
Key Required

local Config = {
Enabled = true,
Distance = 28,
TargetMode = "cursor", -- "cursor" = closest target to cursor or "center" = closest target to center of your screen
}
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local localPlayer = Players.LocalPlayer
local camera = Workspace.CurrentCamera
local targetPosition = nil
local function updateTarget()
if not Config.Enabled then
targetPosition = nil
return
end
local referencePos
if Config.TargetMode == "cursor" then
referencePos = UserInputService:GetMouseLocation()
else
referencePos = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y/2)
end
if not referencePos then return end
local closestPart = nil
local minScreenDist = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer then
local char = player.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local targetPart = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso")
if targetPart then
local worldDist = (targetPart.Position - camera.CFrame.Position).Magnitude
if worldDist <= Config.Distance then
local screenPos, onScreen = camera:WorldToViewportPoint(targetPart.Position)
if onScreen then
local screenVec = Vector2.new(screenPos.X, screenPos.Y)
local screenDist = (screenVec - referencePos).Magnitude
if screenDist < minScreenDist then
minScreenDist = screenDist
closestPart = targetPart
end
end
end
end
end
end
end
end
if closestPart then
targetPosition = closestPart.Position
else
targetPosition = nil
end
end
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
local method = getnamecallmethod()
if Config.Enabled and targetPosition and self == Workspace and method == "Raycast" then
local args = {...}
if typeof(args[1]) == "Vector3" then
local origin = args[1]
local newDir = (targetPosition - origin).Unit * Config.Distance
args[2] = newDir
return oldNamecall(self, unpack(args))
end
end
return oldNamecall(self, ...)
end))
RunService.RenderStepped:Connect(updateTarget)



W next open sea brainrots
@phemonazLEX okay wait
mobile version pls
It si for mobile to
not work