![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://scriptblox.com/images/sb/-1-1791044877945.webp)
Key Required VerifiedUniversal

local Library = {}
function Library:newWindow(title)
local window = {
CurrentTab = nil
}
local ScreenGui = Instance.new("ScreenGui")
local MobileButton = Instance.new("ImageButton")
local MobileButtonCorner = Instance.new("UICorner")
local MobileButtonIcon = Instance.new("ImageLabel")
local MainFrame = Instance.new("Frame")
local MainFrameCorner = Instance.new("UICorner")
local MainFrameStroke = Instance.new("UIStroke")
local MainFrameGradient = Instance.new("UIGradient")
local UnderLine = Instance.new("Frame")
local UITitle = Instance.new("TextLabel")
local CanvasHolder = Instance.new("Frame")
local shadowHolder = Instance.new("Frame")
local umbraShadow = Instance.new("ImageLabel")
local penumbraShadow = Instance.new("ImageLabel")
local ambientShadow = Instance.new("ImageLabel")
local NotiHolder = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local UIPadding = Instance.new("UIPadding")
local SideTabs = Instance.new("Frame")
local SideTabsCorner = Instance.new("UICorner")
local SideTabsLayout = Instance.new("UIListLayout")
local SideTabsSTROKE = Instance.new("UIStroke")
local SideTabsPadding = Instance.new("UIPadding")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
if RunService:IsStudio() then
ScreenGui.Parent = Players.LocalPlayer:WaitForChild("PlayerGui")
else
-- exploit side (executor must support gethui or syn.protect_gui)
local parent = gethui and gethui() or Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.Parent = parent
end
local MobileButton = Instance.new("TextButton")
MobileButton.Name = "MobileButton"
MobileButton.Parent = ScreenGui
MobileButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
MobileButton.Size = UDim2.new(0, 50, 0, 50)
MobileButton.Position = UDim2.new(0, 10, 0.5, 0)
MobileButton.AnchorPoint = Vector2.new(0, 0.5)
MobileButton.AutoButtonColor = false
MobileButton.Font = Enum.Font.SourceSansBold
MobileButton.Text = "C"
MobileButton.TextColor3 = Color3.fromRGB(0, 153, 255)
MobileButton.TextScaled = true
MobileButton.TextSize = 30
MobileButton.TextStrokeTransparency = 0
local MobileButtonCorner = Instance.new("UICorner")
MobileButtonCorner.CornerRadius = UDim.new(0, 8)
MobileButtonCorner.Parent = MobileButton
local Glow = Instance.new("UIStroke")
Glow.Parent = MobileButton
Glow.Color = Color3.fromRGB(0, 153, 255)
Glow.Thickness = 2
Glow.Transparency = 0.7
SideTabs.Name = "SideTabs"
SideTabs.Parent = MainFrame
SideTabs.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
SideTabs.BackgroundTransparency = 1
SideTabs.BorderColor3 = Color3.fromRGB(0, 0, 0)
SideTabs.BorderSizePixel = 0
SideTabs.Position = UDim2.new(0, 0, 0.1, 0)
SideTabs.Size = UDim2.new(0, 120, 0, 310)
shadowHolder.Name = "shadowHolder"
shadowHolder.Parent = MainFrame
shadowHolder.BackgroundTransparency = 1.000
shadowHolder.Position = UDim2.new(-0.00658337539, 0, -0.0295566507, 0)
shadowHolder.Size = UDim2.new(1.00270009, 0, 1.02880979, 0)
shadowHolder.ZIndex = 0
umbraShadow.Name = "umbraShadow"
umbraShadow.Parent = shadowHolder
umbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
umbraShadow.BackgroundTransparency = 1.000
umbraShadow.Position = UDim2.new(0.502635777, 0, 0.500400066, 6)
umbraShadow.Size = UDim2.new(1.00778055, 10, 1.00067389, 10)
umbraShadow.ZIndex = 0
umbraShadow.Image = "rbxassetid://1316045217"
umbraShadow.ImageColor3 = Color3.fromRGB(0, 0, 0)
umbraShadow.ImageTransparency = 0.860
umbraShadow.ScaleType = Enum.ScaleType.Slice
umbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
penumbraShadow.Name = "penumbraShadow"
penumbraShadow.Parent = shadowHolder
penumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
penumbraShadow.BackgroundTransparency = 1.000
penumbraShadow.Position = UDim2.new(0.502635777, 0, 0.500400066, 6)
penumbraShadow.Size = UDim2.new(1.00778055, 10, 1.00067389, 10)
penumbraShadow.ZIndex = 0
penumbraShadow.Image = "rbxassetid://1316045217"
penumbraShadow.ImageColor3 = Color3.fromRGB(0, 0, 0)
penumbraShadow.ImageTransparency = 0.880
penumbraShadow.ScaleType = Enum.ScaleType.Slice
penumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
ambientShadow.Name = "ambientShadow"
ambientShadow.Parent = shadowHolder
ambientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
ambientShadow.BackgroundTransparency = 1.000
ambientShadow.Position = UDim2.new(0.502635777, 0, 0.500400066, 6)
ambientShadow.Size = UDim2.new(1.00778055, 10, 1.00067389, 10)
ambientShadow.ZIndex = 0
ambientShadow.Image = "rbxassetid://1316045217"
ambientShadow.ImageColor3 = Color3.fromRGB(0, 0, 0)
ambientShadow.ImageTransparency = 0.880
ambientShadow.ScaleType = Enum.ScaleType.Slice
ambientShadow.SliceCenter = Rect.new(10, 10, 118, 118)
NotiHolder.Name = "NotiHolder"
NotiHolder.Parent = ScreenGui
NotiHolder.AnchorPoint = Vector2.new(1, 1)
NotiHolder.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
NotiHolder.BackgroundTransparency = 1.000
NotiHolder.BorderColor3 = Color3.fromRGB(0, 0, 0)
NotiHolder.BorderSizePixel = 0
NotiHolder.Position = UDim2.new(1, 0, 1, 0)
NotiHolder.Size = UDim2.new(0, 255, 392)
UIListLayout.Parent = NotiHolder
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
UIListLayout.Padding = UDim.new(0, 8)
UIPadding.Parent = NotiHolder
UIPadding.PaddingBottom = UDim.new(0, 5)
SideTabsCorner.Name = "SideTabsCorner"
SideTabsCorner.Parent = SideTabs
SideTabsLayout.Name = "SideTabsLayout"
SideTabsLayout.Parent = SideTabs
SideTabsLayout.SortOrder = Enum.SortOrder.LayoutOrder
SideTabsLayout.Padding = UDim.new(0, 5)
SideTabsPadding.Name = "SideTabsPadding"
SideTabsPadding.Parent = SideTabs
SideTabsPadding.PaddingTop = UDim.new(0, 5)
SideTabsPadding.PaddingLeft = UDim.new(0, 10)
MainFrame.Name = "MainFrame"
MainFrame.Parent = ScreenGui
MainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
MainFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MainFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
MainFrame.BorderSizePixel = 0
MainFrame.Position = UDim2.new(0.467608541, 0, 0.5, 0)
MainFrame.Size = UDim2.new(0, 650, 0, 370)
MainFrameCorner.CornerRadius = UDim.new(0, 4)
MainFrameCorner.Name = "MainFrameCorner"
MainFrameCorner.Parent = MainFrame
MainFrameGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(20, 20, 20)),
ColorSequenceKeypoint.new(0.81, Color3.fromRGB(15, 15, 15)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(25, 25, 25))
}
MainFrameGradient.Rotation = 120
MainFrameGradient.Name = "MainFrameGradient"
MainFrameGradient.Parent = MainFrame
UnderLine.Name = "UnderLine"
UnderLine.Parent = MainFrame
UnderLine.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
UnderLine.BorderColor3 = Color3.fromRGB(0, 0, 0)
UnderLine.BorderSizePixel = 0
UnderLine.Position = UDim2.new(0, 0, 0.0960591137, 0)
UnderLine.Size = UDim2.new(0, 600, 0, 1)
UITitle.Name = "UITitle"
UITitle.Parent = MainFrame
UITitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
UITitle.BackgroundTransparency = 1.000
UITitle.BorderColor3 = Color3.fromRGB(0, 0, 0)
UITitle.BorderSizePixel = 0
UITitle.Position = UDim2.new(0.02, 0, -0.005, 0)
UITitle.Size = UDim2.new(0, 76, 0, 39)
UITitle.Font = Enum.Font.SourceSansBold
UITitle.Text = title
UITitle.TextColor3 = Color3.fromRGB(0, 153, 255)
UITitle.TextSize = 18.000
UITitle.TextXAlignment = Enum.TextXAlignment.Left
CanvasHolder.Name = "CanvasHolder"
CanvasHolder.Parent = MainFrame
CanvasHolder.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CanvasHolder.BackgroundTransparency = 1.000
CanvasHolder.BorderColor3 = Color3.fromRGB(0, 0, 0)
CanvasHolder.BorderSizePixel = 0
CanvasHolder.Position = UDim2.new(0.2, 0, 0.0985221639, 0)
CanvasHolder.Size = UDim2.new(0, 480, 0, 310)
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local tweenInfo = TweenInfo.new(0.16, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local TS = game:GetService("TweenService")
local RS = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local function CreateDrag(gui)
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
if startPos then
TS:Create(
gui,
TweenInfo.new(0.16, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)}
):Play()
end
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
CreateDrag(MainFrame)
local function toggleMainVisibility(input)
if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.LeftControl then
MainFrame.Visible = not MainFrame.Visible
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed then
toggleMainVisibility(input)
end
end)
MobileButton.MouseButton1Click:Connect(function()
MainFrame.Visible = not MainFrame.Visible
end)
function window:newTab(Title: string)
local tab = {
Enabled = false
}
local Tab1 = Instance.new("TextButton")
local Indicator = Instance.new("Frame")
local UIStroke = Instance.new("UIStroke")
local CanvasHolder = Instance.new("Frame")
local Canvas = Instance.new("ScrollingFrame")
local CanvasLayout = Instance.new("UIListLayout")
local CanvasPadding = Instance.new("UIPadding")
CanvasHolder.Name = "CanvasHolder"
CanvasHolder.Parent = MainFrame
CanvasHolder.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CanvasHolder.BackgroundTransparency = 1.000
CanvasHolder.BorderColor3 = Color3.fromRGB(0, 0, 0)
CanvasHolder.BorderSizePixel = 0
CanvasHolder.Position = UDim2.new(0.2, 0, 0.0985221639, 0)
CanvasHolder.Size = UDim2.new(0, 480, 0, 310)
Canvas.Name = "Canvas"
Canvas.Parent = CanvasHolder
Canvas.Active = true
Canvas.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Canvas.BackgroundTransparency = 1.000
Canvas.BorderColor3 = Color3.fromRGB(0, 0, 0)
Canvas.BorderSizePixel = 0
Canvas.Position = UDim2.new(0, 0, 0.0245901644, 0)
Canvas.Size = UDim2.new(0, 480, 0, 310)
Canvas.ScrollBarImageColor3 = Color3.fromRGB(0, 0, 0)
Canvas.ScrollBarThickness = 0
Canvas.ZIndex = 10
Canvas.Visible = false
CanvasLayout.Name = "CanvasLayout"
CanvasLayout.Parent = Canvas
CanvasLayout.SortOrder = Enum.SortOrder.LayoutOrder
CanvasLayout.Padding = UDim.new(0, 4)
Canvas.CanvasSize = UDim2.new(0,0,0,CanvasLayout.AbsoluteContentSize.Y + CanvasLayout.Padding.Offset + 50)
Canvas.ChildAdded:Connect(function()
Canvas.CanvasSize = UDim2.new(0,0,0,CanvasLayout.AbsoluteContentSize.Y + CanvasLayout.Padding.Offset + 50)
end)
CanvasPadding.Name = "CanvasPadding"
CanvasPadding.Parent = Canvas
CanvasPadding.PaddingLeft = UDim.new(0, 7)
Tab1.Name = "Tab1"
Tab1.Parent = SideTabs
Tab1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Tab1.BackgroundTransparency = 1.000
Tab1.BorderColor3 = Color3.fromRGB(0, 0, 0)
Tab1.BorderSizePixel = 0
Tab1.Size = UDim2.new(0, 110, 0, 30)
local InterFont = Font.new("rbxassetid://12187365364")
Tab1.FontFace = InterFont
Tab1.Text = Title
Tab1.TextColor3 = Color3.fromRGB(100, 100, 100)
Tab1.TextSize = 12.000
Tab1.TextXAlignment = Enum.TextXAlignment.Left
Indicator.Name = "Indicator"
Indicator.Parent = Tab1
Indicator.BackgroundColor3 = Color3.fromRGB(0, 153, 255)
Indicator.BorderSizePixel = 0
Indicator.Position = UDim2.new(0, -10, 0.5, 0)
Indicator.Size = UDim2.new(0, 3, 0, 0)
Indicator.AnchorPoint = Vector2.new(0, 0.5)
Indicator.Visible = false
UIStroke.Parent = Tab1
function tab:Enable()
if not tab.Enabled then
if window.CurrentTab then
window.CurrentTab:Disable()
end
local tweenInfo = TweenInfo.new(
0.4,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
)
local goal = {
TextColor3 = Color3.fromRGB(0, 153, 255)
}
local tween = TweenService:Create(Tab1, tweenInfo, goal)
tween:Play()
Indicator.Visible = true
TweenService:Create(Indicator, TweenInfo.new(0.3), {Size = UDim2.new(0, 3, 0, 20)}):Play()
Canvas.Visible = true
tab.Enabled = true
window.CurrentTab = tab
end
end
function tab:Disable()
if tab.Enabled then
tab.Enabled = false
local tweenInfo = TweenInfo.new(
0.4,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
)
local goal = {
TextColor3 = Color3.fromRGB(100, 100, 100)
}
local tween = TweenService:Create(Tab1, tweenInfo, goal)
tween:Play()
TweenService:Create(Indicator, TweenInfo.new(0.3), {Size = UDim2.new(0, 3, 0, 0)}):Play()
task.wait(0.3)
Indicator.Visible = false
Canvas.Visible = false
end
end
Tab1.MouseButton1Down:Connect(function()
local TweenInfo = TweenInfo.new(0.65, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out)
CanvasLayout.Padding = UDim.new(0, 200)
TweenService:Create(CanvasLayout, TweenInfo, {Padding = UDim.new(0, 5)}):Play()
tab:Enable()
end)
if not window.CurrentTab then
tab:Enable()
end
local TweenService = game:GetService("TweenService")
function tab:CreateToggle(title, default, callback)
local Toggle = Instance.new("ImageButton")
local ToggleGradient_2 = Instance.new("UIGradient")
local ToggleCorner_2 = Instance.new("UICorner")
local ToggleTitle_2 = Instance.new("TextLabel")
local ToggleBack_2 = Instance.new("Frame")
local ToggleBackStroke_2 = Instance.new("UIStroke")
local Circle_3 = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local ToggleBackCorner_2 = Instance.new("UICorner")
local UIStroke_4 = Instance.new("UIStroke")
Toggle.AutoButtonColor = false
Toggle.Name = title
Toggle.Parent = Canvas
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BorderColor3 = Color3.fromRGB(25, 25, 25)
Toggle.BorderSizePixel = 0
Toggle.Size = UDim2.new(0, 460, 0, 28)
ToggleGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))}
ToggleGradient_2.Name = "ToggleGradient"
ToggleGradient_2.Parent = Toggle
ToggleCorner_2.Name = "ToggleCorner"
ToggleCorner_2.Parent = Toggle
ToggleTitle_2.Name = "ToggleTitle"
ToggleTitle_2.Parent = Toggle
ToggleTitle_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ToggleTitle_2.BackgroundTransparency = 1.000
ToggleTitle_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
ToggleTitle_2.BorderSizePixel = 0
ToggleTitle_2.Position = UDim2.new(0.022, 0, 0.25, 0)
ToggleTitle_2.Size = UDim2.new(0, 76, 0, 16)
local InterFont = Font.new("rbxassetid://12187365364")
ToggleTitle_2.FontFace = InterFont
ToggleTitle_2.Text = title
ToggleTitle_2.TextColor3 = Color3.fromRGB(100, 100, 100)
ToggleTitle_2.TextSize = 14.000
ToggleTitle_2.TextXAlignment = Enum.TextXAlignment.Left
ToggleBack_2.Name = "ToggleBack"
ToggleBack_2.Parent = Toggle
ToggleBack_2.BackgroundColor3 = Color3.fromRGB(36, 36, 36)
ToggleBack_2.BackgroundTransparency = 0.900
ToggleBack_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
ToggleBack_2.BorderSizePixel = 0
ToggleBack_2.Position = UDim2.new(0.85, 0, 0.2, 0)
ToggleBack_2.Size = UDim2.new(0, 45, 0, 18)
ToggleBackStroke_2.Name = "ToggleBackStroke"
ToggleBackStroke_2.Parent = ToggleBack_2
ToggleBackStroke_2.Color = Color3.fromRGB(255, 255, 255)
ToggleBackStroke_2.Transparency = 0.780
Circle_3.Name = "Circle"
Circle_3.Parent = ToggleBack_2
Circle_3.AnchorPoint = Vector2.new(0, 0.5)
Circle_3.BackgroundColor3 = Color3.fromRGB(42, 42, 42)
Circle_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Circle_3.BorderSizePixel = 0
Circle_3.Position = UDim2.new(0.090, 0, 0.5, 0)
Circle_3.Size = UDim2.new(0, 12, 0, 12)
UICorner_2.CornerRadius = UDim.new(1, 0)
UICorner_2.Parent = Circle_3
ToggleBackCorner_2.CornerRadius = UDim.new(1, 0)
ToggleBackCorner_2.Name = "ToggleBackCorner"
ToggleBackCorner_2.Parent = ToggleBack_2
UIStroke_4.Parent = Toggle
local toggled = default
local function updateToggle(state)
local color = state and Color3.fromRGB(0, 153, 255) or Color3.fromRGB(36, 36, 36)
local textColor = state and Color3.fromRGB(0, 153, 255) or Color3.fromRGB(100, 100, 100)
local circlePos = state and UDim2.new(0.65, 0, 0.5, 0) or UDim2.new(0.09, 0, 0.5, 0)
local strokeColor = state and Color3.fromRGB(0, 153, 255) or Color3.fromRGB(100, 100, 100)
TweenService:Create(ToggleTitle_2, TweenInfo.new(0.35), {TextColor3 = textColor}):Play()
TweenService:Create(ToggleBack_2, TweenInfo.new(0.35), {BackgroundColor3 = color}):Play()
TweenService:Create(Circle_3, TweenInfo.new(0.20), {BackgroundColor3 = color}):Play()
TweenService:Create(Circle_3, TweenInfo.new(0.35), {Position = circlePos}):Play()
TweenService:Create(ToggleBackStroke_2, TweenInfo.new(0.30), {Color = strokeColor}):Play()
end
updateToggle(toggled)
Toggle.MouseButton1Click:Connect(function()
toggled = not toggled
updateToggle(toggled)
if callback then
callback(toggled)
end
end)
end
function tab:NewSlider(Title: string, Options: table)
local RS = game:GetService("RunService")
local Settings = {
Connections = {},
Title = Title,
Value = Options.Default or 0,
MinVal = Options.Min or 0,
MaxVal = Options.Max or 100,
Parent = Options.Parent or Canvas,
Callback = Options.Callback or function() end,
Component = "Slider"
}
local Slider = Instance.new("ImageButton")
Slider.AutoButtonColor = false
local SliderGradient = Instance.new("UIGradient")
local SliderCorner = Instance.new("UICorner")
local SliderTitle = Instance.new("TextLabel")
local SliderBack = Instance.new("Frame")
local SliderBackStroke = Instance.new("UIStroke")
local SliderBackCorner = Instance.new("UICorner")
local SliderMain = Instance.new("Frame")
local SliderMainCorner = Instance.new("UICorner")
local SliderMainGradient = Instance.new("UIGradient")
local SliderStroke = Instance.new("UIStroke")
local Value = Instance.new("TextBox")
Slider.Name = Title
Slider.Parent = Canvas
Slider.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Slider.BorderSizePixel = 0
Slider.Size = UDim2.new(0, 460, 0, 28)
SliderGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)),
ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))
}
SliderGradient.Parent = Slider
SliderCorner.Parent = Slider
SliderTitle.Name = "SliderTitle"
SliderTitle.Parent = Slider
SliderTitle.BackgroundTransparency = 1
SliderTitle.Position = UDim2.new(0.022, 0, 0.25, 0)
SliderTitle.Size = UDim2.new(0, 76, 0, 16)
SliderTitle.FontFace = Font.new("rbxassetid://12187365364")
SliderTitle.Text = Title
SliderTitle.TextColor3 = Color3.fromRGB(100, 100, 100)
SliderTitle.TextSize = 14
SliderTitle.TextXAlignment = Enum.TextXAlignment.Left
SliderBack.Name = "SliderBack"
SliderBack.Parent = Slider
SliderBack.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
SliderBack.BorderSizePixel = 0
SliderBack.Position = UDim2.new(0.25, 0, 0.4, 0)
SliderBack.Size = UDim2.new(0, 250, 0, 7)
SliderBackStroke.Parent = SliderBack
SliderBackCorner.Parent = SliderBack
SliderMain.Name = "SliderMain"
SliderMain.Parent = SliderBack
SliderMain.BackgroundColor3 = Color3.fromRGB(0, 153, 255)
SliderMain.BorderSizePixel = 0
SliderMain.Position = UDim2.new(0, 0, 0)
SliderMain.Size = UDim2.new(0, 190, 0, 7)
SliderMainCorner.CornerRadius = UDim.new(0, 50)
SliderMainCorner.Parent = SliderMain
SliderMainGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 100, 200)),
ColorSequenceKeypoint.new(0.61, Color3.fromRGB(0, 120, 220)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(0, 153, 255))
}
SliderMainGradient.Parent = SliderMain
local SliderKnob = Instance.new("Frame")
SliderKnob.Name = "SliderKnob"
SliderKnob.Parent = SliderBack
SliderKnob.BackgroundColor3 = Color3.fromRGB(0, 153, 255)
SliderKnob.Size = UDim2.new(0, 10, 0, 10)
SliderKnob.Position = UDim2.new(0, 0, 0, 0)
SliderKnob.AnchorPoint = Vector2.new(0, 0.5)
local SliderKnobCorner = Instance.new("UICorner")
SliderKnobCorner.CornerRadius = UDim.new(1, 0)
SliderKnobCorner.Parent = SliderKnob
SliderStroke.Parent = Slider
Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundTransparency = 1
Value.Position = UDim2.new(0.85, 0, 0.3, 0)
Value.Size = UDim2.new(0, 37, 0, 5)
Value.Font = Enum.Font.SourceSans
Value.Text = "25.00"
Value.TextColor3 = Color3.fromRGB(170, 170, 170)
Value.TextSize = 13
Value.TextWrapped = true
local function GetValue()
return tonumber(Settings.Value)
end
local TweenService = game:GetService("TweenService")
function Settings:SetValue(v)
local function roundToTwoDecimalPlaces(num)
return math.floor(num * 100 + 0.5) / 100
end
local tweenInfo
local newSize
local percentage
if v == nil then
local mouseX = UIS:GetMouseLocation().X
percentage = math.clamp((mouseX - SliderBack.AbsolutePosition.X) / SliderBack.AbsoluteSize.X, 0, 1)
local value = roundToTwoDecimalPlaces(((Settings.MaxVal - Settings.MinVal) * percentage) + Settings.MinVal)
Value.Text = string.format("%.2f", value)
newSize = UDim2.fromScale(percentage, 1)
tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
Settings.Value = value
Settings.Callback(value)
else
local value = roundToTwoDecimalPlaces(v)
Value.Text = string.format("%.2f", value)
percentage = (value - Settings.MinVal) / (Settings.MaxVal - Settings.MinVal)
newSize = UDim2.fromScale(percentage, 1)
tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
Settings.Value = value
Settings.Callback(value)
end
if Settings.currentTween then
Settings.currentTween:Cancel()
end
local tweenMain = TweenService:Create(SliderMain, tweenInfo, {Size = newSize})
local knobOffset = SliderKnob.Size.X.Offset
local newKnobPos = UDim2.new(0, percentage * (SliderBack.AbsoluteSize.X - knobOffset), 0.5, 0)
local tweenKnob = TweenService:Create(SliderKnob, tweenInfo, {Position = newKnobPos})
tweenMain:Play()
tweenKnob:Play()
Settings.currentTween = tweenMain
end
local Connection
table.insert(Settings.Connections, UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
pcall(function()
if Connection then
Connection:Disconnect()
Connection = nil
end
end)
local tweenInfoText = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tweenText = TweenService:Create(SliderTitle, tweenInfoText, {TextColor3 = Color3.fromRGB(100, 100, 100)})
tweenText:Play()
end
end))
table.insert(Settings.Connections, Slider.MouseButton1Down:Connect(function()
if Connection then
Connection:Disconnect()
end
local tweenInfoText = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tweenText = TweenService:Create(SliderTitle, TweenInfo.new(0.3), {TextColor3 = Color3.fromRGB(0, 153, 255)})
tweenText:Play()
Connection = RS.Heartbeat:Connect(function()
Settings:SetValue()
end)
end))
Value.FocusLost:Connect(function(enterPressed)
local newValue = tonumber(Value.Text)
if newValue then
if newValue < Settings.MinVal then
newValue = Settings.MinVal
elseif newValue > Settings.MaxVal then
newValue = Settings.MaxVal
end
Settings:SetValue(newValue)
else
Value.Text = tostring(Settings.Value)
end
end)
Settings:SetValue(Settings.Value)
return Settings
end
function tab:CreateDropdown(title, options, callback)
local TweenService = game:GetService("TweenService")
local DropdownActive = Instance.new("ImageButton")
local DropdownGradient = Instance.new("UIGradient")
local DropdownCorner = Instance.new("UICorner")
local DropdownTitle = Instance.new("TextLabel")
local DropdownStroke = Instance.new("UIStroke")
local DropBox = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
local UIStroke_5 = Instance.new("UIStroke")
local SelectedOption = Instance.new("TextLabel")
local Options = Instance.new("Frame")
local OptionCorner = Instance.new("UICorner")
local OptionStroke = Instance.new("UIStroke")
local OptionLayout = Instance.new("UIListLayout")
DropdownActive.Name = title
DropdownActive.Parent = Canvas
DropdownActive.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DropdownActive.BorderSizePixel = 0
DropdownActive.Size = UDim2.new(0, 460, 0, 28)
DropdownActive.ZIndex = 2000
DropdownActive.AutoButtonColor = false
DropdownGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))}
DropdownGradient.Parent = DropdownActive
DropdownCorner.Parent = DropdownActive
DropdownStroke.Parent = DropdownActive
DropdownTitle.Name = "DropdownTitle"
DropdownTitle.Parent = DropdownActive
DropdownTitle.BackgroundTransparency = 1
DropdownTitle.Position = UDim2.new(0.025, 0, 0.5, 0)
DropdownTitle.AnchorPoint = Vector2.new(0, 0.5)
DropdownTitle.Size = UDim2.new(0, 120, 0, 18)
DropdownTitle.FontFace = InterFont
DropdownTitle.Text = title
DropdownTitle.TextColor3 = Color3.fromRGB(100, 100, 100)
DropdownTitle.TextSize = 14
DropdownTitle.TextXAlignment = Enum.TextXAlignment.Left
DropBox.Name = "DropBox"
DropBox.Parent = DropdownActive
DropBox.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
DropBox.BackgroundTransparency = 0.5
DropBox.Position = UDim2.new(0.75, 0, 0.5, 0)
DropBox.AnchorPoint = Vector2.new(0, 0.5)
DropBox.Size = UDim2.new(0, 90, 0, 20)
UICorner_3.Parent = DropBox
UIStroke_5.Parent = DropBox
UIStroke_5.Color = Color3.fromRGB(25, 25, 25)
UIStroke_5.Thickness = 1.3
SelectedOption.Parent = DropBox
SelectedOption.BackgroundTransparency = 1
SelectedOption.AnchorPoint = Vector2.new(0.5, 0.5)
SelectedOption.Position = UDim2.new(0.5, 0, 0.5, 0)
SelectedOption.Size = UDim2.new(1, -10, 1, -6)
SelectedOption.FontFace = InterFont
SelectedOption.Text = options[1]
SelectedOption.TextColor3 = Color3.fromRGB(0, 153, 255)
SelectedOption.TextSize = 14
SelectedOption.TextWrapped = true
SelectedOption.TextScaled = true
SelectedOption.TextXAlignment = Enum.TextXAlignment.Center
SelectedOption.TextYAlignment = Enum.TextYAlignment.Center
Options.Name = "Options"
Options.Parent = DropdownActive
Options.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Options.Position = UDim2.new(0.75, 0, 1.2, 0)
Options.Size = UDim2.new(0, 140, 0, 55)
Options.Visible = false
Options.ZIndex = 5
Options.AutomaticSize = Enum.AutomaticSize.XY
Options.BackgroundTransparency = 1
OptionCorner.Parent = Options
OptionStroke.Parent = Options
OptionStroke.Color = Color3.fromRGB(40, 40, 40)
OptionStroke.Thickness = 1.3
OptionStroke.Transparency = 1
OptionLayout.Parent = Options
OptionLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
OptionLayout.SortOrder = Enum.SortOrder.LayoutOrder
OptionLayout.Padding = UDim.new(0, 2)
DropdownActive.MouseButton1Click:Connect(function()
Options.Visible = not Options.Visible
local targetTitleColor = Options.Visible and Color3.fromRGB(0, 153, 255) or Color3.fromRGB(100, 100, 100)
TweenService:Create(DropdownTitle, TweenInfo.new(0.3), {TextColor3 = targetTitleColor}):Play()
local optionTransparency = Options.Visible and 0 or 1
local optionStrokeTransparency = Options.Visible and 0 or 1
TweenService:Create(Options, TweenInfo.new(0.25), {BackgroundTransparency = optionTransparency}):Play()
TweenService:Create(OptionStroke, TweenInfo.new(0.25), {Transparency = optionStrokeTransparency}):Play()
for _, child in pairs(Options:GetChildren()) do
if child:IsA("TextButton") then
child:Destroy()
end
end
for _, option in pairs(options) do
local OptionButton = Instance.new("TextButton")
OptionButton.Parent = Options
OptionButton.Size = UDim2.new(1, 0, 0, 18)
OptionButton.Text = option
OptionButton.FontFace = InterFont
OptionButton.TextColor3 = Color3.fromRGB(100, 100, 100)
OptionButton.TextSize = 12
OptionButton.BackgroundTransparency = 1
OptionButton.MouseButton1Click:Connect(function()
SelectedOption.Text = option
TweenService:Create(Options, TweenInfo.new(0.25), {BackgroundTransparency = 1}):Play()
TweenService:Create(OptionStroke, TweenInfo.new(0.25), {Transparency = 1}):Play()
task.wait(0.15)
Options.Visible = false
TweenService:Create(DropdownTitle, TweenInfo.new(0.25), {TextColor3 = Color3.fromRGB(100,100,100)}):Play()
if callback then
callback(option)
end
end)
OptionButton.MouseEnter:Connect(function()
TweenService:Create(OptionButton, TweenInfo.new(0.2), {TextColor3 = Color3.fromRGB(0, 153, 255)}):Play()
end)
OptionButton.MouseLeave:Connect(function()
TweenService:Create(OptionButton, TweenInfo.new(0.2), {TextColor3 = Color3.fromRGB(100, 100, 100)}):Play()
end)
end
end)
end
function tab:CreateKeybind(title, default, callback)
local Keybind = Instance.new("ImageButton")
local KeybindGradient = Instance.new("UIGradient")
local KeybindCorner = Instance.new("UICorner")
local KeybindTitle = Instance.new("TextLabel")
local KeybindStroke = Instance.new("UIStroke")
local KeybindBox = Instance.new("Frame")
local UICorner_8 = Instance.new("UICorner")
local UIStroke_8 = Instance.new("UIStroke")
local KeybindText = Instance.new("TextLabel")
Keybind.Name = title
Keybind.Parent = Canvas
Keybind.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Keybind.BorderColor3 = Color3.fromRGB(0, 0, 0)
Keybind.BorderSizePixel = 0
Keybind.Position = UDim2.new(0.0198938996, 0, 0.360248446, 0)
Keybind.Size = UDim2.new(0, 460, 0, 28)
Keybind.ZIndex = 5
Keybind.AutoButtonColor = false
KeybindGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)),
ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))
}
KeybindGradient.Name = "KeybindGradient"
KeybindGradient.Parent = Keybind
KeybindCorner.Name = "KeybindCorner"
KeybindCorner.Parent = Keybind
KeybindTitle.Name = "KeybindTitle"
KeybindTitle.Parent = Keybind
KeybindTitle.BackgroundTransparency = 1.000
KeybindTitle.Position = UDim2.new(0.0227882043, 0, 0.25, 0)
KeybindTitle.Size = UDim2.new(0, 76, 0, 16)
KeybindTitle.FontFace = InterFont
KeybindTitle.Text = title
KeybindTitle.TextColor3 = Color3.fromRGB(100, 100, 100)
KeybindTitle.TextSize = 14.000
KeybindTitle.TextXAlignment = Enum.TextXAlignment.Left
KeybindStroke.Name = "KeybindStroke"
KeybindStroke.Parent = Keybind
KeybindBox.Name = "KeybindBox"
KeybindBox.Parent = Keybind
KeybindBox.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
KeybindBox.BackgroundTransparency = 0.500
KeybindBox.BorderSizePixel = 0
KeybindBox.Position = UDim2.new(0.75, 0, 0.2, 0)
KeybindBox.Size = UDim2.new(0, 70, 0, 20)
KeybindBox.ZIndex = 0
UICorner_8.Parent = KeybindBox
UIStroke_8.Parent = KeybindBox
UIStroke_8.Color = Color3.fromRGB(25, 25, 25)
UIStroke_8.Thickness = 1.300
KeybindText.Name = "KeybindText"
KeybindText.Parent = KeybindBox
KeybindText.BackgroundTransparency = 1
KeybindText.Size = UDim2.new(1, -6, 1, -4)
KeybindText.Position = UDim2.new(0.5, 0, 0.5, 0)
KeybindText.AnchorPoint = Vector2.new(0.5, 0.5)
KeybindText.FontFace = InterFont
KeybindText.Text = default.Name
KeybindText.TextColor3 = Color3.fromRGB(0, 153, 255)
KeybindText.TextSize = 14
KeybindText.TextScaled = true
KeybindText.TextWrapped = true
KeybindText.TextXAlignment = Enum.TextXAlignment.Center
KeybindText.TextYAlignment = Enum.TextYAlignment.Center
local listening = false
local currentKey = default
Keybind.MouseButton1Click:Connect(function()
listening = true
KeybindText.Text = "..."
end)
local connection
connection = game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if listening then
if input.UserInputType == Enum.UserInputType.Keyboard then
currentKey = input.KeyCode
KeybindText.Text = input.KeyCode.Name
listening = false
if callback then
callback(input.KeyCode)
end
end
else
if input.KeyCode == currentKey and not gameProcessed then
if callback then
callback(currentKey)
end
end
end
end)
end
function tab:CreateTextBox(title, placeholder, callback)
local TextBox = Instance.new("ImageButton")
local TextBoxGradient = Instance.new("UIGradient")
local TextBoxCorner = Instance.new("UICorner")
local TextBoxTitle = Instance.new("TextLabel")
local TextBoxStroke = Instance.new("UIStroke")
local TextBoxInput = Instance.new("TextBox")
local TextBoxInputCorner = Instance.new("UICorner")
local TextBoxInputStroke = Instance.new("UIStroke")
TextBox.Name = title
TextBox.Parent = Canvas
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextBox.BorderSizePixel = 0
TextBox.Size = UDim2.new(0, 460, 0, 28)
TextBox.AutoButtonColor = false
TextBoxGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)),
ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))
}
TextBoxGradient.Name = "TextBoxGradient"
TextBoxGradient.Parent = TextBox
TextBoxCorner.Name = "TextBoxCorner"
TextBoxCorner.Parent = TextBox
TextBoxTitle.Name = "TextBoxTitle"
TextBoxTitle.Parent = TextBox
TextBoxTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBoxTitle.BackgroundTransparency = 1.000
TextBoxTitle.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextBoxTitle.BorderSizePixel = 0
TextBoxTitle.Position = UDim2.new(0.022, 0, 0.25, 0)
TextBoxTitle.Size = UDim2.new(0, 76, 0, 16)
TextBoxTitle.FontFace = InterFont
TextBoxTitle.Text = title
TextBoxTitle.TextColor3 = Color3.fromRGB(100, 100, 100)
TextBoxTitle.TextSize = 14.000
TextBoxTitle.TextXAlignment = Enum.TextXAlignment.Left
TextBoxStroke.Name = "TextBoxStroke"
TextBoxStroke.Parent = TextBox
TextBoxInput.Name = "TextBoxInput"
TextBoxInput.Parent = TextBox
TextBoxInput.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
TextBoxInput.BackgroundTransparency = 0.5
TextBoxInput.BorderSizePixel = 0
TextBoxInput.Position = UDim2.new(0.75, 0, 0.2, 0)
TextBoxInput.Size = UDim2.new(0, 90, 0, 20)
TextBoxInput.FontFace = InterFont
TextBoxInput.Text = ""
TextBoxInput.PlaceholderText = placeholder
TextBoxInput.TextColor3 = Color3.fromRGB(0, 153, 255)
TextBoxInput.TextSize = 14
TextBoxInput.TextWrapped = true
TextBoxInput.ClearTextOnFocus = false
TextBoxInputCorner.Parent = TextBoxInput
TextBoxInputStroke.Parent = TextBoxInput
TextBoxInputStroke.Color = Color3.fromRGB(25, 25, 25)
TextBoxInputStroke.Thickness = 1.3
TextBoxInput.FocusLost:Connect(function(enterPressed)
if enterPressed and callback then
callback(TextBoxInput.Text)
end
end)
end
function Library:CreateNotification(title, description, duration)
local Notification = Instance.new("Frame")
local UICorner_6 = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
local Description = Instance.new("TextLabel")
local shadowHolder_2 = Instance.new("Frame")
local umbraShadow_2 = Instance.new("ImageLabel")
local penumbraShadow_2 = Instance.new("ImageLabel")
local ambientShadow_2 = Instance.new("ImageLabel")
Notification.Name = "Notification"
Notification.Parent = NotiHolder
Notification.BackgroundColor3 = Color3.fromRGB(13, 13, 13)
Notification.BorderColor3 = Color3.fromRGB(0, 0, 0)
Notification.BorderSizePixel = 0
Notification.Position = UDim2.new(0, 0, 0.764857888, 0)
Notification.Size = UDim2.new(0, 246, 0, 91)
Notification.BackgroundTransparency = 1
UICorner_6.Parent = Notification
Title.Name = "Title"
Title.Parent = Notification
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.BorderColor3 = Color3.fromRGB(0, 0, 0)
Title.BorderSizePixel = 0
Title.Position = UDim2.new(0, 0, 0.0659340695, 0)
Title.Size = UDim2.new(0, 246, 0, 22)
Title.FontFace = InterFont
Title.Text = title
Title.TextColor3 = Color3.fromRGB(0, 153, 255)
Title.TextSize = 20.000
Title.TextWrapped = true
Title.TextTransparency = 1
Description.Name = "Description"
Description.Parent = Notification
Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Description.BackgroundTransparency = 1.000
Description.BorderColor3 = Color3.fromRGB(0, 0, 0)
Description.BorderSizePixel = 0
Description.Position = UDim2.new(0.0365853645, 0, 0.395604402, 0)
Description.Size = UDim2.new(0, 231, 0, 48)
Description.Font = Enum.Font.SourceSansLight
Description.Text = description
Description.TextColor3 = Color3.fromRGB(153, 153, 153)
Description.TextSize = 17.000
Description.TextWrapped = true
Description.TextXAlignment = Enum.TextXAlignment.Left
Description.TextYAlignment = Enum.TextYAlignment.Top
Description.TextTransparency = 1
shadowHolder_2.Name = "shadowHolder"
shadowHolder_2.Parent = Notification
shadowHolder_2.BackgroundTransparency = 1.000
shadowHolder_2.Position = UDim2.new(-0.024390243, 0, -0.0989011005, 0)
shadowHolder_2.Size = UDim2.new(1.03658533, 0, 1.09890115, 0)
shadowHolder_2.ZIndex = 0
umbraShadow_2.Name = "umbraShadow"
umbraShadow_2.Parent = shadowHolder_2
umbraShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
umbraShadow_2.BackgroundTransparency = 1.000
umbraShadow_2.Position = UDim2.new(0.5, 0, 0.5, 3)
umbraShadow_2.Size = UDim2.new(1, 3, 1, 3)
umbraShadow_2.ZIndex = 0
umbraShadow_2.Image = "rbxassetid://1316045217"
umbraShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
umbraShadow_2.ImageTransparency = 0.860
umbraShadow_2.ScaleType = Enum.ScaleType.Slice
umbraShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)
penumbraShadow_2.Name = "penumbraShadow"
penumbraShadow_2.Parent = shadowHolder_2
penumbraShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
penumbraShadow_2.BackgroundTransparency = 1.000
penumbraShadow_2.Position = UDim2.new(0.5, 0, 0.5, 3)
penumbraShadow_2.Size = UDim2.new(1, 3, 1, 3)
penumbraShadow_2.ZIndex = 0
penumbraShadow_2.Image = "rbxassetid://1316045217"
penumbraShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
penumbraShadow_2.ImageTransparency = 0.880
penumbraShadow_2.ScaleType = Enum.ScaleType.Slice
penumbraShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)
ambientShadow_2.Name = "ambientShadow"
ambientShadow_2.Parent = shadowHolder_2
ambientShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
ambientShadow_2.BackgroundTransparency = 1.000
ambientShadow_2.Position = UDim2.new(0.5, 0, 0.5, 3)
ambientShadow_2.Size = UDim2.new(1, 3, 1, 3)
ambientShadow_2.ZIndex = 0
ambientShadow_2.Image = "rbxassetid://1316045217"
ambientShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
ambientShadow_2.ImageTransparency = 0.880
ambientShadow_2.ScaleType = Enum.ScaleType.Slice
ambientShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)
TweenService:Create(Notification, TweenInfo.new(0.5), {BackgroundTransparency = 0}):Play()
TweenService:Create(Title, TweenInfo.new(0.5), {TextTransparency = 0}):Play()
TweenService:Create(Description, TweenInfo.new(0.5), {TextTransparency = 0}):Play()
task.wait(duration)
TweenService:Create(Notification, TweenInfo.new(0.5), {BackgroundTransparency = 1}):Play()
TweenService:Create(Title, TweenInfo.new(0.5), {TextTransparency = 1}):Play()
TweenService:Create(Description, TweenInfo.new(0.5), {TextTransparency = 1}):Play()
task.wait(.1)
shadowHolder_2.Visible = false
end
function tab:Divider()
local Divider = Instance.new("Frame")
local DividerGradient = Instance.new("UIGradient")
local DividerCorner = Instance.new("UICorner")
local DividerStroke = Instance.new("UIStroke")
Divider.Name = "Divider"
Divider.Parent = Canvas
Divider.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Divider.BorderColor3 = Color3.fromRGB(0, 0, 0)
Divider.BorderSizePixel = 0
Divider.Position = UDim2.new(0, 0, 0.621118009, 0)
Divider.Size = UDim2.new(0, 460, 0, 11)
Divider.ZIndex = 5
DividerGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(9, 9, 9)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))}
DividerGradient.Name = "DividerGradient"
DividerGradient.Parent = Divider
DividerCorner.Name = "DividerCorner"
DividerCorner.Parent = Divider
DividerStroke.Name = "DividerStroke"
DividerStroke.Parent = Divider
end
function tab:CreateButton(title, callback)
local Button = Instance.new("ImageButton")
local ButtonGradient = Instance.new("UIGradient")
local ButtonCorner = Instance.new("UICorner")
local ButtonTitle = Instance.new("TextLabel")
local ButtonStroke = Instance.new("UIStroke")
local ButtonIcon = Instance.new("ImageLabel")
local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")
Button.Name = title
Button.Parent = Canvas
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BorderColor3 = Color3.fromRGB(0, 0, 0)
Button.BorderSizePixel = 0
Button.Position = UDim2.new(0.0198938996, 0, 0.360248446, 0)
Button.Size = UDim2.new(0, 460, 0, 28)
Button.ZIndex = 20
Button.AutoButtonColor = false
ButtonGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))}
ButtonGradient.Name = "ButtonGradient"
ButtonGradient.Parent = Button
ButtonCorner.Name = "ButtonCorner"
ButtonCorner.Parent = Button
ButtonTitle.Name = "ButtonTitle"
ButtonTitle.Parent = Button
ButtonTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ButtonTitle.BackgroundTransparency = 1.000
ButtonTitle.BorderColor3 = Color3.fromRGB(0, 0, 0)
ButtonTitle.BorderSizePixel = 0
ButtonTitle.Position = UDim2.new(0, 0, 0.25, 0)
ButtonTitle.Size = UDim2.new(0, 460, 0, 16)
ButtonTitle.FontFace = InterFont
ButtonTitle.Text = title
ButtonTitle.TextColor3 = Color3.fromRGB(100, 100, 100)
ButtonTitle.TextSize = 14.000
ButtonStroke.Name = "ButtonStroke"
ButtonStroke.Parent = Button
ButtonIcon.Name = "ButtonIcon"
ButtonIcon.Parent = Button
ButtonIcon.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ButtonIcon.BackgroundTransparency = 1.000
ButtonIcon.BorderColor3 = Color3.fromRGB(0, 0, 0)
ButtonIcon.BorderSizePixel = 0
ButtonIcon.Position = UDim2.new(0.954423606, 0, 0.194444448, 0)
ButtonIcon.Size = UDim2.new(0, 26, 0, 21)
ButtonIcon.Image = "rbxassetid://10734898355"
ButtonIcon.ImageColor3 = Color3.fromRGB(0, 153, 255)
UIAspectRatioConstraint.Parent = ButtonIcon
Button.MouseButton1Click:Connect(function()
if callback then
callback()
end
end)
end
return tab
end
return window
end
local lib = Library:newWindow("Cons1 Hub")
local tab = lib:newTab("Catching")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local camera = Workspace.CurrentCamera
local g = {}
g.magnetEnabled = false
g.magnetRange = 13.5
g.magnetChance = 99.99
g.magnetType = "Normal"
g.magnetMode = "Regular"
g.ping = 0.1
g.hitboxEnabled = false
local hitboxes = {}
local velocity = {}
local lastBallPositions = {}
local function findFootballs()
local balls = {}
for _, obj in next, Workspace:GetChildren() do
if obj:IsA("BasePart") and obj.Name == "Football" and not obj.Anchored then
table.insert(balls, obj)
end
end
return balls
end
local function getNearestPartToPosition(pos, parts)
local closest, dist = nil, math.huge
for _, p in next, parts do
if p then
local d = (p.Position - pos).Magnitude
if d < dist then
dist, closest = d, p
end
end
end
return closest
end
local function createOrUpdateHitbox(ball)
local size = g.magnetRange
local hitbox = hitboxes[ball]
if not hitbox then
hitbox = Instance.new("Part")
hitbox.Anchored = true
hitbox.CanCollide = false
hitbox.Name = "Hitbox"
hitbox.Parent = ball.Parent
hitboxes[ball] = hitbox
end
hitbox.Shape = Enum.PartType.Ball
hitbox.Material = Enum.Material.ForceField
hitbox.Size = Vector3.new(size, size, size)
hitbox.CFrame = ball.CFrame
hitbox.Color = Color3.fromRGB(0, 153, 255)
hitbox.Transparency = 0.3
end
local function clearHitbox(ball)
if hitboxes[ball] then
hitboxes[ball]:Destroy()
hitboxes[ball] = nil
end
end
Workspace.ChildRemoved:Connect(function(obj)
if hitboxes[obj] then
clearHitbox(obj)
end
velocity[obj] = nil
lastBallPositions[obj] = nil
end)
LocalPlayer.CharacterAdded:Connect(function(c)
Character = c
end)
RunService.Heartbeat:Connect(function(dt)
if not Character then return end
local leftCatch = Character:FindFirstChild("CatchL")
local rightCatch = Character:FindFirstChild("CatchR")
if not leftCatch or not rightCatch then return end
local balls = findFootballs()
for _, ball in next, balls do
local lastPos = lastBallPositions[ball] or ball.Position
velocity[ball] = (ball.Position - lastPos) / dt
lastBallPositions[ball] = ball.Position
if g.hitboxEnabled then
createOrUpdateHitbox(ball)
else
clearHitbox(ball)
end
if g.magnetEnabled and g.magnetType == "Normal" then
local predictedPos = ball.Position + (velocity[ball] or Vector3.zero) * g.ping
local roll = math.random(0, 10000) / 100
if roll <= g.magnetChance then
local nearestCatch = getNearestPartToPosition(predictedPos, {leftCatch, rightCatch})
if nearestCatch and (nearestCatch.Position - predictedPos).Magnitude <= g.magnetRange then
firetouchinterest(leftCatch, ball, 0)
firetouchinterest(leftCatch, ball, 1)
firetouchinterest(rightCatch, ball, 0)
firetouchinterest(rightCatch, ball, 1)
end
end
end
end
end)
task.spawn(function()
while task.wait() do
if g.magnetEnabled and g.magnetType == "Cframe" then
local character = LocalPlayer.Character
if character then
local catchLeft = character:FindFirstChild("CatchL")
if catchLeft then
for _, ball in next, workspace:GetChildren() do
if ball:IsA("BasePart") and ball.Name == "Football" then
if (ball.Position - catchLeft.Position).Magnitude <= g.magnetRange then
ball.CFrame = catchLeft.CFrame
end
end
end
end
end
end
end
end)
tab:CreateToggle("Magnet", false, function(state)
g.magnetEnabled = state
end)
tab:CreateDropdown("Mag Type", {"Normal", "Cframe"}, function(selected)
g.magnetType = selected
end)
tab:NewSlider("Radius", {
Default = 5,
Min = 0,
Max = 25,
Callback = function(value)
g.magnetRange = value
end
})
tab:NewSlider("Chance", {
Default = 100,
Min = 0,
Max = 100,
Callback = function(value)
g.magnetChance = value
end
})
tab:CreateDropdown("Mag Mode", {"Regular", "League", "Rage"}, function(selected)
g.magnetMode = selected
if selected == "League" then
g.magnetRange = 5
elseif selected == "Regular" then
g.magnetRange = 13.5
elseif selected == "Rage" then
g.magnetRange = 25
end
end)
tab:CreateToggle("Show Hitbox", false, function(state)
g.hitboxEnabled = state
end)
tab:Divider()
task.spawn(function()
workspace.ChildAdded:Connect(function(child)
if child:IsA("BasePart") and child.Name == "Football" and BallResizeOn then
child.CanCollide = false
child.Size = Vector3.new(BallResizeSize, BallResizeSize, BallResizeSize)
end
end)
end)
task.spawn(function()
while task.wait(0.1) do
local char = LocalPlayer.Character
if not char then continue end
local leftArm = char:FindFirstChild("Left Arm")
local rightArm = char:FindFirstChild("Right Arm")
local leftCatch = char:FindFirstChild("CatchLeft")
local rightCatch = char:FindFirstChild("CatchRight")
if leftArm and rightArm then
if ArmResizeOn then
leftArm.Size = Vector3.new(leftArm.Size.X, ArmResizeSize, leftArm.Size.Z)
rightArm.Size = Vector3.new(rightArm.Size.X, ArmResizeSize, rightArm.Size.Z)
leftArm.Transparency = 0.4
rightArm.Transparency = 0.4
else
leftArm.Size = Vector3.new(leftArm.Size.X, 2, leftArm.Size.Z)
rightArm.Size = Vector3.new(rightArm.Size.X, 2, rightArm.Size.Z)
leftArm.Transparency = 0
rightArm.Transparency = 0
end
for _, arm in {leftArm, rightArm} do
local outline = arm:FindFirstChild("ArmOutline")
if ArmResizeOn then
if not outline then
outline = Instance.new("Highlight")
outline.Name = "ArmOutline"
outline.Adornee = arm
outline.Parent = arm
end
outline.FillTransparency = 1
outline.OutlineTransparency = 0
outline.OutlineColor = Color3.fromRGB(0, 153, 255)
elseif outline then
outline:Destroy()
end
end
end
if leftCatch and rightCatch then
if ArmResizeOn then
local catchSize = Vector3.new(ArmResizeSize, ArmResizeSize, ArmResizeSize)
leftCatch.Size = catchSize
rightCatch.Size = catchSize
else
leftCatch.Size = Vector3.new(1, 1, 1)
rightCatch.Size = Vector3.new(1, 1, 1)
end
end
end
end)
tab:CreateToggle("Arm Resize", false, function(state)
ArmResizeOn = state
end)
tab:NewSlider("Arm Size", {
Default = 5,
Min = 0,
Max = 15,
Callback = function(value)
ArmResizeSize = value
end
})
tab:CreateToggle("Ball Resize", false, function(state)
BallResizeOn = state
end)
tab:NewSlider("Ball Size", {
Default = 10,
Min = 0,
Max = 20,
Callback = function(value)
BallResizeSize = value
end
})
tab:Divider()
tab:CreateToggle("Pullvector", false, function(state)
getgenv().pull_on = state
end)
tab:NewSlider("Power", {
Default = 2,
Min = 0,
Max = 5,
Callback = function(value)
getgenv().pull_power = value
end
})
tab:CreateDropdown("Mode", {"Tween", "Velocity"}, function(selected)
getgenv().pull_mode = selected
end)
tab:Divider()
local wrk = game:GetService("Workspace")
local Players = game:GetService("Players")
local plr = Players.LocalPlayer
local chr = plr.Character or plr.CharacterAdded:Wait()
local hrp = chr:WaitForChild("HumanoidRootPart")
getgenv().pull_on = false
getgenv().pull_mode = "Tween"
getgenv().pull_dist = 25
getgenv().pull_power = 2.5
getgenv().pull_ball = nil
plr.CharacterAdded:Connect(function(c)
chr = c
hrp = c:WaitForChild("HumanoidRootPart")
end)
local function findClosest()
local best, shortest = nil, math.huge
for _, v in ipairs(wrk:GetChildren()) do
if v:IsA("BasePart") and v.Name == "Football" then
local d = (v.Position - hrp.Position).Magnitude
if d <= getgenv().pull_dist and d < shortest then
best = v
shortest = d
end
end
end
getgenv().pull_ball = best
end
local function pullNow()
if not getgenv().pull_ball or not hrp then return end
local pos = getgenv().pull_ball.Position
local dir = (pos - hrp.Position).Unit
if getgenv().pull_mode == "Velocity" then
hrp.Velocity = dir * math.clamp(getgenv().pull_power * 25, 0, 500)
elseif getgenv().pull_mode == "Tween" then
chr:SetPrimaryPartCFrame(CFrame.new(pos + Vector3.new(0, 2, 0)))
end
end
task.spawn(function()
while true do
if getgenv().pull_on then
findClosest()
if getgenv().pull_ball then
pullNow()
end
end
task.wait(0.1)
end
end)
wrk.ChildRemoved:Connect(function(v)
if v == getgenv().pull_ball then
getgenv().pull_ball = nil
end
end)
-- // Services
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
-- // Global Settings
getgenv().ConFreezeTech = {
Enabled = false,
Duration = 1,
Delay = 0,
Keybind = Enum.KeyCode.C,
Holding = false
}
local ConFreezeTech = getgenv().ConFreezeTech
-- // Freeze Logic
local function freezePlayer(HRP, duration)
HRP.Anchored = true
task.wait(duration)
HRP.Anchored = false
end
-- // Character Logic
local function setupCharacter(char)
local HRP = char:FindFirstChild("HumanoidRootPart") or char:WaitForChild("HumanoidRootPart")
char.ChildAdded:Connect(function(Child)
if Child.Name == "Football" and Child:IsA("Tool") and ConFreezeTech.Enabled then
task.wait(ConFreezeTech.Delay)
freezePlayer(HRP, ConFreezeTech.Duration)
end
end)
end
if Player.Character then
setupCharacter(Player.Character)
end
Player.CharacterAdded:Connect(setupCharacter)
-- // Keybind Logic (Manual Freeze)
local function handleKeybind(state)
if state == "Begin" then
ConFreezeTech.Holding = true
local char = Player.Character
if char then
local HRP = char:FindFirstChild("HumanoidRootPart")
if HRP then HRP.Anchored = true end
end
elseif state == "End" then
ConFreezeTech.Holding = false
local char = Player.Character
if char then
local HRP = char:FindFirstChild("HumanoidRootPart")
if HRP then HRP.Anchored = false end
end
end
end
tab:CreateToggle("Freeze On Catch", false, function(state)
ConFreezeTech.Enabled = state
end)
tab:NewSlider("Duration", {
Default = 1,
Min = 0,
Max = 5,
Callback = function(value)
ConFreezeTech.Duration = value
end
})
tab:CreateKeybind("Manually", Enum.KeyCode.C, function(state)
if state == "Begin" then
local HRP = Player.Character and Player.Character:FindFirstChild("HumanoidRootPart")
if HRP then
HRP.Anchored = true
task.wait(ConFreezeTech.Duration)
HRP.Anchored = false
end
end
end)
local tab = lib:newTab("QB Aimbot")
getgenv().enabled = false
getgenv().leadDistanceVariable = 0
getgenv().heightDistanceVariable = 0
getgenv().dimeLead = 11
getgenv().MagLead = 12.5
getgenv().bulletLead = 4
getgenv().autoAngle = false
getgenv().beamMode = false
tab:CreateToggle("QB Aimbot", getgenv().enabled, function(state)
getgenv().enabled = state
end)
tab:CreateToggle("Smart Mode", getgenv().beamMode, function(state)
getgenv().beamMode = state
end)
tab:CreateToggle("Auto Angle", getgenv().autoAngle, function(state)
getgenv().autoAngle = state
end)
tab:Divider()
tab:NewSlider("Lead", {
Default = getgenv().leadDistanceVariable,
Min = 1,
Max = 30,
Callback = function(value)
getgenv().leadDistanceVariable = value
end
})
tab:NewSlider("Height", {
Default = getgenv().heightDistanceVariable,
Min = 1,
Max = 30,
Callback = function(value)
getgenv().heightDistanceVariable = value
end
})
tab:NewSlider("Dime Lead", {
Default = getgenv().dimeLead,
Min = 1,
Max = 30,
Callback = function(value)
getgenv().dimeLead = value
end
})
tab:NewSlider("Mag Lead", {
Default = getgenv().MagLead,
Min = 1,
Max = 30,
Callback = function(value)
getgenv().MagLead = value
end
})
tab:NewSlider("Bullet Lead", {
Default = getgenv().bulletLead,
Min = 1,
Max = 30,
Callback = function(value)
getgenv().bulletLead = value
end
})
tab:Divider()
tab:CreateButton("Lock Keybind (Q)", function()
end)
tab:CreateButton("Switch Mode Keybind (Z)", function()
end)
local tab = lib:newTab("Player")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local speedSettings = {
enabled = false,
mode = "Walkspeed",
walkspeed = 20,
cframeSpeed = 0,
moveToUsing = {}
}
RunService:BindToRenderStep("WalkSpeed", Enum.RenderPriority.Character.Value, function()
if not speedSettings.enabled then return end
local character = player.Character
local humanoid = character and character:FindFirstChild("Humanoid")
local root = character and character:FindFirstChild("HumanoidRootPart")
if not humanoid or not root then return end
if humanoid:GetState() ~= Enum.HumanoidStateType.Running then return end
if humanoid.WalkSpeed == 0 then return end
local moveDir
if (os.clock() - (speedSettings.moveToUsing[#speedSettings.moveToUsing] or 0)) < 0.5 then
moveDir = (humanoid.WalkToPoint - root.Position).Unit
else
moveDir = humanoid.MoveDirection
end
if speedSettings.mode == "Walkspeed" then
local velocity = root.AssemblyLinearVelocity
root.AssemblyLinearVelocity = Vector3.new(moveDir.X * speedSettings.walkspeed, velocity.Y, moveDir.Z * speedSettings.walkspeed)
elseif speedSettings.mode == "CFrame" then
root.CFrame += moveDir * (speedSettings.cframeSpeed / 58.5)
end
end)
tab:CreateToggle("Walkspeed", false, function(state)
speedSettings.enabled = state
if state then
speedSettings.mode = "Walkspeed"
end
end)
tab:NewSlider("Walkspeed", {
Default = 20,
Min = 20,
Max = 23,
Callback = function(value)
speedSettings.walkspeed = value
end
})
tab:CreateToggle("CFrame Speed", false, function(state)
speedSettings.enabled = state
if state then
speedSettings.mode = "CFrame"
end
end)
tab:NewSlider("CFrame Speed", {
Default = 0,
Min = 0,
Max = 20,
Callback = function(value)
speedSettings.cframeSpeed = value
end
})
tab:Divider()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local jumpSettings = {
enabled = false,
power = 50
}
local function onCharacterMovement(character)
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
humanoid.Jumping:Connect(function()
if humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then return end
if jumpSettings.enabled then
task.wait(0.05)
root.AssemblyLinearVelocity += Vector3.new(0, jumpSettings.power - 50, 0)
end
end)
end
if player.Character then
onCharacterMovement(player.Character)
end
player.CharacterAdded:Connect(onCharacterMovement)
tab:CreateToggle("JumpPower", false, function(state)
jumpSettings.enabled = state
end)
tab:NewSlider("Power", {
Default = 50,
Min = 50,
Max = 70,
Callback = function(value)
jumpSettings.power = value
end
})
tab:Divider()
local UserInputService = game:GetService("UserInputService")
local angleTick = os.clock()
local shiftLockEnabled = false
local lastEnabled = false
local angleEnhancerEnabled = false
local angleEnhancerPower = 50
local function hookCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
humanoid.Jumping:Connect(function()
if not angleEnhancerEnabled then return end
if humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then return end
if os.clock() - angleTick > 0.2 then return end
task.wait(0.05)
hrp.AssemblyLinearVelocity += Vector3.new(0, angleEnhancerPower - 50, 0)
end)
end
if player.Character then hookCharacter(player.Character) end
player.CharacterAdded:Connect(hookCharacter)
UserInputService:GetPropertyChangedSignal("MouseBehavior"):Connect(function()
shiftLockEnabled = (UserInputService.MouseBehavior == Enum.MouseBehavior.LockCenter)
end)
task.spawn(function()
while true do
task.wait()
local character = player.Character
if not character then continue end
local hrp = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if not hrp or not humanoid then continue end
if not shiftLockEnabled and lastEnabled then
angleTick = os.clock()
end
lastEnabled = shiftLockEnabled
end
end)
tab:CreateToggle("Angle Enhancer", false, function(state)
angleEnhancerEnabled = state
end)
tab:NewSlider("Power", {
Default = 50,
Min = 50,
Max = 70,
Callback = function(value)
angleEnhancerPower = value
end
})
tab:Divider()
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local noJumpCooldown = false
local function onCharacterJumpFix(char)
local humanoid = char:WaitForChild("Humanoid")
task.spawn(function()
while char and char.Parent and humanoid and noJumpCooldown do
task.wait()
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
end
end)
end
if player.Character then
onCharacterJumpFix(player.Character)
end
player.CharacterAdded:Connect(function(char)
if noJumpCooldown then
onCharacterJumpFix(char)
end
end)
tab:CreateToggle("No Jump Cooldown", false, function(state)
noJumpCooldown = state
if state and player.Character then
onCharacterJumpFix(player.Character)
end
end)
tab:Divider()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local hipHeightEnabled = false
local hipHeightValue = 0
local function applyHipHeight(char)
local humanoid = char:WaitForChild("Humanoid")
task.spawn(function()
while humanoid and humanoid.Parent and hipHeightEnabled do
humanoid.HipHeight = hipHeightValue
task.wait()
end
end)
end
if player.Character then
applyHipHeight(player.Character)
end
player.CharacterAdded:Connect(function(char)
if hipHeightEnabled then
applyHipHeight(char)
else
local humanoid = char:WaitForChild("Humanoid")
humanoid.HipHeight = 0
end
end)
tab:CreateToggle("Hip Height", false, function(state)
hipHeightEnabled = state
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
if state then
applyHipHeight(character)
else
humanoid.HipHeight = 0
end
end
end
end)
tab:NewSlider("Height", {
Default = 0,
Min = 0,
Max = 20,
Callback = function(value)
hipHeightValue = value
end
})
tab:Divider()
local customGravity = workspace.Gravity
tab:NewSlider("Gravity", {
Default = 196.2,
Min = 0,
Max = 196.2,
Callback = function(value)
customGravity = value
workspace.Gravity = value
end
})
local tab = lib:newTab("Automatic")
getgenv().ConAutoRush = getgenv().ConAutoRush or {
AutoRushOn = false,
AutoRushPredict = true,
AutoRushDelay = 0.3
}
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local rushLine, rushStart, rushEnd
local endPart
local function isEnemy(player)
if not LocalPlayer.Team or not player.Team then
return true
end
return player.Team ~= LocalPlayer.Team
end
local function findPossessor()
for _, player in ipairs(Players:GetPlayers()) do
local char = player.Character
if char and char:FindFirstChildWhichIsA("Tool") and isEnemy(player) then
return char
end
end
return nil
end
local function createPredictionLine()
if rushLine then rushLine:Destroy() end
if endPart then endPart:Destroy() end
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Transparency = 1
part.Size = Vector3.new(0.5, 0.5, 0.5)
part.Name = "RushLine"
local a1 = Instance.new("Attachment", part)
local a2 = Instance.new("Attachment", part)
local beam = Instance.new("Beam")
beam.Attachment0 = a1
beam.Attachment1 = a2
beam.Color = ColorSequence.new(Color3.fromRGB(0, 255, 255))
beam.Width0 = 0.4
beam.Width1 = 0.4
beam.FaceCamera = true
beam.LightInfluence = 0
beam.Transparency = NumberSequence.new(0)
beam.Parent = a1
part.Parent = workspace
rushLine, rushStart, rushEnd = part, a1, a2
endPart = Instance.new("Part")
endPart.Anchored = true
endPart.CanCollide = false
endPart.Size = Vector3.new(2, 2, 2)
endPart.Transparency = 0
endPart.BrickColor = BrickColor.new("Cyan")
endPart.Material = Enum.Material.Neon
endPart.Name = "RushEndPart"
endPart.Parent = workspace
end
tab:CreateToggle("Auto Rush", false, function(state)
getgenv().ConAutoRush.AutoRushOn = state
if state and not rushLine then
createPredictionLine()
elseif not state then
if rushLine then rushLine.Parent = nil end
if endPart then endPart.Parent = nil end
end
end)
tab:CreateToggle("Prediction", true, function(state)
getgenv().ConAutoRush.AutoRushPredict = state
end)
task.spawn(function()
local log = {}
while true do
task.wait(1/30)
if not getgenv().ConAutoRush.AutoRushOn then
if rushLine then rushLine.Parent = nil end
if endPart then endPart.Parent = nil end
continue
end
local char = LocalPlayer.Character
if not char then continue end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum then continue end
local possessor = findPossessor()
if not possessor then
log = {}
if rushLine then rushLine.Parent = nil end
if endPart then endPart.Parent = nil end
continue
end
local possHRP = possessor:FindFirstChild("HumanoidRootPart")
if not possHRP then continue end
local logIndex = math.max(#log - math.round(getgenv().ConAutoRush.AutoRushDelay / (1/30)), 1)
local delayedPos = log[logIndex]
table.insert(log, possHRP.Position)
if not delayedPos then continue end
local predictedPos = delayedPos + (possessor.Humanoid.MoveDirection * 20 * getgenv().ConAutoRush.AutoRushDelay)
hum:MoveTo(getgenv().ConAutoRush.AutoRushPredict and predictedPos or delayedPos)
if getgenv().ConAutoRush.AutoRushPredict then
if not rushLine then
createPredictionLine()
end
rushLine.Position = predictedPos
rushStart.WorldPosition = hrp.Position
rushEnd.WorldPosition = predictedPos
rushLine.Parent = workspace
if endPart then
endPart.Position = predictedPos
endPart.Parent = workspace
end
else
if rushLine then rushLine.Parent = nil end
if endPart then endPart.Parent = nil end
end
end
end)
tab:Divider()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Player = Players.LocalPlayer
getgenv().ConAutomatic = {
ConAutoQB = false,
ConAutoQBType = "Legit",
ConAutoQBBlacklist = {}
}
local ConAutomatic = getgenv().ConAutomatic
task.spawn(function()
while true do
task.wait()
if ConAutomatic.ConAutoQB and game.PlaceId ~= 8206123457 then
local Football = workspace:FindFirstChild("Football")
local Flags = ReplicatedStorage:FindFirstChild("Flags")
local StatusValue = Flags and Flags:FindFirstChild("Status")
local PossessionTag = Flags and Flags:FindFirstChild("PossessionTag")
local StatusTag = Flags and Flags:FindFirstChild("StatusTag")
local character = Player.Character
local HRP = character and character:FindFirstChild("HumanoidRootPart")
local Humanoid = character and character:FindFirstChildOfClass("Humanoid")
if HRP
and Humanoid
and Football
and StatusValue and StatusValue.Value == "PrePlay"
and PossessionTag and PossessionTag.Value == Player.Team.Name
and StatusTag and not table.find(ConAutomatic.ConAutoQBBlacklist, StatusTag.Value)
then
local TargetPosition = Football.Position
if ConAutomatic.ConAutoQBType == "Legit" then
Humanoid:MoveTo(TargetPosition)
elseif ConAutomatic.ConAutoQBType == "Blatant" then
HRP.CFrame = CFrame.new(TargetPosition)
end
end
end
end
end)
tab:CreateToggle("Auto QB", false, function(state)
ConAutomatic.ConAutoQB = state
end)
tab:CreateDropdown("Auto QB Type", {"Legit", "Blatant"}, function(value)
ConAutomatic.ConAutoQBType = value
end)
tab:Divider()
getgenv().ConAutomatic = getgenv().ConAutomatic or {
AutoBoost = false,
BoostPower = 10,
_lastBoostTime = 0
}
task.spawn(function()
while true do
task.wait()
if getgenv().ConAutomatic.AutoBoost and getgenv().ConAutomatic.BoostPower > 0 then
local now = tick()
if now - getgenv().ConAutomatic._lastBoostTime >= 5 then
local char = Players.LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= Players.LocalPlayer and plr.Character and plr.Character:FindFirstChild("Head") then
local head = plr.Character.Head
if (char.HumanoidRootPart.Position - head.Position).Magnitude < 4 then
char.HumanoidRootPart.Velocity = Vector3.new(0, getgenv().ConAutomatic.BoostPower * 6, 0)
getgenv().ConAutomatic._lastBoostTime = now
break
end
end
end
end
end
end
end
end)
tab:CreateToggle("Auto Boost", false, function(state)
getgenv().ConAutomatic.AutoBoost = state
end)
tab:NewSlider("Boost Power", {
Default = getgenv().ConAutomatic.BoostPower,
Min = 1,
Max = 25,
Callback = function(value)
getgenv().ConAutomatic.BoostPower = value
end
})
tab:Divider()
local Players = game:GetService("Players")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Player = Players.LocalPlayer
getgenv().ConAutomatic = getgenv().ConAutomatic or {
ConAutoSwat = false,
ConAutoSwatDelay = 0,
ConAutoSwatDistance = 2
}
local ConAutomatic = getgenv().ConAutomatic
task.spawn(function()
while true do
task.wait()
if ConAutomatic.ConAutoSwat then
local char = Player.Character
local HRP = char and char:FindFirstChild("HumanoidRootPart")
if not HRP then continue end
local closest, closestDist = nil, math.huge
for _, v in pairs(workspace:GetChildren()) do
if v.Name == "Football" and v:IsA("BasePart") then
local d = (HRP.Position - v.Position).Magnitude
if d < closestDist then
closestDist = d
closest = v
end
end
end
if closest and closestDist <= ConAutomatic.ConAutoSwatDistance then
task.wait(ConAutomatic.ConAutoSwatDelay)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.R, false, game)
task.wait(0.1)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.R, false, game)
end
end
end
end)
tab:CreateToggle("Auto Swat", false, function(state)
ConAutomatic.ConAutoSwat = state
end)
tab:NewSlider("Radius", {
Default = ConAutomatic.ConAutoSwatDistance,
Min = 0,
Max = 15,
Callback = function(value)
ConAutomatic.ConAutoSwatDistance = value
end
})
tab:Divider()
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
getgenv().ConAutomatic = getgenv().ConAutomatic or {
AutoResetEnabled = false,
AutoResetDelay = 1
}
local ConAutomatic = getgenv().ConAutomatic
Player.CharacterAdded:Connect(function(c)
ConAutomatic._charRef = c
end)
ConAutomatic._charRef = Player.Character
local function onFootballCatchReset()
if not ConAutomatic.AutoResetEnabled or not ConAutomatic._charRef then return end
local hrp = ConAutomatic._charRef:FindFirstChild("HumanoidRootPart")
if not hrp then return end
task.wait(ConAutomatic.AutoResetDelay)
if ConAutomatic._charRef and ConAutomatic._charRef:FindFirstChild("Humanoid") then
ConAutomatic._charRef:BreakJoints()
end
end
task.spawn(function()
while true do
task.wait(0.1)
if not ConAutomatic.AutoResetEnabled then continue end
local char = ConAutomatic._charRef
if not char then continue end
local tool = char:FindFirstChildOfClass("Tool")
if tool and tool.Name == "Football" then
onFootballCatchReset()
end
end
end)
tab:CreateToggle("Auto Reset", false, function(state)
ConAutomatic.AutoResetEnabled = state
end)
tab:NewSlider("Reset Delay", {
Default = ConAutomatic.AutoResetDelay,
Min = 0,
Max = 2,
Callback = function(value)
ConAutomatic.AutoResetDelay = value
end
})
local tab = lib:newTab("Physics")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local tackleReachEnabled = false
local tackleReachRange = 15
local tackleReachConnection
local function fireTouchInterest(part1, part2, toggle)
firetouchinterest(part1, part2, toggle)
end
local function activateTackleReach()
if tackleReachConnection then
tackleReachConnection:Disconnect()
tackleReachConnection = nil
end
tackleReachConnection = RunService.Heartbeat:Connect(function()
if not tackleReachEnabled then return end
local character = LocalPlayer.Character
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local targetHrp = player.Character.HumanoidRootPart
local distance = (hrp.Position - targetHrp.Position).Magnitude
if distance <= tackleReachRange then
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") and character:FindFirstChild(part.Name) then
fireTouchInterest(character[part.Name], part, 0)
fireTouchInterest(character[part.Name], part, 1)
end
end
end
end
end
end)
end
tab:CreateToggle("Tackle Reach", false, function(state)
tackleReachEnabled = state
if state then
activateTackleReach()
else
if tackleReachConnection then
tackleReachConnection:Disconnect()
tackleReachConnection = nil
end
end
end)
tab:NewSlider("Reach", {
Default = tackleReachRange,
Min = 0,
Max = 25,
Callback = function(value)
tackleReachRange = value
end
})
tab:Divider()
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
getgenv().ConPhysic = getgenv().ConPhysic or {
QuickTPEnabled = false,
TPKey = Enum.KeyCode.F,
TPDistance = 0
}
local quickTPCooldown = 0.2
local lastTP = 0
local mobileButton
local function teleportForward()
if tick() - lastTP < quickTPCooldown then return end
lastTP = tick()
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local hrp = char.HumanoidRootPart
hrp.CFrame = hrp.CFrame + hrp.CFrame.LookVector * getgenv().ConPhysic.TPDistance
end
end
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if getgenv().ConPhysic.QuickTPEnabled and input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == getgenv().ConPhysic.TPKey then
teleportForward()
end
end
end)
local function createMobileButton()
if mobileButton then mobileButton:Destroy() end
if not UserInputService.TouchEnabled then return end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ConQuickTPButton"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui
mobileButton = Instance.new("TextButton")
mobileButton.Size = UDim2.new(0, 75, 0, 75)
mobileButton.Position = UDim2.new(0.5, 0, 1, -50)
mobileButton.AnchorPoint = Vector2.new(0.5, 1)
mobileButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mobileButton.TextColor3 = Color3.fromRGB(102, 178, 255)
mobileButton.Text = "TP"
mobileButton.TextScaled = true
mobileButton.Font = Enum.Font.SourceSansBold
mobileButton.TextWrapped = true
mobileButton.TextXAlignment = Enum.TextXAlignment.Center
mobileButton.TextYAlignment = Enum.TextYAlignment.Center
mobileButton.AutoButtonColor = true
mobileButton.BorderSizePixel = 0
mobileButton.Parent = screenGui
local uicorner = Instance.new("UICorner")
uicorner.CornerRadius = UDim.new(0.5, 0)
uicorner.Parent = mobileButton
mobileButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
teleportForward()
end
end)
end
tab:CreateToggle("Quick TP", false, function(state)
getgenv().ConPhysic.QuickTPEnabled = state
if state then
createMobileButton()
elseif mobileButton then
mobileButton:Destroy()
mobileButton = nil
end
end)
tab:NewSlider("TP Distance", {
Default = getgenv().ConPhysic.TPDistance,
Min = 0,
Max = 5,
Callback = function(value)
getgenv().ConPhysic.TPDistance = value
end
})
tab:Divider()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
getgenv().ConPhysic = getgenv().ConPhysic or {
ClickTackleEnabled = false,
ClickTackleDistance = 5
}
local function ConClickTackleHandler()
if getgenv().ConPhysic.ClickTackleConnection then
getgenv().ConPhysic.ClickTackleConnection:Disconnect()
getgenv().ConPhysic.ClickTackleConnection = nil
end
getgenv().ConPhysic.ClickTackleConnection = Mouse.Button1Down:Connect(function()
if not getgenv().ConPhysic.ClickTackleEnabled then return end
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name == "Football" and obj:IsA("Tool") then
local rootPart = obj.Parent:FindFirstChild("HumanoidRootPart")
local charHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if rootPart and charHRP then
local playerPos = charHRP.Position
local objPos = rootPart.Position
if (objPos - playerPos).Magnitude <= getgenv().ConPhysic.ClickTackleDistance then
charHRP.CFrame = rootPart.CFrame + Vector3.new(1,1,1)
end
end
end
end
end)
end
ConClickTackleHandler()
tab:CreateToggle("Click Tackle", false, function(state)
getgenv().ConPhysic.ClickTackleEnabled = state
end)
tab:NewSlider("Click Tackle Distance", {
Default = getgenv().ConPhysic.ClickTackleDistance,
Min = 0,
Max = 25,
Callback = function(value)
getgenv().ConPhysic.ClickTackleDistance = value
end
})
tab:Divider()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
getgenv().LocalPlayer = LocalPlayer
getgenv().headSizeEnabled = false
getgenv().headSizeValue = 5
getgenv().headTransparency = 0
tab:CreateToggle("Custom Head Size", false, function(state)
getgenv().headSizeEnabled = state
end)
tab:NewSlider("Head Size", {
Default = 5,
Min = 1,
Max = 5,
Callback = function(value)
getgenv().headSizeValue = value
end
})
tab:NewSlider("Head Transparency", {
Default = 0,
Min = 0,
Max = 1,
Decimals = 0.1,
Callback = function(value)
getgenv().headTransparency = value
end
})
task.spawn(function()
local function applyChanges(character)
local head = character and character:FindFirstChild("Head")
local mesh = head and head:FindFirstChildWhichIsA("SpecialMesh")
if not mesh then return end
mesh.MeshType = getgenv().headSizeEnabled and Enum.MeshType.Sphere or Enum.MeshType.Head
head.Size = getgenv().headSizeEnabled and Vector3.new(getgenv().headSizeValue, 1, getgenv().headSizeValue) or Vector3.new(2, 1, 1)
head.Transparency = getgenv().headTransparency
end
while true do
task.wait()
for _, player in next, Players:GetPlayers() do
if player == getgenv().LocalPlayer then continue end
applyChanges(player.Character)
end
end
end)
tab:Divider()
local tab = lib:newTab("Visual")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local highlightColor = Color3.fromRGB(0, 153, 255)
local footballHighlightEnabled = false
local footballHighlightConnection
local function startFootballHighlight()
footballHighlightConnection = workspace.ChildAdded:Connect(function(child)
if child:IsA("BasePart") and child.Name == "Football" then
task.wait()
if not footballHighlightEnabled then return end
local highlight = Instance.new("Highlight")
highlight.Name = "FootballHighlight"
highlight.FillTransparency = 1
highlight.OutlineTransparency = 0
highlight.OutlineColor = highlightColor
highlight.Adornee = child
highlight.Parent = child
local removalConnection
removalConnection = RunService.Heartbeat:Connect(function()
if not child:IsDescendantOf(workspace) then
highlight:Destroy()
removalConnection:Disconnect()
end
end)
end
end)
end
local function stopFootballHighlight()
if footballHighlightConnection then
footballHighlightConnection:Disconnect()
footballHighlightConnection = nil
end
for _, obj in next, workspace:GetDescendants() do
if obj:IsA("Highlight") and obj.Name == "FootballHighlight" then
obj:Destroy()
end
end
end
tab:CreateToggle("Football Highlight", false, function(state)
footballHighlightEnabled = state
if state then
startFootballHighlight()
else
stopFootballHighlight()
end
end)
tab:Divider()
getgenv().ConBoostFPS = getgenv().ConBoostFPS or false
local originalMaterials = {}
local function toggleBoostFPS(state)
getgenv().ConBoostFPS = state
if state then
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and obj.Material then
originalMaterials[obj] = obj.Material
obj.Material = Enum.Material.SmoothPlastic
end
end
else
for obj, original in pairs(originalMaterials) do
if obj and obj:IsDescendantOf(workspace) then
obj.Material = original
end
end
table.clear(originalMaterials)
end
end
tab:CreateToggle("No Texture", false, function(state)
toggleBoostFPS(state)
end)
tab:NewSlider("FPS Cap", {
Default = 60,
Min = 30,
Max = 500,
Callback = function(value)
if setfpscap then
setfpscap(value)
end
end
})
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