
Keyless

local mt = getrawmetatable(game)
setreadonly(mt, false)
local oldNamecall = mt.__namecall
mt.__namecall = function(self, ...)
local method = getnamecallmethod()
local args = {...}
if method == "FireServer" and self.Name == "Fall" and GodMode and #args >= 1 then
args[1] = 0
return oldNamecall(self, unpack(args))
end
return oldNamecall(self, ...)
end
setreadonly(mt, true)
who needs this bro