
Key Required

local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "SigmaGui(test version)", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
OrionLib:MakeNotification({
Name = "Loading",
Content = "Quick Notification",
Image = "rbxassetid://4483345998",
Time = 10
})
--[[
Name = <string> - The name of the UI.
HidePremium = <bool> - Whether or not the user details shows Premium status or not.
SaveConfig = <bool> - Toggles the config saving in the UI.
ConfigFolder = <string> - The name of the folder where the configs are saved.
IntroEnabled = <bool> - Whether or not to show the intro animation.
IntroText = <string> - Text to show in the intro animation.
IntroIcon = <string> - URL to the image you want to use in the intro animation.
Icon = <string> - URL to the image you want displayed on the window.
CloseCallback = <function> - Function to execute when the window is closed.
]]
local Tab = Window:MakeTab({
Name = "Strength",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
--[[
Name = <string> - The name of the tab.
Icon = <string> - The icon of the tab.
PremiumOnly = <bool> - Makes the tab accessible to Sirus Premium users only.
]]
local Section = Tab:AddSection({
Name = "cheats here at the buttom xD!"
})
--[[
Name = <string> - The name of the section.
]]
Tab:AddButton({
Name = "Great",
Callback = function()
OrionLib:MakeNotification({
Name = "That Cool",
Content = "Omagri",
Image = "rbxassetid://4483345998",
Time = 10
})
--[[
Title = <string> - The title of the notification.
Content = <string> - The content of the notification.
Image = <string> - The icon of the notification.
Time = <number> - The duration of the notfication.
]]
end
})
--[[
Name = <string> - The name of the button.
Callback = <function> - The function of the button.
]]
Tab:AddButton({
Name = "super strength",
Callback = function()
local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 250
w.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1
if part_to_impulse then
print("Part found!")
local inputObj
local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
model:GetPropertyChangedSignal("Parent"):Connect(function()
if not model.Parent then
if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
print("Launched!")
velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
d:AddItem(velocityObj, 1)
elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
velocityObj:Destroy()
print("Cancel Launch!")
else
velocityObj:Destroy()
print("No two keys pressed!")
end
end
end)
end
end
end)
end
})
--[[
Name = <string> - The name of the button.
Callback = <function> - The function of the button.
]]
Tab:AddButton({
Name = "killer strength",
Callback = function()
local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 1000000000000
w.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1
if part_to_impulse then
print("Part found!")
local inputObj
local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
model:GetPropertyChangedSignal("Parent"):Connect(function()
if not model.Parent then
if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
print("Launched!")
velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
d:AddItem(velocityObj, 1)
elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
velocityObj:Destroy()
print("Cancel Launch!")
else
velocityObj:Destroy()
print("No two keys pressed!")
end
end
end)
end
end
end)
end
})
Tab:AddButton({
Name = "400 strength+",
Callback = function()
local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 400
w.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1
if part_to_impulse then
print("Part found!")
local inputObj
local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
model:GetPropertyChangedSignal("Parent"):Connect(function()
if not model.Parent then
if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
print("Launched!")
velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
d:AddItem(velocityObj, 1)
elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
velocityObj:Destroy()
print("Cancel Launch!")
else
velocityObj:Destroy()
print("No two keys pressed!")
end
end
end)
end
end
end)
end
})
Tab:AddButton({
Name = "150 strength+",
Callback = function()
local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 150
w.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1
if part_to_impulse then
print("Part found!")
local inputObj
local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
model:GetPropertyChangedSignal("Parent"):Connect(function()
if not model.Parent then
if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
print("Launched!")
velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
d:AddItem(velocityObj, 1)
elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
velocityObj:Destroy()
print("Cancel Launch!")
else
velocityObj:Destroy()
print("No two keys pressed!")
end
end
end)
end
end
end)
end
})
Tab:AddTextbox({
Name = "custom strength",
Default = "",
TextDisappear = true,
Callback = function(Value)
OrionLib:MakeNotification({
Name = "strength active: "..Value,
Content = "Beta",
Image = "rbxassetid://4483345998",
Time = 10
})
local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = Value
w.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1
if part_to_impulse then
print("Part found!")
local inputObj
local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
model:GetPropertyChangedSignal("Parent"):Connect(function()
if not model.Parent then
if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
print("Launched!")
velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
d:AddItem(velocityObj, 1)
elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
velocityObj:Destroy()
print("Cancel Launch!")
else
velocityObj:Destroy()
print("No two keys pressed!")
end
end
end)
end
end
end)
end
})
--[[
Name = <string> - The name of the button.
Callback = <function> - The function of the button.
]]
local Tab2 = Window:MakeTab({
Name = "Aimbot",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Tab2:AddButton({
Name = "Delete Mob Cheat Engine",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Mick-gordon/Hyper-Escape/main/DeleteMobCheatEngine.lua'))()
end
})
Tab2:AddButton({
Name = "Enbled Aimbot",
Callback = function()
local fov = 100
local maxDistance = 50
local maxTransparency = 0.1
local teamCheck = false
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
local function updateDrawings()
local camViewportSize = Cam.ViewportSize
FOVring.Position = camViewportSize / 2
end
local function onKeyDown(input)
if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
end
end
UserInputService.InputBegan:Connect(onKeyDown)
local function lookAt(target)
local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
end
local function calculateTransparency(distance)
local maxDistance = fov
local transparency = (1 - (distance / maxDistance)) * maxTransparency
return transparency
end
local function isPlayerAlive(player)
local character = player.Character
if character and character:FindFirstChild("Humanoid") then
return character.Humanoid.Health > 0
end
return false
end
local function getClosestPlayerInFOV(trg_part)
local nearest = nil
local last = math.huge
local playerMousePos = Cam.ViewportSize / 2
local localPlayer = Players.LocalPlayer
for i = 1, #Players:GetPlayers() do
local player = Players:GetPlayers()[i]
if player and player ~= localPlayer and (not teamCheck or player.Team ~= localPlayer.Team) then
if isPlayerAlive(player) then
local part = player.Character and player.Character:FindFirstChild(trg_part)
if part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude
if distance < last and isVisible and distance < fov and distance < maxDistance then
last = distance
nearest = player
end
end
end
end
end
return nearest
end
local function toggleTeamCheck()
teamCheck = not teamCheck
end
toggleTeamCheck()
toggleTeamCheck()
RunService.RenderStepped:Connect(function()
updateDrawings()
local closest = getClosestPlayerInFOV("Head")
if closest and closest.Character:FindFirstChild("Head") then
lookAt(closest.Character.Head.Position)
end
if closest then
local ePos, isVisible = Cam:WorldToViewportPoint(closest.Character.Head.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize / 2)).Magnitude
FOVring.Transparency = calculateTransparency(distance)
else
FOVring.Transparency = maxTransparency
end
wait(0.03)
end)
end
})
Tab2:AddButton({
Name = "Disbled Aimbot(WIP)",
Callback = function ()
local maxDistance = 0
end
})
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
warn ("loaded!")
local Tab3 = Window:MakeTab({
Name = "Support Script",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Tab3:AddButton({
Name = "inf yield (auto)",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end
})
Tab3:AddButton({
Name = "Original (Deleted) ",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/DVGUI-coding/DVGUI-coding/refs/heads/main/davidgui.lua"))()
end
})
OrionLib:MakeNotification({
Name = "Loaded",
Content = "Quick Notification",
Image = "rbxassetid://4483345998",
Time = 10
})
game.StarterGui:SetCore("SendNotification", {
Title = "Thanks For Use My Script",
Text = "Nice",
Duration = 35,
})



cool
All the super throw doesnt work in mobile
is this legit?
how do i use it