
Key Required
White Pumpkin animation enable
Lua Script•43 lines (1669 chars)
local Settings = {
FileName = "White Pumpkin";
Animations = {
Idle = "rbxassetid://105241658715799";
Walk = "rbxassetid://125952576952731";
Run = "rbxassetid://97566754894994";
EnragedStart = "rbxassetid://94741464642231";
EnragedStanding = "rbxassetid://95763453387067";
EnragedMoving = "rbxassetid://132394245654344";
KillKiller = "rbxassetid://91709713867040";
KillPlayer = "rbxassetid://125521480073865";
Win = "rbxassetid://107910900346772";
Intro = "rbxassetid://104333021370572";
Slash = "rbxassetid://82363838646299";
Behead = "rbxassetid://131214075446193";
GashingWoundStart = "rbxassetid://96192510641146";
GashingWoundKiller = "rbxassetid://100519816160610";
GashingWoundPlayer = "rbxassetid://135135583131879";
};
DownloadDelay = 5.5; -- DONT SET ANY LOWER THAN 5.
}
local ExportedAnims = Instance.new("Folder")
ExportedAnims.Name = game:GetService("HttpService"):GenerateGUID(false)
ExportedAnims.Parent = workspace
for Name, ID in pairs(Settings.Animations) do
local Success, Parent = pcall(function()
return game:GetObjects(ID)[1]
end)
if Success and Parent then
Parent.Name = Name
Parent.Parent = ExportedAnims
print("Imported:", Name, ID)
else
warn("Failed to import:", Name, ID, "Error:", Parent)
end
end
task.wait(Settings.DownloadDelay)
local SynSaveInstance = loadstring(game:HttpGet("https://raw.githubusercontent.com/luau/SynSaveInstance/main/saveinstance.luau", true), "saveinstance")()
SynSaveInstance({Object = ExportedAnims, FilePath = Settings.FileName})Features & Information
Basically for the "White Pumpkin animations" and it doesn't support PC at all. If the animations work for the White Pumpkin animations then you won't need this script.

There's a tutorial video on changing animations broski
First time seeing a forsaken sandbox script