Open Source Silent Aim
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Open Source Silent Aim

Fling Things and PeoplephemonazLEXphemonazLEX 5.4K views 2.3K executesUpdated Mar 27, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•72 lines (2936 chars)
local Config = {
    Enabled = true,
    Distance = 28,
    TargetMode = "cursor", -- "cursor" = closest target to cursor or "center" = closest target to center of your screen
}
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local localPlayer = Players.LocalPlayer
local camera = Workspace.CurrentCamera
local targetPosition = nil
local function updateTarget()
    if not Config.Enabled then
        targetPosition = nil
        return
    end
    local referencePos
    if Config.TargetMode == "cursor" then
        referencePos = UserInputService:GetMouseLocation()
    else
        referencePos = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y/2)
    end
    if not referencePos then return end
    local closestPart = nil
    local minScreenDist = math.huge
    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= localPlayer then
            local char = player.Character
            if char then
                local humanoid = char:FindFirstChildOfClass("Humanoid")
                if humanoid and humanoid.Health > 0 then
                    local targetPart = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso")
                    if targetPart then
                        local worldDist = (targetPart.Position - camera.CFrame.Position).Magnitude
                        if worldDist <= Config.Distance then
                            local screenPos, onScreen = camera:WorldToViewportPoint(targetPart.Position)
                            if onScreen then
                                local screenVec = Vector2.new(screenPos.X, screenPos.Y)
                                local screenDist = (screenVec - referencePos).Magnitude
                                if screenDist < minScreenDist then
                                    minScreenDist = screenDist
                                    closestPart = targetPart
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    if closestPart then
        targetPosition = closestPart.Position
    else
        targetPosition = nil
    end
end
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
    local method = getnamecallmethod()
    if Config.Enabled and targetPosition and self == Workspace and method == "Raycast" then
        local args = {...}
        if typeof(args[1]) == "Vector3" then
            local origin = args[1]
            local newDir = (targetPosition - origin).Unit * Config.Distance
            args[2] = newDir
            return oldNamecall(self, unpack(args))
        end
    end
    return oldNamecall(self, ...)
end))
RunService.RenderStepped:Connect(updateTarget)

Features & Information

credits: Phemonaz

Community Comments (5)

NaellxNaellxMar 27, 2026

W next open sea brainrots

NaellxNaellxApr 4, 2026

@phemonazLEX okay wait

GGosGGosJun 29, 2026

mobile version pls

Dandys_godDandys_godJul 18, 2026

It si for mobile to

voxel_100voxel_100Sep 25, 2026

not work

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