
Key Required

local player = game.Players.LocalPlayer
local function deleteUnanchoredParts()
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and not obj.Anchored then
local model = obj:FindFirstAncestorOfClass("Model")
if not model or not model:FindFirstChildOfClass("Humanoid") then
if not (model and model == player.Character) then
obj:Destroy()
end
end
end
end
end
deleteUnanchoredParts()



tuff?
Wanna Collaboration
Add me