Super Fling [BUG FIXED]
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Super Fling [BUG FIXED]

Fling Things and PeopleMasbilhaqMasbilhaq 211 views 211 executesUpdated Oct 9, 2026
Unrated
00
Lua Script•69 lines (2060 chars)
-- FTAP Super Fling by Masbilhaq (Fixed Map/Ground Fling Bug)

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "FTAP - Masbilhaq",
   LoadingTitle = "FTAP Script",
   LoadingSubtitle = "by Masbilhaq",
   ConfigurationSaving = { Enabled = false },
   KeySystem = false
})

local Tab = Window:CreateTab("Main", 4483362458)

local isSuperFlingActive = false
local flingPower = 300

local Toggle = Tab:CreateToggle({
   Name = "Super Fling",
   CurrentValue = false,
   Flag = "SuperFlingToggle",
   Callback = function(Value)
      isSuperFlingActive = Value
   end,
})

local Slider = Tab:CreateSlider({
   Name = "Fling Strength",
   Range = {100, 10000},
   Increment = 50,
   Suffix = " Power",
   CurrentValue = 300,
   Flag = "FlingStrengthSlider",
   Callback = function(Value)
      flingPower = Value
   end,
})

Tab:CreateLabel("Made by Masbilhaq")

local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer

Workspace.ChildAdded:Connect(function(model)
	if model.Name == "GrabParts" then
		local grabPart = model:FindFirstChild("GrabPart")
		if grabPart then
			local weld = grabPart:FindFirstChildOfClass("WeldConstraint")
			if weld and weld.Part1 then
				local targetPart = weld.Part1
				model:GetPropertyChangedSignal("Parent"):Connect(function()
					if not model.Parent and isSuperFlingActive then
						local char = player.Character
						
						-- PERBAIKAN BUG:
						-- 1. Pastikan part bukan bagian badan kita
						-- 2. Pastikan part BUKAN bagian dari Terrain/Map
						-- 3. Pastikan part TIDAK di-Anchor (kalo di-anchor berarti itu tanah/pijakan)
						if targetPart and not targetPart:IsDescendantOf(char) and not targetPart.Anchored and targetPart ~= Workspace.Terrain then
							local cam = Workspace.CurrentCamera
							targetPart.AssemblyLinearVelocity = cam.CFrame.LookVector * (flingPower * 10) + Vector3.new(0, flingPower * 2, 0)
						end
					end
				end)
			end
		end
	end
end)

Features & Information

Super fling: super fling can allow you to throw objects or people very far, you can adjust the impact force of your throw in this script!
#FlingThingsAndPeople#FTAP#FTAPKEYLESS#Fling Things And People Keyless Script#FTAP Keyless Script

Community Comments (1)

XDeveloperXDeveloperOct 14, 2026

The menu opened for me but clicking the on button did not work

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