FTF HAX STILL BUGGY
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FTF HAX STILL BUGGY

Flee the FacilityGamerGroot9000GamerGroot9000 2.1K views 380 executesUpdated Jan 15, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•392 lines (12730 chars)
-- FTFHAX Version 1.03 - FIXED FLY (No Glitch + No Tilt)
-- Smooth fly, no physics glitches, no character tilting

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer

-- Wait for character properly
local Character = LocalPlayer.Character
if not Character or not Character:FindFirstChild("HumanoidRootPart") then
    Character = LocalPlayer.CharacterAdded:Wait()
end
local Humanoid = Character:WaitForChild("Humanoid", 5)

local ESPFolder = Instance.new("Folder")
ESPFolder.Name = "FTFHAX_ESP"
ESPFolder.Parent = workspace

-- Colors & Toggles
local Colors = {
    Computers = Color3.fromRGB(0, 255, 0),
    Survivors  = Color3.fromRGB(255, 255, 255),
    Pods       = Color3.fromRGB(0, 0, 255),
    Beast      = Color3.fromRGB(255, 0, 0)
}

local Toggles = {
    Computers = false,
    Survivors = false,
    Pods = false,
    Beast = false,
    Fly = false,
    Noclip = false,
    FreezeBeast = false
}

-- ───────────────────────────────────────────────
--               FIXED FLY (NO GLITCH, NO TILT)
-- ───────────────────────────────────────────────
local FlySpeed = 50
local BodyVelocity = nil
local BodyPosition = nil
local connection = nil

local function ToggleFly(state)
    if state then
        local root = Character:FindFirstChild("HumanoidRootPart")
        if not root then return end
        
        -- Disable humanoid walking while flying
        Humanoid.PlatformStand = true
        
        -- Smooth BodyPosition for perfect position control (no glitch)
        BodyPosition = Instance.new("BodyPosition")
        BodyPosition.MaxForce = Vector3.new(4000, 4000, 4000)
        BodyPosition.Position = root.Position
        BodyPosition.D = 1000 -- High damping = smooth no-glitch
        BodyPosition.P = 10000 -- High power = instant response
        BodyPosition.Parent = root
        
        -- BodyVelocity for movement
        BodyVelocity = Instance.new("BodyVelocity")
        BodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
        BodyVelocity.Velocity = Vector3.new(0, 0, 0)
        BodyVelocity.Parent = root
        
        -- Main fly loop - NO TILT, NO GLITCH
        connection = RunService.Heartbeat:Connect(function()
            if not Toggles.Fly or not Character or not root.Parent then
                ToggleFly(false)
                return
            end
            
            local camera = workspace.CurrentCamera
            local moveVector = Vector3.new(0, 0, 0)
            
            -- WASD + Space/Shift movement
            if UserInputService:IsKeyDown(Enum.KeyCode.W) then
                moveVector = moveVector + camera.CFrame.LookVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.S) then
                moveVector = moveVector - camera.CFrame.LookVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.A) then
                moveVector = moveVector - camera.CFrame.RightVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.D) then
                moveVector = moveVector + camera.CFrame.RightVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
                moveVector = moveVector + Vector3.new(0, 1, 0)
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
                moveVector = moveVector - Vector3.new(0, 1, 0)
            end
            
            -- Normalize and apply speed
            if moveVector.Magnitude > 0 then
                moveVector = moveVector.Unit * FlySpeed
            end
            
            BodyVelocity.Velocity = moveVector
            BodyPosition.Position = root.Position -- Keep position stable
        end)
        
    else
        -- Disable fly
        if connection then
            connection:Disconnect()
            connection = nil
        end
        if BodyVelocity then
            BodyVelocity:Destroy()
            BodyVelocity = nil
        end
        if BodyPosition then
            BodyPosition:Destroy()
            BodyPosition = nil
        end
        if Humanoid then
            Humanoid.PlatformStand = false
        end
    end
end

-- ───────────────────────────────────────────────
--                    NOCLIP
-- ───────────────────────────────────────────────
local noclipConn
local function ToggleNoclip(state)
    if state then
        if noclipConn then noclipConn:Disconnect() end
        noclipConn = RunService.Stepped:Connect(function()
            if not Character then return end
            for _, part in Character:GetDescendants() do
                if part:IsA("BasePart") then
                    part.CanCollide = false
                end
            end
        end)
    else
        if noclipConn then
            noclipConn:Disconnect()
            noclipConn = nil
        end
    end
end

-- ───────────────────────────────────────────────
--               BEAST FREEZE (Local Illusion)
-- ───────────────────────────────────────────────
local BeastFreezeConnection
local function ToggleFreezeBeast(state)
    if state then
        if BeastFreezeConnection then BeastFreezeConnection:Disconnect() end
        BeastFreezeConnection = RunService.Heartbeat:Connect(function()
            for _, plr in Players:GetPlayers() do
                if plr ~= LocalPlayer then
                    local char = plr.Character
                    if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("BeastPowers") then
                        local root = char.HumanoidRootPart
                        root.Anchored = true
                        root.Velocity = Vector3.zero
                        local hum = char:FindFirstChild("Humanoid")
                        if hum then
                            hum.PlatformStand = true
                            hum.JumpPower = 0
                            hum.WalkSpeed = 0
                        end
                    end
                end
            end
        end)
    else
        if BeastFreezeConnection then
            BeastFreezeConnection:Disconnect()
            BeastFreezeConnection = nil
        end
        for _, plr in Players:GetPlayers() do
            local char = plr.Character
            if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("BeastPowers") then
                local root = char.HumanoidRootPart
                root.Anchored = false
                local hum = char:FindFirstChild("Humanoid")
                if hum then
                    hum.PlatformStand = false
                    hum.JumpPower = 50
                    hum.WalkSpeed = 16
                end
            end
        end
    end
end

-- Respawn handler
LocalPlayer.CharacterAdded:Connect(function(newChar)
    Character = newChar
    Humanoid = newChar:WaitForChild("Humanoid", 8)
    task.wait(0.15)
    if Toggles.Fly then ToggleFly(true) end
    if Toggles.Noclip then ToggleNoclip(true) end
end)

-- ───────────────────────────────────────────────
--                     ESP
-- ───────────────────────────────────────────────
local function CreateBox(part, color)
    local box = Instance.new("BoxHandleAdornment")
    box.Adornee = part
    box.Size = part.Size + Vector3.new(0.5,0.5,0.5)
    box.Color3 = color
    box.Transparency = 0.45
    box.AlwaysOnTop = true
    box.ZIndex = 10
    box.Parent = ESPFolder
end

local function UpdateESP()
    -- Players ESP
    for _, plr in Players:GetPlayers() do
        if plr == LocalPlayer then continue end
        local char = plr.Character
        if not char or not char:FindFirstChild("HumanoidRootPart") then continue end
        
        local isBeast = char:FindFirstChild("BeastPowers") ~= nil
        local targetColor = isBeast and Toggles.Beast and Colors.Beast
            or (not isBeast and Toggles.Survivors and Colors.Survivors)

        local hl = char:FindFirstChildOfClass("Highlight")
        if targetColor then
            if not hl then
                hl = Instance.new("Highlight")
                hl.Name = "FTFHAX_HL"
                hl.Parent = char
            end
            hl.FillColor = targetColor
            hl.OutlineColor = targetColor
            hl.FillTransparency = 0.6
            hl.OutlineTransparency = 0
        elseif hl then
            hl:Destroy()
        end
    end

    -- Map ESP
    if not ReplicatedStorage:FindFirstChild("CurrentMap") then return end
    local mapName = ReplicatedStorage.CurrentMap.Value
    local map = workspace:FindFirstChild(mapName)
    if not map then return end

    if Toggles.Computers then
        for _, v in map:GetDescendants() do
            if v.Name == "Screen" and v.Parent.Name == "ComputerTable" and not v:FindFirstChildOfClass("BoxHandleAdornment") then
                CreateBox(v, Colors.Computers)
            end
        end
    end

    if Toggles.Pods then
        for _, v in map:GetDescendants() do
            if v:IsA("BasePart") and (v.Name:lower():find("freez") or v.Name:lower():find("pod")) and not v:FindFirstChildOfClass("BoxHandleAdornment") then
                CreateBox(v, Colors.Pods)
            end
        end
    end
end

RunService.Heartbeat:Connect(UpdateESP)

-- ───────────────────────────────────────────────
--                   GUI (Reliable)
-- ───────────────────────────────────────────────

local success, Rayfield = pcall(function()
    return loadstring(game:HttpGet('https://sirius.menu/rayfield', true))()
end)

if not success or not Rayfield then
    game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "FTFHAX v1.03",
        Text = "GUI failed.\nF=Fly N=Noclip B=FreezeBeast",
        Duration = 10
    })
else
    local Window = Rayfield:CreateWindow({
        Name = "FTFHAX Version 1.03",
        LoadingTitle = "FTFHAX v1.03 - FIXED FLY",
        LoadingSubtitle = "Smooth No-Glitch Fly",
        Theme = "Default",
        ConfigurationSaving = { Enabled = false },
        KeySystem = false
    })

    local mainTab = Window:CreateTab("📱 Main", "zap")
    local trollTab = Window:CreateTab("😂 Troll", "skull")

    -- Main Tab
    mainTab:CreateToggle({
        Name = "🖥️ Computers (Green)", 
        CurrentValue = false, 
        Callback = function(v) Toggles.Computers = v end
    })
    mainTab:CreateToggle({
        Name = "👥 Survivors (White)", 
        CurrentValue = false, 
        Callback = function(v) Toggles.Survivors = v end
    })
    mainTab:CreateToggle({
        Name = "👹 Beast ESP (Red)", 
        CurrentValue = false, 
        Callback = function(v) Toggles.Beast = v end
    })
    mainTab:CreateToggle({
        Name = "🧊 Pods (Blue)", 
        CurrentValue = false, 
        Callback = function(v) Toggles.Pods = v end
    })

    mainTab:CreateToggle({
        Name = "✈️ Fly (F) - FIXED SMOOTH NO GLITCH", 
        CurrentValue = false, 
        Callback = function(v)
            Toggles.Fly = v
            ToggleFly(v)
        end
    })

    mainTab:CreateSlider({
        Name = "Fly Speed", 
        Range = {16, 200}, 
        Increment = 8, 
        CurrentValue = 50, 
        Callback = function(v) FlySpeed = v end
    })

    mainTab:CreateToggle({
        Name = "👻 Noclip (N)", 
        CurrentValue = false, 
        Callback = function(v)
            Toggles.Noclip = v
            ToggleNoclip(v)
        end
    })

    -- Troll Tab
    trollTab:CreateToggle({
        Name = "🧊 FREEZE BEAST (B) - Local Illusion", 
        CurrentValue = false, 
        Callback = function(v)
            Toggles.FreezeBeast = v
            ToggleFreezeBeast(v)
        end
    })

    -- Keybinds
    mainTab:CreateKeybind({
        Name = "Fly Toggle", 
        CurrentKeybind = "F", 
        Callback = function() 
            Toggles.Fly = not Toggles.Fly
            ToggleFly(Toggles.Fly)
        end
    })

    mainTab:CreateKeybind({
        Name = "Noclip Toggle", 
        CurrentKeybind = "N", 
        Callback = function()
            Toggles.Noclip = not Toggles.Noclip
            ToggleNoclip(Toggles.Noclip)
        end
    })

    trollTab:CreateKeybind({
        Name = "Freeze Beast", 
        CurrentKeybind = "B", 
        Callback = function()
            Toggles.FreezeBeast = not Toggles.FreezeBeast
            ToggleFreezeBeast(Toggles.FreezeBeast)
        end
    })

    Rayfield:Notify({
        Title = "🚀 FTFHAX v1.03 LOADED",
        Content = "✈️ FIXED SMOOTH FLY (NO GLITCH/NO TILT)\nF=Fly N=Noclip B=FreezeBeast",
        Duration = 8
    })
end

print("🌟 FTFHAX v1.03 - SMOOTH FLY FIXED!")

Features & Information

FLY (Does not work yet) NOCLIP ESP (only works for Survivors and beast for now.) TROLL BEAST (Local for now)

Community Comments (1)

anonymoususeranonymoususerJan 19, 2026

AI script

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