
Key Required VerifiedUniversal

-- FTFHAX Version 1.03 - FIXED FLY (No Glitch + No Tilt)
-- Smooth fly, no physics glitches, no character tilting
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
-- Wait for character properly
local Character = LocalPlayer.Character
if not Character or not Character:FindFirstChild("HumanoidRootPart") then
Character = LocalPlayer.CharacterAdded:Wait()
end
local Humanoid = Character:WaitForChild("Humanoid", 5)
local ESPFolder = Instance.new("Folder")
ESPFolder.Name = "FTFHAX_ESP"
ESPFolder.Parent = workspace
-- Colors & Toggles
local Colors = {
Computers = Color3.fromRGB(0, 255, 0),
Survivors = Color3.fromRGB(255, 255, 255),
Pods = Color3.fromRGB(0, 0, 255),
Beast = Color3.fromRGB(255, 0, 0)
}
local Toggles = {
Computers = false,
Survivors = false,
Pods = false,
Beast = false,
Fly = false,
Noclip = false,
FreezeBeast = false
}
-- ───────────────────────────────────────────────
-- FIXED FLY (NO GLITCH, NO TILT)
-- ───────────────────────────────────────────────
local FlySpeed = 50
local BodyVelocity = nil
local BodyPosition = nil
local connection = nil
local function ToggleFly(state)
if state then
local root = Character:FindFirstChild("HumanoidRootPart")
if not root then return end
-- Disable humanoid walking while flying
Humanoid.PlatformStand = true
-- Smooth BodyPosition for perfect position control (no glitch)
BodyPosition = Instance.new("BodyPosition")
BodyPosition.MaxForce = Vector3.new(4000, 4000, 4000)
BodyPosition.Position = root.Position
BodyPosition.D = 1000 -- High damping = smooth no-glitch
BodyPosition.P = 10000 -- High power = instant response
BodyPosition.Parent = root
-- BodyVelocity for movement
BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
BodyVelocity.Velocity = Vector3.new(0, 0, 0)
BodyVelocity.Parent = root
-- Main fly loop - NO TILT, NO GLITCH
connection = RunService.Heartbeat:Connect(function()
if not Toggles.Fly or not Character or not root.Parent then
ToggleFly(false)
return
end
local camera = workspace.CurrentCamera
local moveVector = Vector3.new(0, 0, 0)
-- WASD + Space/Shift movement
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
moveVector = moveVector + camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
moveVector = moveVector - camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
moveVector = moveVector - camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
moveVector = moveVector + camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
moveVector = moveVector + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
moveVector = moveVector - Vector3.new(0, 1, 0)
end
-- Normalize and apply speed
if moveVector.Magnitude > 0 then
moveVector = moveVector.Unit * FlySpeed
end
BodyVelocity.Velocity = moveVector
BodyPosition.Position = root.Position -- Keep position stable
end)
else
-- Disable fly
if connection then
connection:Disconnect()
connection = nil
end
if BodyVelocity then
BodyVelocity:Destroy()
BodyVelocity = nil
end
if BodyPosition then
BodyPosition:Destroy()
BodyPosition = nil
end
if Humanoid then
Humanoid.PlatformStand = false
end
end
end
-- ───────────────────────────────────────────────
-- NOCLIP
-- ───────────────────────────────────────────────
local noclipConn
local function ToggleNoclip(state)
if state then
if noclipConn then noclipConn:Disconnect() end
noclipConn = RunService.Stepped:Connect(function()
if not Character then return end
for _, part in Character:GetDescendants() do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
else
if noclipConn then
noclipConn:Disconnect()
noclipConn = nil
end
end
end
-- ───────────────────────────────────────────────
-- BEAST FREEZE (Local Illusion)
-- ───────────────────────────────────────────────
local BeastFreezeConnection
local function ToggleFreezeBeast(state)
if state then
if BeastFreezeConnection then BeastFreezeConnection:Disconnect() end
BeastFreezeConnection = RunService.Heartbeat:Connect(function()
for _, plr in Players:GetPlayers() do
if plr ~= LocalPlayer then
local char = plr.Character
if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("BeastPowers") then
local root = char.HumanoidRootPart
root.Anchored = true
root.Velocity = Vector3.zero
local hum = char:FindFirstChild("Humanoid")
if hum then
hum.PlatformStand = true
hum.JumpPower = 0
hum.WalkSpeed = 0
end
end
end
end
end)
else
if BeastFreezeConnection then
BeastFreezeConnection:Disconnect()
BeastFreezeConnection = nil
end
for _, plr in Players:GetPlayers() do
local char = plr.Character
if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("BeastPowers") then
local root = char.HumanoidRootPart
root.Anchored = false
local hum = char:FindFirstChild("Humanoid")
if hum then
hum.PlatformStand = false
hum.JumpPower = 50
hum.WalkSpeed = 16
end
end
end
end
end
-- Respawn handler
LocalPlayer.CharacterAdded:Connect(function(newChar)
Character = newChar
Humanoid = newChar:WaitForChild("Humanoid", 8)
task.wait(0.15)
if Toggles.Fly then ToggleFly(true) end
if Toggles.Noclip then ToggleNoclip(true) end
end)
-- ───────────────────────────────────────────────
-- ESP
-- ───────────────────────────────────────────────
local function CreateBox(part, color)
local box = Instance.new("BoxHandleAdornment")
box.Adornee = part
box.Size = part.Size + Vector3.new(0.5,0.5,0.5)
box.Color3 = color
box.Transparency = 0.45
box.AlwaysOnTop = true
box.ZIndex = 10
box.Parent = ESPFolder
end
local function UpdateESP()
-- Players ESP
for _, plr in Players:GetPlayers() do
if plr == LocalPlayer then continue end
local char = plr.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then continue end
local isBeast = char:FindFirstChild("BeastPowers") ~= nil
local targetColor = isBeast and Toggles.Beast and Colors.Beast
or (not isBeast and Toggles.Survivors and Colors.Survivors)
local hl = char:FindFirstChildOfClass("Highlight")
if targetColor then
if not hl then
hl = Instance.new("Highlight")
hl.Name = "FTFHAX_HL"
hl.Parent = char
end
hl.FillColor = targetColor
hl.OutlineColor = targetColor
hl.FillTransparency = 0.6
hl.OutlineTransparency = 0
elseif hl then
hl:Destroy()
end
end
-- Map ESP
if not ReplicatedStorage:FindFirstChild("CurrentMap") then return end
local mapName = ReplicatedStorage.CurrentMap.Value
local map = workspace:FindFirstChild(mapName)
if not map then return end
if Toggles.Computers then
for _, v in map:GetDescendants() do
if v.Name == "Screen" and v.Parent.Name == "ComputerTable" and not v:FindFirstChildOfClass("BoxHandleAdornment") then
CreateBox(v, Colors.Computers)
end
end
end
if Toggles.Pods then
for _, v in map:GetDescendants() do
if v:IsA("BasePart") and (v.Name:lower():find("freez") or v.Name:lower():find("pod")) and not v:FindFirstChildOfClass("BoxHandleAdornment") then
CreateBox(v, Colors.Pods)
end
end
end
end
RunService.Heartbeat:Connect(UpdateESP)
-- ───────────────────────────────────────────────
-- GUI (Reliable)
-- ───────────────────────────────────────────────
local success, Rayfield = pcall(function()
return loadstring(game:HttpGet('https://sirius.menu/rayfield', true))()
end)
if not success or not Rayfield then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FTFHAX v1.03",
Text = "GUI failed.\nF=Fly N=Noclip B=FreezeBeast",
Duration = 10
})
else
local Window = Rayfield:CreateWindow({
Name = "FTFHAX Version 1.03",
LoadingTitle = "FTFHAX v1.03 - FIXED FLY",
LoadingSubtitle = "Smooth No-Glitch Fly",
Theme = "Default",
ConfigurationSaving = { Enabled = false },
KeySystem = false
})
local mainTab = Window:CreateTab("📱 Main", "zap")
local trollTab = Window:CreateTab("😂 Troll", "skull")
-- Main Tab
mainTab:CreateToggle({
Name = "🖥️ Computers (Green)",
CurrentValue = false,
Callback = function(v) Toggles.Computers = v end
})
mainTab:CreateToggle({
Name = "👥 Survivors (White)",
CurrentValue = false,
Callback = function(v) Toggles.Survivors = v end
})
mainTab:CreateToggle({
Name = "👹 Beast ESP (Red)",
CurrentValue = false,
Callback = function(v) Toggles.Beast = v end
})
mainTab:CreateToggle({
Name = "🧊 Pods (Blue)",
CurrentValue = false,
Callback = function(v) Toggles.Pods = v end
})
mainTab:CreateToggle({
Name = "✈️ Fly (F) - FIXED SMOOTH NO GLITCH",
CurrentValue = false,
Callback = function(v)
Toggles.Fly = v
ToggleFly(v)
end
})
mainTab:CreateSlider({
Name = "Fly Speed",
Range = {16, 200},
Increment = 8,
CurrentValue = 50,
Callback = function(v) FlySpeed = v end
})
mainTab:CreateToggle({
Name = "👻 Noclip (N)",
CurrentValue = false,
Callback = function(v)
Toggles.Noclip = v
ToggleNoclip(v)
end
})
-- Troll Tab
trollTab:CreateToggle({
Name = "🧊 FREEZE BEAST (B) - Local Illusion",
CurrentValue = false,
Callback = function(v)
Toggles.FreezeBeast = v
ToggleFreezeBeast(v)
end
})
-- Keybinds
mainTab:CreateKeybind({
Name = "Fly Toggle",
CurrentKeybind = "F",
Callback = function()
Toggles.Fly = not Toggles.Fly
ToggleFly(Toggles.Fly)
end
})
mainTab:CreateKeybind({
Name = "Noclip Toggle",
CurrentKeybind = "N",
Callback = function()
Toggles.Noclip = not Toggles.Noclip
ToggleNoclip(Toggles.Noclip)
end
})
trollTab:CreateKeybind({
Name = "Freeze Beast",
CurrentKeybind = "B",
Callback = function()
Toggles.FreezeBeast = not Toggles.FreezeBeast
ToggleFreezeBeast(Toggles.FreezeBeast)
end
})
Rayfield:Notify({
Title = "🚀 FTFHAX v1.03 LOADED",
Content = "✈️ FIXED SMOOTH FLY (NO GLITCH/NO TILT)\nF=Fly N=Noclip B=FreezeBeast",
Duration = 8
})
end
print("🌟 FTFHAX v1.03 - SMOOTH FLY FIXED!")



AI script