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[❄️] Fading Blocksbatubaligi1batubaligi1 331 views 44 executesUpdated Jan 4, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•91 lines (3885 chars)
local function c(path) local ok, res = pcall(path) return ok and res end

local map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart

local s1 = false
local s2 = false
local s3 = false
local s4 = false
local oldpos


local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/BatuKvi123/ParadoxUILibrary/refs/heads/main/SourceBugFix1"))()

local m = lib.new("Fading Blocks Script by batu", true, "f")

local maintab = m.NewTab("Main")

local autosection = maintab.NewSection("Auto")
local quickactionsection = maintab.NewSection("Quick Actions")

autosection.NewToggle("Auto vote random", function(state)
    s2 = state if not s2 then return end
        map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
       task.spawn(function()
        while s2 do
            local args = {
	            "Map"..math.random(1, 3)
            }
            game:GetService("ReplicatedStorage"):WaitForChild("MapVote"):FireServer(unpack(args))
            task.wait()
        end
       end)
    end)

autosection.NewToggle("Auto destroy blocks", function(state)
    s1 = state if not state then return end
        map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
        task.spawn(function()
        while s1 and map and game.Players.LocalPlayer.Character.Humanoid.Health > 0 do
            if not map then print("unsupported map") task.wait(10) end
            for i = 1, #map:GetChildren() do
                if #map:GetChildren() == 0 then return end
                if v:IsA("BasePart") then
                    firetouchinterest(hrp, v, 0)--touch
                    task.wait()
                    firetouchinterest(hrp, v, 1)--untouch
                end
                task.wait()
            end
        end
        end)
end)

autosection.NewToggle("Auto farm stars", function(state)
    s3 = state if not state then return end
        map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
        task.spawn(function()
        while s3 do
            for i = 1, 8 do
                local args = {
	                i
                }
                game:GetService("ReplicatedStorage"):WaitForChild("GivePlaytimeReward"):FireServer(unpack(args))
            end
             task.wait(6)
        end
        end)
end)

autosection.NewToggle("Auto win", function(state)
    s4 = state if not state and oldpos then hrp.CFrame = oldpos else oldpos = hrp.CFrame end
        map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end)
        task.spawn(function()
        while s4 do
             hrp = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
             hrp.CFrame = CFrame.new(26.4800491, 14.4999056, 171.03183, 0.911126554, -0.00717798807, 0.412064195, 9.58820578e-09, 0.999848306, 0.0174169224, -0.41212672, -0.0158690177, 0.910988331)
             task.wait()
        end
        end)
end)

quickactionsection.NewButton("get avaiable stars", function()
    for _, v in pairs(workspace.ActiveStars:GetChildren()) do
        if v:IsA("BasePart") then
            firetouchinterest(hrp, v, 0)
            task.wait()
            firetouchinterest(hrp, v, 1)
        end
    end
end)

Features & Information

auto win / stars auto vote auto destroy blocks (some maps may not be supported) get avaiable stars script can broke btw

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