KEYLESS FTAP super fling but better OPN SRC
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KEYLESS FTAP super fling but better OPN SRC

Fling Things and PeopleBloxx3rpwnerrealBloxx3rpwnerreal 4.8K views 5.4K executesUpdated Dec 26, 2025
3.3/ 5(3 votes)
2167% Positive
Lua Script•82 lines (2432 chars)
-- Load external library
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/liebertsx/Tora-Library/main/src/librarynew", true))()

-- Create UI window
local Window = Library:CreateWindow("Fling super strength")

-- Services
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Debris = game:GetService("Debris")

-- Config variables
local FLING_VELOCITY_NAME = "FlingVelocity"
local superFlingEnabled = true
local flingStrength = 8500000

-- UI Elements
Window:AddToggle({
    text = "Super Fling",
    flag = "SuperFling",
    callback = function(state)
        superFlingEnabled = state
        print("Super Fling:", state)
    end,
})

Window:AddSlider({
    text = "Fling Strength",
    flag = "FlingStrength",
    min = -99999,
    max = 1000000000,
    value = flingStrength,
    callback = function(value)
        flingStrength = value
        print("Strength set to:", value)
    end,
})

Window:AddLabel({
    text = "enjoy the script :3",
    type = "label",
})

-- Initialize library
Library:Init()

-- Handle GrabParts being added
Workspace.ChildAdded:Connect(function(child)
    if child.Name == "GrabParts" then
        local success, grabPart = pcall(function()
            return child:WaitForChild("GrabPart", 2):WaitForChild("WeldConstraint", 2).Part1
        end)

        if not success or not grabPart then
            return
        end

        local bodyVelocity = Instance.new("BodyVelocity")
        bodyVelocity.Name = FLING_VELOCITY_NAME
        bodyVelocity.Parent = grabPart

        local connection
        connection = child:GetPropertyChangedSignal("Parent"):Connect(function()
            if child.Parent == nil then
                if superFlingEnabled then
                    print("Launched with power:", flingStrength)
                    bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
                    bodyVelocity.Velocity = Workspace.CurrentCamera.CFrame.LookVector * flingStrength
                    Debris:AddItem(bodyVelocity, 1)
                else
                    bodyVelocity.MaxForce = Vector3.new(0, 0, 0)
                    Debris:AddItem(bodyVelocity, 1)
                    print("Launch cancelled")
                end

                if connection then
                    connection:Disconnect()
                end
            end
        end)
    end
end)

Features & Information

My friend's discord server: https://discord.gg/fwPtu7pay Original maker's YT is R scripter -no fling limit -you can have negative fling -troll people -idk The script if you want to edit it or reupload ur edited ver: -- Load external library local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/liebertsx/Tora-Library/main/src/librarynew", true))() -- Create UI window local Window = Library:CreateWindow("Fling super strength") -- Services local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local Debris = game:GetService("Debris") -- Config variables local FLING_VELOCITY_NAME = "FlingVelocity" local superFlingEnabled = true local flingStrength = 8500000 -- UI Elements Window:AddToggle({ text = "Super Fling", flag = "SuperFling", callback = function(state) superFlingEnabled = state print("Super Fling:", state) end, }) Window:AddSlider({ text = "Fling Strength", flag = "FlingStrength", min = -99999, max = 1000000000, value = flingStrength, callback = function(value) flingStrength = value print("Strength set to:", value) end, }) Window:AddLabel({ text = "enjoy the script :3", type = "label", }) -- Initialize library Library:Init() -- Handle GrabParts being added Workspace.ChildAdded:Connect(function(child) if child.Name == "GrabParts" then local success, grabPart = pcall(function() return child:WaitForChild("GrabPart", 2):WaitForChild("WeldConstraint", 2).Part1 end) if not success or not grabPart then return end local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Name = FLING_VELOCITY_NAME bodyVelocity.Parent = grabPart local connection connection = child:GetPropertyChangedSignal("Parent"):Connect(function() if child.Parent == nil then if superFlingEnabled then print("Launched with power:", flingStrength) bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.Velocity = Workspace.CurrentCamera.CFrame.LookVector * flingStrength Debris:AddItem(bodyVelocity, 1) else bodyVelocity.MaxForce = Vector3.new(0, 0, 0) Debris:AddItem(bodyVelocity, 1) print("Launch cancelled") end if connection then connection:Disconnect() end end end) end end)

Community Comments (4)

Bloxx3rpwnerrealBloxx3rpwnerrealDec 26, 2025

My first script :D

Replying to @Bloxx3rpwnerreal
NullfireNullfireJan 17, 2026

@Bloxx3rpwnerreal fire script

m4arm4arDec 26, 2025

IOk

zzzRoRzzzRoRDec 27, 2025

skid

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