Nice Script
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Nice Script

Field Trip Zrayaneonytrayaneonyt 1.1K views 2.8K executesUpdated Mar 18, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•134 lines (3292 chars)
local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local replicatedStorage = game:GetService("ReplicatedStorage")

local itemsToGive = {"Glock", "Gun", "RPG", "Squirter"}

-- ===== GET ROOT =====
local function getRoot()
    local char = player.Character or player.CharacterAdded:Wait()
    return char:WaitForChild("HumanoidRootPart")
end

local root = getRoot()
local originalCFrame = root.CFrame

-- ===== STACK FIX =====
local function setStack(obj)
    local stack = obj:FindFirstChild("Stack", true)
    if stack and (stack:IsA("IntValue") or stack:IsA("NumberValue")) then
        stack.Value = 999
    end
end

local function fixAntidotes()
    local character = player.Character

    -- Backpack
    for _, item in ipairs(backpack:GetChildren()) do
        if item.Name == "Antidote" then
            setStack(item)
        end
    end

    -- Equipped
    if character then
        for _, item in ipairs(character:GetChildren()) do
            if item.Name == "Antidote" then
                setStack(item)
            end
        end
    end
end

-- Run multiple times (bypass resets)
for i = 1, 10 do
    fixAntidotes()
    task.wait(0.2)
end

-- ===== GIVE / DELETE ITEMS =====
local function giveItems()
    for _, name in ipairs(itemsToGive) do
        if not backpack:FindFirstChild(name) then
            local item = replicatedStorage:FindFirstChild(name, true)
            if item then
                item:Clone().Parent = backpack
            else
                warn("Missing:", name)
            end
        end
    end
end

local function handleItems()
    local hasAll = true

    for _, name in ipairs(itemsToGive) do
        if not backpack:FindFirstChild(name) then
            hasAll = false
            break
        end
    end

    if hasAll then
        for _, name in ipairs(itemsToGive) do
            local item = backpack:FindFirstChild(name)
            if item then
                item:Destroy()
            end
        end
    else
        giveItems()
    end
end

handleItems()

-- ===== FIRE CLICK DETECTORS =====
local function fireNearbyClickDetectors()
    for _, obj in ipairs(workspace:GetDescendants()) do
        if obj:IsA("ClickDetector") then
            local part = obj.Parent
            if part and part:IsA("BasePart") then
                local distance = (root.Position - part.Position).Magnitude
                if distance <= 5 then
                    fireclickdetector(obj)
                end
            end
        end
    end
end

-- ===== FIND ANTIDOTES =====
local antidotes = {}

for _, obj in ipairs(workspace:GetDescendants()) do
    if obj.Name == "Antidote" and not obj:IsA("Tool") then
        if obj:IsA("BasePart") then
            table.insert(antidotes, obj.CFrame)
        elseif obj:IsA("Model") then
            local part = obj:FindFirstChildWhichIsA("BasePart")
            if part then
                table.insert(antidotes, part.CFrame)
            end
        end
    end
end

-- ===== TP + CLICK =====
for i, cf in ipairs(antidotes) do
    root.CFrame = cf + Vector3.new(0, 3, 0)

    task.wait(0.3)
    fireNearbyClickDetectors()

    task.wait(0.5)

    if i < #antidotes then
        task.wait(2)
    end
end

-- ===== RETURN =====
root.CFrame = originalCFrame

Features & Information

Give All Weapons TP to antidote Inf Antidote

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