fling all artifacts and break all artifacts
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fling all artifacts and break all artifacts

Fix And Defend Thingzobbymasteroftimeobbymasteroftime 532 views 11 executesUpdated Dec 19, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•16 lines (467 chars)
local map = workspace.Map
local artifacts = map.Artifacts
local alltifact = artifacts:GetChildren()
local char = game.Players.LocalPlayer.Character
for _, part in pairs(alltifact:GetChildren()) do 
char:PivotTo(part.CFrame)
end
for _, part in pairs(alltifact:GetChildren()) do 
char:PivotTo(part.CFrame)
end
for _, part in pairs(alltifact:GetChildren()) do 
char:PivotTo(part.CFrame)
end
for _, part in pairs(alltifact:GetChildren()) do 
char:PivotTo(part.CFrame)
end

Features & Information

my script does is fling all current map artifact. each time run it fling. but i'm not sure if it fling fullly correctly. you can help by improve my code.
#fadt#fix and defend thingz#fadt scripts#fix and defend thing#thingz

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