
Key Required

local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 200)
frame.Position = UDim2.new(0.5, -150, 0.5, -100)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local topbar = Instance.new("Frame")
topbar.Size = UDim2.new(1, 0, 0, 30)
topbar.BackgroundColor3 = Color3.fromRGB(20,20,20)
topbar.Parent = frame
local close = Instance.new("TextButton")
close.Size = UDim2.new(0, 30, 1, 0)
close.Position = UDim2.new(1, -30, 0, 0)
close.Text = "X"
close.Parent = topbar
local minimize = Instance.new("TextButton")
minimize.Size = UDim2.new(0, 30, 1, 0)
minimize.Position = UDim2.new(1, -60, 0, 0)
minimize.Text = "-"
minimize.Parent = topbar
local textbox = Instance.new("TextBox")
textbox.Size = UDim2.new(0, 200, 0, 40)
textbox.Position = UDim2.new(0.5, -100, 0, 40)
textbox.PlaceholderText = "Number..."
textbox.Parent = frame
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 100, 0, 40)
button.Position = UDim2.new(0.5, -50, 0, 90)
button.Text = "Start"
button.Parent = frame
-- Glitch button
local glitchBtn = Instance.new("TextButton")
glitchBtn.Size = UDim2.new(0, 100, 0, 30)
glitchBtn.Position = UDim2.new(0.5, -50, 0, 140)
glitchBtn.Text = "Glitch OFF"
glitchBtn.Parent = frame
-- Result
local result = Instance.new("TextLabel")
result.Size = UDim2.new(0, 200, 0, 30)
result.Position = UDim2.new(0.5, -100, 0, 170)
result.Text = "Result"
result.BackgroundColor3 = Color3.fromRGB(50,50,50)
result.Parent = frame
-- RemoteEvent
local remote = game:GetService("ReplicatedStorage"):WaitForChild("UpdatePlaytime")
-- Start normal
button.MouseButton1Click:Connect(function()
local number = tonumber(textbox.Text)
if number then
remote:FireServer(number)
result.Text = "SEND : "..number
else
result.Text = "Invalid Number"
end
end)
-- Close
close.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
-- Minimize
local minimized = false
minimize.MouseButton1Click:Connect(function()
minimized = not minimized
textbox.Visible = not minimized
button.Visible = not minimized
glitchBtn.Visible = not minimized
result.Visible = not minimized
if minimized then
frame.Size = UDim2.new(0, 300, 0, 30)
else
frame.Size = UDim2.new(0, 300, 0, 200)
end
end)
local glitching = false
glitchBtn.MouseButton1Click:Connect(function()
glitching = not glitching
if glitching then
glitchBtn.Text = "Glitch ON"
task.spawn(function()
local num = "123456"
while glitching do
-- envoyer au serveur
remote:FireServer(tonumber(num))
result.Text = "Glitch : "..num
local newDigit = tostring(math.random(0,9))
num = num:sub(2)..newDigit
task.wait(0.000000000000005) -- vitesse
end
end)
else
glitchBtn.Text = "Glitch OFF"
end
end)
player.CharacterAdded:Connect(function()
result.Text = "Result"
glitching = false
glitchBtn.Text = "Glitch OFF"
end)



goated script, works perfectly
nice script!
IT got patched because of the new limit by the gam ethat is around 4000 so you can do the same things that everytime but it will not go more than aproximatively 4500