
Keyless

local function c(path) local ok, res = pcall(path) return ok and res end
local map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart
local s1 = false
local s2 = false
local s3 = false
local s4 = false
local oldpos
local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/BatuKvi123/ParadoxUILibrary/refs/heads/main/SourceBugFix1"))()
local m = lib.new("Fading Blocks Script by batu", true, "f")
local maintab = m.NewTab("Main")
local autosection = maintab.NewSection("Auto")
local quickactionsection = maintab.NewSection("Quick Actions")
autosection.NewToggle("Auto vote random", function(state)
s2 = state if not s2 then return end
map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
task.spawn(function()
while s2 do
local args = {
"Map"..math.random(1, 3)
}
game:GetService("ReplicatedStorage"):WaitForChild("MapVote"):FireServer(unpack(args))
task.wait()
end
end)
end)
autosection.NewToggle("Auto destroy blocks", function(state)
s1 = state if not state then return end
map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
task.spawn(function()
while s1 and map and game.Players.LocalPlayer.Character.Humanoid.Health > 0 do
if not map then print("unsupported map") task.wait(10) end
for i = 1, #map:GetChildren() do
if #map:GetChildren() == 0 then return end
if v:IsA("BasePart") then
firetouchinterest(hrp, v, 0)--touch
task.wait()
firetouchinterest(hrp, v, 1)--untouch
end
task.wait()
end
end
end)
end)
autosection.NewToggle("Auto farm stars", function(state)
s3 = state if not state then return end
map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
task.spawn(function()
while s3 do
for i = 1, 8 do
local args = {
i
}
game:GetService("ReplicatedStorage"):WaitForChild("GivePlaytimeReward"):FireServer(unpack(args))
end
task.wait(6)
end
end)
end)
autosection.NewToggle("Auto win", function(state)
s4 = state if not state and oldpos then hrp.CFrame = oldpos else oldpos = hrp.CFrame end
map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
task.spawn(function()
while s4 do
hrp = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(26.4800491, 14.4999056, 171.03183, 0.911126554, -0.00717798807, 0.412064195, 9.58820578e-09, 0.999848306, 0.0174169224, -0.41212672, -0.0158690177, 0.910988331)
task.wait()
end
end)
end)
quickactionsection.NewButton("get avaiable stars", function()
for _, v in pairs(workspace.ActiveStars:GetChildren()) do
if v:IsA("BasePart") then
firetouchinterest(hrp, v, 0)
task.wait()
firetouchinterest(hrp, v, 1)
end
end
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