while true do local args = { [1] = "!grumble" } game:GetService("ReplicatedStorage").SommonEntity:FireServer(unpack(args)) wait(0) end
works?
cool
if u s* a entity/monster in doors like floor 1 and floor 2 all players that in that server is dead? i mean they got damaged?
Bruh the bot that keeps promoting There discord is quite annoying
works?
cool
if u s* a entity/monster in doors like floor 1 and floor 2 all players that in that server is dead? i mean they got damaged?
Bruh the bot that keeps promoting There discord is quite annoying