Pallet Script | Ftap updated working for all devices
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Pallet Script | Ftap updated working for all devices

Fling Things and Peoplehsynalhndawy2hsynalhndawy2 2.5K views 19.8K executesUpdated Sep 25, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•123 lines (3929 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
local Event = ReplicatedStorage:WaitForChild("MenuToys"):WaitForChild("SpawnToyRemoteFunction")

local targetPart = Instance.new("Part")
targetPart.Name = "NeonTargetIndicator"
targetPart.Shape = Enum.PartType.Ball
targetPart.Size = Vector3.new(1.5, 1.5, 1.5)
targetPart.Material = Enum.Material.Neon
targetPart.Color = Color3.fromRGB(255, 0, 0)
targetPart.CanCollide = false
targetPart.Anchored = true
targetPart.Parent = Workspace

RunService.RenderStepped:Connect(function()
    local character = player.Character
    if not character or not character:FindFirstChild("HumanoidRootPart") then return end
    
    local camCFrame = camera.CFrame
    local lookVector = camCFrame.LookVector
    
    local pitch = math.asin(lookVector.Y)
    local alpha = math.clamp((-pitch) / (math.pi / 2), 0, 1)
    local fixedOffset = -0.66 + (alpha * (-14.9 - (-0.66)))
    
    local finalPosition = camCFrame.Position + (lookVector * fixedOffset)
    targetPart.Position = finalPosition
end)

local pg = player:WaitForChild("PlayerGui")
local gui = Instance.new("ScreenGui", pg)
gui.Name = "FastUI"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true

local btn = Instance.new("TextButton", gui)
btn.Size = UDim2.new(0, 55, 0, 55)
btn.Position = UDim2.new(0.1, 0, 0.4, 0)
btn.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
btn.Text = "7S"
btn.TextColor3 = Color3.fromRGB(160, 160, 160)
btn.TextSize = 16
btn.Font = Enum.Font.SourceSansBold
btn.Active = true
btn.Draggable = false

local c = Instance.new("UICorner", btn)
c.CornerRadius = UDim.new(1, 0)

local s = Instance.new("UIStroke", btn)
s.Color = Color3.fromRGB(60, 60, 60)
s.Thickness = 2

local dragging, dInput, dStart, sPos, moved = false, nil, nil, nil, false

btn.InputBegan:Connect(function(io)
    if not moved and (io.UserInputType == Enum.UserInputType.MouseButton1 or io.UserInputType == Enum.UserInputType.Touch) then
        dragging = true
        dStart = io.Position
        sPos = btn.Position
        io.Changed:Connect(function()
            if io.UserInputState == Enum.UserInputState.End and dragging then
                dragging = false
                moved = true
            end
        end)
    end
end)

btn.InputChanged:Connect(function(io)
    if not moved and (io.UserInputType == Enum.UserInputType.MouseMovement or io.UserInputType == Enum.UserInputType.Touch) then
        dInput = io
    end
end)

UserInputService.InputChanged:Connect(function(io)
    if not moved and dragging and io == dInput then
        local delta = io.Position - dStart
        btn.Position = UDim2.new(sPos.X.Scale, sPos.X.Offset + delta.X, sPos.Y.Scale, sPos.Y.Offset + delta.Y)
    end
end)

btn.MouseButton1Down:Connect(function()
    if not dragging then
        btn.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
    end
end)

btn.MouseButton1Up:Connect(function()
    btn.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
end)

btn.MouseButton1Click:Connect(function()
    if dragging then return end
    
    local character = player.Character
    if not character then return end
    
    task.spawn(function()
        RunService.Heartbeat:Wait()
        
        local spawnPosition = targetPart.Position
        local camCFrame = camera.CFrame
        local _, yaw, _ = camCFrame:ToOrientation()
        
        local newCFrame = camCFrame.Rotation + spawnPosition
        local rotationVector = Vector3.new(0, math.deg(yaw), 0)
        
        pcall(function()
            Event:InvokeServer(
                "PalletLightBrown",
                newCFrame,
                rotationVector
            )
        end)
    end)
end)

Features & Information

A helpful script for respawn the pallet so fast as your ping helps with fightes and you can move the button just for one time

Community Comments (3)

Teo_the34Teo_the34Sep 25, 2026

It works but the only thing that it does is spawn pallets?

Replying to @Teo_the34
hsynalhndawy2hsynalhndawy2Sep 28, 2026

@Teo_the34 yep im soorrry what a add next

Replying to @hsynalhndawy2
okayudaisukiokayudaisukiSep 29, 2026

@hsynalhndawy2 I used it in my PVP HUB.

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