Get a magnifying gl* open source
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Get a magnifying gl* open source

Find the Key [Beta 3]1w691w69 5.4K views 373 executesUpdated Jul 16, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•130 lines (3742 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer

local lupaEvent = ReplicatedStorage:WaitForChild("LupaEvent")

local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.Name = "HintGui"

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 220, 0, 110)
frame.Position = UDim2.new(0.5, -110, 0.4, 0)
frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
frame.BorderSizePixel = 0
frame.Active = true

local closeBtn = Instance.new("TextButton", frame)
closeBtn.Size = UDim2.new(0, 25, 0, 25)
closeBtn.Position = UDim2.new(1, -30, 0, 5)
closeBtn.Text = "❌"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 20
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.BackgroundColor3 = Color3.fromRGB(150,0,0)
closeBtn.BorderSizePixel = 0

local langBtn = Instance.new("TextButton", frame)
langBtn.Size = UDim2.new(0, 60, 0, 25)
langBtn.Position = UDim2.new(1, -95, 0, 5)
langBtn.Text = "English"
langBtn.Font = Enum.Font.SourceSansBold
langBtn.TextSize = 14
langBtn.TextColor3 = Color3.new(1,1,1)
langBtn.BackgroundColor3 = Color3.fromRGB(0, 100, 200)
langBtn.BorderSizePixel = 0

local discordLabel = Instance.new("TextLabel", frame)
discordLabel.Size = UDim2.new(0, 120, 0, 25)
discordLabel.Position = UDim2.new(0, 5, 0, 5)
discordLabel.BackgroundTransparency = 1
discordLabel.Text = "دسكورد: 1w69"
discordLabel.Font = Enum.Font.SourceSansBold
discordLabel.TextSize = 14
discordLabel.TextColor3 = Color3.new(1,1,1)
discordLabel.TextXAlignment = Enum.TextXAlignment.Left

local hintBtn = Instance.new("TextButton", frame)
hintBtn.Size = UDim2.new(0.8, 0, 0, 40)
hintBtn.Position = UDim2.new(0.1, 0, 0.45, 0)
hintBtn.Text = "الحصول على تلميح"
hintBtn.Font = Enum.Font.SourceSansBold
hintBtn.TextSize = 16
hintBtn.TextColor3 = Color3.new(1,1,1)
hintBtn.BackgroundColor3 = Color3.fromRGB(70,70,70)
hintBtn.BorderSizePixel = 0

hintBtn.MouseEnter:Connect(function()
	TweenService:Create(hintBtn, TweenInfo.new(0.2), {Rotation = 5}):Play()
end)
hintBtn.MouseLeave:Connect(function()
	TweenService:Create(hintBtn, TweenInfo.new(0.2), {Rotation = 0}):Play()
end)

closeBtn.MouseButton1Click:Connect(function()
	gui:Destroy()
end)

local currentLang = "ar"
local function updateLang()
	if currentLang == "ar" then
		hintBtn.Text = "الحصول على تلميح"
		discordLabel.Text = "دسكورد: 1w69"
		langBtn.Text = "English"
	else
		hintBtn.Text = "Get Hint"
		discordLabel.Text = "Discord: 1w69"
		langBtn.Text = "عربي"
	end
end

langBtn.MouseButton1Click:Connect(function()
	if currentLang == "ar" then
		currentLang = "en"
	else
		currentLang = "ar"
	end
	updateLang()
end)

hintBtn.MouseButton1Click:Connect(function()
	pcall(function()
		lupaEvent:FireServer()
	end)
end)

updateLang()

local dragging, dragStart, startPos

local function update(input)
	local delta = input.Position - dragStart
	frame.Position = UDim2.new(
		startPos.X.Scale,
		startPos.X.Offset + delta.X,
		startPos.Y.Scale,
		startPos.Y.Offset + delta.Y
	)
end

frame.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
		dragging = true
		dragStart = input.Position
		startPos = frame.Position

		input.Changed:Connect(function()
			if input.UserInputState == Enum.UserInputState.End then
				dragging = false
			end
		end)
	end
end)

UserInputService.InputChanged:Connect(function(input)
	if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
		update(input)
	end
end)

Features & Information

Simple interface with one button for unlimited lenses and another button for translation. 🔐License: This script is open source. You are free to modify, improve, or use it in any project without restrictions.

Community Comments (1)

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