
Keyless

--https://discord.gg/v235R3HrCQ
game:GetService("CoreGui").PurchasePromptApp:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.MainUI.NotificationWindow:Destroy()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local GetAvailableUpgrades = ReplicatedStorage.ClientToServer.GetAvailableUpgrades
local GetCoinPacks = ReplicatedStorage.ClientToServer.GetCoinPacks
local Old; Old = hookmetamethod(game, "__namecall", function(self, ...)
local Method = getnamecallmethod()
if self == GetCoinPacks and Method == "InvokeServer" then
return
end
return Old(self, ...)
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SpawnCar = ReplicatedStorage.ServerToClient.SpawnCar
local Item = ReplicatedStorage.Cars.Item
local Right = ReplicatedStorage.CarPaths.Right
for _, Connection in getconnections(SpawnCar.OnClientEvent) do
Connection:Disable()
end
while wait(.3) do
game:GetService("ReplicatedStorage"):WaitForChild("ClientToServer"):WaitForChild("RollMachine"):InvokeServer()
game:GetService("ReplicatedStorage"):WaitForChild("ClientToServer"):WaitForChild("SellStorage"):FireServer()
game:GetService("ReplicatedStorage"):WaitForChild("ClientToServer"):WaitForChild("EquipBestMachines"):InvokeServer()
game:GetService("ReplicatedStorage"):WaitForChild("ClientToServer"):WaitForChild("BuyFloor"):InvokeServer()
local e = GetAvailableUpgrades:InvokeServer()
for i,v in pairs(e) do
if v == "AVAILABLE" then
local BuyUpgrade = ReplicatedStorage.ClientToServer.BuyUpgrade
BuyUpgrade:InvokeServer(i)
wait()
end
end
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