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Nice Script
Lua Script•134 lines (3292 chars)
local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local replicatedStorage = game:GetService("ReplicatedStorage")
local itemsToGive = {"Glock", "Gun", "RPG", "Squirter"}
-- ===== GET ROOT =====
local function getRoot()
local char = player.Character or player.CharacterAdded:Wait()
return char:WaitForChild("HumanoidRootPart")
end
local root = getRoot()
local originalCFrame = root.CFrame
-- ===== STACK FIX =====
local function setStack(obj)
local stack = obj:FindFirstChild("Stack", true)
if stack and (stack:IsA("IntValue") or stack:IsA("NumberValue")) then
stack.Value = 999
end
end
local function fixAntidotes()
local character = player.Character
-- Backpack
for _, item in ipairs(backpack:GetChildren()) do
if item.Name == "Antidote" then
setStack(item)
end
end
-- Equipped
if character then
for _, item in ipairs(character:GetChildren()) do
if item.Name == "Antidote" then
setStack(item)
end
end
end
end
-- Run multiple times (bypass resets)
for i = 1, 10 do
fixAntidotes()
task.wait(0.2)
end
-- ===== GIVE / DELETE ITEMS =====
local function giveItems()
for _, name in ipairs(itemsToGive) do
if not backpack:FindFirstChild(name) then
local item = replicatedStorage:FindFirstChild(name, true)
if item then
item:Clone().Parent = backpack
else
warn("Missing:", name)
end
end
end
end
local function handleItems()
local hasAll = true
for _, name in ipairs(itemsToGive) do
if not backpack:FindFirstChild(name) then
hasAll = false
break
end
end
if hasAll then
for _, name in ipairs(itemsToGive) do
local item = backpack:FindFirstChild(name)
if item then
item:Destroy()
end
end
else
giveItems()
end
end
handleItems()
-- ===== FIRE CLICK DETECTORS =====
local function fireNearbyClickDetectors()
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("ClickDetector") then
local part = obj.Parent
if part and part:IsA("BasePart") then
local distance = (root.Position - part.Position).Magnitude
if distance <= 5 then
fireclickdetector(obj)
end
end
end
end
end
-- ===== FIND ANTIDOTES =====
local antidotes = {}
for _, obj in ipairs(workspace:GetDescendants()) do
if obj.Name == "Antidote" and not obj:IsA("Tool") then
if obj:IsA("BasePart") then
table.insert(antidotes, obj.CFrame)
elseif obj:IsA("Model") then
local part = obj:FindFirstChildWhichIsA("BasePart")
if part then
table.insert(antidotes, part.CFrame)
end
end
end
end
-- ===== TP + CLICK =====
for i, cf in ipairs(antidotes) do
root.CFrame = cf + Vector3.new(0, 3, 0)
task.wait(0.3)
fireNearbyClickDetectors()
task.wait(0.5)
if i < #antidotes then
task.wait(2)
end
end
-- ===== RETURN =====
root.CFrame = originalCFrameFeatures & Information
Give All Weapons
TP to antidote
Inf Antidote
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