
Key Required

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local active = false
local connection = nil
local targetPart = nil
local function getPartUnderneath()
local character = LocalPlayer.Character
if not character then return nil end
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then return nil end
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {character}
raycastParams.IgnoreWater = true
local raycastResult = game.Workspace:Raycast(rootPart.Position, Vector3.new(0, -20, 0), raycastParams)
if raycastResult and raycastResult.Instance and raycastResult.Instance:IsA("BasePart") then
return raycastResult.Instance
end
return nil
end
local function startLock()
targetPart = getPartUnderneath()
if not targetPart then
print("Failed: No Part found underneath")
active = false
return
end
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
local offset = Vector3.new(0, 3.5, 0)
connection = RunService.Heartbeat:Connect(function()
if active and character and character.Parent and targetPart and targetPart.Parent then
local targetPosition = targetPart.Position + offset
local currentRotation = rootPart.CFrame - rootPart.CFrame.Position
rootPart.CFrame = currentRotation + targetPosition
rootPart.AssemblyLinearVelocity = Vector3.zero
rootPart.AssemblyAngularVelocity = Vector3.zero
else
if connection then
connection:Disconnect()
connection = nil
end
end
end)
print("Locked Onto Underneath Part")
end
local function stopLock()
active = false
if connection then
connection:Disconnect()
connection = nil
end
targetPart = nil
print("Unlocked")
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Z then
active = not active
if active then
startLock()
else
stopLock()
end
end
end)



wow
i wonder why its ai
My PVP hub performs better.