
Key Required VerifiedUniversal
local Brainrots = workspace:WaitForChild("Brainrots")
local Players = game.Players
local player = Players.LocalPlayer
local character= player.Character
local brainrotsCollected = player: WaitForChild("brainrotsCollected")
while task.wait() do
for _, part in ipairs(Brainrots:GetChildren()) do
if not brainrotsCollected:FindFirstChild(part.Name) then
if part:IsA("BasePart") then
character:PivotTo(part.CFrame)
end
end
end
end
Very nice script.
I just found out that for some brainrots you need to actually do the challenge/open luckyblocks - unfortunately there's no way byp*ng it as it's server sided.