
KeylessUniversal

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local accessoryInventory = player:WaitForChild("AccessoryInventoryList")
local swordInventory = player:WaitForChild("InventoryList")
local LegendaryFruits = ReplicatedStorage:WaitForChild("FRUITNOTIFSSPAWNS"):WaitForChild("Legendary")
local function addItemsToBackpack()
for _, fruit in ipairs(LegendaryFruits:GetChildren()) do
local fruitClone = fruit:Clone()
fruitClone.Parent = backpack
end
end
local function addAllAccessories()
for _, item in ipairs(accessoryInventory:GetChildren()) do
if item:IsA("BoolValue") then
item.Value = true
end
end
end
local function addAllSwords()
for _, item in ipairs(swordInventory:GetChildren()) do
if item:IsA("BoolValue") then
item.Value = true
end
end
end
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")
screenGui.Name = "InventoryControlGui"
local frame = Instance.new("Frame")
frame.Parent = screenGui
frame.Size = UDim2.new(0, 200, 0, 150)
frame.Position = UDim2.new(1, -220, 0.5, -75)
frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
frame.BorderSizePixel = 2
local function createButton(parent, text, callback)
local button = Instance.new("TextButton")
button.Parent = parent
button.Size = UDim2.new(1, -20, 0, 40)
button.Position = UDim2.new(0, 10, 0, #parent:GetChildren() * 45 - 45)
button.Text = text
button.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
button.TextColor3 = Color3.new(1, 1, 1)
button.Font = Enum.Font.SourceSansBold
button.TextSize = 18
button.MouseButton1Click:Connect(callback)
end
createButton(frame, "Get All Swords", addAllSwords)
createButton(frame, "Get All Accessories", addAllAccessories)
createButton(frame, "Get All Legendary Fruits", addItemsToBackpack)



Anyone tried it out?
Decent
Just found out that there's a better version of this Go try that instead of this guys
Vgducky?
progamer where?