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AxM
Lua Script•40 lines (1787 chars)
-- Configuration
_G.FastPunchActive = true
local SPEED_MULTIPLIER = 1.6 -- Speed up the strike animation frame scaling
-- Services
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
task.spawn(function()
print("👊 Mystic Battleground Fast Punch Engine Initialized.")
while _G.FastPunchActive do
local character = LocalPlayer.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if humanoid then
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator then
-- Scan actively playing combat animation tracks
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
local name = track.Name:lower()
-- Target M1 punch sequences, light attacks, and strike combos
if name:find("punch") or name:find("hit") or name:find("attack") or name:find("m1") or track.Animation.AnimationId:find("rbxassetid") then
-- 1. Scale up the animation playback speed
track:AdjustSpeed(SPEED_MULTIPLIER)
-- 2. Animation Cancel: Skip the ending lag of the animation frame
if track.TimePosition > (track.Length * 0.55) then
track:Stop() -- Forces the combo state machine to advance to the next hit instantly
end
end
end
end
end
RunService.RenderStepped:Wait() -- High frequency verification frame rate
end
print("❌ Fast Punch Script Stopped.")
end)Features & Information
Mystic Battleground Fast Punch
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