
Key Required
Lag Server/CRASH
Lua Script•58 lines (3052 chars)
game:GetService("RunService").RenderStepped:Connect(function()
local args = {
[1] = "LayeredClothing",
[2] = workspace:WaitForChild("DressingRoom"):WaitForChild("UGCBoyLayeredClothing"):WaitForChild("Dummy"):WaitForChild("LayeredClothing")
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("Players").LocalPlayer.Character:FindFirstChild("LayeredClothing"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
local args = {
[1] = "LayeredClothing",
[2] = workspace:WaitForChild("DressingRoom"):WaitForChild("UGCBoyLayeredClothing"):WaitForChild("Dummy"):WaitForChild("LayeredClothing")
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("Players").LocalPlayer.Character:FindFirstChild("LayeredClothing"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
local args = {
[1] = "LayeredClothing",
[2] = workspace:WaitForChild("DressingRoom"):WaitForChild("UGCBoyLayeredClothing"):WaitForChild("Dummy"):WaitForChild("LayeredClothing")
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("Players").LocalPlayer.Character:FindFirstChild("LayeredClothing"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
local args = {
[1] = "LayeredClothing",
[2] = workspace:WaitForChild("DressingRoom"):WaitForChild("UGCBoyLayeredClothing"):WaitForChild("Dummy"):WaitForChild("LayeredClothing")
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("Players").LocalPlayer.Character:FindFirstChild("LayeredClothing"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
local args = {
[1] = "LayeredClothing",
[2] = workspace:WaitForChild("DressingRoom"):WaitForChild("UGCBoyLayeredClothing"):WaitForChild("Dummy"):WaitForChild("LayeredClothing")
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("Players").LocalPlayer.Character:FindFirstChild("LayeredClothing"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
local args = {
[1] = "LayeredClothing",
[2] = workspace:WaitForChild("DressingRoom"):WaitForChild("UGCBoyLayeredClothing"):WaitForChild("Dummy"):WaitForChild("LayeredClothing")
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("Players").LocalPlayer.Character:FindFirstChild("LayeredClothing"):Destroy()
end)
end)
end)
end)
end)
end)
end)
end)
end)
end)
end)Features & Information
Lags the server so bad not client sided actually lags game so bad fps drop to like 15 or 5
CRASHES MOBILE PLAYERS/NEW PLAYERS WHO JOIN
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