumanoidRootPart") do parent = parent.Parent end
local hrp = parent and parent:FindFirstChild("HumanoidRootPart")
if not hrp then return end
if (hrp.Position - myRoot.Position).Magnitude > detectionRange then return end
if facingCheckEnabled and not isFacing(myRoot, hrp) then return end
refreshUIRefs()
if cachedCooldown and cachedCooldown.Text ~= "" then return end
task.wait(blockdelay)
click("Block")
lastLocalBlockTime = tick()
soundBlockedUntil[sound] = tick() + 1
end
sound.Played:Connect(tryBlock)
sound:GetPropertyChangedSignal("IsPlaying"):Connect(function() if sound.IsPlaying then tryBlock() end end)
if sound.IsPlaying then tryBlock() end
end
for _, desc in ipairs(KillersFolder:GetDescendants()) do if desc:IsA("Sound") then hookSound(desc) end end
KillersFolder.DescendantAdded:Connect(function(desc) if desc:IsA("Sound") then hookSound(desc) end end)
RunService.RenderStepped:Connect(function()
if not autoBlockOn then return end
local myChar = lp.Character
if not myChar then return end
local myRoot = myChar:FindFirstChild("HumanoidRootPart")
if not myRoot then return end
refreshUIRefs()
if cachedCooldown and cachedCooldown.Text ~= "" then return end
for _, killer in ipairs(KillersFolder:GetChildren()) do
local hrp = killer:FindFirstChild("HumanoidRootPart")
if hrp and (hrp.Position - myRoot.Position).Magnitude <= detectionRange then
local hum = killer:FindFirstChildOfClass("Humanoid")
local animator = hum and hum:FindFirstChildOfClass("Animator")
if animator then
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
local animId = tostring(track.Animation.AnimationId):match("%d+")
if animId and table.find(AttackAnimations, animId) then
if not facingCheckEnabled or isFacing(myRoot, hrp) then
task.wait(blockdelay)
click("Block")
return
end
end
end
end
end
end
end)
RunService.RenderStepped:Connect(function()
if not autoPunch then return end
local myChar = lp.Character
if not myChar then return end
local myRoot = myChar:FindFirstChild("HumanoidRootPart")
if not myRoot then return end
local gui = PlayerGui:FindFirstChild("MainUI")
local punchBtn = gui and gui:FindFirstChild("AbilityContainer") and gui.AbilityContainer:FindFirstChild("Punch")
local charges = punchBtn and punchBtn:FindFirstChild("Charges")
if not charges or charges.Text ~= "1" then return end
local killersFolder = workspace:FindFirstChild("Players") and workspace.Players:FindFirstChild("Killers")
if not killersFolder then return end
for _, killer in ipairs(killersFolder:GetChildren()) do
local root = killer:FindFirstChild("HumanoidRootPart")
if root and (root.Position - myRoot.Position).Magnitude <= 10 then
if aimPunch then
local humanoid = myChar:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid.AutoRotate = false end
task.spawn(function()
local startTime = tick()
while tick() - startTime < 1 do
if myRoot and root and root.Parent then
local predictedPos = root.Position + (root.CFrame.LookVector * aimPrediction)
myRoot.CFrame = CFrame.lookAt(myRoot.Position, predictedPos)
end
task.wait()
end
if humanoid then humanoid.AutoRotate = true end
end)
end
click("Punch")
break
end
end
end)
local killersFolder = workspace:WaitForChild("Players"):WaitForChild("Killers")
local lastBackstab = 0
local COOLDOWN = 10
local HOLD = 0.295
local function isBehind(hrp, khrp)
if (hrp.Position - khrp.Position).Magnitude > backstabRange then return false end
if backstabMode == "Around" then return true end
return (hrp.Position - khrp.Position):Dot(-khrp.CFrame.LookVector) > 0.5
end
RunService.Heartbeat:Connect(function()
if not backstab or tick() - lastBackstab < COOLDOWN then return end
local hrp = lp.Character and lp.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
for _, k in ipairs(killersFolder:GetChildren()) do
local khrp = k:FindFirstChild("HumanoidRootPart")
if khrp and isBehind(hrp, khrp) then
lastBackstab = tick()
click("Dagger")
local s = tick()
local c
c = RunService.Heartbeat:Connect(function()
if tick() - s > HOLD then c:Disconnect() return end
hrp.CFrame = CFrame.new(khrp.Position - khrp.CFrame.LookVector * backdis, khrp.Position)
end)
break
end
end
end)
local oldA, oldO, oldB, oldF = Lighting.Ambient, Lighting.OutdoorAmbient, Lighting.Brightness, Lighting.FogEnd
local function bright(on)
if on then
Lighting.Ambient = Color3.new(1,1,1)
Lighting.OutdoorAmbient = Color3.new(1,1,1)
Lighting.Brightness = 6
Lighting.FogEnd = 0
else
Lighting.Ambient = oldA
Lighting.OutdoorAmbient = oldO
Lighting.Brightness = oldB
Lighting.FogEnd = oldF
end
end
local function addHL(obj, color)
if obj:FindFirstChild("VisualHL") then return end
local h = Instance.new("Highlight")
h.Name = "VisualHL"
h.FillTransparency = 1
h.OutlineTransparency = 0
h.OutlineColor = color
h.Parent = obj
h.Adornee = obj
end
local function clearVisual()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("Highlight") and v.Name == "VisualHL" then v:Destroy() end
end
end
task.spawn(function()
while task.wait(1) do
if not visualEnabled then clearVisual() bright(false) continue end
bright(true)
clearVisual()
local pf = workspace:FindFirstChild("Players")
if pf then
if showKiller and pf:FindFirstChild("Killers") then
for _, k in ipairs(pf.Killers:GetChildren()) do
if k:FindFirstChild("Humanoid") then addHL(k, Color3.fromRGB(255,70,70)) end
end
end
if showSurvivor and pf:FindFirstChild("Survivors") then
for _, s in ipairs(pf.Survivors:GetChildren()) do
if s:FindFirstChild("Humanoid") then addHL(s, Color3.fromRGB(70,255,70)) end
end
end
end
if showItems then
for _, i in ipairs(workspace:GetDescendants()) do
if i.Name == "Medkit" or i.Name == "BloxyCola" then addHL(i, Color3.fromRGB(180,0,255)) end
end
end
if showGen then
for _, g in ipairs(workspace:GetDescendants()) do
if g.Name:lower():find("generator") then addHL(g, Color3.fromRGB(255,255,0)) end
end
end
end
end)
local flipHeight = 10
local flipDistance = 20
LeftOther:AddToggle("FrontFlip", {
Text = "Front Flip",
Tooltip = "funny flip",
Default = false,
Callback = function(v)
getgenv().FlipUI.Enabled = v
end
}):AddKeyPicker("FlipKeybind", {
Default = "F",
Text = "Flip keybind",
NoUI = false,
Callback = function()
if not LeftOther.Options.FrontFlip.Value then return end
FortniteFlips()
end,
})
LeftOther:AddSlider("FlipHeight", {
Text = "Flip Height",
Min = 5,
Max = 35,
Default = 10,
Rounding = 1,
Callback = function(v)
flipHeight = v
end
})
LeftOther:AddSlider("FlipDistance", {
Text = "Flip Distance",
Min = 5,
Max = 35,
Default = 20,
Rounding = 1,
Callback = function(v)
flipDistance = v
end
})
local FlipCooldown = false
function FortniteFlips()
if FlipCooldown then
return
end
FlipCooldown = true
local character = lp.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local animator = humanoid and humanoid:FindFirstChildOfClass("Animator")
if not hrp or not humanoid then
FlipCooldown = false
return
end
local savedTracks = {}
if animator then
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
savedTracks[#savedTracks + 1] = { track = track, time = track.TimePosition }
track:Stop(0)
end
end
humanoid:ChangeState(Enum.HumanoidStateType.Physics)
humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
local duration = 0.45
local steps = 120
local startCFrame = hrp.CFrame
local forwardVector = startCFrame.LookVector
local upVector = Vector3.new(0, 1, 0)
task.spawn(function()
local startTime = tick()
for i = 1, steps do
local t = i / steps
local height = 4 * (t - t ^ 2) * flipHeight
local nextPos = startCFrame.Position + forwardVector * (flipDistance * t) + upVector * height
local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
hrp.CFrame = CFrame.new(nextPos) * rotation
local elapsedTime = tick() - startTime
local expectedTime = (duration / steps) * i
local waitTime = expectedTime - elapsedTime
if waitTime > 0 then
task.wait(waitTime)
end
end
hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * flipDistance) * startCFrame.Rotation
humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, true)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
humanoid:ChangeState(Enum.HumanoidStateType.Running)
if animator then
for _, data in ipairs(savedTracks) do
local track = data.track
track:Play()
track.TimePosition = data.time
end
end
task.wait(0.25)
FlipCooldown = false
end)
end
local Flip = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local button = Instance.new("ImageButton")
local UICorner = Instance.new("UICorner")
local move = Instance.new("ImageLabel")
Flip.Name = "Flip"
Flip.Parent = gethui()
Flip.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Flip.DisplayOrder = 999999
Flip.OnTopOfCoreBlur = true
Frame.Parent = Flip
Frame.AnchorPoint = Vector2.new(1, 1)
Frame.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(1, -30, 1, -30)
Frame.Size = UDim2.new(0, 98, 0, 44)
button.Name = "button"
button.Parent = Frame
button.AnchorPoint = Vector2.new(0, 0.5)
button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
button.BackgroundTransparency = 1.000
button.BorderColor3 = Color3.fromRGB(0, 0, 0)
button.BorderSizePixel = 0
button.Position = UDim2.new(0, 5, 0.5, 0)
button.Size = UDim2.new(0, 36, 0, 36)
button.Image = "rbxassetid://114905930912702"
Instance.new("UICorner", button).CornerRadius = UDim.new(0, 8)
UICorner.CornerRadius = UDim.new(0, 13)
UICorner.Parent = Frame
move.Name = "move"
move.Parent = Frame
move.AnchorPoint = Vector2.new(1, 0.5)
move.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
move.BackgroundTransparency = 1.000
move.BorderColor3 = Color3.fromRGB(0, 0, 0)
move.BorderSizePixel = 0
move.Position = UDim2.new(1, -5, 0.5, 0)
move.Size = UDim2.new(0, 36, 0, 36)
move.Image = "rbxassetid://107178621515925"
local UIS = game:GetService("UserInputService")
local function dragify(Frame, DragInp)
local dragToggle = nil
local dragInput = nil
local dragStart = nil
local Delta
local Position
local startPos
local function updateInput(input)
Delta = input.Position - dragStart
Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
Frame.Position = Position
end
DragInp.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
dragToggle = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
DragInp.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragToggle then
updateInput(input)
end
end)
end
dragify(Frame, move)
getgenv().FlipUI = Flip
button.MouseButton1Click:Connect(FortniteFlips)
task.spawn(function()
local Undetectable = require(ReplicatedStorage.Modules.StatusEffects.Undetectable)
local animationId = "rbxassetid://75804462760596"
local loadedAnim = nil
local function play(char)
local hum = char and char:FindFirstChildOfClass("Humanoid")
if hum then
local anim = Instance.new("Animation")
anim.AnimationId = animationId
loadedAnim = hum:LoadAnimation(anim)
loadedAnim:Play()
loadedAnim:AdjustSpeed(0)
end
end
local function stop()
if loadedAnim then loadedAnim:Stop() loadedAnim = nil end
end
local oA = Undetectable.Applied
local oR = Undetectable.Removed
Undetectable.Applied = function(d)
if undetectedMode and d.Player == lp then play(d.Character or d.Player.Character) end
return oA(d)
end
Undetectable.Removed = function(d)
if undetectedMode and d.Player == lp then stop() end
return oR(d)
end
end)
local autoGen = true
local autoGenSpeed = 0.08
local FlowGameModule
local oldNew
local hookedGen = false
local function isNeighbour(r1, c1, r2, c2)
return (r2 == r1-1 and c2 == c1) or (r2 == r1+1 and c2 == c1) or (r2 == r1 and c2 == c1-1) or (r2 == r1 and c2 == c1+1)
end
local function key(n) return n.row .. "-" .. n.col end
local function orderPath(path, endpoints)
if not path or #path == 0 then return path end
local start = endpoints and endpoints[1] or path[1]
local pool = {}
for _, n in ipairs(path) do pool[key(n)] = {row = n.row, col = n.col} end
local ordered = {}
local cur = {row = start.row, col = start.col}
table.insert(ordered, cur)
pool[key(cur)] = nil
while next(pool) do
local found = false
for k, n in pairs(pool) do
if isNeighbour(cur.row, cur.col, n.row, n.col) then
table.insert(ordered, n)
pool[k] = nil
cur = n
found = true
break
end
end
if not found then break end
end
return ordered
end
local HintSystem = {}
function HintSystem:Draw(puzzle)
if not puzzle or not puzzle.Solution then return end
for i = 1, #puzzle.Solution do
local path = puzzle.Solution[i]
local ends = puzzle.targetPairs[i]
local ordered = orderPath(path, ends)
puzzle.paths[i] = {}
for _, node in ipairs(ordered) do
if not autoGen then return end
table.insert(puzzle.paths[i], {row = node.row, col = node.col})
puzzle:updateGui()
task.wait(autoGenSpeed)
end
puzzle:checkForWin()
end
end
local function hookAutoGen()
if hookedGen then return end
local mod = ReplicatedStorage.Modules.Misc.FlowGameManager.FlowGame
FlowGameModule = require(mod)
oldNew = oldNew or FlowGameModule.new
FlowGameModule.new = function(...)
local puzzle = oldNew(...)
task.spawn(function()
if autoGen then HintSystem:Draw(puzzle) end
end)
return puzzle
end
hookedGen = true
end
hookAutoGen()
task.spawn(function()
while task.wait(0.2) do
local hum = lp.Character and lp.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.JumpPower = jumpEnabled and 60 or 0 end
end
end)
local ShedletskyGroup = RoleTab:AddLeftGroupbox("Shedletsky")
local tpSlashEnabled = false
local tpSlashRange = 8
local tpSlashDistance = 0.3
local tpSlashDelay = 0.08
local tpSlashHoldTime = 0.58
local tpSlashCooldown = 10
local lastTpSlashTime = 0
ShedletskyGroup:AddToggle("AutoTPSlash", {
Text = "Auto TP Slash",
Default = false,
Callback = function(v)
tpSlashEnabled = v
end
})
ShedletskyGroup:AddInput("TPSlashRange", {
Text = "Range",
Default = "8",
Numeric = true,
Callback = function(t)
tpSlashRange = tonumber(t) or 8
end
})
ShedletskyGroup:AddInput("TPSlashDis", {
Text = "TP Distance",
Default = "0.3",
Numeric = true,
PlaceholderText = "0.3 - 3",
Callback = function(text)
local num = tonumber(text)
if num and num >= 0.3 and num <= 3 then
tpSlashDistance = num
else
tpSlashDistance = 0.5
Library:Notify("TP Distance must be between 0.3 and 3!", 3)
end
end
})
ShedletskyGroup:AddInput("TPSlashDelay", {
Text = "Slash Delay (s)",
Default = "0.08",
Numeric = true,
PlaceholderText = "0 - 1",
Callback = function(text)
local num = tonumber(text)
if num and num >= 0 and num <= 1 then
tpSlashDelay = num
else
tpSlashDelay = 0
Library:Notify("Slash Delay must be between 0 and 1!", 3)
end
end
})
RunService.Heartbeat:Connect(function()
if not tpSlashEnabled then return end
if tick() - lastTpSlashTime < tpSlashCooldown then return end
local myChar = lp.Character
local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
if not myRoot then return end
local killersFolder = workspace:FindFirstChild("Players") and workspace.Players:FindFirstChild("Killers")
if not killersFolder then return end
local targetKiller = nil
local closestDist = math.huge
for _, killer in ipairs(killersFolder:GetChildren()) do
local kRoot = killer:FindFirstChild("HumanoidRootPart")
if kRoot and killer:FindFirstChild("Humanoid") and killer.Humanoid.Health > 0 then
local dist = (kRoot.Position - myRoot.Position).Magnitude
if dist <= tpSlashRange and dist < closestDist then
closestDist = dist
targetKiller = killer
end
end
end
if targetKiller then
local kRoot = targetKiller:FindFirstChild("HumanoidRootPart")
if kRoot then
lastTpSlashTime = tick()
local holdStart = tick()
local holdConn
holdConn = RunService.Heartbeat:Connect(function()
if tick() - holdStart >= tpSlashHoldTime then
holdConn:Disconnect()
return
end
if myRoot and kRoot and kRoot.Parent then
myRoot.CFrame = CFrame.new(kRoot.Position + kRoot.CFrame.LookVector * tpSlashDistance, kRoot.Position)
end
end)
task.delay(tpSlashDelay, function()
if tpSlashEnabled and myRoot and kRoot and kRoot.Parent then
click("Slash")
end
end)
end
end
end)
local RightRole = RoleTab:AddRightGroupbox("Killer")
RightRole:AddToggle("Hitbox", {Text = "Hitbox", Default = false, Callback = function(v)
hitbox = v
if v then
HitboxModule = HitboxModule or loadstring(game:HttpGet("https://raw.githubusercontent.com/FoxIPro5965/c00lgui/main/Hitbox.lua"))()
HitboxModule:ExtendHitbox(1.3, 500)
elseif HitboxModule then
HitboxModule:StopExtendingHitbox()
end
end})
local DestroyGroup = ConfigTab:AddLeftGroupbox("Unload")
DestroyGroup:AddButton("Unload GUI", function()
Library:Unload()
end)
DestroyGroup:AddLabel("Click to destroy UI")
Library:Notify("c00lSaken loaded! Press RightControl to toggle", 8)



This dumb script is just skidded from open source or leaked scripts, like every new sħit forsaken script
@ultimatehacker sorry im just edit some and make it work good and convinient with me .And I want to share with guy
I just took the original script and pasted it here.
I here, I know it works badly but I'm proud that it took me days to create it
Créé un script incremental élémentaire
https://scriptblox.com/script/Forsaken-c00lsaken-Reborn-223490