
Key Required Verified

repeat
wait()
until game:IsLoaded()
local Players = game:GetService("Players")
local GuiService = game:GetService("GuiService")
local VIM = game:GetService("VirtualInputManager")
local TweenService = game:GetService("TweenService")
local VirtualUser = game:GetService("VirtualUser")
local WorldFolder = workspace:FindFirstChild("world")
local ActiveFolder = workspace:FindFirstChild('active')
local ZoneFolder = workspace:FindFirstChild('zones')
local LocalPlayerPawn = Players.LocalPlayer
local Hint = Instance.new("Hint", game.CoreGui)
Hint.Text = "Vixie | Waiting for game to load..."
LocalPlayerPawn.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
if WorldFolder == nil then
LocalPlayerPawn:Kick("[VIXIE] Sorry but couldn't find world folder, Did Fisch have an update?")
return
end
if ActiveFolder == nil then
LocalPlayerPawn:Kick("[VIXIE] Sorry but couldn't find active folder, Did Fisch have an update?")
return
end
if ZoneFolder == nil then
LocalPlayerPawn:Kick("[VIXIE] Sorry but couldn't find zone folder, Did Fisch have an update?")
return
end
local TpFolder = WorldFolder:WaitForChild("spawns"):WaitForChild("TpSpots")
local NpcFolder = WorldFolder:WaitForChild("npcs")
local tp_locations = loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjektEta/Vixie.lua/refs/heads/main/Tools/Fisch/TeleportAreas.lua"))()
local worldevents =loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjektEta/Vixie.lua/refs/heads/main/Tools/Fisch/WorldEvents.lua"))()
local roddata = loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjektEta/Vixie.lua/refs/heads/main/Tools/Fisch/RodData.lua"))()
local baitdata = loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjektEta/Vixie.lua/refs/heads/main/Tools/Fisch/BaitData.lua"))()
local AppraisialData = loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjektEta/Vixie.lua/refs/heads/main/Tools/Fisch/AppraisalData.lua"))()
local FishData = loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjektEta/Vixie.lua/refs/heads/main/Tools/Fisch/FishData.lua"))()
local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjektEta/Vixie.lua/refs/heads/main/Tools/Universal/UI.lua"))()
local Window = lib:Window({
Name = "Vixie.lua",
Version = "<font color=\"#FFC0CB\">version: </font> keyless | v1.1"
})
local pointers = Window.Flags
getgenv().VIXIE_GLOBALS = {
getBait = function()
local best, bvalue = nil, -math.huge
for _,v in pairs(game.ReplicatedStorage.playerstats[LocalPlayerPawn.Name].Stats.bait:GetChildren()) do
if v.Value == 0 then continue end
if pointers['autobait_type'] == "Quantity" then
local cvalue = v.Value
if pointers["autobait_filtertype"] == "Worst" then
if cvalue < bvalue or bvalue == -math.huge then
bvalue = cvalue
best = v.Name
end
else
if cvalue > bvalue then
bvalue = cvalue
best = v.Name
end
end
elseif pointers['autobait_type'] == "Universal Luck" then
local cvalue = baitdata[string.split(v.Name, "_")[2]]
if not cvalue then continue end
if pointers['autobait_filtertype'] == "Worst" then
if cvalue == nil then continue end
if tonumber(cvalue.Luck) < bvalue or bvalue == -math.huge then
bvalue = tonumber(cvalue.Luck)
best = v.Name
end
else
if tonumber(cvalue.Luck) > bvalue then
bvalue = tonumber(cvalue.Luck)
best = v.Name
end
end
elseif pointers['autobait_type'] == "Luck" then
local cvalue = baitdata[string.split(v.Name, "_")[2]]
if not cvalue then continue end
if pointers['autobait_filtertype'] == "Worst" then
if cvalue == nil then continue end
if tonumber(cvalue.Luck) < bvalue or bvalue == -math.huge then
bvalue = tonumber(cvalue.Luck)
best = v.Name
end
else
if tonumber(cvalue.Luck) > bvalue then
bvalue = tonumber(cvalue.Luck)
best = v.Name
end
end
elseif pointers['autobait_type'] == "Lure Speed" then
local cvalue = baitdata[string.split(v.Name, "_")[2]]
if not cvalue then continue end
if pointers['autobait_filtertype'] == "Worst" then
if cvalue == nil then continue end
if tonumber(cvalue.LureSpeed) < bvalue or bvalue == -math.huge then
bvalue = tonumber(cvalue.LureSpeed)
best = v.Name
end
else
if tonumber(cvalue.LureSpeed) > bvalue then
bvalue = tonumber(cvalue.LureSpeed)
best = v.Name
end
end
elseif pointers['autobait_type'] == "Resilience" then
local cvalue = baitdata[string.split(v.Name, "_")[2]]
if not cvalue then continue end
if pointers['autobait_filtertype'] == "Worst" then
if cvalue == nil then continue end
if tonumber(cvalue.Resilience) < bvalue or bvalue == -math.huge then
bvalue = tonumber(cvalue.Resilience)
best = v.Name
end
else
if tonumber(cvalue.Resilience) > bvalue then
bvalue = tonumber(cvalue.Resilience)
best = v.Name
end
end
elseif pointers['autobait_type'] == "Resilience" then
local cvalue = baitdata[string.split(v.Name, "_")[2]]
if not cvalue then continue end
if pointers['autobait_filtertype'] == "Worst" then
if cvalue == nil then continue end
if tonumber(cvalue.Resilience) < bvalue or bvalue == -math.huge then
bvalue = tonumber(cvalue.Resilience)
best = v.Name
end
else
if tonumber(cvalue.Resilience) > bvalue then
bvalue = tonumber(cvalue.Resilience)
best = v.Name
end
end
elseif pointers['autobait_type'] == "Rarity" then
local rarValue = {
["Common"] = 1,
["Uncommon"] = 1.5,
["Unusual"] = 2,
["Rare"] = 3,
["Legendary"] = 4,
["Mythical"] = 5,
}
local cvalue = baitdata[string.split(v.Name, "_")[2]]
if not cvalue then continue end
if pointers['autobait_filtertype'] == "Worst" then
if cvalue == nil then continue end
if rarValue[cvalue.Rarity] < bvalue or bvalue == -math.huge then
bvalue = rarValue[cvalue.Rarity]
best = v.Name
end
else
if rarValue[cvalue.Rarity] > bvalue then
bvalue = rarValue[cvalue.Rarity]
best = v.Name
end
end
end
end
if best then
if LocalPlayerPawn.PlayerGui:FindFirstChild("reel") then
repeat
task.wait()
until not LocalPlayerPawn.PlayerGui:FindFirstChild("reel")
end
local __equippedItem = LocalPlayerPawn.Character:FindFirstChildWhichIsA("Tool")
LocalPlayerPawn.Character.Humanoid:UnequipTools()
task.wait(.1)
LocalPlayerPawn.Backpack['Equipment Bag'].Parent = LocalPlayerPawn.Character
task.wait(.1)
warn(best)
game.ReplicatedStorage.packages.Net['RE/Bait/Equip']:FireServer(string.split(best, "_")[2])
task.wait(.1)
LocalPlayerPawn.Character.Humanoid:UnequipTools()
task.wait(.5)
if __equippedItem then
__equippedItem.Parent = LocalPlayerPawn.Character
end
return
end
end
}
local AutomationPage = Window:Page({
Name = "Automation"
})
local ClientPage = Window:Page({
Name = "Client"
})
local WorldPage = Window:Page({
Name = "World"
})
local MiscPage = Window:Page({
Name = "Misc"
})
do -- AutomationPage
local AutomationSec = AutomationPage:Section({
Name = "Automation",
LeftTitle = "Options",
RightTitle = "Settings"
})
local AutoAppraise = AutomationPage:Section({
Name = "Auto Appraise",
LeftTitle = "Options",
RightTitle = "Settings"
})
AutoAppraise:Toggle({
State = false,
Flag = "autopraise_enabled",
Side = "Left",
Name = "Auto Appraise",
Callback = function(v)
if v == true and not pointers['autofish_enabled'] then
local heldFish = LocalPlayerPawn.Character:FindFirstChildWhichIsA("Tool")
local v = nil
if heldFish and heldFish:FindFirstChild("link") then
v = heldFish.link.Value
else
return
end
if not v then return end
local _oldCF = LocalPlayerPawn.Character.HumanoidRootPart.CFrame
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = CFrame.new(448.253815, 150.538727, 206.717392, 0.0551895462, -4.95227894e-08, -0.998475909, 3.75087801e-08, 1, -4.75251305e-08, 0.998475909, -3.4828723e-08, 0.0551895462)
local hasMutation = false
repeat
local WantedMutation = pointers['autoAppraiseType']
local curMutation = "NULL"
if heldFish and heldFish:FindFirstChild("link") then
v = heldFish.link.Value
else
break
end
if not v then break end
task.wait(.1)
workspace:WaitForChild("world"):WaitForChild("npcs"):WaitForChild("Appraiser"):WaitForChild("appraiser"):WaitForChild("appraise"):InvokeServer()
if v:FindFirstChild("Mutation") == nil then
curMutation = "NULL"
else
curMutation = v.Mutation.Value
end
if curMutation == WantedMutation then
hasMutation = true
end
task.wait(.3)
heldFish.Parent = LocalPlayerPawn.Character
if game.ReplicatedStorage.playerstats[LocalPlayerPawn.Name].Stats.coins.Value <= 250 then
break
end
until hasMutation or pointers['autopraise_enabled'] == false
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = _oldCF
end
end
})
AutoAppraise:List({
Options = AppraisialData,
Max = #AppraisialData,
State = "",
Flag = "autoAppraiseType",
Side = "Right",
Name = "Auto Appraise",
})
AutomationSec:Toggle({
State = false,
Flag = "autofish_enabled",
Side = "Left",
Name = "Autofish",
})
AutomationSec:Toggle({
State = false,
Flag = "autosell_enabled",
Side = "Left",
Name = "Auto Sell",
})
AutomationSec:Toggle({
State = false,
Flag = "autobait_enabled",
Side = "Left",
Name = "Auto Bait",
})
AutomationSec:List({
Options = {
"GuiService",
},
Max = 1,
State = "GuiService",
Flag = "autoshake_type",
Side = "Left",
Name = "Auto Shake Type",
})
AutomationSec:List({
Options = {
"Always Perfect",
"Legit",
"Instant",
"Legit Instant"
},
Max = 4,
State = "Instant",
Flag = "autoreel_type",
Side = "Left",
Name = "Auto Reel Type",
})
AutomationSec:List({
Options = {
"Quantity",
"Universal Luck",
"Lure Speed",
"Luck",
"Resilience",
"Rarity"
},
Max = 6,
State = "Quantity",
Flag = "autobait_type",
Side = "Right",
Name = "Auto bait Filter",
})
AutomationSec:List({
Options = {
"Worst",
"Best"
},
Max = 2,
State = "Best",
Flag = "autobait_filtertype",
Side = "Right",
Name = "Auto bait Filter Type",
})
AutomationSec:Slider({
Name = "Cast Delay",
Min = 1,
State = 2,
Max = 5,
Suffix = "s",
Side = "Right",
Decimals = .1,
Flag = "autocast_delay"
})
AutomationSec:Slider({
Name = "Shake Delay",
Min = 0,
State = 0,
Max = 500,
Suffix = "ms",
Side = "Right",
Decimals = 5,
Flag = "autoshake_delay"
})
AutomationSec:Slider({
Name = "Instant Reel Delay",
Min = 1,
State = 2,
Max = 5,
Suffix = "s",
Side = "Right",
Decimals = .1,
Flag = "autoreel_delay"
})
AutomationSec:Slider({
Name = "Instant Perfect Chance",
Min = 0,
State = 50,
Max = 100,
Suffix = "%",
Side = "Right",
Decimals = 1,
Flag = "autoreel_pchance"
})
end
do -- client section
local ClientSec = ClientPage:Section({
Name = "Client",
LeftTitle = "Local Character",
RightTitle = "Interactions"
})
local UISec = ClientPage:Section({
Name = "UI",
LeftTitle = "UI",
RightTitle = ""
})
local uiDeathConn = false
UISec:Toggle({
State = false,
Flag = "ui_death_toggle",
Side = "Left",
Name = "Anti-Death UI",
Callback = function(v)
if v == true then
uiDeathConn = LocalPlayerPawn.PlayerGui:WaitForChild("death")
uiDeathConn = uiDeathConn:GetPropertyChangedSignal("Enabled"):Connect(function(v)
if v == true then LocalPlayerPawn.PlayerGui.death.Enabled = false end
end)
elseif uiDeathConn then
uiDeathConn:Disconnect()
end
end
})
UISec:Button({
Side = "Left",
Name = "Spoof Player Name",
Callback = function()
LocalPlayerPawn.Character.HumanoidRootPart.user.level.Text = "BEST FREE SCRIPT"
LocalPlayerPawn.Character.HumanoidRootPart.user.user.Text = "VIXIE USER"
LocalPlayerPawn.Character.HumanoidRootPart.user.streak.Text = "VIXIE.LUA FREE"
LocalPlayerPawn.Character.HumanoidRootPart.user.title.Text = "BEST FREE SCRIPT"
LocalPlayerPawn.Character.HumanoidRootPart.user.fish:Destroy()
LocalPlayerPawn.Character.HumanoidRootPart.user.fire:Destroy()
end
})
local __freezeCFrame = CFrame.new(0,0,0)
local freezeCon = nil
ClientSec:Toggle({
State = false,
Flag = "freezechar_enabled",
Side = "Left",
Name = "Freeze Character",
Callback = function(v)
__freezeCFrame = LocalPlayerPawn.Character.HumanoidRootPart.CFrame
if v == true then
freezeCon = game:GetService("RunService").RenderStepped:Connect(function()
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = __freezeCFrame
end)
else
if freezeCon then
freezeCon:Disconnect()
end
end
end
})
local CharAntiDrownCon = nil
ClientSec:Toggle({
State = false,
Flag = "infoxygen_enabled",
Side = "Left",
Name = "No Drowning",
Callback = function(v)
local s,e = pcall(function()
if v == true then
LocalPlayerPawn.Character.Resources.oxygen.Enabled = false
LocalPlayerPawn.Character.Resources["oxygen(peaks)"].Enabled = false
CharAntiDrownCon = LocalPlayerPawn.Character.CharacterAdded:Connect(function()
LocalPlayerPawn.Character.Resources.oxygen.Enabled = false
LocalPlayerPawn.Character.Resources["oxygen(peaks)"].Enabled = false
end)
else
LocalPlayerPawn.Character.Resources.oxygen.Enabled = true
LocalPlayerPawn.Character.Resources["oxygen(peaks)"].Enabled = true
if CharAntiDrownCon then
CharAntiDrownCon:Disconnect()
end
end
end)
end
})
local AntiTempCharConn = nil
ClientSec:Toggle({
State = false,
Flag = "inftemp_enabled",
Side = "Left",
Name = "No Freezing",
Callback = function(v)
local s,e = pcall(function()
if v == true then
LocalPlayerPawn.Character.Resources.temperature.Enabled = false
LocalPlayerPawn.Character.Resources["temperature(heat)"].Enabled = false
AntiTempCharConn = LocalPlayerPawn.Character.CharacterAdded:Connect(function()
LocalPlayerPawn.Character.Resources.temperature.Enabled = false
LocalPlayerPawn.Character.Resources["temperature(heat)"].Enabled = false
end)
else
LocalPlayerPawn.Character.Resources.temperature.Enabled = true
LocalPlayerPawn.Character.Resources["temperature(heat)"].Enabled = true
if AntiTempCharConn then
AntiTempCharConn:Disconnect()
end
end
end)
end
})
ClientSec:Button({
Side = "Right",
Name = "Sell Held Fish",
Callback = function(v)
game:GetService("ReplicatedStorage"):WaitForChild("events"):WaitForChild("Sell"):InvokeServer()
end
})
ClientSec:Button({
Side = "Right",
Name = "Sell All Fish",
Callback = function(v)
game:GetService("ReplicatedStorage"):WaitForChild("events"):WaitForChild("SellAll"):InvokeServer()
end
})
ClientSec:Button({
Side = "Right",
Name = "Appraise Held Fish (450)",
Callback = function(v)
local _oldCF = LocalPlayerPawn.Character.HumanoidRootPart.CFrame
task.wait()
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = CFrame.new(448.253815, 150.538727, 206.717392, 0.0551895462, -4.95227894e-08, -0.998475909, 3.75087801e-08, 1, -4.75251305e-08, 0.998475909, -3.4828723e-08, 0.0551895462)
workspace:WaitForChild("world"):WaitForChild("npcs"):WaitForChild("Appraiser"):WaitForChild("appraiser"):WaitForChild("appraise"):InvokeServer()
task.wait()
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = _oldCF
end
})
ClientSec:Button({
Side = "Right",
Name = "Fix Held Map (250)",
Callback = function(v)
local _oldCF = LocalPlayerPawn.Character.HumanoidRootPart.CFrame
task.wait()
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = CFrame.new(-2823.90112, 214.34288, 1515.54041, -0.20666413, -3.82791967e-08, 0.978411973, 5.99187189e-08, 1, 5.17800807e-08, -0.978411973, 6.93262763e-08, -0.20666413)
workspace:WaitForChild("world"):WaitForChild("npcs"):WaitForChild("Jack Marrow"):WaitForChild("treasure"):WaitForChild("repairmap"):InvokeServer()
task.wait()
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = _oldCF
end
})
local listA = {}
local listB = {}
local pvr = ClientSec:List({
Options = {},
Max = 0,
State = "",
Flag = "purcahseValidRods",
Side = "Right",
Name = "Purchase Rod",
Callback = function(v)
if v == nil or v == "" then return end
local rodName = listB[v][1]
local rodPrice = listB[v][2]
if tonumber(rodPrice) > game.ReplicatedStorage.playerstats[LocalPlayerPawn.Name].Stats.coins.Value then
return
end
game.ReplicatedStorage.events.purchase:FireServer(rodName, "Rod", rodPrice, 1)
table.remove(listA, table.find(listA, v))
end
})
for rodName, rodData in pairs(roddata) do
if rodData.Price ~= "inf" and rodData.Price ~= "No Price" then
if game.ReplicatedStorage.playerstats[LocalPlayerPawn.Name].Rods:FindFirstChild(rodName) then
continue
end
table.insert(listA, rodName.." ($"..rodData.Price..")")
listB[rodName.." ($"..rodData.Price..")"] = {rodName, rodData.Price}
end
end
task.spawn(function()
while task.wait(5) do pvr:Refresh(listA) end
end)
end
do -- World
local WorldSection = WorldPage:Section({
Name = "World",
LeftTitle = "Teleports",
RightTitle = "Ocean"
})
local MiscSection = WorldPage:Section({
Name = "Misc",
LeftTitle = "Account Values",
RightTitle = ""
})
local __t = {}
local accV = MiscSection:List({
Options = __t,
Max = #__t,
State = "",
Flag = "accountValuechecker",
Side = "Left",
Name = "Check Account Value",
Callback = function(v)
if v == nil or v == "" then return end
local data = game.ReplicatedStorage.playerstats:FindFirstChild(v)
if not data then return end
data = data.Inventory:GetChildren()
local curValue = 0
for _,v in pairs(data) do
if FishData.Fish[v.Value] then
if v:FindFirstChild("Mutation") then
local fV = tonumber(FishData.Fish[v.Value].Price) * v.Stack.Value
if FishData.Mutations[v.Mutation.Value] then
fV *= tonumber(FishData.Mutations[v.Mutation.Value].PriceMultiply)
end
curValue += fV
else
curValue += tonumber(FishData.Fish[v.Value].Price) * v.Stack.Value
end
end
end
Hint.Text = "Vixie | "..v.."'s Account is worth~: "..curValue.." C$"
print("Vixie | "..v.."'s Account is worth~: "..curValue.." C$")
end
})
game.ReplicatedStorage.playerstats.ChildAdded:Connect(function(c)
table.insert(__t, c.Name)
accV:Refresh(__t)
end)
game.ReplicatedStorage.playerstats.ChildRemoved:Connect(function(c)
table.remove(__t, table.find(__t, c))
accV:Refresh(__t)
end)
for _,v in pairs(game.ReplicatedStorage.playerstats:GetChildren()) do
table.insert(__t, v.Name)
end
accV:Refresh(__t)
WorldSection:Toggle({
State = false,
Flag = "walkOnWater",
Side = "Right",
Name = "Walk on Water",
Callback = function(v)
for _,v in pairs(ZoneFolder:WaitForChild("fishing"):GetChildren()) do
if v:IsA("Part") then
v.CanCollide = v
end
end
end
})
WorldSection:Button({
Side = "Left",
Name = "Teleport to treasure map",
Callback = function()
local getTool = LocalPlayerPawn.Character:FindFirstChild("Treasure Map")
if getTool == nil and getTool.link.Value.Repaired.Value == false then
return
end
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(getTool.link.Value.x.Value, getTool.link.Value.y.Value, getTool.link.Value.z.Value))
end
})
local _tps = {}
for i,v in pairs(tp_locations) do
table.insert(_tps, i)
end
WorldSection:List({
Options = _tps,
Max = #_tps,
State = "",
Flag = "teleport_lcoation",
Side = "Left",
Name = "Teleports",
Callback = function(v)
if v == nil then
return
end
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = TpFolder[tp_locations[v]].CFrame + Vector3.new(0,4,0)
end
})
local ___tFolder1 = {}
local ___tFolder2 = {}
local WorldEvents = WorldSection:List({
Options = {},
Max = 0,
State = "",
Flag = "worldevent_tp",
Side = "Left",
Name = "World Events TP",
Callback = function(v)
if v == nil then
return
end
LocalPlayerPawn.Character.HumanoidRootPart.CFrame = ___tFolder1[v].CFrame + Vector3.new(0,4,0)
end
})
ZoneFolder.fishing.ChildAdded:Connect(function(child)
if worldevents[child.Name] then
___tFolder1[worldevents[child.Name]] = child
table.insert(___tFolder2, worldevents[child.Name])
WorldEvents:Refresh(___tFolder2)
end
end)
ZoneFolder.fishing.ChildRemoved:Connect(function(child)
if table.find(___tFolder1, child) then
local i = table.find(___tFolder1, child)
___tFolder1[i] = nil
table.remove(___tFolder2, table.find(___tFolder2, i))
WorldEvents:Refresh(___tFolder2)
end
end)
for _,child in pairs(ZoneFolder.fishing:GetChildren()) do
if worldevents[child.Name] then
___tFolder1[worldevents[child.Name]] = child
table.insert(___tFolder2, worldevents[child.Name])
WorldEvents:Refresh(___tFolder2)
end
end
end
do
local MiscSection = MiscPage:Section({
Name = "Misc",
LeftTitle = "Options",
RightTitle = "UI"
})
MiscSection:Button({
Side = "Left",
Name = "Join Our Discord",
Callback = function(v)
local s,e = pcall(function()
request({
Url = "http://127.0.0.1:6463/rpc?v=1",
Method = "POST",
Headers = {
["Content-Type"] = "application/json",
["Origin"] = "https://discord.com"
},
Body = game:GetService("HttpService"):JSONEncode({
cmd = "INVITE_BROWSER",
args = {
code = "x4RfPQZvs2"
},
nonce = game:GetService("HttpService"):GenerateGUID(false)
}),
})
end)
setclipboard("https://discord.gg/x4RfPQZvs2")
end
})
MiscSection:Toggle({
State = false,
Flag = "useWebhook",
Side = "Left",
Name = "Use Webhook",
})
MiscSection:Textbox({
State = "",
Flag = "discord_webhook",
Side = "Left",
Name = "Webhook URL",
holder = "",
Callback = function(v)
print(v)
end
})
MiscSection:Keybind({
State = Enum.KeyCode.End,
Mode = "Toggle",
Side = "Right",
Flag = "UI_Config_Toggle",
Name = "Menu Toggle",
Callback = function()
Window:SetOpen(not Window.Open)
end
})
end
local function mainLoop()
game:GetService("ReplicatedStorage"):WaitForChild("events"):WaitForChild("afk"):FireServer(false)
if pointers["autofish_enabled"] == false then return end
if pointers["autosell_enabled"] == true then
game:GetService("ReplicatedStorage"):WaitForChild("events"):WaitForChild("SellAll"):InvokeServer()
end
if pointers["autobait_enabled"] then
getgenv().VIXIE_GLOBALS.getBait()
end
task.wait(1)
local s,e = pcall(function()
local event;
for _,v in pairs(LocalPlayerPawn.Character:GetChildren()) do
if v:IsA("Tool") then event = v end
end
event.events.cast:FireServer(100, 1)
end)
if e then
warn(e)
return
end
local __db = 0
local ui = LocalPlayerPawn.PlayerGui:FindFirstChild("shakeui")
repeat
ui = LocalPlayerPawn.PlayerGui:FindFirstChild("shakeui")
task.wait(.1)
__db += 1
if (__db > 20) then
return
end
until ui
repeat
if ui:FindFirstChild("safezone") then
if ui.safezone:FindFirstChild("button") then
pcall(function()
if pointers["autoshake_type"] == "GuiService" then
GuiService.SelectedObject = ui.safezone:FindFirstChild("button")
if GuiService.SelectedObject == ui.safezone:FindFirstChild("button") then
VIM:SendKeyEvent(true, Enum.KeyCode.Return, false, game)
VIM:SendKeyEvent(false, Enum.KeyCode.Return, false, game)
end
end
end)
end
end
task.wait(pointers["autoshake_delay"] / 1000)
ui = LocalPlayerPawn.PlayerGui:FindFirstChild("shakeui")
if not (ui) then ui = false end
until not ui
print("Shake ui disappeared")
local bounceBack = 0
ui = LocalPlayerPawn.PlayerGui:FindFirstChild("reel")
repeat
task.wait(.1)
ui = LocalPlayerPawn.PlayerGui:FindFirstChild("reel")
bounceBack += 1
if bounceBack >= 20 then
print("protection")
return;
end
until ui
print("Found Reel UI")
if pointers["autoreel_type"] == "Always Perfect" then
repeat
task.wait()
if ui:FindFirstChild("bar") then
local b = ui:FindFirstChild("bar")
if b:FindFirstChild("fish") and b:FindFirstChild("playerbar") then
b:FindFirstChild("playerbar").Position = b:FindFirstChild("fish").Position
end
end
ui = LocalPlayerPawn.PlayerGui:FindFirstChild("reel")
if not (ui) then ui = false end
until not ui
print("Finished!")
elseif pointers["autoreel_type"] == "Legit" then
repeat
task.wait()
if ui:FindFirstChild("bar") then
local b = ui:FindFirstChild("bar")
if b:FindFirstChild("fish") and b:FindFirstChild("playerbar") then
b:FindFirstChild("playerbar").Position = b:FindFirstChild("fish").Position
local x = TweenService:Create(b:FindFirstChild("playerbar"),
TweenInfo.new(1, Enum.EasingStyle.Elastic), {Position = b:FindFirstChild("fish").Position})
x:Play()
x.Completed:Wait()
end
end
ui = LocalPlayerPawn.PlayerGui:FindFirstChild("reel")
if not (ui) then ui = false end
until not ui
print("Finished!")
elseif pointers["autoreel_type"] == "Instant" then
task.wait(pointers["autoreel_delay"])
repeat
task.wait()
if ui:FindFirstChild("bar") then
local b = ui:FindFirstChild("bar")
if b:FindFirstChild("fish") and b:FindFirstChild("playerbar") then
b:FindFirstChild("playerbar").Position = b:FindFirstChild("fish").Position
end
local isPerfect = math.random(1, 100) < pointers["autoreel_pchance"]
game.ReplicatedStorage.events["reelfinished "]:FireServer(100, isPerfect)
end
ui = LocalPlayerPawn.PlayerGui:FindFirstChild("reel")
if not (ui) then ui = false end
until not ui
elseif pointers["autoreel_type"] == "Legit Instant" then
task.wait(pointers["autoreel_delay"])
repeat
task.wait()
if ui:FindFirstChild("bar") then
local b = ui:FindFirstChild("bar")
if b:FindFirstChild("fish") and b:FindFirstChild("playerbar") then
b:FindFirstChild("playerbar").Position = b:FindFirstChild("fish").Position
end
if b:FindFirstChild("progress") then
if b:FindFirstChild("progress").bar.Size.X.Scale > .5 then
local isPerfect = math.random(1, 100) < pointers["autoreel_pchance"]
game.ReplicatedStorage.events["reelfinished "]:FireServer(100, isPerfect)
end
end
end
ui = LocalPlayerPawn.PlayerGui:FindFirstChild("reel")
if not (ui) then ui = false end
until not ui
end
return;
end
local CpH = 0
local XpH = 0
local FpH = 0
local lXpH = 0
local lCpH = 0
local lastWebhook = os.time()
game.ReplicatedStorage.playerstats:FindFirstChild(LocalPlayerPawn.Name).Stats.coins.Changed:Connect(function(v)
CpH += v - lCpH
end)
game.ReplicatedStorage.playerstats:FindFirstChild(LocalPlayerPawn.Name).Stats.xp.Changed:Connect(function(v)
XpH += v - lXpH
end)
game.ReplicatedStorage.playerstats:FindFirstChild(LocalPlayerPawn.Name).Inventory.ChildAdded:Connect(function(newItem)
FpH += 1
if (pointers["usewebhooks"]) then
local s,e = pcall(function()
local _multi = 3600 / (os.time() - lastWebhook)
CpH *= _multi
XpH *= _multi
FpH *= _multi
lastWebhook = os.time()
local Mutation = newItem:FindFirstChild("Mutation")
if Mutation == nil then Mutation = "NULL" else Mutation = Mutation.Value end
request({
Url = pointers["webhookURL"],
Method = "Post",
Headers = {
['content-type'] = "application/json",
},
Body = game:GetService("HttpService"):JSONEncode({
['embeds'] = {{
['title'] = "__**VIXIE AUTO FISHER**__",
['description'] = "You have caught a fish...",
['type'] = "rich",
['color'] = tonumber(0xffffff),
['fields'] = {
{
["name"] = "You caught a "..newItem.Value,
["value"] = "Wighet: "..newItem:WaitForChild("Weight").Value.."KG \nMutation: "..Mutation
},
{
["name"] = LocalPlayerPawn.Name.." Stats",
["value"] = "C$: "..LocalPlayerPawn.leaderstats['C$'].Value.."\nLevel: "..LocalPlayerPawn.leaderstats['Level'].Value
},
{
["name"] = LocalPlayerPawn.Name.." Performance",
["value"] = "C$/h: "..CpH.."\nXP/h: "..XpH.."\nLevels/h: "..(XpH / 10000).."\nFishes/h: "..FpH
},
{
["name"] = "**ADVERTISEMENT**",
["value"] = "JOIN FEMSENSE NOW! https://discord.gg/x4RfPQZvs2"
},
},
['footer'] = {
['text'] = "Eta is best femboy ^^"
}
}}
})
})
lXpH = XpH / _multi
lCpH = CpH / _multi
CpH = 0
XpH = 0
FpH = 0
end)
if e then
warn(e)
end
end
end)
while task.wait(pointers["autocast_delay"]) do
local s,e = pcall(function()
mainLoop()
end)
if e then
warn(e)
end
end



This *ing script got me banned, its easily detected
@ultrasigma920 its not detected, lol Hyperion banned you, Fisch is in the hunt meaning you get instant banned on any script execution
ive been using this script for 1 month and its really good, it even last longer than other scripts bc of the anticheat or banwave, thanks vixie
dosent work on solara
@randomscripter its broken, and I cant update it until Velocity starts working for me
how do I turn the script on in iOS delta
How do u activate it
this sucks dont get it lil bro burger
how do i use it im new to scripting
when i try and use it, it only says at the top of my screen "vixie, waiting for game to load"
Vixie has been closed, due to discord terminating my discord account, for false reasons. @tonymontana6118
@marvinsigma Vixie got shut down, because my discord account got terminated as stated above
Doesn't load
Idk if its a bug for me or sumthin but it doesnt work on second sea im *uming because it says at the top of my screen " Vixie | Waiting for game to load..."
nevermind i just saw what you said about your discord being terminated
just says waiting to load and loads forever
Can you help me? It’s stuck on “waiting for game to load” while the game has already loaded
doesnt work
How do u get this script Im dumb idk how I’m on iOS anyone pls help
ts doesnt load