
Keyless

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = game.Workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local HighlightColor = Color3.fromRGB(255, 0, 0) -- Highlight color
local TextColor = Color3.fromRGB(255, 255, 255) -- Text color (white)
local espEnabled = true -- ESP state
local aimAssistEnabled = false -- Aimbot state
-- Function to create a distance label and highlight a player's character
local function addESPAndDistanceLabel(character)
local head = character:WaitForChild("Head", 5)
if not head then return end
if espEnabled then
-- Create Highlight instance for ESP
if not character:FindFirstChildOfClass("Highlight") then
local highlight = Instance.new("Highlight")
highlight.Adornee = character
highlight.FillColor = HighlightColor
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = character
end
-- Create BillboardGui for distance label
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "DistanceDisplay"
billboardGui.Size = UDim2.new(0, 100, 0, 50)
billboardGui.Adornee = head
billboardGui.StudsOffset = Vector3.new(0, 2, 0)
billboardGui.AlwaysOnTop = true
billboardGui.Parent = head
-- Create TextLabel to display the distance
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = TextColor
textLabel.TextScaled = true
textLabel.Font = Enum.Font.SourceSansBold
textLabel.Text = "0 Studs"
textLabel.Parent = billboardGui
-- Update the distance label every frame
RunService.RenderStepped:Connect(function()
if character and character.Parent then
local distance = (LocalPlayer.Character.Head.Position - head.Position).Magnitude
textLabel.Text = string.format("%.1f Studs", distance)
end
end)
end
end
-- Function to toggle ESP on or off
local function toggleESP()
espEnabled = not espEnabled
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
if espEnabled then
addESPAndDistanceLabel(player.Character)
else
-- Remove all highlights and distance displays
local highlight = player.Character:FindFirstChildOfClass("Highlight")
if highlight then
highlight:Destroy()
end
local head = player.Character:FindFirstChild("Head")
if head then
local distanceDisplay = head:FindFirstChild("DistanceDisplay")
if distanceDisplay then
distanceDisplay:Destroy()
end
end
end
end
end
end
-- Function for aim assist (aimbot)
local function aimAssist()
if not aimAssistEnabled then return end
local closestPlayer, closestDistance = nil, math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local headPosition = player.Character.Head.Position
local distance = (LocalPlayer.Character.Head.Position - headPosition).Magnitude
if distance < closestDistance then
closestPlayer = player
closestDistance = distance
end
end
end
if closestPlayer and closestPlayer.Character then
local head = closestPlayer.Character:FindFirstChild("Head")
if head then
-- Calculate the direction to the target head
local targetPosition = head.Position
local cameraPosition = Camera.CFrame.Position
local direction = (targetPosition - cameraPosition).Unit
-- Smoothly adjust the camera to look at the target head
Camera.CFrame = CFrame.new(cameraPosition, cameraPosition + direction)
end
end
end
-- Function to create GUI for toggling ESP and enabling aimbot
local function createGUI()
local screenGui = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"))
screenGui.Name = "ESPAndAimbotGUI"
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 150)
frame.Position = UDim2.new(0, 10, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BackgroundTransparency = 0.5
frame.Draggable = true
frame.Active = true
frame.Selectable = true
frame.Parent = screenGui
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.new(0, 200, 0, 50)
toggleButton.Position = UDim2.new(0, 25, 0, 10)
toggleButton.Text = "Toggle ESP"
toggleButton.Parent = frame
local aimAssistButton = Instance.new("TextButton")
aimAssistButton.Size = UDim2.new(0, 200, 0, 50)
aimAssistButton.Position = UDim2.new(0, 25, 0, 70)
aimAssistButton.Text = "Toggle Aim Assist"
aimAssistButton.Parent = frame
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 20, 0, 20)
closeButton.Position = UDim2.new(1, -30, 0, 0)
closeButton.Text = "X"
closeButton.TextScaled = true
closeButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
closeButton.Parent = frame
toggleButton.MouseButton1Click:Connect(toggleESP)
aimAssistButton.MouseButton1Click:Connect(function()
aimAssistEnabled = not aimAssistEnabled
end)
closeButton.MouseButton1Click:Connect(function()
frame.Visible = false
end)
-- Add functionality to reopen the GUI
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 100, 0, 50)
openButton.Position = UDim2.new(0, 10, 0, 170)
openButton.Text = "Open GUI"
openButton.Visible = false
openButton.Parent = screenGui
openButton.MouseButton1Click:Connect(function()
frame.Visible = true
openButton.Visible = false
end)
-- Make the open button appear when the frame is closed
closeButton.MouseButton1Click:Connect(function()
frame.Visible = false
openButton.Visible = true
end)
end
-- Connect player events
local function onCharacterAdded(character)
if character ~= LocalPlayer.Character then
addESPAndDistanceLabel(character)
end
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end
end
-- Initialize the script
Players.PlayerAdded:Connect(onPlayerAdded)
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
onPlayerAdded(player)
end
end
-- Create the GUI and setup aim assist
createGUI()
RunService.RenderStepped:Connect(aimAssist)


Nicw
can you make it loadstring with github raw?