
Keyless
![AutoGrind and else[V1.1] (fixed autogrind not healing you)](https://cdn.kocakz.me/images/75c5a8c4fa78c5ee06dc21a715eee41e4c0fc25ea7b57d77288db1a3b3bd5687.webp)
print("script made by yunai ; - ; discord : 'qiunai.' [add if ya want ww, it's an alt but i still look at it sometimes :p]")
print("gemini helped me write most of the script, i just find the prompts or functions")
print("also please look down by using third partier mode, or the script will not working ^-^")
print("The script is public, so you can check the code if u want, idk if creator can see it")
print("ngl, the AutoGrind is the hardest thing i've ever researched here, literally used a whole hour on it")
print("Version - 1.1 (BETA) (AUTOGRIND A BIT BUGGY, USE HIPHEIGHT 2 IF U WANT SAFE qwq)")
warn("script will be started in start quickly. . . <3")
print("loading locals...")
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RepStorage = game:GetService("ReplicatedStorage")
local PromptService = game:GetService("ProximityPromptService")
local TweenService = game:GetService("TweenService")
local me = Players.LocalPlayer
-- remotes
local remotesFolder = RepStorage:WaitForChild("Remotes")
local dropRemote = remotesFolder:WaitForChild("ScrapDrop")
local eatRemote = RepStorage:WaitForChild("FoodEatRequest")
-- configs
local safeHeight = 20
local walkSpeed = 16
local hipHeight = 2
local originalMapPos = nil
local originalMapCFrame = nil
local originalMainPart = nil
local grindThread = nil
local highlightGroups = {
{
Path = {"ProcGenGenerated","ProcGenItems"},
Color = Color3.fromRGB(0,255,0)
},
{
Path = {"ProcGenGenerated"},
TargetName = "Reviver",
Color = Color3.fromRGB(0,255,0)
},
{
Path = {"ProcGenGenerated"},
TargetName = "Shard",
Color = Color3.fromRGB(0,0,255)
},
{
Path = {"Monsters"},
Color = Color3.fromRGB(255,0,0)
},
{
Path = {"PlacedTiles","Map"},
Color = Color3.fromRGB(0,255,255)
}
}
-- foods
local yummyFood = {
Carrot = true,
Ham = true
}
local activeHighlights = {}
local highlighting = false
local grinding = false
local lastMapPosition = nil
local minimized = false
-- gui
local gui = Instance.new("ScreenGui")
gui.Name = "yunai"
gui.ResetOnSpawn = false
gui.Parent = me:WaitForChild("PlayerGui")
local mainBox = Instance.new("Frame")
mainBox.Size = UDim2.new(0, 220, 0, 275)
mainBox.Position = UDim2.new(0, 10, 0, 10)
mainBox.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
mainBox.Active = true
mainBox.Draggable = true
mainBox.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 6)
corner.Parent = mainBox
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 30)
titleBar.Position = UDim2.new(0, 0, 0, 0)
titleBar.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
titleBar.BorderSizePixel = 0
titleBar.Parent = mainBox
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 6)
titleCorner.Parent = titleBar
local titleText = Instance.new("TextLabel")
titleText.Size = UDim2.new(1, -30, 1, 0)
titleText.Position = UDim2.new(0, 10, 0, 0)
titleText.Text = "Yunai Script v1 - Press T Remove"
titleText.TextColor3 = Color3.fromRGB(255, 255, 255)
titleText.TextXAlignment = Enum.TextXAlignment.Left
titleText.BackgroundTransparency = 1
titleText.Font = Enum.Font.GothamBold
titleText.TextSize = 12
titleText.Parent = titleBar
local minimizeBtn = Instance.new("TextButton")
minimizeBtn.Size = UDim2.new(0, 20, 0, 20)
minimizeBtn.Position = UDim2.new(1, -25, 0, 5)
minimizeBtn.Text = "−"
minimizeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
minimizeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 70)
minimizeBtn.Font = Enum.Font.GothamBold
minimizeBtn.TextSize = 16
minimizeBtn.Parent = titleBar
local minCorner = Instance.new("UICorner")
minCorner.CornerRadius = UDim.new(0, 4)
minCorner.Parent = minimizeBtn
local contentFrame = Instance.new("Frame")
contentFrame.Size = UDim2.new(1, -20, 1, -40)
contentFrame.Position = UDim2.new(0, 10, 0, 35)
contentFrame.BackgroundTransparency = 1
contentFrame.Parent = mainBox
local speedTitle = Instance.new("TextLabel")
speedTitle.Size = UDim2.new(1, 0, 0, 20)
speedTitle.Position = UDim2.new(0, 0, 0, 0)
speedTitle.Text = "Walk Speed (1-64)"
speedTitle.TextColor3 = Color3.fromRGB(200, 200, 255)
speedTitle.TextXAlignment = Enum.TextXAlignment.Left
speedTitle.BackgroundTransparency = 1
speedTitle.Font = Enum.Font.GothamSemibold
speedTitle.TextSize = 13
speedTitle.Parent = contentFrame
local speedBox = Instance.new("TextBox")
speedBox.Size = UDim2.new(1, 0, 0, 25)
speedBox.Position = UDim2.new(0, 0, 0, 22)
speedBox.Text = "16"
speedBox.PlaceholderText = "16"
speedBox.BackgroundColor3 = Color3.fromRGB(45, 45, 55)
speedBox.TextColor3 = Color3.fromRGB(255, 255, 255)
speedBox.Font = Enum.Font.Gotham
speedBox.TextSize = 13
speedBox.ClearTextOnFocus = false
speedBox.Parent = contentFrame
local speedCorner = Instance.new("UICorner")
speedCorner.CornerRadius = UDim.new(0, 4)
speedCorner.Parent = speedBox
local hipTitle = Instance.new("TextLabel")
hipTitle.Size = UDim2.new(1, 0, 0, 20)
hipTitle.Position = UDim2.new(0, 0, 0, 60)
hipTitle.Text = "Hip Height (0-6) - 2 is best"
hipTitle.TextColor3 = Color3.fromRGB(200, 200, 255)
hipTitle.TextXAlignment = Enum.TextXAlignment.Left
hipTitle.BackgroundTransparency = 1
hipTitle.Font = Enum.Font.GothamSemibold
hipTitle.TextSize = 13
hipTitle.Parent = contentFrame
local hipBox = Instance.new("TextBox")
hipBox.Size = UDim2.new(1, 0, 0, 25)
hipBox.Position = UDim2.new(0, 0, 0, 82)
hipBox.Text = "2"
hipBox.PlaceholderText = "2"
hipBox.BackgroundColor3 = Color3.fromRGB(45, 45, 55)
hipBox.TextColor3 = Color3.fromRGB(255, 255, 255)
hipBox.Font = Enum.Font.Gotham
hipBox.TextSize = 13
hipBox.ClearTextOnFocus = false
hipBox.Parent = contentFrame
local hipCorner = Instance.new("UICorner")
hipCorner.CornerRadius = UDim.new(0, 4)
hipCorner.Parent = hipBox
local highlightButton = Instance.new("TextButton")
highlightButton.Size = UDim2.new(0.45, -5, 0, 30)
highlightButton.Position = UDim2.new(0, 0, 0, 120)
highlightButton.Text = "HighLight OFF"
highlightButton.TextColor3 = Color3.fromRGB(255, 255, 255)
highlightButton.BackgroundColor3 = Color3.fromRGB(60, 60, 160)
highlightButton.Font = Enum.Font.GothamBold
highlightButton.TextSize = 12
highlightButton.Parent = contentFrame
local highlightCorner = Instance.new("UICorner")
highlightCorner.CornerRadius = UDim.new(0, 4)
highlightCorner.Parent = highlightButton
local grindButton = Instance.new("TextButton")
grindButton.Size = UDim2.new(0.45, -5, 0, 30)
grindButton.Position = UDim2.new(0.55, 5, 0, 120)
grindButton.Text = "AutoGrind OFF"
grindButton.TextColor3 = Color3.fromRGB(255, 255, 255)
grindButton.BackgroundColor3 = Color3.fromRGB(160, 60, 60)
grindButton.Font = Enum.Font.GothamBold
grindButton.TextSize = 12
grindButton.Parent = contentFrame
local grindCorner = Instance.new("UICorner")
grindCorner.CornerRadius = UDim.new(0, 4)
grindCorner.Parent = grindButton
local statusBg = Instance.new("Frame")
statusBg.Size = UDim2.new(1, 0, 0, 45)
statusBg.Position = UDim2.new(0, 0, 0, 160)
statusBg.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
statusBg.Parent = contentFrame
local statusCorner = Instance.new("UICorner")
statusCorner.CornerRadius = UDim.new(0, 4)
statusCorner.Parent = statusBg
local statusText = Instance.new("TextLabel")
statusText.Size = UDim2.new(1, -10, 0, 20)
statusText.Position = UDim2.new(0, 5, 0, 5)
statusText.Text = "Ready"
statusText.TextColor3 = Color3.fromRGB(200, 200, 200)
statusText.TextXAlignment = Enum.TextXAlignment.Left
statusText.BackgroundTransparency = 1
statusText.Font = Enum.Font.Gotham
statusText.TextSize = 12
statusText.Parent = statusBg
local currentValues = Instance.new("TextLabel")
currentValues.Size = UDim2.new(1, -10, 0, 15)
currentValues.Position = UDim2.new(0, 5, 0, 25)
currentValues.Text = "Speed: 16 | Hip: 2"
currentValues.TextColor3 = Color3.fromRGB(150, 150, 150)
currentValues.TextXAlignment = Enum.TextXAlignment.Left
currentValues.BackgroundTransparency = 1
currentValues.Font = Enum.Font.Gotham
currentValues.TextSize = 11
currentValues.Parent = statusBg
local ownerButton = Instance.new("TextButton")
ownerButton.Size = UDim2.new(1, -10, 0, 20)
ownerButton.Position = UDim2.new(0, 5, 0, 210)
ownerButton.Text = "For Owner"
ownerButton.TextColor3 = Color3.fromRGB(200, 200, 200)
ownerButton.BackgroundColor3 = Color3.fromRGB(45, 45, 55)
ownerButton.Font = Enum.Font.Gotham
ownerButton.TextSize = 10
ownerButton.Parent = contentFrame
local ownerButton = Instance.new("TextButton")
ownerButton.Size = UDim2.new(1, -10, 0, 20)
ownerButton.Position = UDim2.new(0, 5, 0, 210)
ownerButton.Text = "For Owner or Dev's Message"
ownerButton.TextColor3 = Color3.fromRGB(200, 200, 200)
ownerButton.BackgroundColor3 = Color3.fromRGB(45, 45, 55)
ownerButton.Font = Enum.Font.Gotham
ownerButton.TextSize = 10
ownerButton.Parent = contentFrame
local ownerCorner = Instance.new("UICorner")
ownerCorner.CornerRadius = UDim.new(0, 4)
ownerCorner.Parent = ownerButton
-- basic basic functions
minimizeBtn.MouseButton1Click:Connect(function()
minimized = not minimized
local targetSize = minimized and UDim2.new(0, 220, 0, 30) or UDim2.new(0, 220, 0, 275)
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(mainBox, tweenInfo, {Size = targetSize})
tween:Play()
contentFrame.Visible = not minimized
minimizeBtn.Text = minimized and "+" or "−"
end)
local function showNotification(msg, duration)
local notification = Instance.new("Frame")
notification.Size = UDim2.new(0, 400, 0, 60)
notification.Position = UDim2.new(0.5, -200, 0, -70)
notification.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
notification.BackgroundTransparency = 0.2
notification.Parent = gui
local notifCorner = Instance.new("UICorner")
notifCorner.CornerRadius = UDim.new(0, 8)
notifCorner.Parent = notification
local notifText = Instance.new("TextLabel")
notifText.Size = UDim2.new(1, -20, 1, 0)
notifText.Position = UDim2.new(0, 10, 0, 0)
notifText.Text = msg
notifText.TextColor3 = Color3.fromRGB(255, 255, 255)
notifText.BackgroundTransparency = 1
notifText.Font = Enum.Font.GothamSemibold
notifText.TextSize = 16
notifText.Parent = notification
local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local slideIn = TweenService:Create(notification, tweenInfo, {Position = UDim2.new(0.5, -200, 0, 20)})
slideIn:Play()
task.wait(duration or 3)
local fadeOut = TweenService:Create(notification, tweenInfo, {BackgroundTransparency = 1, Position = UDim2.new(0.5, -200, 0, -70)})
fadeOut:Play()
task.wait(0.3)
notification:Destroy()
end
-- char stat
local function updateCharacterStats()
local char = me.Character
if not char then return end
local humanoid = char:FindFirstChild("Humanoid")
if humanoid then
humanoid.WalkSpeed = walkSpeed
humanoid.HipHeight = hipHeight
currentValues.Text = "Speed: " .. walkSpeed .. " | Hip: " .. hipHeight
end
end
-- speed
speedBox.FocusLost:Connect(function(enterPressed)
if enterPressed then
local newSpeed = tonumber(speedBox.Text)
if newSpeed then
walkSpeed = math.clamp(newSpeed, 1, 64)
speedBox.Text = tostring(walkSpeed)
updateCharacterStats()
statusText.Text = "Speed set to: " .. walkSpeed
if walkSpeed == 16 then
me.PlayerScripts.SprintClient.Disabled = false
else
me.PlayerScripts.SprintClient.Disabled = true
end
else
speedBox.Text = tostring(walkSpeed)
statusText.Text = "Invalid speed value"
end
end
end)
-- hipheight
hipBox.FocusLost:Connect(function(enterPressed)
if enterPressed then
local newHip = tonumber(hipBox.Text)
if newHip then
hipHeight = math.clamp(newHip, 0, 6)
hipBox.Text = tostring(hipHeight)
updateCharacterStats()
statusText.Text = "Hip Height set to: " .. hipHeight
else
hipBox.Text = tostring(hipHeight)
statusText.Text = "Invalid hip height value"
end
end
end)
-- respawn
me.CharacterAdded:Connect(function(char)
task.wait(1)
updateCharacterStats()
end)
if me.Character then
task.wait(1)
updateCharacterStats()
end
-- safe place
local function findMapModel()
local tiles = workspace:FindFirstChild("PlacedTiles")
if tiles then
return tiles:FindFirstChild("Map")
end
return nil
end
local function setMapCenter()
local map = findMapModel()
if not map then return false end
local function findAnyPart(model)
for _, thing in ipairs(model:GetChildren()) do
if thing:IsA("BasePart") then
return thing
elseif thing:IsA("Model") then
local found = findAnyPart(thing)
if found then return found end
end
end
return nil
end
local part = findAnyPart(map)
if part then
originalMainPart = map.PrimaryPart
map.PrimaryPart = part
return true
end
return false
end
local function liftMap()
local map = findMapModel()
if not map then
statusText.Text = "cant find map bro"
return false
end
if not setMapCenter() then
statusText.Text = "cant set map center rip"
return false
end
originalMapCFrame = map:GetPrimaryPartCFrame()
originalMapPos = originalMapCFrame.Position
local newPos = originalMapCFrame.Position + Vector3.new(0, safeHeight, 0)
map:SetPrimaryPartCFrame(CFrame.new(newPos))
lastMapPosition = newPos
statusText.Text = "map lifted " .. safeHeight .. " units"
return true
end
local function dropMap()
local map = findMapModel()
if map and originalMapCFrame then
map:SetPrimaryPartCFrame(originalMapCFrame)
if originalMainPart then
map.PrimaryPart = originalMainPart
end
lastMapPosition = originalMapCFrame.Position
originalMapCFrame = nil
originalMainPart = nil
statusText.Text = "map back to normal"
end
end
-- check quota
local function quotaDone()
local roundStuff = RepStorage:FindFirstChild("RoundReplicated")
if roundStuff then
local quota = roundStuff:FindFirstChild("QuotaMet")
if quota then
return quota.Value
end
end
return false
end
-- find items
local function findStuffToSell()
local stuff = {}
local carrot = workspace:FindFirstChild("Carrot")
if carrot then
table.insert(stuff, {
obj = carrot,
type = "Carrot"
})
end
local upgradeFolder = workspace:FindFirstChild("SpawnedUpgradeItems")
if upgradeFolder then
for _, item in ipairs(upgradeFolder:GetChildren()) do
if item:IsA("BasePart") or item:IsA("Model") or item:IsA("Tool") then
table.insert(stuff, {
obj = item,
type = "UpgradeItem"
})
end
end
end
return stuff
end
-- basic functions
local function getMyHealth()
local char = me.Character
if not char then return 100 end
local human = char:FindFirstChild("Humanoid")
if human then
return human.Health
end
return 100
end
local function playerCount()
return #Players:GetPlayers()
end
local function getTargetObj(obj)
if obj:IsA("Tool") then
return obj:FindFirstChild("Handle")
elseif obj:IsA("Model") or obj:IsA("BasePart") then
return obj
end
return nil
end
local function addHighlightTo(obj, color)
if not highlighting then return end
if activeHighlights[obj] then return end
local target = getTargetObj(obj)
if not target then return end
local h = Instance.new("Highlight")
h.Name = "yunai"
h.FillColor = color
h.FillTransparency = 0.4
h.OutlineTransparency = 0
h.Parent = target
activeHighlights[obj] = h
end
local function removeHighlightFrom(obj)
if activeHighlights[obj] then
activeHighlights[obj]:Destroy()
activeHighlights[obj] = nil
end
end
local function checkPath(obj, path)
local current = obj.Parent
for i = #path, 1, -1 do
if not current or current.Name ~= path[i] then
return false
end
current = current.Parent
end
return true
end
local function checkObj(obj)
if not highlighting then return end
for _, group in ipairs(highlightGroups) do
if group.TargetName then
if obj.Name == group.TargetName then
if group.Path then
if checkPath(obj, group.Path) then
addHighlightTo(obj, group.Color)
return
end
else
addHighlightTo(obj, group.Color)
return
end
end
else
if checkPath(obj, group.Path) then
addHighlightTo(obj, group.Color)
return
end
end
end
removeHighlightFrom(obj)
end
local function findPrompt(item)
local function search(thing)
for _, child in ipairs(thing:GetChildren()) do
if child:IsA("ProximityPrompt") then
return child
end
local found = search(child)
if found then return found end
end
return nil
end
return search(item)
end
local function triggerPrompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
prompt:InputHoldBegin()
task.wait(prompt.HoldDuration or 0)
prompt:InputHoldEnd()
statusText.Text = "prompt triggered"
return true
end
return false
end
local function getMapPos()
if lastMapPosition then
return lastMapPosition + Vector3.new(0, 5, 0)
end
local map = findMapModel()
if map then
local pos = map:GetPivot().Position + Vector3.new(0, 5, 0)
lastMapPosition = map:GetPivot().Position
return pos
end
return nil
end
local function getSellPos()
local tiles = workspace:FindFirstChild("PlacedTiles")
if tiles then
local sell = tiles:FindFirstChild("SellStation")
return sell and sell:GetPivot().Position or nil
end
return nil
end
local function tp(where)
local char = me.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(where)
return true
end
return false
end
local function findTargets()
local targets = {}
local procGen = workspace:FindFirstChild("ProcGenGenerated")
if procGen then
local itemsFolder = procGen:FindFirstChild("ProcGenItems")
if itemsFolder then
for _, item in ipairs(itemsFolder:GetChildren()) do
if item:IsA("BasePart") or item:IsA("Model") or item:IsA("Tool") then
table.insert(targets, {
obj = item,
type = "ProcGenItems"
})
end
end
end
end
local function findRevivers(where)
for _, child in ipairs(where:GetChildren()) do
if child.Name == "Reviver" then
table.insert(targets, {
obj = child,
type = "Reviver"
})
elseif child:IsA("Model") or child:IsA("Folder") then
findRevivers(child)
end
end
end
if procGen then
findRevivers(procGen)
end
local function findShards(where)
for _, child in ipairs(where:GetChildren()) do
if child.Name == "Shard" then
table.insert(targets, {
obj = child,
type = "Shard"
})
elseif child:IsA("Model") or child:IsA("Folder") then
findShards(child)
end
end
end
if procGen then
findShards(procGen)
end
return targets
end
local function sellThis(item)
if not item or not item.Parent then return false end
local itemPos = item:IsA("Model") and item:GetPivot().Position or item.Position
tp(itemPos + Vector3.new(0, 2, 0))
task.wait(0.25)
local prompt = findPrompt(item)
if prompt then
triggerPrompt(prompt)
task.wait(0.25)
end
local sellPos = getSellPos()
if sellPos then
tp(sellPos + Vector3.new(0, 0, -2))
task.wait(0.25)
local sellStation = workspace:FindFirstChild("PlacedTiles") and
workspace.PlacedTiles:FindFirstChild("SellStation")
if sellStation then
local sellPrompt = findPrompt(sellStation)
if sellPrompt then
triggerPrompt(sellPrompt)
return true
end
end
end
return false
end
local function grindLoop()
while grinding do
local targets = findTargets()
local mapPos = getMapPos()
local sellPos = getSellPos()
local playersOnline = playerCount()
if not mapPos or not sellPos then
statusText.Text = "map or sell station?? where"
task.wait(2)
elseif #targets == 0 then
if not quotaDone() then
statusText.Text = "quota not met, selling random stuff..."
local sellable = findStuffToSell()
if #sellable > 0 then
for _, data in ipairs(sellable) do
if not grinding then break end
statusText.Text = "selling: " .. data.obj.Name
local worked = sellThis(data.obj)
if worked then
task.wait(0.5)
end
if quotaDone() then
statusText.Text = "quota done!"
break
end
end
else
statusText.Text = "nothing to sell, waiting..."
end
else
statusText.Text = "quota done, waiting..."
end
tp(mapPos)
task.wait(3)
else
for _, data in ipairs(targets) do
if not grinding then break end
local thing = data.obj
if not thing or not thing.Parent then continue end
statusText.Text = "doing: " .. thing.Name .. " (" .. data.type .. ")"
local ogPos = thing:IsA("Model") and thing:GetPivot().Position or thing.Position
tp(ogPos + Vector3.new(0, 2, 0))
task.wait(0.25)
local prompt = findPrompt(thing)
if prompt then
triggerPrompt(prompt)
task.wait(0.25)
end
if data.type == "Reviver" then
if playersOnline <= 1 then
statusText.Text = "solo mode, selling reviver"
tp(sellPos + Vector3.new(0, 0, -2))
task.wait(0.25)
local sellStation = workspace:FindFirstChild("PlacedTiles") and
workspace.PlacedTiles:FindFirstChild("SellStation")
if sellStation then
local sellPrompt = findPrompt(sellStation)
if sellPrompt then
triggerPrompt(sellPrompt)
end
end
else
statusText.Text = "multiplayer mode, dropping to map"
tp(mapPos)
task.wait(0.25)
dropRemote:FireServer()
end
elseif data.type == "Shard" then
statusText.Text = "activating shard"
task.wait(0.25)
thing:Destroy()
tp(mapPos)
else
if yummyFood[thing.Name] then
local hp = getMyHealth()
if hp < 100 then
statusText.Text = "hp " .. hp .. ", eating " .. thing.Name
tp(mapPos)
task.wait(0.25)
eatRemote:FireServer()
task.wait(1)
else
statusText.Text = "full hp, selling " .. thing.Name
tp(sellPos + Vector3.new(0, 0, -2))
task.wait(0.25)
local sellStation = workspace:FindFirstChild("PlacedTiles") and
workspace.PlacedTiles:FindFirstChild("SellStation")
if sellStation then
local sellPrompt = findPrompt(sellStation)
if sellPrompt then
triggerPrompt(sellPrompt)
end
end
end
else
statusText.Text = "selling " .. thing.Name
tp(sellPos + Vector3.new(0, 0, -2))
task.wait(0.25)
local sellStation = workspace:FindFirstChild("PlacedTiles") and
workspace.PlacedTiles:FindFirstChild("SellStation")
if sellStation then
local sellPrompt = findPrompt(sellStation)
if sellPrompt then
triggerPrompt(sellPrompt)
end
end
end
end
task.wait(0.5)
end
tp(mapPos)
task.wait(2)
end
end
end
-- buttons
highlightButton.MouseButton1Click:Connect(function()
highlighting = not highlighting
if highlighting then
highlightButton.Text = "HighLight ON"
highlightButton.BackgroundColor3 = Color3.fromRGB(80, 80, 200)
statusText.Text = "highlight on"
for _, v in ipairs(workspace:GetDescendants()) do
checkObj(v)
end
workspace.DescendantAdded:Connect(function(obj)
task.wait(0.1)
if obj and obj.Parent then
checkObj(obj)
end
end)
else
highlightButton.Text = "HighLight OFF"
highlightButton.BackgroundColor3 = Color3.fromRGB(60, 60, 160)
statusText.Text = "highlight off"
for obj,h in pairs(activeHighlights) do
h:Destroy()
end
activeHighlights = {}
end
end)
grindButton.MouseButton1Click:Connect(function()
grinding = not grinding
if grinding then
grindButton.Text = "AutoGrind ON"
grindButton.BackgroundColor3 = Color3.fromRGB(200, 80, 80)
statusText.Text = "auto grind starting..."
showNotification("AutoGrind On - Please look down or not works ^-^", 3)
liftMap()
task.wait(0.5)
if grindThread then
task.cancel(grindThread)
end
grindThread = task.spawn(function()
grindLoop()
end)
else
grindButton.Text = "AutoGrind OFF"
grindButton.BackgroundColor3 = Color3.fromRGB(160, 60, 60)
statusText.Text = "auto grind stopped"
if grindThread then
task.cancel(grindThread)
grindThread = nil
end
dropMap()
task.wait(0.5)
local mapPos = getMapPos()
if mapPos then
tp(mapPos)
statusText.Text = "teleported back to map"
end
end
end)
ownerButton.MouseButton1Click:Connect(function()
showNotification("pls hire me as a scripter, the game is great tbh :D", 4)
end)
-- functions
workspace.DescendantAdded:Connect(function(obj)
checkObj(obj)
end)
workspace.DescendantRemoving:Connect(function(obj)
removeHighlightFrom(obj)
end)
-- T key to kill script
UIS.InputBegan:Connect(function(input, typed)
if typed then return end
if input.KeyCode == Enum.KeyCode.T then
highlighting = false
grinding = false
dropMap()
for obj,h in pairs(activeHighlights) do
h:Destroy()
end
local char = me.Character
if char then
local humanoid = char:FindFirstChild("Humanoid")
if humanoid then
humanoid.WalkSpeed = 16
humanoid.HipHeight = 0
end
end
me.PlayerScripts.SprintClient.Disabled = false
gui:Destroy()
script:Destroy()
end
end)
ai ahh script
@UItraSin uh, i dont got much time on writing script, so i asked gemini write it for me, and i just find the logics like proximityprompts or the functions :], use it if u want bro
@yunai How did you manage to come to an agreement with Gemini?
@Requester1 just tell it like "help me look at this script... " normal script" ... i think you're "professional" you can help me!!"
Who was able to help or made you a script for the game?
@Requester1 no one, only me, with an AI that helps, AI is a good tool tho ngl
one of the best scripts out there works great
The script does not run on Arceus X Neo.
@Requester1 hmm, try use xeno executor for free if you want xd, it's great tho (for me)
bro its cool